- There is no longer one monster missing in eight-characters fights against the Tengu Snowfoux and the Fuji Snowfoux (in the same fight).
- In some cases, the monsters that accompany a Dungeon Boss would have different starting positions when they should stay identical. This issue is fixed.
- The prerequisite to equip the Archiduk Signal is now level 30 to harmonize him with the other sidekicks.
- In the "The Sands of Time" quest, during the fight against Elvis Irr, the damages he receives correctly trigger his Wandering spell effects. The way the monster works is globally simplified.
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2.23.3
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Microkrosmoz
New dungeon: Kickroach's Lair
Kerub needs your help again! Pay him a visit in his Astrub shop and help him fight the Vilinsekts that are pestering him by hunting them down all the way to Kickroach's Lair. This new dungeon is accessible as soon as a character hits level 40!New Set
Using the materials gathered from the Vilinsekts, you'll be able to craft the 4 items of the Microset, a new level 40 multi-elemental set.Shop
The interface of the in-game shop has been entirely redone to allow easier navigation in the Great Emporium. You can now preview the way each item will look on your character!Goultarminator area
Wanna organize a tournament or just challenge your friends on maps meant especially for PvP? It is now possible, since the Goultarminator maps are accessible from a new area dedicated to Goultard's glory! Go to [-6, -12] and cross the Zaap to visit there!Logged-out sales follow-up
Those of you who like to sell like there's no tomorrow will like this! The logged-out sales notifications in the chat disappear, and are replaced by a new interface that lists all the sales you made (markets, merchant mode, house, paddock) while you were logged out. You'll never miss a sale again!↧
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2.24.1
- The Great Emporium is accessible from the game again.
- The theoretical item pages are correctly displayed in all languages for items that have linking effects.
- The game loading screen is changed.
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2.24.2
- On the Heroic and Epic servers, the accounts are now only authorized to replay dead characters five times a day.
- It is no longer possible to use the Rikiki Wand with a Mimisymbic.
- A trade opened with a prism is correctly closed when the prism is destroyed.
- Treasure Hunts can no longer go through the same map twice, even when the map is divided in two by an obstacle.
- It is no longer possible to use a Divine Dimension portal with an unsubscribed account.
- Error messages linked to the impossibility of using items in fight preparation phase or during a fight are made clearer.
- The starting positions are correctly displayed when joining a fight in spectator mode from another map (via the use of the friends interface for instance).
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Legends of the Fall
Quest
Join Nova in the Treasure Chest where a new mission awaits: an old friend has gone missing, and she's relying on you to find where, so go to Sufokia! Launch yourselves in an investigation rich in revelations that will drive you to the most secretive places in the Sunken City.
Legendary Treasure Hunts
Three new Legendary Treasure Hunts are added to the planning table in the Treasure Chest. Gather the pieces of Brumen's, Panthyrozy's, and Scampihorse's maps and seek these outlaws and their treasures.
Each of these new legendary treasure hunts will also allow you to put your hands on a new unique resource, required to craft 3 new sets. Warm up your workbenches and get ready to craft the Palliative Set, the Thief Set, and the Deep Sea Set.
Dungeons
The Divine Dimension dungeons have been balanced in order to decrease their difficulty, as the number of turns between each different waves of monsters has been increased.
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Children of the King-God
New class: the Eliotrope
Having appeared via a freak accident, Eliotropes are but mirror images of their creator, the King-God. They move at the speed of lightning, disappear in the blink of an eye to reappear someplace else, away. Just like Eliatropes, they know the Wakfu's secrets. Don't wait any longer, take control of the 16th class in the World of Twelve!Xelor class revamping
The Xelor class gameplay is entirely reworked. Discover its new role as a temporal placement controller, have fun telefragging anything that moves, and become a true master of time! More informations in the devblog.Improvements to the characteristics system
The way characteristics (Strength, Luck, etc) points work, and the way natural (gained with each level) and bonus (gained through characteristics scrolls) points are saved have been redone. More informations in the devblog.End to the 2014 storyline
As 2014 comes to an end, so does its theme, the Divine Dimensions. Go back and wander the Divine Dimensions for a last series of quests that will make you cross paths, once again, with Gein and the Explorancient. The bravest of you won't leave empty-handed, as two Dofus will reward your successes in adventures!↧
The Web of Defeat
The title of the update 2.27 sets the tone: The Web of Defeat! In the Mouth of Rac Queen, more than ever, your life will be hanging by a thread ... a silk thread! Queen Nyee awaits you!
These repulsive octopods whose motto is "I came, I spun, I conquered" are ready to welcome you to their parlor on the beta, where many more discoveries await you:
- 3 new sets
- Revision of the Treechnid Forest
- Graphic redesign of Soft Oak and Ancestral Treechnid dungeons
- Redesign of the Sadida class (read dev blog)
- Improving the way Smithmagic runes are created (read the dev blog)
- Improved search system for high-value Perceptors
These repulsive octopods whose motto is "I came, I spun, I conquered" are ready to welcome you to their parlor on the beta, where many more discoveries await you:
- 3 new sets
- Revision of the Treechnid Forest
- Graphic redesign of Soft Oak and Ancestral Treechnid dungeons
- Redesign of the Sadida class (read dev blog)
- Improving the way Smithmagic runes are created (read the dev blog)
- Improved search system for high-value Perceptors
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Raiders of the Temples of the Twelve
New Trophies for more power!
A new series of 87 Trophies has been added. Each of these Trophies applies a powerful bonus but at the cost of an equipment restriction: they can only be equipped by characters with a cumulative max set bonus of 1 (when two items from the same set are equipped, a set bonus of 1 is applied).New Bounty Monsters
Seven new malevolent monsters are rampaging through the World of Twelve, and it's up to you to stop them. Your mission begins at the Amakna Milita.
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Idoled Adventurers are Rushu's Playthings
The new Idol system
The Idol system is a new concept allowing you to increase your experience and loot gains by increasing the difficulty of fights. Find out more about it in the Devblog.
Evolution of the Critical Hits system
A new way to handle critical hits in the game: the display has been improved, the base critical hit rates have been revised, the bonus to critical hits effect modified, and lastly the Turquoise Dofus has been revamped. Learn more about it in the corresponding Devblog article.
Improvements to the Professions system
Impossible to ignore and paramount to the game experience, professions are deeply improved, and it will now be possible for a single character to learn all professions! Furthermore, some professions are fused with others, learning new recipes is easier, and tools are no longer necessary. Learn more about these improvements in the professions Devblog article.
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Patch 2.29.1
Idols:
- The experience gains from some monsters were abnormally high when idols were used, this issue is fixed. Here is a list of the monsters in question: Peki Peki, Puppet Master, Krtek, and Jorbak.
- The experience gain preview on a group of monsters after logging off and back on after one or several idols selected is fixed.
- The experience and loot bonuses given by the idols are correctly impacted on by the level difference between the highest character level in the group and the average level of the monsters fought. The bonuses are higher if the group of monsters has an average level higher than that of the highest level character in the fight. The bonuses are lower if the group of monsters has an average level lower than that of the highest level character in the fight. This mechanic is necessary in order to give value to risk-taking and difficulty by taking on high-level monsters and reduce the bonuses given by the idols in fights where monsters are much too weak for the effects of the idols to be really suffered by the characters.
- The Ultram Idol works correctly: it used to give 1 MP to any character who would start their turn on the glyph instead of giving the invulnerable state to the enemies.
- The experience gain preview on some monsters is fixed when idols are used (for instance, the preview wasn't computed correctly for the Tynrils monsters).
- The loot probabilities in the Bestiary take correctly into account the increase or decrease due to the idols bonus when the monster's level is different from the character's. The probabilities calculation takes into account the presence of the character in a group (as the bonuses given by the idols are dependent upon the highest character level in the group).
- A line break is added between the experience bonuses and the loot bonuses in the in-fight idols information bubble.
Professions:
- The validation of quest objectives and Achievements that implies the crafting of items works correctly after logging back in.
- The Waffle item gives back health points.
Artificial Intelligence:
- The way effects that trigger damages on other targets and the dealt damage multipliers are handled is improved. This modification should limit the situations in which some monsters would attack their allies to give them bonuses that do not compensate the HP loss enough.
Items:
- The equipping restriction for the Bearman's Staff is removed.
- The bonuses for the Green Piwi Amulet are corrected (it used to give an Earth damage bonus instead of an Air damage bonus).
Quests:
- Characters that had started the "The Death of Rimaraf" quest before the 2.29 update and that were stuck during the talk with the Danathor NPC can now continue the quest by talking to him again.
- The Mak Gahan NPC no longer blocks the progression of the "Crazy Clink" quest.
- Characters that are stuck in the "Use of Strength or Wit?" quest can go back to talk with the Azra Lazarus NPC to continue the quest.
- In some cases, after changing alignments, characters could be stuck in the "The Challenge of the Warrior Master" quest. They can now continue this quest by talking to Oto Mustam.
Treasure Hunt:
- The markers for a treasure hunt are correctly removed from the Map when the hunt is over.
Miscellaneous:
- Interacting with one's class statue in Astrub correctly displays a contextual menu allowing one to choose between a teleportation to the class temple or a teleportation to Incarnam.
- In Incarnam, it no longer necessary to exit the current map and then come back to it to see resources reappear.
- The icons for the damage gain effects displayed on the Synchro match the spells that have activated said effect.
- In the markets, if the interface is opened in buying mode before switching to selling mode and switching back to buying mode, the list of items on sale is correctly displayed.
- The Ectobomb monster no longer deals damage to his allies. We have changed the way this monster works because it could much too easily be abused to defeat the other monsters.
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This Island Moon
New Turquoise Dofus Quest
The quest for the Turquoise Dofus is available as of September 1. Get ready to face a horde of bloodthirsty monsters and show everyone your bravery.
Moon Island
Face the mighty monkey Moon on his island home and test your shield against the strength of his hammer.
Softcap Standarization
As discussed in the Devblog, we've improved the softcaps of nearly every class to make it more rewarding for players to follow any elemental (or multi-elemental) path they like. A few classes have had their spell damage adjusted accordingly.
For more information, read the Devblog.
Resources and Consumables
After extensive feedback from the community post-2.29, we've made numerous adjustments to profession recipes and resources.You can read all about the details on the Devblog.
Nuggets and Recycling
In 2.30, we're introducing a new mechanism to generate nuggets. This new system will guarentee that low-level resources will always have at least some value, and will offer a new options to Alliances.The Devblog has all of the in-depth details, read it here.
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2.30.1
Interfaces:
- In the quest or achievements rewards, experience and kama values can no longer have decimals.
Quests:
- Doomin and Dragons quest: fixed an issue with updating the interactive are linked to the bowl located at the center of the Disillusioned Thicket.
- Moon Meeting quest: it is no longer possible to validate the quest without having first learned the Moon Hammer spell.
- The Mean Ol' Witch of the East and Altar of the North quests: it is now possible to validate the Get the Blessing objectives even if the talk with the appropriate disciple is interrupted.
- Riff-Raft quest: it is now possible to validate the last quest objective even if the talk with the Kaponor NPC gets interrupted.
Recycling:
- New Leaf Orb can now be bought and sold in the Rune's Market.
- The Fuji Snowfoux leather and Condyle can no longer be dropped by fighting the Fuji Snowfoux wanted poster.
Monsters:
- The Hazwonarm's resistance at rank 1 are fixed.
Achievements:
- On 09/01/2015, the deployment of Update 2.30 triggered for some characters a reset of the counters for some Achievements that hadn't been validated yet. The update on 09/03/2015 fixed this issue. The characters who have lost part of their Achievements' progression will get said progression back during an upcoming maintenance.
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2.30.2
Professions:
- In some cases, the degression applied to the experience gains (when the profession level is over the item level) wasn't correctly applied when serial-crafting items; this issue is fixed.
Items:
- The Chance bonus given by the Tam Voodoo Mask is now a Power bonus.
- Bigoks Set: a 5 Neutral damage bonus is added to the set bonuses.
- The Exotic Shield is permanently linked to the account. It no longer has any characteristics.
- Rando Geta: the description is fixed. The Water Damage bonus is replaced with a Fire Damage bonus.
- Kongoku Cloak: the Wisdom bonus is now 31-40 instead of 21-30.
- Voldelor Belt: added a 1 Range bonus.
- KOs’ Amulet: the maximum Intelligence value is now 60 instead of 50, and the maximum Strength value is now 50 instead of 60. The Wisdom value is now 31-40 instead of 26-35, and the AP Loss Resistance is now 4-5 instead of 3-4.
- KOs’ Belt: the Dodge bonus is replaced with a 1 Range bonus. The item's level is now 183 instead of 184.
- Zatoishwan's Belt: a 201-300 Initiative bonus is added. The Critical Hit Damage bonus is replaced with a Critical Hit bonus (3-4).
- Zatoishwan's Beard: the Critical Hits Damage bonus is replaced with a Critical Hit bonus (3-4). The item's level is now 154 instead of 152.
- Charlie's Agents Shovel: the minimum Intelligence and Chance bonuses are now 16 instead of 11.
Spells:
- The Area of Effect for the Life Transfer spell is increased from 3 to 4 at spell level 6.
Monsters:
- Darkli Moon: the monster now has 3 MPs (it used to have 5).
- Moon: the monster's resistances are increased (100% in all elements), and its invulnerable state is removed. When a totem is placed inside Moon's glyph, Moon loses 100% resistance in the corresponding element.
- The summons used during the fight against Furye no longer disconnect the DOFUS client.
- Furye's summoning spell now works correctly; some of the monsters weren't summoned and made the difficulty of the fight abnormally low.
Quests:
- Quest objectives matching the "Defeat a monster within a dungeon" template can no longer be validated outside dungeons.
- A Wrathful Soul quest: it's possible to start the quest even if the talk with the Meriana NPC is interrupted.
- Once Upon a Time in the West quest: the Disciple of Foluk correctly gives the Goblin Impaler to the player character, as indicated in the talks.
- In the At Danathor's Service quest, the Crackler Pudding requested by the Kooc Fehc NPC is replaced with Rancid Meat.
Pets:
- The level of the Groogler pet is now 60 instead of 1. Its preferred area bonus is now 40% instead of 100%.
Idols:
- The effects of the Rocha idol trigger at the start of the turns of monsters and no longer at the end.
Miscellaneous:
- The save point of a characters who has never visited Incarnam since the Achievements appeared is no longer crushed upon entering the area.
- The resources' level in the Fish category matches the required level to fish them.
- Equipment effects are no longer active when the character is transformed (Dokoko for example).
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2.30.3
Monsters:
- The Moon's elementary resistances are now 200% instead of 100% (the Elementary Weakenings cast by the Totems now make the Moon lose 200% resistance in their element).
- The Moon's pushback damage resistances are greatly increased.
Quests:
- The progression in the Apprenticeship: Follower of Writing quest is no longer blocked for Eliotrope characters.
Idols:
- The effects of the Great Rocha idol are now only cumulative twice.
Smithmagus rune generation:
- The Ice Knight Sword is now level 20, its recipe and bonuses are modified.
- The crushed Ice Knight Swords log used to generate runes is reset.
- We have modified this item and its crushing log because this item had an abnormally high impact on the rune generation system. The system was never meant to be manipulated through the massive crafting and crushing of a single specific item which recipe was abnormally simple for an item of that level.
- We are still monitoring the way the rune generation system is working, and we are still following and expecting your feedback on that topic.
Nickname generator:
- The way the nickname generator works is improved and shouldn't offer nicknames that are unavailable (because other characters are already using them) any more.
Miscellaneous:
- The appearance changing consumables are now consumed when they are used while an identical appearance changing consumable is already active.
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2.30.4
Quests:
- The quest Bushwhacking, or Not! has been corrected, the interactions at the Bandit Hideout are fixed.
- The coordinates of the quest objectives for Apprenticeship: Follower of Pain have been corrected.
Achievements:
- Due to the release of the 2.30 update on September 1, 2015, some Achievement progress counters were reset. We have deployed an additional patch to allow characters affected by this bug to regain their lost progress.
We apologize for the trouble.
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2.30.5
- Cra's Knowledge quest: the Oli Venders NPC can now give out another Hurrywood to characters who haven't seen Enileda yet and don't have the wood in their inventory anymore.
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The Five Legendary Treasures
Legendary treasure hunts and sets:
- 5 new legendary treasure hunts have been added:
- Zatoishwan (150)
- Anatak Goldisk (160)
- Warrior of KOs (180)
- Voldelor (200)
- King Kongoku (200)
- These allow players to gather the resources to craft 5 new sets:
- Kongoku Set
- Voldelor Set
- Warrior of KOs Set
- Zatoishwan Set
- Celestial Swashbuckler Set
Smithmagic and rune generation:
- A Devblog article on rune generation modifications is available at this address: Click here
- The rune generation formula has been modified, and broken items will generate more runes from now on. This increase is greater for lower level and medium level items whose destruction we wanted to upgrade in order to simplify rune generation in a more selective manner.
- Breaking items no longer generates Pa and Ra runes, which can now only be created via crafting. This change was necessary because rune generation has now increased significantly.
- Runes can now be recycled to obtain nuggets.
Items:
- The level of the Kanniball Mask is changing from 40 to 50; there is now a recipe for it and its effects have been modified.
Miscellaneous:
- Fecaflip boots can no longer be bought from Charlotte.
- The Bouquet of Demonic Roses can no longer be bought from the Priest NPC. It can be crafted from now on, and its effects have been modified.
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Stairway to Haven
Haven Bags
This is a new, personal space that each player can enjoy for free as soon as their character hits level 10, and that can be decorated at will.
You can access from almost anywhere in the World of Twelve, anytime, via the game interface: invite in as many players as you wish for friendly gatherings!
Find out all you need to know about the Haven Bags in the related Devblog article.
Alignment quests
Alignment quests 61 to 70 have been improved and are now available again: players level 150 and up, adventure beacons!
And don't just stop there; quests 71 to 80 have been added, and are aimed towards players level 170 and up.
Bontarians, Brakmarians, time has come to bring honor and glory to your city!
Improved state display during fights
It will now be easier to tell what's going on during fights thanks to a new system that displays the active states without having to hover over them or check the effects list. This should make breaking skulls easier!
Find out all there is to know about this system in the related Devblog article.
World map search feature
All the difficulties of looking for a monster or resource in the vast World of Twelve are behind you now: thanks to the new text search feature on the map, you can easily aim for the area where you'll be able to reach your goal more easily.
Find out all there is to know about this feature in the related Devblog article.
Huppermage class
A seventeenth class unveils itself in the Krosmoz: the Huppermages!
Currently in Beta, the class will be available in-game starting January 9th, 2016. You can check out their gameplay right now by reading the related Devblog article!
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2.31.2
Some trades with the following NPCs are removed in update 2.31 in order to limit unbalanced conversions between some items:
- Agrid Shakoku
- Telma Faker
- Bowisse
- Gobirswaper
- Cholmondeley Featherstonehaugh
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2.32.1
- The issues that prevented some characters from joining the fights of other characters have been fixed.
- The traps, glyphs, and bomb walls work correctly (the fights would sometimes freeze, damages could be postponed, traps could stay on the field after being triggered, etc).
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