Firgost III - Part 1
Frigost III - Part 2
4 New Epic Boss Battles
After May 21, once you have defeated Count Harebourg, you will unlock 4 new epic battles: fight the Count AND one of his henchpersons at the same time. Don't let your sword do all the thinking in these fights, you'll need to use your wits as well as your weapon if you want to win!5 New Achievements
Standing up to the forces of evil is tough, but it's the right thing to do. You should get a reward for trouncing these evil twosomes. We've got that covered too. Four new Achievements related to the extra challenges means more experience, more kamas, and more boss drops. Complete all four and you'll unlock a meta-achievement with a skullacious new ornament. Only the best of the best will be known as Eminent Fighters!War of the Guilds
Introducing: Alliances
Starting June 25th, guilds will finally be able to form official alliances! Composed of one or several guilds, alliances will give you the ability to band together under a single banner! Thanks to an alliance channel shared by all the alligned guilds, you'll be able to organize to defend perceptors of all your alliance's guilds, but also, of course, to conquer the World of Twelve!A whole world to conquer
Allilances will have no-holds-barred battles in order to control the World of Twelve. Nearly every zone in the game can be controlled by an alliance, provided they have the means to defend it! The members of the alliance that controls a zone will benefit from an exerience and loot bonus in this zone. Conquering a zone starts by defeating that zone's prism, but the telling moment will come later, when the alliances must fight to outnumber each other within the zone at the right moment!Villages just for you
Alliance will be able to completely control the various Villages around the world. Only members of the alliance that rules a particular village will have the right to enter it and benefit from its rare resources and exclusive monsters.PvP gets wild
When a zone enters its conflict state, up to 48 hours after a prism is defeated weakened, the alliances that enter this zone will have the option to attack each other with the objective of kicking out all their enemies so they can take control. Don't expect balanced battles; on the contrary, you'll need to look for unfair fights, attack in groups, and maybe get a bit underhanded to ensure your victory! If you dont want to be attacked simply deactivate your AvA mode, which will protect you from all attacks, but will prevent you from contributing points to your alliance.Changes to Frigost III bosses
Two months after their release, it's time to make some changes to the Frigost III bosses! We've adjusted some of their team compositions and modified some of their maps! It's time to visit the new Frigost III bosses!Wetuwn of the Wa
New content on Wabbit Island
On August 20, the 2.14 update means a well-deserved facelift for Wabbit Island, including a basketfull of new content: 16 new achievements, four new sets, three new emotes, and an a new ornament are all waiting for you in the wabbit’s warren!Modifications to the Cawwot Dofus
We have updated the means of obtaining the Cawwot Dofus in version 2.14. Like the Ice Dofus, the Cawwot Dofus will now be linked to one’s completion of an achievement (which can be unlocked by completing the two dungeons on Wabbit Island and finishing some new quests). It will no longer be necessary to sacrifice your Wa Wabbit set for this precious Dofus! In addition, the bonus for the Cawwot Dofus will now be fixed at +60 wisdom and linked to your account. This change will be retroactive and will apply to all existing Cawwot Dofus items.Redesign of Wabbit Island
In addition to the new items and emotes on Wabbit Island, the Island itself is getting a makeover. Monster and maps have been updated, making the area more lively and entertaining. This is not all about looks, though. Some wabbit spells have been updated and new types of wabbits have been added to the Wa Wabbit Castle dungeon! This particular dungeon has also been updated and now uses keys and group teleportation like the rest. On top of that, the aggression area of all wabbits has been reduced. Pull on your walking shoes and get ready to wander through the cawwot fields in the beautiful new landscape!AvA System Update
After two months of existence, we are updating the most recent DOFUS feature. Multiaccounting restrictions are being added to the King of the Hill and we are changing how numeric superiority is calculated in KotH. Now, it’s not just the number of people in the area, it’s the number of maps where your alliance has the most people that matters! Teleportation fans will be pleased to learn that in this update, it will be possible to add a teleportation module to your alliance’s prisms which hooks that prism into the zaap teleportation system… Are you ready?Updates to Perceptors
Now a preceptor can gather resources throughout the entire sub-area where they are placed. You can always place a preceptor on a map, and you can even place several perceptors per subarea, but those perceptors will share their drops with all the other perceptors in the area! You may want to destroy the perceptors of other guilds within that subarea to avoid competition!The Puppets of Dramak
A new island is revealed
Explore and discover Krismahlo Island, a place where stagecraft and the magic of the theater reign! There you will find new monsters, new areas for miners and fishermen, and a new dungeon. Your visit will be an experience rich with emotion.A new dungeon
On Krismahlo Island, you can try to conquer Dramak's Theater, a new dungeon optimized for groups of players level 100. And as the name suggests, this dungeon brings you face to face with Dramak, a nasty and somewhat eccentric fellow, his favorite activity is playing with puppets! Oh, does that amuse you? Laugh while you can, these marionettes can be mean... You can learn more about the development process for this dungeon by reading up on its graphics, its level design or its new, fully-animated cut-scene.And that's not all!
Krismahlo Island is bursting with surprises! On this island you'll find 4 new monsters, 2 new sets containing 3 items each, and a new weapon independent of any set: the Spanner's Wrench, which will delight shovel fans! If you tend to prefer more aesthetic additions, we've got you covered too, on the Island you'll be able to find two new emotes: “Flaunt your shield” and “Juggle.” And finally, don't forget to unlock the 6 new achievements while you're exploring this new area!New AvA village
The AvA village on the Wabbit Islands will finally open its doors! The alliance that captures and holds this new territory will be able to use its new mode of world transport: Wabbit Dwills!Lord of the Abyss
A new area: the Abyssal Base
Explore all levels of the mysterious Abyssal Base, discovered during the most recent archaeological excavations in Sufokia! Forget that peaceful visit to the museum, here it's terrifying monsters that greet you, and they are alive: Krabouilleur, Pikoleur, Eskoglyphe or Cyclophandre, they will be pleased to hit you. To easily move in this area, lifts are available. But be careful! To use them, you will have to defeat the two mini-bosses that stand in your way: Kralab Rah and Bosko Tho.Merkator, a new boss
In the Abyssal Base, you will have the opportunity to enter the Aquadome to face Merkator. This new boss destined for level 200 players is not a delicate pearl, but rather a well-oiled machine. You need to equip yourself with patience, strength and courage, if you hope to dismantle him.New AvA rewards
Update 2.16 offers a lot of new features for the AVA system! Now, alliance prisms will generate nuggets that will be used to buy new rewards, such as emotes or even petsmounts. But be careful, as in order to get its nuggets, one must win a KOTH battle, whether you are an attacker or defender ...Changes to the breeding system
Our dragoturkey breeding friends will be affected by this update, as new breeding items can now be crafted from boss resources. In addition, the energy level is now a fixed value and will also have an impact on the outcome of breeding. Fans of recycling will be glad to learn that it will be possible to exchange five used up breeding items of the same type for a brand new item! And finally, what you've all been waiting for these: sixty new paddocks will be added!But that's not all…
This update also offers three new sets of three objects each, aswell as a hammer (not linked to a set): Hammer of the Ancient Foggers! A new emote will be available in the Abyssal Base, but we will let you discover how to get it. And finally, we've added new achievements and new harvesting spots for miners, fishermen, and alchemists!The Lost Dimension
Explore another dimension
The rift that appeared in Amakna Forest has opened up a vortex leading straight to the Lost Dimension, Shadow's lair, the domain of the original fallen Multiman! Battle against his minions, the Obscuranti, and fight your way to his den, the Shadow Pyramid, where you may try to enlighten him.Quest for the Emerald Dofus
The bonus and the means of acquiring the famous Emerald Dofus have finally been modified! Launch yourselves into a long and fascinating quest that will pit you against illustrious heros, from the Cania Bandits to Dark Vlad himself... And at the end of the road, claim of the most coveted artefacts in the World of Twelve as your own!Join the Krosmoz Vigilantes
Captain Amakna and the Krosmoz Vigilantes have established their headquarters under the Milicluster Kanojedo. They have new quests for you to discover and they need your help to transform Super-Villains in mere Poutchs!Update your wardrobe
We haven't forgotten the fashion concious: 5 new three-items sets are just waiting to be crafted!The Lost set (lvl. 197), the Shadow set (lvl. 198) and the Father Whupper set (lvl. 199) will please the more
experienced players, while the Violet Arrow set (lvl. 110)
and the Veg Antilleze set (lvl. 42) will please everyone else.
Beside the sets, a new cloak also appears: the Vigilante Cape!
Say "bye-bye" to cluttered inventories
A new user interface feature allows you to easily discover what items you can craft using the resources available in your inventory, your bank, or your house chests.Respawn of Wanted Poster monsters
The respawn system for wanted monsters has been improved. From now on, whenever a wanted monster is killed by a group of characters who do not have that monster's Wanted quest active, this monster will immediately respawn on another map in that area! No more wasting wanted men!Massive emigration in Conquest Villages
Monsters exclusives to some Conquest Villageswill cross the borders and invade new
areas near their historic homes. Dopples can now be fought in the Dopple Mine,
Lab Wabbits can be fought in abandoned galleries and Zoths have made their home in the Canopy Village. Some of those monsters still stayed inside the Conquest Villages.
Balancing
Some Ecaflip spells have been reworked for this update in order to revalue their role as healers as have a few Sram spells in order to boost interest in using traps. The formula for pushback damage has been adjusted, accompanied by some class spell changes to reflect the adjustments in this formula.The Claws of Kanigrula
New area: Stontusk Desert
The Cania Desert of old isn't just a desert anymore... The untamable Kanigrula has set up shop in the area, with her army of felid warriors, distant cousins of the Kanigers. Explore the area newly named as the Stontusk Desert, complete its quests, and overcome the challenges of the new dungeon: Kanigrula's Cave!New Sidekick: the Krosmoglob
It looks like a weird traveler has been detained by Kanigrula's henchmen in the heart of her palace... No-one knows who she is , but this kidnapping may be the start of a long story... Find her, help her, and maybe she'll reward you by trusting you with her own personal sidekick!New items
Two new level 160 sets can be crafted by artisans. The Kanazure set will make Water classes happy, while Air-oriented characters will be pleased with the Orfan set! And as for cute little creatures lovers a special surprise: a new pet is making its debut in the Stontusk Desert: the Bowzai!New houses and paddocks for sale
You have sacks of kamas laying around and you’re not sure what to spend them on? Invest in stone! Nearly fifteen new houses are waiting for new owners, right in the heart of the Stontusk Desert. Breeders haven’t been forgotten either, for the area also offers thirty new paddocks for sale!Deactivation of equipment restrictions for Frigost III items
With this update, it is no longer necessary to have completed the Frigost III dungeons in order to be allowed to wear Frigost III equipment. Dozens of sets are now available to those who have the required level and stats!Modification of linked Dofus
The Ice Dofus, Cawwot Dofus, and Dofawa are back in the market! They’re exchanging their permanent links for a limited link that only keeps them bound to their owner four months after acquisition. The Dofus trade economy is back, enjoy!Improved spectator mode
Are you tired of not being able to share in your friends' epic adventures because you're stuck at the Zaap? Now there's a solution! You can now spectate all fights featuring any mutual friend from any map in the game.Enurado's Treasures
Treasure Hunting
Grab your compass and keep your eyes wide open, because the Treasure Hunt is on! Countless treasures are scattered around the World of Twelve and they're all waiting to be found. Pay attention to the details of your surroundings, you'll need to be able to distinguish a Iop skull from a gobball skull if you want to follow the clues!Divine Dimention: Enurado
Find the portal opened by the Dimensional Travelers before it shifts position and you'll be able to marvel at the golden treasures of Enurado! Explore the first Divine Dimension and discover three new dungeons level 100, 150, and 200; amazing new creatures; and an environment radically different from the World of Twelve you're used to...Waves of Monsters
A new combat system is waiting for you in the dungeons of Enurado. Five tidy rooms? Gone. Healing breaks between fights? Not here, friend. The Divine Dimensions are not here to make friends. Each dungeon only has a single fight, but during combat, new waves of monsters will appear to replace the monsters you kill. No down time, no resting, this is a challenge for your endurance and your ferocity! Are you up to the test?Combat modifications
No two fights are exactly the same in Enurado! Every time the dimensional portal shifts position, a new combat modifier will be imposed, forcing you to adapt or perish! These divine modifiers always contains both a bonus and a penalty, and it's guarenteed to spice up your battles!New equipment
When you've put the boot to the monsters of Enurado, you'll be rewarded with resources that you can use to craft some of the 30 new pieces of equipment that are tailor-made for the Golden Dragon of Greed. If you fancy a change of element, build, or style, try some of these new items and you'll be golden!New Mini-Map
So, the map within the medallion is too small... but the world map is too big? No worries, we've prepared a new in-between map just for you that you can place anywhere on your screen. You can even adjust the transparency! Now you'll never be lost again...2.16.1
Interfaces:
- In the Alliances interface, Perceptor fights now vanish from the interface properly when the fight begins.
- Emotes are no longer blocked while in creature mode.
- Secondary inventory sorting filters now work properly again.
- Items that drop after a fight no longer display multiple "ghost" copies in the end-of-fight interface.
Quests:
- In the quest Apprenticeship: Silent Spy, the Cherry Manger requested by the NPC Fidji Merline has been changed to an Ash Manger
- The quest Zaap Away!, Poster Nhin gives a new Zaap Hammer to adventurers who have lost theirs.
Artificial Intelligence:
- Fixed a problem that caused timeline exceptions, particularly in combat with glyphs.
- Monsters that cannot act during their turn will now pass their turn instead of allowing their time to run out.
The Slums of Srambad
Divine dimension: Srambad
Another god has opened the doors to his personal domain, but you would be well advised to assume that he has a purpose for letting you enter. Deceit, traps, and assassination attempts are daily occurances when you're in the house of Sram. You'll find three new dungeons for characters that are at least level 130, 180, and 200, but will you be able to survive the onslaught of three new monster families? Will you be able to track down the bounties hiding in the shadows? Prove it!


Quest for the Crimson Dofus
Go in search of the Crimson Dofus! Discover the history of this precious relic and meet its guardians. The famous Minotoror and the legendary Mummy Nova are waiting to take you by surprise! An epic quest is waiting for you and the reward is a duplicate of one of the Primordial Dofus, bursting with power!
Legendary Treasure Hunts
The treasure hunting system is updating and expanding! New types of treasure hunts are waiting for you which will lead to specific treasures that are defended by their current owners... Owners who happen to be some of the most well-known names on the Militia's Most Wanted boards!
Check out these legendary treasure hunts with increased difficulty, but even greater rewards!

New Equipment
Nine new outfits, four new weapons, and a new pet, that's more than 30 new items waiting to be crafted and incorportated into your character's wardrobe. Explore the new dimension, slay everything that crosses your path, steal their resources, then dress-up in the latest Srambad fashions!

Mimisymbics for pets and petsmounts
If you're in love with the look of a particular pet, but its stats just don't match your needs, we've got you covered! Mimisymbics, those strange little creatures that have already been responsible for a fashion revolution in the World of Twelve, will now allow you to choose the appearance of your pets and petsmounts too!
Class Balancing
Several changes were made to the spells of Osamodas, Ecaflips, and Xelors to better calibrate the powers of these classes.
2.21.0.85
- Interactive elements for collecting Apewicubes now function correctly.
- Legendary treasure hunts have been re-enabled.
- The Mac OS X client works correctly when the language is changed from the default.
- The Mac OS X client's sound works correctly again.
- Spell points invested in the Osamodas spell Spiritual Leash have been returned.
- The quest "His Master's Voice": Characters who lose the fight against the jailer must return to the entrance of the Srambad prison to validiate the objective "Escape from the prison of Srambad" and continue the quest.
2.21.1
- Legendary treasure hunts have been re-enabled.
- The legendary treasure hunt maps are correctly given back to characters who fail the mission after a log out/log in.
- The monster respawn works correctly (in some cases, monsters could become way too rare). This fix is not retroactive, monster groups will need to be killed before new groups can respawn.
- In the quest Chase After Shadows, if the Dark Rock disappears too soon, it is possible to get a new one from the NPC Lonvor Dumhaz, at the Traveler's Srambad outpost.
- Changing the interface theme, updating the client, or clearing the client's cache no longer removes the Zaaps, Zaapis and prims recorded as favorites.
- Going to the Prism tab in the Zaap interface then going back to the Zaap tab no longer un-sorts the Zaap list.
- The legendary treasure hunt interface opens correctly on Linux.
- The paddock cells are correctly highlighted during the pose of breeding items.
- The moving of the zoom on a map is not activated when arriving on an interior map with the automatic zoom option activated.
- Notifications are correctly displayed when the tutorial notification display option is deactivated.
- The Wear and Tear combat modifier correctly affects player characters.
- The Minotoror and the Minotot correctly pass their game turns.
2.21.2
- The translation of some items effects in markets were abnormally absent in languages other than french, this issue is fixed.
- Tot's ring quest: as long as Abecombe Smisse hasn't been beaten, it is possible to make him come to the Executionner's tavern outside of his favored schedule.
- Wayward Soul quest: the Lorkos NPC offers you the possibility to go back to the soul labyrinth when the Totankama's Treasure quest has been validated but the next quest hasn't started because of a logout issue.
- The Srambad bounties levels and the experience they give are now adjusted to be equal to 8 monsters from their sub-area.
- When the Queen of Thieves is killed, there are correctly only two Bonbombs systematically appearing per player character per turn. In some cases, there could be up to four.
- The AP loss dealt by the Mastakylr's Stay Dry spell is now 3.
- The Terristocrat's Fumerus spell's range is now 4.
- Damages dealt by the Terristocrat's Attack spell are reduced.
- The Double's Subtlety spell can no longer move the Bonbombs.
- The Tortryck's number of MP is now 5.
- The Terristocrat's number of MP is now 4.
- The Mortal Dodge modifier no longer affects summons and allied NPCs during a fight.
- When the "Dangerous Game" modifier is active, the invocations and allied NPCs no longer place traps at the start of their turn.
- The "Captain Scarlight (Duo)" Achievement can no longer be abnormally validated in more than 30 turns.
- Captain Scarlight and the Toxoliath are correctly considered to be dungeon guardians in the in-game bestiary.
- The Terristocrat's Bomb Ilical is no longer moved when one of his opponents receives damage.
- The Sand Rose cost of lottery chests (in Rhia's NPC shop) is now 250 instead of 125. We have made this modification because the possibility of obtaining new treasure map pieces was making the lottery chests too valuable. The lottery chests are supposed to be statistically valuable on a great number of openings, the lottery chests are meant to give players the opportunity to try their luck by investing Sand Roses to hope to occasionally win more, or something else than Sand Roses.
2.21.3
- In the interfaces, the links to guilds whose name contains an apostrophe are correctly displayed.
- In the Legendary Treasure Hunt interface, the numeral identifiers are no longer displayed in the available missions list.
- Characters using a paddock teleportation potion from one paddock to another paddock are no longer abnormally blocked.
- In Srambad and Enurado, impossible to reach cells to which one would be pushed during a fight are now correctly possible to reach.
2.21.4
- The combat modifier display is correctly updated when exiting a fight if a combat modifier changers during a fight against waves of monsters.
- Monsters and devoted invocations now move at the end of their turn even if they are on a glyph. In some cases, they approach their allies better.
- Monsters correctly attack with spells that are cast in diagonal, including when an opponent can be attacked without moving.
- The Black Chapel quest: in some cases, the Nogud NPC would disappear after the fight, preventing the character from pursuing the quest. He is now visible on the map where he was defeated.
- Bonbombs are now immune to the "Whip" spell's effects.
- The recipe for the Queen of Thieves' hat it corrected: it requires 8 Queen of Thieves' embroideries instead of 11.
- The "Low blow" modifier is fixed: the damages dealt by invocations and traps are correctly multiplied by 1.5 and not 2. The Bonbombs are no longer affected by this modifier.
- The "Dangerous game" combat modifier correctly affects enemies (enemies used to not lay any trap).
- Bonbombs are non longer affected by basic characteristics bonuses (Power and Intelligence).
- Gein's health points are increased to 24,000.
- Crimson Dofus quest: Han Reddun's health points are reduced to 3,500. The damage and the MP removed by the trap tiles are reduced.
The Frigost Whale
New area: the "Albatrocious Rock"
Some thought she was no more than a myth, buried in the elders' memory... Grave mistake! The Whale resurfaces, not far from the Frigost coasts, in the newly discovered area: the "Albatrocious Rock".
The island has in store, for any courageous explorer, a new monster family, the "Krobes", as well as a new dungeon intended for level 200 adventurers.




In store as well: 3 new quests to do, 8 new Achievements to unlock, and a new Title to display.



Last but not least, the craftsmen will not be left behind with 10 new level 200 equipments to craft!


A conquest that is now only waiting for you!
Please note: the screenshots are not as of yet translated. Translation will follow shortly.
The Gears of Xelorium
Divine Dimension: Xelorium
Following the example set by Enutrof and Sram, Xelor is getting out his Needles and knitting you a path through space and time! In Xelorium, a lack of time is no excuse – you’ll travel between the past, present, and future while resisting the onslaught of Xelomorphs, Altdemons, and The Lost, who are lurking in the three areas (aimed at levels 120,170, and 200) of the dimension. When you’re ready, arm yourself and challenge Fraktale, XLII, and Vortex, the three new dungeon bosses!
The Museum
But life isn’t only about fighting. In Xelorium, you can take time to lay down your weapons and explore the magnificent Museum to reminisce about the past, bring the present into focus, and catch a glimpse of the future… enjoy!
New Equipment
In Xelorium, the monsters and dungeons offer almost 30 new items that you can craft and equip. New sets for levels 120, 170, and 200 are available, as well as new weapons waiting for you to create them! On your drops, get sets… CRAFT!
Treasure Hunting 2.0
In 2.21, Treasure Hunting was released as a new way to earn kamas and make your way in DOFUS! In 2.23, we’re making further improvements to the system with a large number of new clues and new rewards! There’s also the new milestones system to make hunts more diversive. Grab your shovels and dig in! You can read more about these improvements in the Devblog.
Veteran Rewards
For a long time, we’ve wanted to set up a reward system to show our appreciation to subscribers for their loyalty, and now it’s done! The Veteran Rewards system currently has 13 new sets, 2 pets, 2 petsmounts, and 3 new emotes, all 100% cosmetic. To unlock these rewards is very simple. Just subscribe, and each time your elapsed subscription total reaches certain milestones, you’ll receive the corresponding gift. Each year, we’ll add more rewards for the most loyal players. Read more about the Veteran Rewards on our special page.
Class Revamp: Feca
For a long time, the Feca class has suffered from a rather rigid style of gameplay. Too many of their spells have had nearly identical effects. In this update, the Feca class has been completely redesigned to energize and streamline their playing style while retaining the core concepts of their gameplay: Protection (with armors) and zone control (using glyphs). Spells that were too similar were merged (like the elemental armor spells) or have been given different capabilities (like Immunity and Spell Rebound). And the offensive/defensive potential of the class has been increased thanks to their new stat theft effects. Learn even more about this class overhaul on the Devblog!
2.23.1
- Treasure Hunting: It is now correctly possible to place a milestone on the starting map, except for the very first milestone. This bug could make some treasure hunting mission impossible to finish.
- It is now correctly possible to place a milestone on a map that has been verified as wrong, but for a prior clue
- Treasure hunts that partly take place in the Eltneg Wood or in the Bonta Cemetary correctly give 4 treasure chest instead of 1.
- There is no more kama loss when going over the 2 billion kamas limit.
- It is no longer possible to modify a prism (move it, change its vulnerability time...) when it is under attack.
- It is no longer possible to add or remove modules from a prism that is under attack, weakened, sabotaged, or vulnerable.
- The experience value given by some Divine Dimensions monsters is corrected.
- During waves of monsters fights, the second wave as well as the next ones no longer come one turn too soon.
2.23.2
- In some rare cases, characters on the Epic Server could not be played again after their death. This issue is fixed.
- Renewable Energy and Thread the Needle Quests: the number of opponents during fights against waves of monsters is reduced and the monsters' health points have been decreased.
- The deterministic starting position change in dungeons against Bosses is correctly activated after a victory.
- In the Spatiotemporal Faults quest, the Agent Doredeen NPC stays visible once found.
- In the Time War quest, the Clairvoyant Twentoo following character no longer disappears when the player character is located in the Xelorium voyager's outpost.
- The Panthyrozy wanted poster is correctly referenced as a wanted poster in the Bestiary.
- It is no longer possible to use portals to the Divine Dimensions while one is transformed into a tomb or a ghost.