Quantcast
Channel: Changelog - DOFUS, the Tactical MMORPG
Viewing all 314 articles
Browse latest View live

[Changelog] DOFUS 2.2.0 - September 21, 2010

$
0
0

[Changelog] DOFUS 2.2.0 - September 21, 2010

New expansion (Frigost episode 2):

  • A new expansion is available, and is a continuation of Frigost episode 1. The following content has been added:
  • 4 new dungeons.
  • 5 new areas.
  • 1 new village to protect against a Snowfoux invasion.
  • 4 new monster families.
  • More than 40 quests and 5 wanted monsters.
  • More than 50 new pieces of equipment of level 170 to 199.
  • New low level sets (with the new Frigost expansion effects) making it easier to create the new runes.
  • No paddocks, but more than 40 new houses, one of which is a huge manor house.
  • Ice Kamas can be exchanged for new, unique pets, soul stones and Frigost monster drops.

 

Performance and optimisation:

  • A memory leak in the animation engine has been corrected. This change will improve client performance and the way certain animations are handled.
  • Neyes are no longer animated in the timeline or in the picture displayed at the start of their turns.
  • The appearance and animations of the Sacrier Flying Sword summon have been redone and improved. The sword is no longer animated in a fight or in the timeline when not moving.
  • All members of the Kwak family, as well as Bwak pets, have been redone and improved.
  • The following equipment’s graphics have been improved:
    o Cape Sulitis
    o Nettlez
    o Kaliptus Band
    o Prespic Cape
    o Novice Shield
    o Prespwig
    o Adventurer Cape
    o Adventurer Hat
    o Royal Gobball Hat
    o Solomonk
    o Moowolf Cape
    o Moowolf Headgear
    o Wabbit Ear
    o Minor Adventurer Bag
    o Mad Tofu Cloak
    o Toady
    o Soft Oak Hat
    o Mopy King Sovereign Cape
    o Cool Hood
    o Cap Ricott

 

Balancing of Frigost episode 1:

  • We have balanced Episode 1’s monsters and dungeon bosses to reduce the difficulty of fights and dungeons to make quests, crafting new items, exploration and access to episode 2 easier. We have reduced the majority of monsters' damage, reduced the power of monsters' critical hits, and simplified fights against boss monsters. Here is a list of the main changes:
  • The following dungeon key recipes have been simplified:
    o Key to the Royal Mastogob's Greenhouse
    o Pingwin Key
    o Key to the Hesperus
    o Key to the Obsidemon's Hypogeum
  • Experience gained from the following bosses has been significantly increased:
    o Royal Mastogob
    o Royal Pingwin
    o Buck Anear
    o Obsidemon
    o N
  • The amount of Kamas obtained at the end of fights against episode 1’s boss monsters has been increased.
  • The following boss monsters have been changed:
     
  • Royal Mastogob:
    o The effect of Berserkgob on the Royal Mastogob’s allies’ damage has been reduced.
    o Lichgob’s damage has been reduced.
     
  • Royal Pingwin:
    o Pingwindbreak no longer kills allies in a map-wide cross, only those on the adjacent cell.
    o Pingwind’s damage has been reduced.
    o Pingwindscreen’s damage has been reduced.
    o Pingwince’s vitality bonus has been reduced.
     
  • Buck Anear:
    o Buck’s health points have been reduced.
    o Buck’s maximum number of summons has been reduced.
    o Ship Mate’s damage has been reduced. The spell’s area of effect has been reduced.
    o Sea Shanty’s damage has been reduced.
     
  • Obsidemon:
    o Obsidemon’s health points have been reduced.
    o The effect of Obliteration on the Obsidemon’s allies’ damage has been reduced. The spell no longer kills allies in a 1-cell cross when it is triggered.
    o Objurgation’s damage bonus has been reduced.
    o Objection’s damage has been reduced. Its maximum range has been reduced and is no longer modifiable.
    o Andespite’s range has been reduced and is no longer modifiable.
    o Silicut’s damage has been reduced.
    o Obsidemon’s maximum number of summons has been reduced.
    o Tag’s damage has been reduced.
    o The length of time before Shutout is cast has been increased, and Maglobs now cast the spell correctly.
  • Monsters in the Icefields have been changed:
     
  • Mastogobbly:
    o Mastocate’s damage has been reduced.
    o Mastickle’s heals have been reduced.
     
  • Mastogob:
    o The Mastogob’s lock and dodge have been reduced.
    o Mastitis’s damage has been reduced.
    o Mastinade’s damage has been reduced and the spell can now only be cast in a straight line.
     
  • Mastogob Warrior:
    o The way in which Mastomachache works has been changed. The spell now applies a random weakness to an opponent but increases their fixed damage with each attack received.
    o Mastoschlap’s damage has been reduced.
    o Ubermast’s increased damage effect has been reduced.
     
  • Venerable Mastogob:
    o Mastohorns’s damage has been reduced.
    o The Venerable Mastogob’s lock and dodge have been reduced.
    o Mastard’s damage has been reduced.
  • Monsters on the Lonesome Pine Trails have been changed:
     
  • Cromagmunk:
    o Iced Chestnut’s damage has been reduced.
    o Propulsive Acorn’s damage has been reduced.
     
  • Frighog:
    o Frigsty’s damage has been reduced.
    o Frighogging’s damage has been increased.
     
  • Kanigloo:
    o Gurgling’s damage has been reduced.
     
  • Woolly Piggoth:
    o Piggy Carnage’s damage has been reduced.
    o Piggy Boost’s increased damage effect has been reduced.
    o Piggy Healing’s heals have been reduced.
     
  • Sabredon:
    o Clawing’s damage and elemental weakness have been reduced.
    o Weakening’s damage has been reduced.
    o Roar’s increased damage effect has been reduced.
  • Monsters on the Frozen Lake have been changed:
     
  • Kung-Fu Pingwin:
    o The Kung-Fu Pingwin’s lock and dodge have been reduced.
    o Pingwinch’s damage has been reduced.
    o Pingwinterkill’s damage has been reduced.
    o Pingwinsome’s increased damage effect has been reduced.
     
  • Mama Pingwin:
    o Pingwingman’s damage has been reduced.
    o The power of Pingwhine’s effects has been reduced.
     
  • Pingwobble:
    o Pingwindburn’s damage has been reduced.
    o Pingwindsock’s damage has been reduced.
    o Pingwindspread’s increased damage effect has been reduced.
     
  • Shaman Pingwin:
    o Pingwindbag’s damage has been reduced.
    o Pingwindsurf’s damage has been reduced.
     
  • Pingwinkle:
    o Pingwinnow’s damage has been reduced.
    o Pingwinker’s damage has been reduced.
    o Pingwino’s heals have been reduced and the spell can now only be cast in a straight line.
  • Monsters in the Cradle of Alma have been changed:
     
  • Talklyka Pirate:
    o Ranchor’s damage has been reduced.
    o Canchor’s increased damage effect has been reduced.
    o Oil Tanchor’s damage has been reduced.
     
  • Yuara Pirate:
    o Barbarian’s damage has been reduced.
    o Barbling’s heals and damage have been reduced.
     
  • Karrybean Pirate:
    o Kannonball’s damage has been reduced.
    o Buoy’s heals have been reduced.
     
  • Retspan Pirate:
    o Spandex’s damage has been reduced.
    o Spanokopita’s damage has been reduced.
     
  • Harpy Pirate:
    o Pyromaniac’s damage has been reduced.
     
  • Ectobomb:
    o Ch’boom’s damage has been reduced.
    o Ch’bang’s bonus and duration have been reduced.
     
  • Vigi Pirate:
    o Vigintillion’s damage has been reduced.
    o Vigilance’s damage has been reduced.
  • Monsters in the Tears of Ouronigride have been changed:
     
  • Atomystique:
    o Prothon’s damage has been reduced.
    o Maximum summon is now 1 (instead of 3).
    o Nukleon’s damage has been reduced.
    o Neuthron’s increased damage effect has been reduced.
     
  • Steam Crackler:
    o Crackers’s damage has been reduced.
    o Crackitulation’s increased damage effect and duration have been reduced.
    o Crapture’s damage has been reduced.
     
  • Fumaroller:
    o Novarupta’s damage and dodge penalty have been reduced.
    o Námafjall’s damage has been reduced.
     
  • Mofette:
    o Fettuccine’s heals have been reduced.
    o Fetish’s damage has been reduced.
    o Fettle now affects the monster’s allies.
     
  • Solfatara:
    o Brimstone’s damage has been reduced.
    o Sulpheeling Better’s heals have been reduced.
    o Mercaptan’s damage has been reduced.

 

New monster respawn system:

  • We have developed a new monster respawn system to allow players to be able to find groups of monsters that are adapted to the size of their group.
  • From this point onwards, on almost all of the maps in-game, 3 groups of monsters will appear. The first group will contain between 1 and 2 monsters, the second group between 3 and 4, and the third group between 5 and 8.
  • If the first group is killed, it will be replaced by another group containing between 1 and 2 monsters.
  • If the second group is killed, it will be replaced by another group containing between 3 and 4 monsters.
  • If the third group is killed, it will be replaced by another group containing between 5 and 8 monsters.
  • This system ensures that there is always a suitable mob on each map adapted to the size of most groups of players in-game.
  • Amongst other things, this system allows players who play on their own or in a small group to progress in areas that up to now were inaccessible because the groups of monsters therein were too large.
  • Certain older areas in-game have monsters that are much weaker than other monsters in the area (Serpentines, for example). We intend to progressively re-evaluate the level of these kinds of monsters in order to avoid having groups made up solely of 1 or 2 of the monsters concerned.

 

New characteristics:

  • We’ve added 4 new characteristics:
  • AP reduction ability: 10 wisdom corresponds to 1 AP reduction ability.
  • MP reduction ability: 10 wisdom corresponds to 1 MP reduction ability.
  • AP loss resistance: 10 wisdom corresponds to 1 AP loss resistance.
  • MP loss resistance: 10 wisdom corresponds to 1 MP loss resistance.
  • The new equipment introduced with episode 2 will give bonuses (and penalties) to these characteristics, and the associated runes will be available with the expansion.
  • Introducing these characteristics means that more diverse characters can be created. A character might now be able to specialise in the reduction of opponents’ AP to the detriment of its own ability to avoid AP reduction, for example.
  • AP/MP loss resistance and AP/MP reduction ability are now displayed in a different way. They no longer appear as a percentage, but as a simple value. The values displayed will be lower than those used before the expansion as the conversion of wisdom to loss resistance and ability has changed (previously 4 wisdom gave 1 point of AP/MP loss resistance and ability to reduce AP/MP, now the ratio is 10 to 1). This change has been applied to character players as well as monsters.
  • AP and MP loss resistance and the ability to reduce AP and MP as derived from a character's wisdom is still calculated in the same way, so a character with 400 wisdom will have exactly the same AP/MP loss resistance or ability to reduce AP/MP as it did with 400 wisdom before the update.

 

Turn order display:

  • A new option displays a number under characters and in the timeline, making it easier to see the order in which they take their turns. This option is switched off by default and can be activated from the “Features” section of the option menu.
  • The timeline is now displayed during the preparation phase, making it easier to position characters relative to the initiative of opponents.

 

Gauge display:

  • A new option is available when right-clicking on the central medallion that allows gauges other than the XP gauge to be displayed:
    o Guild XP.
    o Mount XP.
    o Profession XP (each profession is selectable).
    o Honour points.
    o Pods.

 

Interfaces:

  • A button has been added to the login menu to make it easier to access the Godfather Fortunes page.
  • The energy gauge on the character tab is correctly updated when using an energy potion.
  • If the option to automatically close the emote window has been selected, the tooltip of the emote in use is correctly removed.
  • The message displayed when attempting to log in to a full server has been corrected in cases where the list of available servers is empty.
  • A new chat channel is available, displaying promotional messages for Ankama products. It can be deactivated.
  • Tooltips about the senders of server messages (red messages, for example) have been deactivated.
  • The way in which the choice of chat channel colours works has been improved.
  • The list of categories in the option menu has been reorganised.

 

Inventory:

  • Opening the mount inventory while the equipment inventory is already open no longer causes a problem.
  • Sorting items by name, weight or quantity now works correctly.
  • The “transfer all” option no longer appears on interfaces where it cannot be used (merchant mode, for example).

 

Markets and merchant mode:

  • When buying an item from a market and having selected a type of item from the left-hand list, the generic item tab is displayed below the different batches of items. Having selected a batch, the item tab appears, and a new button has been added to show the item’s theoretical stats.
  • The previous quantity of item sold is automatically reused when selling a similar item in a market.
  • The maximum quantity is selected by default when selling an item in a market.
  • If an attempt is made to sell more of an item than is actually possessed in a market or to an NPC, the amount entered will be automatically replaced with the amount actually possessed.
  • The total price is now displayed when selling or buying from an NPC or buying from a character in merchant mode.
  • The quantity field is now selected by default when selling or buying from an NPC so that it can be changed quickly.
  • When selling an item, the message displayed now lists:
    o The unit price of the item put up for sale.
    o The total price of the item put up for sale (different from the unit price if more than 1 of the same item has been put up for sale).
    o The total fee.

 

Professions:

  • The window displaying the “crafting has been interrupted” message in crafting interfaces has been removed.
  • If a player selects a new recipe during a cooperative crafting session, the result and quantity information is now updated correctly.
  • The “waiting” menu now closes correctly when a player refuses an offer of a cooperative crafting or maging session.
  • The button that returns to the original item’s tab having displayed another item has been replaced on the associated recipe tab.

 

Maging:

  • The display of maging results in the chat channel has been simplified, and bonuses and penalties are now shown.
  • The check box on the maging interface for filtering the contents of the inventory has been corrected.

 

Spells:

Spells which give bonuses to AP/MP loss resistance and/or the ability to reduce AP/MP have been modified to make them compatible with new characteristics added in this extension.


Feca:

  • Wind Armour: MP loss resistance has been converted and rounded up.
  • Aqueous Armour: AP loss resistance has been converted and rounded up.


Xelor:

  • Loss of Motivation: The penalty to AP loss resistance has been rounded down and the duration has been decreased at levels 1, 2 and 3. Points invested in the spell will be returned.
  • Blinding Protection: AP loss resistance has been converted.
  • Mummification: AP loss resistance has been converted.
  • Xelor's Dial: The penalty to AP loss resistance has been converted and rounded up to the next complete figure for level 6 of the spell and has been rounded down for levels 1-5. Points invested in the spell will be returned.


Enutrof:

  • Living Shovel: the MP loss resistance of the Luck spell has been converted and rounded up.


Pandawa:

  • Stabilisation: MP loss resistance has been converted.


Sadida:

  • The Ultra-Powerful: Bewitched Cutting’s MP loss resistance has been converted and rounded up.

 

Combat:

  • It is no longer possible for a character to die at the beginning of a battle by stepping off a mount which gives Vitality bonuses.
  • Any characters which abandon a challenge will now appear on the end of fight interface.
  • Spectators can now change their equipment during a fight.
  • Poisons based on AP loss will now take into account temporary undodgeable AP bonuses or penalties: a temporary AP bonus which is consumed will lead to a loss in HP. A temporary and undodgeable AP penalty will not lead to loss of HP.
  • Damage reflection spells (like the Xelor spell Counter, for example) will no longer steal HP when they reflect a life-stealing attack. This change will have no effect on the reflection of spells.
  • The use of the Osamodas spell Spiritual Leash on a character that died while they were invisible will now make them visible to other players.

 

Group system:

  • The management of fight locking has been improved when different members of the same group start different fights:
    o Only the leader of the group can change the option outside the fight, and only the characters outside the fight (and those that leave the fight) are notified of the option change.
    o During a fight, the default option used is the one set outside the fight.
    o Only the leader of the group can change the option during a fight and this will have no effect on those members of the group who are not in the fight.

 

PvP and territory conquest:

  • The effectiveness of the Knight who defends neutrally aligned characters has been improved at all levels:
    o Initiative has been increased.
    o Lock and Dodge bonuses have been increased.
    o Movement Points have been increased.
    o Action Points have been increased.
    o Health Points have been increased.
  • Penalties associated with Disgrace Points have been changed and will, from now on, be applied from the first Disgrace Point:
    o It is no longer possible to place or use a Conquest Prism.
    o It is no longer possible to hide your alignment wings.
    o The character can be attacked by characters with a neutral alignment on any maps where combat is permitted (including Zaap maps).
    o During fights against a character with neutral alignment, only other players of the same alignment and with Disgrace Points can join the team of the disgraced person.
    o During fights against a character with neutral alignment, it’s not possible to win or lose Honour Points or lose Disgrace Points, even if characters of the opposite alignment join the neutral team.
  • You will now have to be level 50 or higher to place or attack a Conquest Prism. However, you will no longer need to be grade 3.
  • It is no longer possible to teleport to a paddock or house located in an enemy city.
  • The fight buttons (swords) shown for neutral and disgraced characters will now have a special appearance so players will be able to see the alignment of the characters fighting easily.

 

Heroic server:

  • It is no longer possible to kick a player with a higher level than your own from a PvP fight.
  • The winner of a PvP fight will now take Honour Points from the losers. This change will make it easier to increase Honour Points on the Heroic Server.
  • The reminder of the rules message on the Heroic server is now shown when you log in, not every 4 hours.

 

Monsters:

  • Resistance to AP and MP loss for all monsters has now been converted to the new AP and MP loss scoring system.
  • Koalak Warrior: Joke now correctly repels enemies.
  • Immature Koalak: Shock and Brilliant Shock now correctly repel enemies.
  • Dragoss (White, Golden, Black, Sapphire): Freedoss now correctly repels enemies.
  • Crocabulia: Crocabulia's Breath correctly repels enemies.
  • Snapper (White, Blue, Kloon, Orange, Green): Repulsion correctly repels enemies.
  • Kido: Valve correctly repels enemies.
  • Pingwingle: Pingwinker no longer causes lag.
  • Ouassingue: this monster’s attack and heal animations are now correctly displayed.

 

Wanted monsters:

  • Brumen Tinctorias and Rok Gnorok are back in the World of 12 again.

 

Artificial Intelligence:

  • Devoted monsters now move more efficiently at the end of the turn: they continue to take into account the position of their summoner, but no longer position themselves closer to the enemies.
  • Monsters with invisibility spells now try to move before the end of their turn, after having given away their position.
  • Monsters now try to end their turns on positive glyphs, not negative ones.
  • Srams’ Doubles now try to block two targets if they’re close to them, instead of following the direction given by the summoner.
  • Srams’ Doubles now take traps into account when they move, and try to avoid traps which don’t have enemies on them.
  • Monsters with aggressive behaviour will now position themselves on cells adjacent to several opponents, so they can try to lock as many of them as possible.
  • Monsters won’t be summoned onto glyphs with negative effects anymore.
  • Monsters with aggressive behaviour will now try to move back to use spells with an effect zone larger than one cell that they wouldn’t be able to cast without moving back.
  • Monsters with scary or aggressive behaviour will be able to use teleportation spells more efficiently.
  • Monsters will choose where they position their glyphs more carefully.
  • Monsters with no MP will now cast their spells correctly, with an inverted circular area-of-effect (for example, the Maglob monster and its Shutout spell).

 

Pets:

  • Two new potions are now available for pets: the minor croquette potion and the major croquette potion. With the potions, you can take away a point from a bonus already present on the pet to make room for another bonus. These potions are subject to the following restrictions:
    o These potions only work with pets that can give different bonuses. For example, you can’t use them with Ghasts or Gobtubbies, but they will work with Fire Bwaks and El Scaradors.
    o The potions will only work if the pet already has one or several bonuses.
    o The major croquette reduces the greatest bonus by one point (if several bonuses have the same value, one of these potions will be chosen at random).
    o The minor croquette reduces the lowest bonus by one point (if several bonuses have the same value, one of these potions will be chosen at random).
  • For soul-eating pets only:
    o The potions only work if the pet has already reached its maximum bonuses.
    o The potions only work if the pet has at least two bonuses.
    o The pet will instantly regain 1 point in one of the bonuses present, if possible (if the maximum value of the bonuses hasn’t already been reached and if the pet has devoured enough souls to obtain this bonus). For example, an El Scarador which gives +15% fire resistance and +5% water resistance will only accept a major croquette potion if the pet has devoured more than 300 Blue Scaraleaves (an El Scarador gains 1% water resistance for each Scaraleaf killed). If the pet consumes a minor croquette potion, its Fire resistance will change to 14% and its Water resistance to 6%.
  • The message which announces the activation of bonuses in the pet’s area of choice is now displayed correctly.
  • It is no longer necessary to restart a conversation with Oshimo at the Bow Kennel for each individual pet certificate when exchanging multiple certificates.
  • Pet improvement potions and Hippi-Hos are now used as pet food: you can’t use them by double clicking on them anymore. You have to feed them to your pet as if they were food.
  • When moving, Stone-washed Borbats’ wings are no longer shown in black.

 

Resources:

  • The respawn time for fish on Frigost has been halved. About 20 new fishing locations have been added on Frigost.

 

Items:

  • Unchewa Staff: the recipe has been corrected, the 44 Steam Crackler Eggs have been replaced by 44 Steam Crackler Hearts.
  • Tonjon Shovel: this shovel is now one-handed.
  • Arctangent Bow: the probability of a critical hit has been increased to 1/30. The bonus on a critical hit has been increased to 7 and the probability of a critical miss has been decreased to 1/50.
  • Sternutatory Wand: this wand is now one-handed and its maximum range increases to 3.
  • Sabre Aces: the bonus on a critical hit has been increased to 10 and the item’s prerequisites have been simplified.
  • The Harpy Pirate Mask and Lance now form the Harpy Pirate set, giving 6% resistance to all elements with both items equipped.
  • Cape Tivate: this cape’s level has been decreased from 173 to 161.
  • Moowolf Cloak: the lower part of the cloak is no longer truncated in the ¾ frontal view.
  • Cap Ricott: this hat no longer overlaps the heads of characters when viewed from the front and in the ¾ frontal view.
  • The position of hats on the heads of Osamodas has been slightly raised.
  • The size and positioning of the following items has been corrected:
    o Mopy King Sovereign Hood
    o Prespwig
    o Kaliptus Band
  • The client now correctly displays item prerequisites.

 

Maps and areas:

  • Agony V'Helley has been entirely redone, and a small, new mine has been added.
  • Numerous corrections have been made to the lines of sight, movement blockages and interaction with the background scenery.

 

Quests:

  • Bontarian alignment quest 68 “Walky Talky Hawky ” has been corrected.
  • The rewards for the Frigost dungeon quests have been increased.
  • Ice Kamas can now be exchanged with NPC Granny Capping, found in the village of Frigost’s Grocer’s Shop at [-77,-45].

 

Dungeon maps:

  • Several new dungeon maps have been added:
    o Lord Crow Dungeon
    o Canopy Village
    o Bonta Sewers
    o Brakmar Sewers
    o Snowfoux Caverns
  • The size of the icons on the map interface has been restricted to 200% max. zoom.

 

Incarnations:

  • The effects of the spells of Rapine and Ougicle have been corrected.
  • All incarnations now have a close combat attack animation.

 

Misc:

  • A cut-scene is now shown when using Frigostian Transporters.
  • All auras have been enlarged.

Notes for Version 2.2.2

$
0
0

[Changelog] DOFUS 2.2.2 - November 2, 2010

Performance and optimisation:

  • A new "Display characters in low definition" option is available from the options menu "Performance" tab. Selecting this option results in less detailed, optimised characters to be displayed, improving the performance of the DOFUS client. This option is activated by default when the "Average" or "Low" Flash settings are selected.
  • The animations of the following spells have been improved and shortened:
    Dark Ray
    Sword of Iop
    Cut
    Melancholy
    Paralyzing Arrow
    Aqueous Vulnerability
    Wind Vulnerability
    Earth Vulnerability
    White-Hot Vulnerability
    Coin Throwing
  • The majority of class attack animations have been improved and shortened.
  • When running under Linux, multi-account optimisation now works correctly for the client with focus.
  • Monsters no longer have to wait several seconds to take their turns after having cast certain spells (Mount Scauldron monsters, for example).


Dungeons:

  • One Ice Kama is now awarded per day for each Frigost dungeon completed. As such, 8 Ice Kamas can be won each day simply by completing the 8 Frigost dungeons available. Please note: only one Ice Kama will be awarded per dungeon per day, even if the same dungeon is run more than once in the same day.


Mood system:


Pet areas of choice:

  • All pets in-game now have one or more areas of choice where their bonuses are improved. This change is retroactive.


Interfaces:

  • In the trade menu and the cooperative crafting and cooperative maging interfaces, you can now interact with the characters shown on screen and access a contextual menu so you can send them private messages directly, for example. You’ll find a devblog article about this at the following address: http://devblog.dofus.com/en/posts/57-inter...cter-moods.html
  • In the tooltips and the Grimoire, the information indicating whether the range of a spell is modifiable or not will now be displayed.
  • When you double click on a spell in the spell shortcut interface, the spell menu will now open on the selected spell.
  • It is now possible to display up to 16 objects (compared to 5 previously) in a message in the discussion channel.
  • In the Grimoire, in the quest tab, a new button now allows you to have a quick look at the NPC’s dialogue which corresponds to the stage of the quest selected.
  • It is once again possible to send messages in the chat window when the exchange mode, purchase from an NPC or market interfaces are open.
  • In the custom gauge menu, the value of the gauge is now correctly rounded down to the nearest integer (for example, the XP gauge will not show as 100% complete if it is actually at 99.8%.
  • When you launch the game, when selecting the choice of graphic quality, the information message now recognises the "Escape" and "Enter" shortcuts.
  • In the features option menu, the tooltips are now displayed correctly.
  • On the server selection interface, if the selected server is being backed up, the error message has been changed to make it more comprehensible.
  • The behaviour of the social interface has been improved when you’re saving a name with only one character to the "Ignore" list.
  • Links towards URLs sent via the chat window are now interactive and are subject to the same restrictions as links posted to the official forums: Official URLs (managed by Ankama) will be displayed straight away and all other URLs will only be accessible after confirming you want to visit the URL following a warning message.
  • In the Grimoire, in the professions tab, the experience gauge now updates correctly.
  • A new message has been added to warn the user when the connection to the connection server works but the connection to the game server is blocked.
  • The guild experience gauge has been added to the list of custom gauges.
  • The clock now displays the right date after 10pm.
  • In the chat window, if the option allowing the last channel used to be saved is activated, when you join a combat in spectator mode and the saved channel is the "General" channel, the "Team" channel will automatically be selected.
  • The emote and emoticon selection menus are now separate to make them clearer.
  • The "Rejoin the tutorial" button has been moved so it no longer overlaps the other interfaces (the end of combat window, for example).
  • The "Rejoin the tutorial" button now disappears correctly once the tutorial’s finished when the character has disconnected from the tutorial when it hadn’t finished yet.
  • The way annotations appear on the map and the mini-map has been improved. Numerous problems linked to the annotations have been corrected (for example, the problems with the annotations of duplicated quests and the annotations following a group member that weren’t updating).
  • Numerous text overflows in the Linux version have been fixed.
  • The subscription pet icons on the login page will no longer stay there once you’ve disconnected.
  • The interactivity of character names you get using the "/whois" command now work correctly.
  • The tooltips will no longer be displayed once the interface has been closed.
  • The tooltips are now displayed correctly when mousing over truncated texts which finish with "...".
  • The animation on the level up popup is now displayed correctly.
  • Links to objects in the chat interface will now stay active when they appear in the conversation history.


Markets:

  • When selling an item, the unit price has been renamed "batch price".
  • An empty batch slot no longer remains selected when another item is viewed in buying mode.
  • The sales fee is correctly updated when selling an item.
  • Major and Minor Croquette Potions are now sold in the Pet Market, under the "Pet Potion" category.


Inventory:

  • The "Destroy" action is no longer displayed on an item’s contextual menu when the item cannot be destroyed.
  • Item effects on the item tab no longer change colour when clicked.
  • Items appear correctly in banks, house chests and other similar inventories when the category of displayed items is changed.


Livitinems:

  • The amount of XP required to reach a Livitinem’s next level is correctly displayed on the Livitinem management interface.
  • The icon of a level 17 Livitinem Cape now corresponds to the cape displayed on the character.


Hotkeys:

  • The hotkey to open a Dragoturkey inventory can now also be used to close said inventory.


Combat:

  • A new visual effect has been added to show critical hits in combat.
  • In the chat interface, critical hits are now correctly displayed after weapon attacks.
  • You can now choose whether or not you want alignment wings to be displayed in combat.
  • The timeline now displays correctly when you join a fight as a spectator while it’s still in the preparation phase.
  • On the timeline and the combat entities, the luminous halo surrounding the game order numbers now changes according to the interface theme selected.
  • The selection, during the preparation phase of a combat, of the fighter line-up display option now works correctly.
  • Dead characters’ lifebars are now correctly shown as being empty in the timeline.
  • Health Points displayed in the timeline and in the bottom interface are now correct after a player has been resurrected.
  • The gauges which display the amount of time passed shown in the timeline are now correctly shown as empty at the end of each fighter’s turn.
  • A "Close" button has been added to the end of combat window.
  • Spells cast are now interactive in the chat window and show you a quick glance of the effect zone of a spell (the cells affected by the spell) for a few seconds.
  • Spells which have been cast are now displayed in the chat window.
  • An error message will now be shown if a character tries to move to a square an invisible character is already standing on.
  • A character who dies in battle during their turn of the game and who is resuscitated will regain the correct number of AP and MP.
  • The death of an invisible character no longer blocks the turn of the next character in the timeline.
  • When a character is affected several times by the same state, now only one icon will appear.
  • The movement path will no longer be displayed during a turn if the mouse cursor is placed on an inaccessible element (for example, a rock).
  • Fights started immediately after map change (done automatically for certain quests) no longer cause the Timeline to malfunction.
  • When an invisible character becomes visible again whilst they’re being carried, they are now correctly displayed for the person who’s carrying them and do not remain semi-transparent for themselves.
  • The events in the fight log are now shown in the right order (some events, like lost health points or critical hit effects were shown in reverse order).
  • Characters now face the right direction when they are picked up, carried and put down.
  • Carried characters no longer disappear when transparent mode is activated.
  • The appearance of invisible characters that are carrying other characters at the end of a fight has been corrected.
  • Invisible characters will no longer remain semi-transparent when their invisibility has run out.
  • Characters that lose their invisibility while they’re being carried with be displayed correctly as being visible again.
  • A carried character will no longer disappear when they teleport.
  • A character that is being carried by a character that is being carried himself can now use his spells after having been thrown.
  • The fight log no longer displays the line "??? Is dead" at the end of a fight.
  • The characters under the influence of "Boozer" or "Mummification" now display correctly in the timeline when they’re on a Dragoturkey.
  • The images of the entities (in the lower interface in the same place as the spell and item shortcuts) are no longer upside down when you hover over the targets.


Group system:

  • Group members are now notified when one of the members is attacked by a monster or another player. The fight co-ordinates are also indicated.


Guilds:

  • Guild houses that belong to a member who has left the guild now automatically lose their status as guild houses. This change is retroactive.
  • Adding or removing a guild house now works correctly.


Items:

  • Signatures displayed on items are now interactive and display the following actions in their contextual menu:
    Send a private message
    Invite to join my group
    Add to my friend list
    Add to my enemy list
    Ignore for this session
    Information
  • Conditions for equipping a quest-related item are correctly displayed on the item tab.
  • Conditions for equipping a profession-related item are correctly displayed on the item tab.
  • Thunderbuff Hammer: The CH and CF fail rates are reduced from 1/60 to 1/75.
  • Turbine Belt: The fire damage bonus has been replaced with a water damage bonus. Belts that have already been crafted will become unusable and must be exchanged with Juss Tafinger’s Assistant in the Ski Shop on Frigost.
  • The item "Wolf Ears" has been renamed "Whitish Fang Ears".
  • The item effect "-x AP" (meaning "equipping this weapon reduces the wearer’s AP by x") is now displayed in red in order to differentiate it from the effect "Target loses x to y AP" (meaning "the target of this weapon (not the wearer) loses x to y AP when hit").
  • Mounts and breeding:
  • Mounts in stables can now be fed from the paddock interface.
  • Information displayed to the right hand side of the mount tab is now better positioned.
  • The effectiveness of breeding items is now displayed on their item tab.


Crafting:

  • When creating a batch of items, the quantity is correctly displayed on the crafter’s side of the cooperative crafting interface.


Maging:

  • When maging an item for the first time that was previously stacked with several other similar items, changes to the item as a result of the mage are now correctly displayed in the chat interface.
  • Item effects are correctly updated when selecting a new rune during a maging attempt.
  • When maging up a negative stat, successes are now correctly displayed in the chat channel.
  • The display of the creation and destruction of "residual wells" has been improved and simplified.
  • It is no longer possible to stack several items of the same type in maging slots.


Custom sets:

  • The "Change" button has been renamed as "Save".
  • When an item that forms part of several custom sets is removed, it is now the only item to be displayed as no longer being associated with the custom set.
  • When an item belonging to a custom set is dropped on the ground, the item’s icon is correctly crossed-out on the custom set interface.
  • When a custom set uses an item that could form part of a "batch" of identical items in the inventory, the item is no longer removed from the custom set if the set is equipped and then unequipped.


Emotes:

  • All emotes have been redone and improved. Certain emotes now differ between the two sexes.


Monsters:

  • The Great Coralator spell "Masterly Coral Attack" has been corrected and now kills its targets even if they have survived the life theft effect.
  • The appearance of Whitish Fangs has changed.
  • The appearance of Brumen Tinctorias has changed.


Artificial Intelligence:

  • The handling of invisibility during a lock has been improved: the AI no longer tries to go through cells with an invisible entity on them.
  • The handling of minimum range for spells cast in a straight line has been improved.
  • The handling of triggered changes of state has been improved: the AI now takes into account changes of state which can occur as a result of certain spells. For example, a Sacrificial Doll will now attack Kolosso because it will realise that by attacking it, the Sacrificial Doll will cause Kolosso to lose his invulnerable state, even if it doesn’t do any damage.
  • The handling of summons has been improved: the AI tries, whenever possible, not to block movement paths or lines of sight when they’re summoned. For example, the Sadida Dopple no longer blocks its movements by summoning to the only adjacent cell available.
  • The handling of spells triggered by heals has been improved. For example, the AI takes into account that healing allies can kill other allies in Royal Pingwin fights.
  • The AI is now capable of aligning more effectively with its targets when it can hit several of them using just one spell.
  • The AI handles spells that can be cast on yourself or on a different target more effectively. For example, the Eniripsa Dopple will now, first and foremost, target its summoner with its spell "Lifting Word", rather than targeting itself.
  • Monsters with devoted behaviour (the Sadida Dopple, for example) will no longer enter close combat with their opponents to summon.
  • The AP subtraction effect has been re-evaluated for the AI. For example, the Feca Dopple now tries to use its spell "Blindness" more often.
  • The handling of allied traps has been improved: a summon which arrives in the middle of a fight will now know where its allies’ traps are before it joins the fight.
  • The handling of trap setting has been improved: the AI will now try to set its traps closer to its opponents wherever possible.
  • The handling of the effect which reveals invisible entities (opponents or traps, for example) has been improved: the AI will no longer use spells with this purpose if there are no invisible entities to uncover.


Quests:

  • The NPC Herr Peece now rewards an Ice Kama upon renewal of the Lurgi vaccine.
  • A new, optional weekly quest, "No vaccine for naughty boys and girls" will be available for characters that have the permanent vaccine. Its reward is an Ice Kama.
  • The quest associated with the last objective of the quest "The survivors of Frigost" works correctly.
  • The quests "Fishing with Mel", "Mel O'Dious" and "Mel O'Drama" have been corrected and no longer stop certain characters from accessing the quest "Get your fresh snapper here!".
  • The Lurgi and the Sarapox no longer affect being able to deliver Wanted Monsters to the Snowbound Village.
  • It is now necessary to complete a quest in order to cross the Pandala Bridge. Characters that already have access to the Zaaps or houses on Pandala will still able to use them without needing to complete this quest.


Perceptors:

  • Perceptors can no longer be placed on the Tengu Snowfoux, Korriander, Kolosso and Celestial Bearbarian maps.
  • During the first phase of a fight against a Perceptor, attackers may still join the fight and position themselves, and guild members can come to the defence of their Perceptor, but the duration of this phase has been decreased from 1 minute to 30 seconds. At the start of the second phase, the attackers can no longer position themselves or join the fight, but the defenders still can, and this phase now lasts 30 seconds instead of 20. This change stops attackers from joining a fight at the last moment in attempt to take the guild by surprise.


Maps and areas:

  • The Otomai Island forest area has been completely redone.
  • The NPC Koalak Master at [-11, 17] in the Primitive Cemetery now works again.
  • Several problems with the blocking of line of sight and movement have been corrected.
  • A generic map is now displayed when the client encounters a problem and cannot load the map data.


NPC:

  • Dave Growl no longer alters the savepoint of characters entering the Snowfoux Caverns.


Cut-scenes:

  • The following cut-scenes have been added to the game:
    Imp Transporter
    Mine Waggon
    Incarnam Hot Air Balloon
    Scarplane
    Cannon to Moon Island


Incarnations:

  • Ektope: Lasm’s animation works correctly. Spell icons and descriptions have been corrected.


Misc:

  • When arriving on a map, characters that are sitting or lying down will now appear in the correct position (and no longer standing up).
  • Interactive background elements no longer turn transparent.
  • Characters are displayed correctly when mounting or dismounting when sitting or lying down.
  • It is once again possible to follow the movements of your spouse.
  • Friend lists are now shared between all characters on an account, even if they’re associated with different servers.
  • The loading screen can now be modified to display information pertaining to the game (updates, conventions etc.)
  • The version number displayed on the loading screen is now more precise and takes minor updates into account.
  • Mousing over a following character no longer gives an erroneous indication of the character’s level via the colour of their alignment wings.

Notes for Version 2.2.3

$
0
0

[Changelog] DOFUS 2.2.3 - November 4, 2010

Performance and optimisation:

  • The main problems linked to the use of low-definition character sprites have been corrected (characters “moonwalking” across maps, missing spell animations during fights, incorrect positioning of characters and pets etc.).


Interfaces:

  • The font of the text in the chat channel no longer changes size after a change of character.
  • The character XP gauge is no longer replaced by the guild XP gauge when a guild member finishes a fight.


Artificial Intelligence:

  • Monsters correctly execute their movements at the end of their turn as well as their actions if they have triggered a trap.


Perceptors:

  • It is once again possible to change a character’s equipped items during the preparation phase of a fight involving a Perceptor.

Notes for Version 2.3.0

$
0
0

[Changelog] 2.3.0 - December 14, 2010


Event: Kwismas Island

  • Kwismas Island is accessible again this year. All Island maps and sprites have been completely redone.
  • The Island can be accessed by speaking with the NPC Hector Kwismas. He can be found at the co-ordinates (8,-6). On the Heroic Server, Hector Kwismas will be standing in the Astrub Tavern at the co-ordinates (5,-17). Kwismas Island will be available from December 14th, 2010 until January 11th, 2011. The Island has been divided into three different zones (1-70, 71-130 and 131-200). A devblog article has been posted with more details about the changes that can be expected from this event: http://devblog.dofus.com/en/posts/62-retur...mas-island.html



New Class - The Rogue Menace:
The Rogue class preview is now available for all players who purchase the Rogue Pack.

Optimization and Performance:

  • A major CPU leak that occurred during fights has been corrected: the performance of the DOFUS client should no longer degrade as quickly.
  • Format of the game’s archive files has been modified to reduce the length of client updates
  • “Save game data” is no longer activated by default (this selection can be found under the Support tab of the Options menu) to improve client performance
  • NPC tooltips are now cached to accelerate their display
  • The following spell animations have been improved and optimized:
    • Bow Skill
    • Plaguing Arrow
    • Critical Shooting
    • Powerful Shooting
    • Absorptive Arrow
    • Magic Arrow
    • Destructive Arrow
    • Frozen Arrow
    • Paralyzing Arrow
    • Atonement Arrow
    • Punitive Arrow
    • Explosive Arrow
    • Dark Ray
    • Aqueous Vulnerability
    • White-Hot Vulnerability
    • Wind Vulnerability
    • Earth Vulnerability
  • Dragoturkey sprites have been optimized (the complexity of the sprite was reduced by 40% without any loss of quality)
  • A memory leak in the game servers has been fixed
  • A new interface is available when starting the game to allow selection of three simple performance presets suitable for different computer configurations.
  • Emote icons are now displayed as bitmaps to improve the display speed of the emote menu.




Connection to the Game

  • It’s no longer possible to interrupt the current connection attempt by clicking on “Play” from the login interface. This change limits the number of involuntary disconnections while the try attempts to connect in the background. The number of connection attempts should be reduced and the connection speed to the game globally improved.
  • The operation of the “Interrupt” button has been adjusted and now properly returns the user to the login if the client needs to display the message “The server is taking too long to respond, and may be unavailable.”
  • While changing characters, the interface now displays the correct message if the server fails to respond within 10 seconds.
  • On the login interface, the state of the “Quick Connection” checkbox is saved from one game session to another.
  • When connecting to the game the message “The server is taking too long to respond, and may be unavailable” no longer appears when the user logging in has already been placed in the queue. This correction ensures that users already in the queue do not leave involuntarily. The number of connection attempts should be reduced and the game connection speed should improve globally.
  • In the login queue interface, the button to return to the previous step now works correctly when the Quick Connection option is activated.
  • Various optimizations to the connection server have been made between December 3rd and November 22nd. A Devblog article is available on this subject: http://devblog.dofus.com/en/posts/61-conne...n-problems.html



Animations:

  • The Bamboo Milk spell animation no longer plays in a loop.
  • During the dodge-lock animation shown from behind, the female Pandawa’s torso no longer disappears.
  • During the critical fail animation, when you’re using a shovel or a pick, the weapon no longer looks like it’s floating in mid-air.
  • The Dragon Pig’s attack animations no longer play in a loop.



Characters:

  • The low-definition version of all character class faces have been improved.
  • When using the emote “Point,” a male Enutrof’s hand will no longer show through his beard.
  • The animation for alchemists’ “Pick” action has been improved.
  • When viewed from the back, capes are now displayed properly on characters riding Dragoturkeys.



Equipment:

  • The following weapons are now correctly displayed in combat and when using the "Show weapon" emote:
    • Sunshade Staff
    • Eternal Wand
    • Mallow Marsh Daggers
    • Assinscrede Axe
    • Korriander Axe
    • Projects Axe
    • Dorado Shovel
    • Peccadillo Blade
  • Galgarion's Helmet is now displayed correctly in profile view.



Interfaces:

  • In the inventory, the “Destroy this object” option present in an item’s contextual menu is now available during exchanges with another character or when you access the bank or market interfaces.
  • In the majority of interfaces, the character names displayed are now interactive and you can use them to open a contextual menu that gives access to actions available with these characters (add to friends, send a private message, etc.)
  • The guild experience gauge displayed around the medallion now only updates itself when it is displayed.
  • In the custom equipment set interface, the quantity of items which are part of the selected equipment is no longer displayed.
  • In the lower band, the text displayed when you hover over the “Emotes” button has been corrected.
  • In the Grimoire, in the spells interface, a character’s class spells are no longer displayed if the character has been transformed into an Incarnation or a monster.
  • In the Grimoire, in the spells interface, it’s no longer possible to invest points in a spell you haven’t acquired yet.
  • In the character selection interface, it is once again possible to connect with a character after a previous attempt to connect has failed.
  • A character’s first three spells are now sorted in the same order in the Grimoire and in the spell shortcut bar.
  • When a quest notification is removed from the global map, the corresponding annotation on the mini map is now also correctly removed.
  • In the interface which displays fights in progress on the map, the names of the monsters and tax collectors no longer display a contextual menu allowing you to carry out actions restricted to the player’s persons.
  • The interfaces for entering item quantities during item transfers are now automatically closed when the interface is closed.
  • The exchange interfaces (used by artisans, to access the bank or to exchange items, for example) no longer automatically close when you click on the inventory access button or use the keyboard shortcut to open the inventory (“i”, by default).
  • Tutorial notifications are no longer reinitialised when you change the option to display or hide them.
  • Activating tutorial notifications no longer requires you to restart the game client.
  • It is now possible to equip a ring or a Dofus by double-clicking from the inventory, even if an item of the same type is already equipped. It is, for example, possible to equip a Gelano which has different bonuses from another Gelano already equipped by the character.
  • An error message in the chat window now informs you if you are unable to access your mount’s inventory during a fight if an attempt is detected.
  • The “Manage Item” option (which displays the Livitinem management interface) in the contextual menu of an item is no longer available on items which have been disassociated from a Livitinem.
  • The item quantity selection interface displayed when you interact with a pile of items in the inventory now closes automatically when the inventory is closed.
  • The “Attack” option in the Prisms of Conquest contextual menu is now grey for neutrally aligned characters.
  • The chat window with an inactive Tax Collector now opens correctly.
  • The availability of the different elements in the character creation interface has been improved to allow you to select the new character classes.
  • On the character selection interface, the pedestals are no longer deformed.
  • In the social interface, in the information about Tax Collectors, the times during which they are available are now correctly displayed.
  • In the character customisation page, the advanced characteristics progress bar no longer moves when the list is refreshed (during the gain of a characteristics point or when you equip an item, for example).
  • In the contextual menu associated with the characters, the text used for the exchange action has been updated.
  • The zoom option in the characters’ contextual menus now turns grey when zoom is unavailable.
  • When you enter a house which does not belong to your character, the house management interface is no longer displayed.
  • In the contextual menus, the gaps in the text to make room for selection buttons are now always present.
  • In the options menus, the Features and Performance tabs, inappropriate tool-tips are no longer displayed.
  • At the bank, using the transfer all button, when there are already items of the type to be transferred in the destination inventory, no longer displays the incorrect quantity of these items after the transfer.
  • Opening a contextual menu (by right-clicking) on an item or equipping an item in the inventory via a double-click now causes the tool-tip of the item concerned to disappear.
  • The tool-tip for the equipped weapon displayed in the banner now updates correctly when the weapon‘s effects have been modified (when an Incarnation gains a level, for example).
  • Objects now display correctly in the set interface.
  • A scroll bar has been added to the “wanted” scrolls where the quest description is too long.



Fights:

  • Characters’ characteristics are now correctly updated when they’re invisible (A Sram’s MP, for example, is now correctly calculated when they’re invisible).
  • The invocations of a Summoner are now highlighted when their summoner is selected or moused over. Similarly, Summoners are now displayed highlighted when their summons are selected or moused over. This change helps match summons and their summoners.
  • The second challenge interface no longer blocks the combat zone when there is only one active challenge.
  • Clicking on a challenge icon now causes the tooltip for the challenge to disappear. This change improves the visibility of the indication arrows for challenges that have specific targets.
  • Static summons which die in combat (Xelor’s Dial, Pandawa’s Barrel or Sadida’s Tree of Life, for example) are now correctly calculated when totaling a character's available summons.
  • Gains and losses of hit points are now properly reported in the combat timeline
  • Stacking spells that give AP (for example, Xelor's Time Theft), no longer displays the wrong amount of AP.
  • Stacking spells or attacks with weapons no longer results in display of negative AP.
  • The error message displayed when a character is invisible on the path of another character is now displayed even when the invisible character is positioned on the first square of the movement path. A different message is displayed when an interruption of a movement path is due to the tackle zone of an invisible character, but only if there is no other possible explanation.
  • A character revived by the spell 'Spiritual Leash' is no longer considered an summon of the Osa who revived them in the case of challenges.
  • The area of effect of hammers and staves are now properly displayed.
  • At the end of a fight, character, guild, and mount experience are correctly displayed in the tooltip when mousing over a player's experience bar.



Chat Window:

  • Scrolling through text using the scroll button on the mouse now works correctly: Scrolling up or down now causes the text to scroll the same number of times as indicated by the mouse.
  • Now, when you enter the game, the size of the font will be the one chosen by the user.
  • The contextual menu for the chat window will no longer close when you chose the first channel to use.



Professions and Crafting:

  • In the item list, names of craftsmen and Smithmagi are now interactive.
  • On the craft interface, crafting slots unusuable with the craftsman's current profession level are properly displayed as unusable.
  • In the cooperative crafting interface, customers can now change the quantity of articles produced when the ingredients belong to the crafter.
  • During cooperative crafting, the maximum quantity of items requested by making the customer are now properly based on the quantities of ingredients available.
  • The odds of success are updated properly when gaining a profession level during mass-crafting. It is no longer necessary to close the craft interface to benefit from the increased chance of success (after gaining a crafting level) during the mass-crafting.
  • Only one error message is now displayed at the failure of an item craft.
  • The level of the job of a crafter in "public" mode is now correctly taken into account: it no longer shows the level of the character making the request.
  • The interruption of mass crafting no longer prevents the crafting of other objects with a different recipe.
  • On the craft interface an cooperative interface, the list of recipes available when "Show all possible" is activated is now correctly updated when the inventory of the character changes.
  • Signature Runes can now properly be removed after being placed as ingredients in the crafting interface and cooperative interface.
  • It is no longer possible to use multiple Signature Runes during the production of a single object.
  • Ignored characters can no longer receive requests for cooperative crafts.
  • "Public" mode no longer prevents making cooperative crafting requests.
  • The signature of an object is now placed correctly when trying to use a signature rune when another signature is already on the object.
  • When making a recipe that requires one or more ingredients with different effects, only ingredients that have effects identical to those of the ingredients used in the original recipe can be used in manufacturing a series of objects.



Smithmagic:

  • The results display for weapon repairs or element-changing is improved (some changes were not displayed in an order or sometimes incorrect).
  • The residual magic can now be generated by runes whose power is very low: the calculations of residual magic ("sinks") are more rounded.
  • The position of the scroll bar on the item effects list is not reset with each change of the object.



Quests:

  • The Eternal Harvest: It is now possiblefor characters who have inadvertently lost their Gargantuan Perfect Soul Stone to obtain a new one from the NPC Otomai.
  • The display of information in the quest book has been adjusted. Descriptions of uncompleted quest steps are now hidden. The rewards for an uncompleted step are no longer visible.
  • Non-repeatable quests (like Emote Dungeon quests) can now be engaged 2 times per account per 24 hours for non-subscribers and 8 times per account for subscribers accounts.
  • The wanted poster for the Mastoslob now works properly in DOFUS clients set to display texts in Hispanic.



Incarnation Weapons:

  • Incarnation spells can not be deleted from the spell shortcut bar any more.
  • Experience points earned by an Incarnation are now properly displayed at the end of combat. A tooltip will now display if experience has been gained by an Incarnation or a normal character.



Paddocks & Breeding:

  • It is possible to target outside of an enclosure when adding or removing a mount for breeding.
  • It is now possible to place items on all livestock in a paddock, even those at the top of the paddock.
  • Dragoturkeys no longer fade when there are many animations of reproduction and use of breeding items.
  • Parts of Armored Dragoturkeys are now correctly displayed in all views, and no longer disappear when using the emote "release gases".
  • In the paddock interface, it is again possible to feed a mount several times.
  • The end of the experience gauge (around the central "medallion") for a Level 100 Mount is displayed correctly.
  • In the paddock interface, the text "All types" is correctly translated in the list of certificates.



Keyboard shortcuts:

  • Using the shortcut "CTRL + Enter" to send a message in the chat interface will now send the message directly into the "Team" channel in combat.
  • The shortcut Esc will now properly close the interface used to confirm the use of a spell point.
  • The shortcut Esc will now properly close the interface used to feed a mount.
  • Shortcuts "Left Arrow" and "Right Arrow" can now scroll through the pages of a book being read



Sound and Music:

  • When using numerous DOFUS clients at the same time, starting a large number of fights consecutively no longer results in the progressive disappearance of sounds and music.



Miscellaneous:

  • Following characters no longer block movement.
  • When changing the color of a character, the character's old colors are displayed correctly.
  • It is now possible to attack another character on the Dark Vlad map of the Evil Forest.
  • The animation blocking access to the cave Moowolf has been corrected.
  • The appearance of Frakacia Leukocytine has been improved.
  • The resources "Nelween Down" and "Flask of Nelween Smoke" are now correctly displayed in the inventory.
  • During a perceptor attack, the message indicating that a character has left the defending team appears only when this actually happens.
  • Error messages are now displayed when an item is not improved during a crafting attempt.
  • When selecting or creating a character, disconnection for inactivity is properly managed.

Optimization and Performance:

  • A major CPU leak that occurred during fights has been corrected: the performance of the DOFUS client should no longer degrade as quickly.
  • Format of the game’s archive files has been modified to reduce the length of client updates
  • “Save game data” is no longer activated by default (this selection can be found under the Support tab of the Options menu) to improve client performance
  • NPC tooltips are now cached to accelerate their display
  • The following spell animations have been improved and optimized:
    • Bow Skill
    • Plaguing Arrow
    • Critical Shooting
    • Powerful Shooting
    • Absorptive Arrow
    • Magic Arrow
    • Destructive Arrow
    • Frozen Arrow
    • Paralyzing Arrow
    • Atonement Arrow
    • Punitive Arrow
    • Explosive Arrow
    • Dark Ray
    • Aqueous Vulnerability
    • White-Hot Vulnerability
    • Wind Vulnerability
    • Earth Vulnerability
  • Dragoturkey sprites have been optimized (the complexity of the sprite was reduced by 40% without any loss of quality)
  • A memory leak in the game servers has been fixed
  • A new interface is available when starting the game to allow selection of three simple performance presets suitable for different computer configurations.
  • Emote icons are now displayed as bitmaps to improve the display speed of the emote menu.



Event: Kwismas Island

  • Kwismas Island is accessible again this year. All Island maps and sprites have been completely redone.
  • The Island can be accessed by speaking with the NPC Hector Kwismas. He can be found at the co-ordinates (8,-6). On the Heroic Server, Hector Kwismas will be standing in the Astrub Tavern at the co-ordinates (5,-17). Kwismas Island will be available from December 14th, 2010 until January 11th, 2011. The Island has been divided into three different zones (1-70, 71-130 and 131-200). A devblog article has been posted with more details about the changes that can be expected from this event: http://devblog.dofus.com/en/posts/62-retur...mas-island.html



Connection to the Game

  • It’s no longer possible to interrupt the current connection attempt by clicking on “Play” from the login interface. This change limits the number of involuntary disconnections while the try attempts to connect in the background. The number of connection attempts should be reduced and the connection speed to the game globally improved.
  • The operation of the “Interrupt” button has been adjusted and now properly returns the user to the login if the client needs to display the message “The server is taking too long to respond, and may be unavailable.”
  • While changing characters, the interface now displays the correct message if the server fails to respond within 10 seconds.
  • On the login interface, the state of the “Quick Connection” checkbox is saved from one game session to another.
  • When connecting to the game the message “The server is taking too long to respond, and may be unavailable” no longer appears when the user logging in has already been placed in the queue. This correction ensures that users already in the queue do not leave involuntarily. The number of connection attempts should be reduced and the game connection speed should improve globally.
    [*In the login queue interface, the button to return to the previous step now works correctly when the Quick Connection option is activated.
  • Various optimizations to the connection server have been made between December 3rd and November 22nd. A Devblog article is available on this subject: http://devblog.dofus.com/en/posts/61-conne...n-problems.html



Animations:

  • The Bamboo Milk spell animation no longer plays in a loop.
  • During the dodge-lock animation shown from behind, the female Pandawa’s torso no longer disappears.
  • During the critical fail animation, when you’re using a shovel or a pick, the weapon no longer looks like it’s floating in mid-air.
  • The Dragon Pig’s attack animations no longer play in a loop.



Characters:

  • The low-definition version of all character class faces have been improved.
  • When using the emote “Point,” a male Enutrof’s hand will no longer show through his beard.
  • The animation for alchemists’ “Pick” action has been improved.
  • When viewed from the back, capes are now displayed properly on characters riding Dragoturkeys.



Equipment:

  • The following weapons are now correctly displayed in combat and when using the "Show weapon" emote:
    • Sunshade Staff
    • Eternal Wand
    • Mallow Marsh Daggers
    • Assinscrede Axe
    • Korriander Axe
    • Projects Axe
    • Dorado Shovel
    • Peccadillo Blade
  • Galgarion's Helmet is now displayed correctly in profile view.



Interfaces:

  • In the inventory, the “Destroy this object” option present in an item’s contextual menu is now available during exchanges with another character or when you access the bank or market interfaces.
  • In the majority of interfaces, the character names displayed are now interactive and you can use them to open a contextual menu that gives access to actions available with these characters (add to friends, send a private message, etc.)
  • The guild experience gauge displayed around the medallion now only updates itself when it is displayed.
  • In the custom equipment set interface, the quantity of items which are part of the selected equipment is no longer displayed.
  • In the lower band, the text displayed when you hover over the “Emotes” button has been corrected.
  • In the Grimoire, in the spells interface, a character’s class spells are no longer displayed if the character has been transformed into an Incarnation or a monster.
  • In the Grimoire, in the spells interface, it’s no longer possible to invest points in a spell you haven’t acquired yet.
  • In the character selection interface, it is once again possible to connect with a character after a previous attempt to connect has failed.
  • A character’s first three spells are now sorted in the same order in the Grimoire and in the spell shortcut bar.
  • When a quest notification is removed from the global map, the corresponding annotation on the mini map is now also correctly removed.
  • In the interface which displays fights in progress on the map, the names of the monsters and tax collectors no longer display a contextual menu allowing you to carry out actions restricted to the player’s persons.
  • The interfaces for entering item quantities during item transfers are now automatically closed when the interface is closed.
  • The exchange interfaces (used by artisans, to access the bank or to exchange items, for example) no longer automatically close when you click on the inventory access button or use the keyboard shortcut to open the inventory (“i”, by default).
  • Tutorial notifications are no longer reinitialised when you change the option to display or hide them.
  • Activating tutorial notifications no longer requires you to restart the game client.
  • It is now possible to equip a ring or a Dofus by double-clicking from the inventory, even if an item of the same type is already equipped. It is, for example, possible to equip a Gelano which has different bonuses from another Gelano already equipped by the character.
  • An error message in the chat window now informs you if you are unable to access your mount’s inventory during a fight if an attempt is detected.
  • The “Manage Item” option (which displays the Livitinem management interface) in the contextual menu of an item is no longer available on items which have been disassociated from a Livitinem.
  • The item quantity selection interface displayed when you interact with a pile of items in the inventory now closes automatically when the inventory is closed.
  • The “Attack” option in the Prisms of Conquest contextual menu is now grey for neutrally aligned characters.
  • The chat window with an inactive Tax Collector now opens correctly.
  • The availability of the different elements in the character creation interface has been improved to allow you to select the new character classes.
  • On the character selection interface, the pedestals are no longer deformed.
  • In the social interface, in the information about Tax Collectors, the times during which they are available are now correctly displayed.
  • In the character customisation page, the advanced characteristics progress bar no longer moves when the list is refreshed (during the gain of a characteristics point or when you equip an item, for example).
  • In the contextual menu associated with the characters, the text used for the exchange action has been updated.
  • The zoom option in the characters’ contextual menus now turns grey when zoom is unavailable.
  • When you enter a house which does not belong to your character, the house management interface is no longer displayed.
  • In the contextual menus, the gaps in the text to make room for selection buttons are now always present.
  • In the options menus, the Features and Performance tabs, inappropriate tool-tips are no longer displayed.
  • At the bank, using the transfer all button, when there are already items of the type to be transferred in the destination inventory, no longer displays the incorrect quantity of these items after the transfer.
  • Opening a contextual menu (by right-clicking) on an item or equipping an item in the inventory via a double-click now causes the tool-tip of the item concerned to disappear.
  • The tool-tip for the equipped weapon displayed in the banner now updates correctly when the weapon‘s effects have been modified (when an Incarnation gains a level, for example).
  • Objects now display correctly in the set interface.
  • A scroll bar has been added to the “wanted” scrolls where the quest description is too long.



Fights:

  • Characters’ characteristics are now correctly updated when they’re invisible (A Sram’s MP, for example, is now correctly calculated when they’re invisible).
  • The invocations of a Summoner are now highlighted when their summoner is selected or moused over. Similarly, Summoners are now displayed highlighted when their summons are selected or moused over. This change helps match summons and their summoners.
  • The second challenge interface no longer blocks the combat zone when there is only one active challenge.
  • Clicking on a challenge icon now causes the tooltip for the challenge to disappear. This change improves the visibility of the indication arrows for challenges that have specific targets.
  • Static summons which die in combat (Xelor’s Dial, Pandawa’s Barrel or Sadida’s Tree of Life, for example) are now correctly calculated when totaling a character's available summons.
  • Gains and losses of hit points are now properly reported in the combat timeline
  • Stacking spells that give AP (for example, Xelor's Time Theft), no longer displays the wrong amount of AP.
  • Stacking spells or attacks with weapons no longer results in display of negative AP.
  • The error message displayed when a character is invisible on the path of another character is now displayed even when the invisible character is positioned on the first square of the movement path. A different message is displayed when an interruption of a movement path is due to the tackle zone of an invisible character, but only if there is no other possible explanation.
  • A character revived by the spell 'Spiritual Leash' is no longer considered an summon of the Osa who revived them in the case of challenges.
  • The area of effect of hammers and staves are now properly displayed.
  • At the end of a fight, character, guild, and mount experience are correctly displayed in the tooltip when mousing over a player's experience bar.



Chat Window:

  • Scrolling through text using the scroll button on the mouse now works correctly: Scrolling up or down now causes the text to scroll the same number of times as indicated by the mouse.
  • Now, when you enter the game, the size of the font will be the one chosen by the user.
  • The contextual menu for the chat window will no longer close when you chose the first channel to use.



Professions and Crafting:

  • In the item list, names of craftsmen and Smithmagi are now interactive.
  • On the craft interface, crafting slots unusuable with the craftsman's current profession level are properly displayed as unusable.
  • In the cooperative crafting interface, customers can now change the quantity of articles produced when the ingredients belong to the crafter.
  • During cooperative crafting, the maximum quantity of items requested by making the customer are now properly based on the quantities of ingredients available.
  • The odds of success are updated properly when gaining a profession level during mass-crafting. It is no longer necessary to close the craft interface to benefit from the increased chance of success (after gaining a crafting level) during the mass-crafting.
  • Only one error message is now displayed at the failure of an item craft.
  • The level of the job of a crafter in "public" mode is now correctly taken into account: it no longer shows the level of the character making the request.
  • The interruption of mass crafting no longer prevents the crafting of other objects with a different recipe.
  • On the craft interface an cooperative interface, the list of recipes available when "Show all possible" is activated is now correctly updated when the inventory of the character changes.
  • Signature Runes can now properly be removed after being placed as ingredients in the crafting interface and cooperative interface.
  • It is no longer possible to use multiple Signature Runes during the production of a single object.
  • Ignored characters can no longer receive requests for cooperative crafts.
  • "Public" mode no longer prevents making cooperative crafting requests.
  • The signature of an object is now placed correctly when trying to use a signature rune when another signature is already on the object.
  • When making a recipe that requires one or more ingredients with different effects, only ingredients that have effects identical to those of the ingredients used in the original recipe can be used in manufacturing a series of objects.



Smithmagic:

  • The results display for weapon repairs or element-changing is improved (some changes were not displayed in an order or sometimes incorrect).
  • The residual magic can now be generated by runes whose power is very low: the calculations of residual magic ("sinks") are more rounded.
  • The position of the scroll bar on the item effects list is not reset with each change of the object.



Quests:

  • The Eternal Harvest: It is now possiblefor characters who have inadvertently lost their Gargantuan Perfect Soul Stone to obtain a new one from the NPC Otomai.
  • The display of information in the quest book has been adjusted. Descriptions of uncompleted quest steps are now hidden. The rewards for an uncompleted step are no longer visible.
  • Non-repeatable quests (like Emote Dungeon quests) can now be engaged 2 times per account per 24 hours for non-subscribers and 8 times per account for subscribers accounts.
  • The wanted poster for the Mastoslob now works properly in DOFUS clients set to display texts in Hispanic.



Incarnation Weapons:

  • Incarnation spells can not be deleted from the spell shortcut bar any more.
  • Experience points earned by an Incarnation are now properly displayed at the end of combat. A tooltip will now display if experience has been gained by an Incarnation or a normal character.



Paddocks & Breeding:

  • It is possible to target outside of an enclosure when adding or removing a mount for breeding.
  • It is now possible to place items on all livestock in a paddock, even those at the top of the paddock.
  • Dragoturkeys no longer fade when there are many animations of reproduction and use of breeding items.
  • Parts of Armored Dragoturkeys are now correctly displayed in all views, and no longer disappear when using the emote "release gases".
  • In the paddock interface, it is again possible to feed a mount several times.
  • The end of the experience gauge (around the central "medallion") for a Level 100 Mount is displayed correctly.
  • In the paddock interface, the text "All types" is correctly translated in the list of certificates.



Keyboard shortcuts:

  • Using the shortcut "CTRL + Enter" to send a message in the chat interface will now send the message directly into the "Team" channel in combat.
  • The shortcut Esc will now properly close the interface used to confirm the use of a spell point.
  • The shortcut Esc will now properly close the interface used to feed a mount.
  • Shortcuts "Left Arrow" and "Right Arrow" can now scroll through the pages of a book being read



Sound and Music:

  • When using numerous DOFUS clients at the same time, starting a large number of fights consecutively no longer results in the progressive disappearance of sounds and music.



Miscellaneous:

  • Following characters no longer block movement.
  • When changing the color of a character, the character's old colors are displayed correctly.
  • It is now possible to attack another character on the Dark Vlad map of the Evil Forest.
  • The animation blocking access to the cave Moowolf has been corrected.
  • The appearance of Frakacia Leukocytine has been improved.
  • The resources "Nelween Down" and "Flask of Nelween Smoke" are now correctly displayed in the inventory.
  • During a perceptor attack, the message indicating that a character has left the defending team appears only when this actually happens.
  • Error messages are now displayed when an item is not improved during a crafting attempt.
  • When selecting or creating a character, disconnection for inactivity is properly managed.

Notes for Version 2.3.5

$
0
0

[Changelog] 2.3.5 - June 14, 2011

Function of Spells that give fixed Damage Reduction

We've changed the function of fixed damage reduction. It is no longer modified by the elemental stats of the caster but now enjoy a bonus of 5% per level of the caster.
This change allows us to limit the importance of Intelligence in relation to fixed damage reduction and thus facilitate the use of other elements for classes that rely on fixed damage reduction.
Changing this formula also improves progression of fixed resistances as a character levels up, which prevents fixed damage from becoming too powerful at low levels and not powerful enough at higher levels.

  • The following class spells are affected by this change:
    • Wind Armour (Feca)
    • Earth Armour (Feca)
    • Glowing Armour (Feca)
    • Aqueous Armor (Feca)
    • Toad (Osa)
    • Preventing Word (Eniripsa)
    • Mummification (Xelor)


Rogue

  • Roguery
    • The spell is usable under the state Gravity.
    • The cost of the spell is reduced from 4 to 3 AP.
    • The cooldown is changed to 9, 8, 7, 6, 5 and 4 turns at levels 1, 2, 3, 4, 5 and 6.
  • Magnet
    • The spell can no longer attract a bomb that can not be moved.
  • Dirty Trick
    • The spell is usable under the state Gravity.
    • The spell can no longer be used on a bomb that can not be moved.
  • Grenado
    • The duration of the MP bonus when using the spell Kaboom increases to 2 turns at levels 1-5 and 3 turns at level 6.
    • The maximum size of the wall of air is now 6 squares (was 4 previously).
  • Explobomb
    • The duration of the bonus damage when using the spell Kaboom now lasts 2 turns at levels 1 to 5 and 3 turns at level 6.
    • The maximum size of the wall of fire is now 6 squares (was 4 previously).
  • Water bomb
    • The duration of the AP bonus when using the spell Kaboom now lasts 2 turns at levels 1 to 5 and 3 turns at level 6.
    • The maximum size of the wall of water is now 6 squares (was 4 previously).
  • Bomb Walls
    • Damage of the walls of Air, Fire, and Water are increased.
    • The bonus combos are now spread between the bombs connected by walls of bombs.
    • The bombs connected by walls of bombs are triggered when a bomb is triggered.
    • A wall of bombs is no longer formed when three bombs are aligned on adjacent squares.
    • The walls of bombs now appear even when there is an obstacle between the bombs lined up (a tree in the middle for example).
  • Extraction
    • The cost of the spell is reduced from 4 to 3 AP.
    • Damage is reduced at all levels.
    • The spell points invested are returned.
  • Boomerang Daggers
    • The damage from this spell is increased.
    • The spell no longer requires line of sight to be cast.
  • Deception
    • The maximum range of the spell is 1.
  • Carbine
    • The size of the area of effect of the spell is increased from 3 to 5 squares.
  • Last Breath
    • The cooldown is increased from 2 to 3.
    • Cost to cast the spell is decreased from 3 to 2.
    • The combo bonus is increased.
    • Bonus damage on allies is increased.
    • Spell points invested are returned.
  • Kaboom
    • The cost of the spell is decreased from 4 to 3 AP.
    • The spell no longer requires line of sight to be launched.
    • The spell makes the target invulnerable to damage from bomb walls.
    • The spell no longer makes the target invulnerable to enemy bombs.
  • Summoning of Rogue Dopple
    • This Dopple now uses the "Coward" AI.
  • Bombs
    • The size of a bomb is increased each time it receives a combo bonus. This change visually represents their increase in power.
    • The combo bonus earned automatically by bombs after the first two rounds no longer disappears after their caster's turn.


Ecaflip

  • Roulette
    • The effects of the spell now affect both allies and enemies.
    • The negative effects of the spell have been removed, only the positive effects are maintained.
    • The effects of the spell that affect the caster are only active during the current round (not the current round and next round).
    • Spell points invested are returned.
    • We modified this spell so its effects are no longer too overpowering and unbalancing to the overall outcome of the fight. The spell was once able to randomly change the outcome of an entire battle with ease, now it is more focused on randomizing the outcome of a particular round. This change seems most compatible with our intentions to keep the game tactical and based on skill while also offering game mechanics that can generate surprising effects and highlight a player's ability to adapt to any combat situation.
  • Rekop
    • The operation of the spell has been changed: it now causes damage randomly in 1, 2, 3 or 4 elements. The higher the number of elements, the less damage per cell is done. The spell no longer randomly steals AP from the caster.
    • The cost of the spell has been changed to 4 AP for all levels.
    • The maximum number of times the spell can be targeted on a single person is set at 2.
    • The critical hit rate is now 1/50.
    • Spell points invested are returned.
    • We changed this spell to reduce its impact on the outcome of battles. The damage from this spell is now much more stable. The impact of randomness for this spell is now refocused on the number of elements the spell hits with and their type.

Feca

Changes to the Feca class spells present in this update are only some of the changes planned for this class at this time (for example, at this time, we are still planning to fuse the basic armour spells to create space for 3 new spells in the future).

  • Earth, Wind, Aqueous and Glowing Armours
    • The damage reduction values have been modified to take into account the new management formula for fixed damage reduction. Overall damage reduction have been reduced for low levels, but increase for medium and high levels.
    • Combining several identical armour spells is no longer possible (it is no longer possible for a single character to be affected by multiple casts of Earth Armour, for example).
    • Spell points invested in these spells have been returned.
  • Immunity
    • This spell now uses the "Invulnerable" state, and protects from poison effects and pushback damage.
    • The state can be unbewitched.
  • Feca Dopple
    • The Art of Staff spell has been replaced by Bubble.
    • Points invested in this spell have been returned.
  • Art of Staff
    • This spell has been replaced by a new spell named "Fraction."
    • The function of this spell has been changed to now share damage equally over several friendly targets (excluding summons). The average of all resistances and protections of all allied characters involved is used to calcuate the damage received, which is the redistributed equally. We have changed this spell to improve the Feca's capacity to control high-damage enemies. This spell is expected to provide an alternate to the concept of sacrifice (concentrating damage and protection on a single target), by allowing a team to divide damage received over several characters, reducing the chance of losing a particular character.

Eniripsa

  • Preventing Word
    • Damage reduction for this spell have been been modified to take into accout the new fixed damage reduction forumula.
    • This spell now costs 3 AP at all levels.
    • This spell now has a duration of 2 rounds at all levels.
    • Points invested in this spell have been returned.


Xelor

  • Mummificiation
    • Damage reduction for this spell have been been modified to take into accout the new fixed damage reduction forumula.
    • Points invested in this spell have been returned.


Osamodas

  • Toad
    • Damage reduction for this spell have been been modified to take into accout the new fixed damage reduction forumula.
    • Damage reduction for allies (excluding summons) have been increased, but the duration for non-summon allies is still lower.
    • Points invested in this spell have been returned.



Sadida

  • Sylvan Power
    • This spell now uses the "Invulnerable" state, and protects from poison effects and pushback damage.
    • The state can be unbewitched.


Sram

  • Jinx
    • This spell now has a critical hit, which increases its duration.


Improvements to the Toolbars and Spellbars

  • The item Toolbar now manages objects placed in it for quick access as true inventory shortcuts, as does the spell Toolbar. Now, it is possible to display the same spell in several different toolbars, or show an item's quality in one's inventory in real time. Read more about this system on the Devblog.

Lock System

  • The preview of characters' movement paths now take obstacles and locking areas into consideration in order to display accessible tiles. Tiles that are not accessible due to the enemies' locking abilities are displayed in red. This change allows for a more efficient visualization of the areas that are accessible to all parties in a fight. A Devblog article has been published to explain this new display system in detail.
  • The bonuses and penalties of Lock, Dodge and Agility acquired during a turn in progress are now correctly taken into account for the calculation of the number of Movement Points available.
  • A character which was completely locked (impossible escape) attempting to move, then using a movement spell in order to get out of the lock area is now able to correctly move following the escape.
  • The Lock and Dodge characteristics in the "Advanced Characteristics" tab now each have an icon.
  • Static summons (for example, Rogue bombs) no longer interfere with the movement display by identifying a non-existent lock.
  • When an attempt to escape the Lock area of a Rogue, if disposing of an activated Roguery spell takes place, the information indicating the AP and MP losses is correctly displayed on one single line.
  • A character on the edge of a map is no longer considered to be on an adjacent tile to that of its opponents situated on the opposite edge of the same map.


Interfaces

  • Loading an interface using an inventory window (for example, exchange interface) no longer fails when the inventory is already open.
  • The size of the options' interface has been increased in order to improve its readability.
  • In chests with a limited number of space allocation, the pod gage is correctly based on the number used spaces.
  • In the social interface, the listings of friends, enemies and ignored are now sorted alphabetically by name by default.
  • In the gift allocation interface, the item's information pop-up is no longer displayed upon closing the interface.
  • The spell and alignment interfaces are no longer refreshed automatically when a character regains HP, but rather when a refresh is necessary. This modification corrects interface problems where the scroll bar positioning would be reset due to an unnecessary refresh of these interfaces.
  • In the exchange interface, pods are no longer displayed as Kamas.
  • The conditions to perform certain behaviours ("emotes") are displayed correctly.
  • The text search in marketplaces works correctly.
  • In the interface for allocating characteristic points, the input area for points to be allocated is no longer set to zero by default.
  • In the dialogue interface with an NPC, after selecting an answer, the orange highlighting seen while hovering over the answers is correctly removed.
  • Additional icons have been added to the Custom Set Interface.
  • In the Zapp interface, hitting the "Enter" key on your keyboard while mousing-over a destination automatically validates your selection.
  • In the group interface, the symbol representing the group leader is now displayed correctly if a character with higher initiative leaves the group.
  • Changing the colours of a Pandawa from a non-subscribed account works correctly.
  • In the Zapp interface, the compass now indicates the correct coordinates.
  • In the lower user interface bar a button has been added to allow the expansion of a contextual menu with additional interface buttons.
  • In the gift allocation interface of a heroic server, dead characters are no longer displayed.
  • The position of the lower user interface bar is now corrected.
  • Coordinates are displayed correct on instantiated maps.
  • The extra line breaks in books and documents are now removed.
  • A confirmation request has been added when using a consumable might remove another consumable's effect.
  • Game notifications are no longer displayed continuously when reset.
  • Filtering items by category (Belt, Boots, Keys, etc) in the inventory interface is preserved between two interface openings.
  • Filtering items by categories in the inventory interface is preserved when changing inventory tab (Equipment, Miscellaneous, Resources and Quest Items).
  • The status of the inventory interface (expanded or minimized) is preserved after relogging.
  • Tooltips in the contextual menu of inventory items are no longer displayed when the interface option "Show item information in tooltips" isn't activated.
  • Detailed tooltips on inventory items are correctly displayed upon hovering over the item when the interface option "Show item information in tooltips" is activated.
  • The customization of the displayed information in detailed tooltips of an object, accessible via a right click in the inventory interface, is once again working.
  • During an exchange, a drag-drop towards the exchange area belonging to the other character now displays the destination as being invalid.
  • Clicking on the amount of Kamas in chest interfaces no longer displays a pop up window when there aren't any Kamas available.
  • During a purchase confirmation of an item from the sellrooms, the total price no longer displays the word "Kamas" twice.
  • Closing an interface during a drag and drop action no longer results in causes an unexpected result (character and interface freeze).
  • It is no longer possible to transfer non-exchangeable items into a mounts' inventory by clicking on "Transfer all items".

Custom Set Interface

  • Additional icons have been added to the Custom Set Interface.
  • If a Custom Set is saved while mounted on a dragoturkey, using the associated shortcut will now switch the character to their current dragoturkey (if they have one equipped).

Perceptors

  • In the Perceptors contextual menu, the "Attack" option is grayed out if the Perceptor cannot be attacked.
  • A Perceptor's dialog now indicates when it can be attacked again.
  • In the Perceptors list in the guild interface and the dialog interface with a Perceptor, information on Kamas, experience and items gathered is displayed. The estimated value of the items is calculated based on the average prices of sellrooms and characters in merchant mode.
  • It is now possible to join a Perceptor defense by clicking directly on the sword signaling the start of a fight displayed on the combat map.
  • The perceptors list in the guild interface is correctly displayed in the social interface even after changing characters.
  • The starting positions in a Perceptor fight are now random even in dungeons.
  • Perceptors can be placed in any of the rooms of a dungeon.

Territory Conquest and PvP

  • Upon a second prism defense during the same game session, the prism defense interface no longer displays the defenders of the previous attack.
  • Guards of conquest villages respawn again correctly. It is no longer possible to block a character by challenging it when he arrives on the map.
  • Upon the destruction of a prism, the characters of the losing alignment can't place a prism in the sub-area for a few minutes.
  • New messages have been added in order to explain why a prism cannot be placed.
  • When a reconnection during a fight takes place whilst multi accounting in a fight where it is prohibited, the other multi accounts are disconnected from the fight.
  • If a character reconnects during a fight where multi-accounting is prohibited, other characters run from the same computer who are already in the fight will be disconnected.

Fights

  • When mousing over a character during a fight, its corresponding thumbnail in the "Timeline" is highlighted in order to facilitate target identification.
  • Spells can no longer become unusable after equipping a class set item.
  • In the end of combat interface, upon hovering over the experience gage, a pop up now indicates the percentage of the current progress and experience in relation to the experience required to reach the next level.
  • Spell cool-down periods (when they exist) are correctly displayed in the spell effects information area and updated when they are modified (for example, by equiping a Class set).
  • Character aggressions are now limited to targets who's tile position is known to the player. As such, it is no longer possible to aggress an invisible character by clicking on their name in the chat interface.
  • During the fight preparation phase, the HP gage correctly updates itself, even if players use consumable to regain HP.
  • Spell effects who's duration has elapsed now disappear correctly during a fight.
  • Spell effects that modify other spell effects are displayed correctly (the name of the spell in question is now displayed).
  • During character aggressions, mousing over the combat swords correctly displays the composition of each team.
  • Removal of certain spell effects during a fight after the death of a character or summon has been improved.
  • Spell information is correctly updated upon the addition or removal of a Class set item or upon the cast of spell that modifies spell effects (for example, Iop's Wrath).
  • Upon the death of a character, its HP gage is correctly updated (without temporarily displaying negative values).
  • In the information interface for highlighted targets, the icons have been enlarged in order to improve readability.
  • Open interfaces no longer protect players from aggressions.
  • Allies and enemy targets are correctly differentiated in the fight log when they are targeted by an area-of-effect spell or weapon.
  • Contextual menus associated with a character during the placement phase are correctly labeled with the character's name instead of the "!object Object" annotation.
  • The pushback movement display is no longer influenced by tackle zones.
  • Changing spell short cut bars during a fight no longer pre-selects a spell from a new bar if a spell has been previously selected when the bar changed.
  • The display of remaining turns for the effects applied on an enemy out of turn is corrected: the values displayed in the tooltips and the spell effect interface are now the same.
  • The display of the number of turns after a reconnection has been corrected.
  • Summoning a creature on a trap now triggers the trap.
  • It is no longer possible to create "sacrifice chains": if B sacrifices A and C sacrifices B, as soon as A is attacked, it is B who will receive the damages and not C.

Challenges

  • Fights against the following monsters can no longer trigger certain challenges deemed incompatible:
    • Celestial Bearbarian: Scanty, Untouchable
    • Korriander: Scanty, Limpwrist, Tight, Nomad, Statue, Zombie
    • Kolosso: Scanty, Barbaric
    • Tengu Snowfoux: Scanty, Mystique
    • Obsidemon: Scanty, Barbaric
    • Buck Anear: Scanty
    • Royal Pingwin: Scanty, Incurable, Self Sacrifice, Barbaric
    • Royal Mastogob: Scanty, Barbaric
    • Kimbo: Scanty, Tight, Nomade, Zombie
    • Tynril: Scanty, Barbaric, Impertinence, Elementary, my dear!
    • Silf the Greater Bherb: Scanty, Barbaric, Time Flies
    • Minotoror: Scanty, Untouchable
    • Minotot: Scanty, Untouchable
    • Crocabulia: Scanty, Untouchable
    • Soft Oak: Scanty, Untouchable
    • Skeunk: Scanty, Maniac, Contract Killer, Reprieve, Unpredictable, Barbaric, Untouchable, Elitist, Focus
    • Bworker: Scanty
    • Peki Peki: Scanty, Untouchable
    • Royal Tofu: Scanty, Untouchable
    • Moon: Scanty, Elementary, my Dear!
    • Dragon Pig: Exuberant, Arachnophile, Gardner, Gravedigger
    • Lord Crow: Untouchable
    • Gigantic Kralove: Scanty, Pighead, Barbaric
    • Pandora Master: Scanty, Elementary, my dear!
    • White Rat: Elementary, my dear!
    • Kwakwa: Elementary, my dear!
    • Tanukoui San: Elementary, my dear!
  • The challenge "Clean Hands" no longer fails when direct damages are inflicted upon an oponent but the blow is not fatal.

Professions

  • In maging, after a failure due to the impossibility of adding a more powerful rune onto an object, the object is now correctly updated.
  • In the characteristics interface, the list of professions is now correctly updated upon learning or forgetting a profession.
  • It is now possible to use scrolls as recipe ingredients.

Guilds

  • The rights "Allow guild members to rest in this house" and "Allow guild members to teleport to this house" are no longer inverted.
  • The readability of the right management interface for guild members is improved.
  • A new guild right is added, permiting to retrieval of loot from one's own perceptors.
  • A new guild right is added, permiting the replacement of a higher leveled character than one's own character during a perceptor defense.
  • During the Perceptor defense fight preparation phase, when the maximum number of defenders has been reached, it is now possible to replace characters of a lower level by clicking on their portrait
  • After changing guilds, the list of guild houses is refreshed correctly.

Pets

  • The number of a pet's missed meals is now displayed when hovering over its status.
  • Pets that once gave +Life bonuses are modified and now possess +Vitality bonuses.
  • The appearance of the Miniminotot pet has been modified.

Soul Stones

  • The level of monsters is now displayed in souls stones placed in the inventory.
  • It is now possible to use Soul Stones and Simple Capturing Nets as close combat weapons.

Houses and Paddocks

  • The system for both the resale of abandoned houses and paddocks as well as the sale of new houses and paddock is modified: a random delay (from 12 hours to a week) for each paddock and house is now set before a purchase can be possible. This modification's objective is to avoid the purchase of houses and paddocks being done simultaneously by a small minority of players after a restart of the game servers. This modification does not impact the paddocks and houses put up for sale manually by players.
  • It is no longer possible to resell a house or a paddock at a lower price than its base price.
  • A new underground paddock maze is added to the Koalaks' area, including 148 new paddocks.

Breeding

  • The automatic update of the Dragoturkeys' characteristics whilst the breeding interface is open now updates the tiredness correctly.

 

Maps and Areas

  • The Breeder Village is completely remodeled. 12 new houses are added.
  • The Wild Dragoturkey Territory is completely remodeled.
  • The Kaliptus Forest is completely remodeled.
  • Gobbowl stadiums are now accessible from the Bonta and Brakmar arenas.
  • The Xelor temple is completely remodeled.
  • The Enutrof temple is completely remodeled.
  • Several Ankama buildings (Bakery, Smith, Carver Workshop, Jeweller Workshop, etc) are redone.
  • Hunter workshops are added in the Butchers' Quarters of Bonta and Brackmar.
  • The generic Underground area can no longer be aligned.



Texts and Books

  • New texts can be read in the Masters of the Order's chambers in Bonta and Brakmar. They describe the specifics of each order for the sake of assisting the militians in making their choice.
  • A sacred document is now on display in each class temple. It presents the deity worshipped by the local devotees, as well as its commandments. This document is ilustrated with a coloured engraving of the deity in question, showing them off to beautiful effect.
  • The books on the classes (given at the end of the quest "Follow Your Path") are now accessible in the different temples. However, it is only a lending copy, and cannot be removed from the temple.
  • A new publication on the Protectors of Months can be consulted in all 5 libraries of the World of Twelve.
  • A missing paragraph has been added to the book "The Choice of Gods" (part II of the Found Fragments).
  • An update on Lock is incorporated into the book How to Be a Perfect Mercenary in Astrub.
  • The book "Prophets, Cults and Faith" can once again be purchased from the NPC Narber the Merchant



Quests

  • The initial objective to complete during the second stage of the quest Lenald Legends is clarified: it now provides the name of the character to find.
  • The quest "Prisoners of Astrub" is revised (dialogs, NPC position). The NPC Edgg Komb no longer gives the book How to Be a Perfect Mercenary in Astrub.
  • The quest "Beware of the Beast!" can be initiated without having previously received the Box of Plasmogrine.
  • The access restriction to the island of Pandala for Pandawa players who had started the quest "Pandala: An Island unlike the Others" is now working correctly.
  • The NPC Koka Dekolak validates the objectives linked to the quests it offers even if the character has several of its quests simultaneously in progress.
  • The NPC Benn Zeen no longer blocks the progression of the quest "Usuwpation of Identity".
  • In the quest "Delivery Problem", the NPC Sam Croa correctly accepts the valid Form to Fill.
  • The NPC Maya no longer disappears prior to the display of its dialog, completing the quest "Maya the bee-autiful".
  • In the quest "Sword: Directions for Use", the NPC Two-Fingers accepts the Sword Hilt, allowing the player to continue the quest.
  • In the quest "The difficulty of being a Jeweller", the NPC Shani Sings correctly validates the objective consisting of bringing 6 Mush Mush Thorns.
  • The quest "Star Ski and Dutch" no longer conflicts with the quest "Full Contact" on the "Talk to Juss Tafinger". Furthermore, the Mycos Saps can also be obtained on Cromagmunks at a weaker drop rate.



Dungeons

  • Blacksmith Dungeon:
    • The composition of the last room's group is changed.
    • It is now possible to have 8-character fights in the last room of the dungeon.
    • It is now possible to place a Perceptor in the last room of the dungeon.
    • The performance of the Boss have been reviewed ( it now makes use of new spells, extra health points and offers better experience but lower amounts of kamas).
  • Dungeon keys can no longer be dropped by monsters, as they now need to be crafted exclusively by Handymen. Only the keys listed below are exempt from this modification:
    • Incarnam Dungeon Key
    • Cherry Key Fragment
    • Coco Key Fragment
    • Indigo Key Fragment
    • Pippin Key Fragment
    • Second Part of the Dragon Pig Key Maze
    • Kwismas Dungeon Key
    • Kwismas Cavern Key
    • Father Kwismas' House Key
  • The recipes to the following keys are modified in order to be easier to craft:
    • Bwork Dungeon Key
    • Canidae Dungeon Key
    • Fungus Dungeon Key
  • The recipe for the Key to the Rat Dungeon at Amakna Castle is modified to correspond to its level.
  • The monster, Fuji Snowfoux can now be confronted in the Tengu Snowfoux dungeon. Before the last room, the players will be given the choice to confront either Tengu Snowfoux (classic combat) or Tengu Snowfoux and Fuji Snowfoux. The Snowfoux tears can, moreover, be dropped from the Fuji Snowfoux who appears in the dungeon. Fuji Snowfoux will stay in the cavern and the Snowfoux who invade the village will continue to do so.
  • The monster N in the Sakai Mine Dungeon will only appear at his maximum level from now on.



Monsters

  • Ougaa: The Health Points of this monster are reduced.
  • Royal Blue Jelly: The level of the monster is increased.
  • Royal Mint Jelly: The level of the monster is increased.
  • The reduction values of fixed damages of all monsters that use damage reduction spells are slightly modified (both max and min) following the modifications to the fixed resistance calculation formula.
  • The look of all Dreggons, Sauroshell and Field Monsters have been redesigned.
  • Monsters can now play animations out of battle in order to bring more life into the Dofus universe.
  • Starfish Trooper's attack animations are now played correctly



Artificial Intelligence

  • The overall "coward" behaviour of monsters has been improved. A monster with a "coward" behaviour who does not perform an offensive action during its turn will switch to "aggressive" behaviour (approaching its enemies) until the execution of an offensive action upon an enemy.
  • Summons of "aggressive" behaviour locking an opponent no longer try to leave the locking area if they have the possibility to lock two targets at the same time. For example, the Pandawaste will not make its way towards two targets when it is already locking a single target.
  • Monsters will no longer try to position themselves on healing glyphs when they possess all their health points.
  • The AI uses its spells more effectively when a target die. For example, the Red Wyrmling utilizes his AP more effectively when given the chance.
  • Management of linear attacks with an area of effect of several tiles of Monsters with "coward" behaviour has been improved.
  • The AI more effectively manages spell effects that are activated at the beginning of a turn. For example, the Legendary Crackler takes its turn correctly once under the effect of "Heart of a Crackler " and gains 1 AP.
  • Management of monsters' transposition effects has been improved: the monsters correctly take their destination tile into consideration prior to the sequence of upcoming spells. For example, Ouassingues no longer transposition themselves elsewhere whilst healing their starting position that might contain an ally with full Health Points.
  • Monsters that are killed whilst under the effect of a forced turn skip (Bribery, for example) and ressurected several turns later are no longer under the effect that forces them to skip their turn.
  • The AI correctly manages effects of movement during an attack (for example, the spell "Evasion"): monsters no longer attack an empty spot after their target changes position.
  • The AI now handles invisible people correctly: when a monster attacks an empty cell which may potentially be occupied by an invisible person, he guesses at a new position for them if the cell is empty. If not, he will continue to attack the same cell.



Objects and Equipment

  • The number of Snowfoux Tears needed to create an item from the Fuji Snowfoux Set is now set to 30, instead of 50.
  • The weight of all the resources dropped by Frigost monsters is now set to 1 pod, instead of 10.
  • Phong Huss's Sword no longer requires >50 Strength in order to be equipped.
  • The display order of the different types of effects on items has now been fixed in order to improve their readability.
  • The minimum range for attacking with the Hunting Bow is now set to 2, instead of 1.
  • The items Metronome, Kaniger Staff, Strawaff, Arctangent Bow, Sabre Aces and Shovel Tonjon are now displayed correctly in the hands of the characters.
  • Soul stones and the Simple Capturing Net are now displayed correctly in the hands of the characters.
  • Bewitched Aspen now appears correctly in game.
  • The Celestial Bearbarian Mask is now displayed correctly on Pandawa characters
  • The Lumberjack Axe no longer uses the same sprite as the Blade O'Ven .



Incarnations

  • The end of turn glyph Silent Distortion of the Tracon incarnation correctly removes AP for the upcoming turn of the target and not for the turn in progress.
  • The spell animations for the Haku incarnation are now displayed correctly.
  • The spell Compartmentalisation of the Haku incarnation has been corrected: the associated damage bonus can be stacked correctly four times, and no longer gains bonuses if the spell is casted on another target but itself. The range of the spell has been increased at all levels but is no longer modifiable.
  • The animation for the spell Achilles' Heel of the Kalkaneus incarnation is now displayed correctly.
  • The spell Regenerative Stone Skin of the Grouillot incarnation no longer reduces damages but places its caster into an invulnerable state. The state is lost if the caster is pushed against an obstacle.
  • The incarnation spells can once again be moved and their order is preserved if the incarnation is used regularly.
  • The range of the spell Selective Trap of the Hichete incarnation has been increased at all levels.
  • The Crocodyl Crockmaker's lock bonus of the Hichete incarnation bas been replaced by an Agility bonus in order to guarantee a progression linked to the level of the character as well as a better synergy with the spell Alopecia.
  • The displayed level of Nasty Little Lousy Pig (summon of the Piggy Paupe incarnation) corresponds to the level of the spell. The Critical Hit damages have been increased.
  • The spell effects of the level 2 Krusty (summon of the Kloug incarnation) has been corrected.



Heroic Server

  • The NPCs Emma Sacre and Thomas Sacre are disabled on the Heroic Server. The seeker scroll system is also disabled on the Heroic Server.



Miscellaneous

  • For Linux, major updates no longer provokes temporary sound loss.
  • For Mac, clicking on a URL in the chat interface no longer redirects to an invalid page (anti-phishing measure).
  • The NPC Nistracolamus now evokes the priests and their power of ressurection in his dialogue;
  • The two Temple Masters Hairader (Masqueraider) and Agent Smisse (Rogue) can now use the magical orbs just like their colleagues.
  • Some rank/specialization names of Bonta Orders have been slightly modified: Silent Spy replaces Spy (the brakmarian equivalent keeps the name Dark Spy), and Enlightened Apprentice replaces Apprentice (the brakmarian equivalent keeps the name Dark Apprentice) The generic terms of Spy and Apprentice are now indicators of the militians in question on both the Bonta and Barkmar side.
  • The NPC Frigostine now sells Baker's Yeast, Water and The Kneader.
  • Drinking a potion now triggers one type of animation, and drinking a beer trigger a different animation;
  • During the mining animation, the Sacrier's foot no longer detaches itself from the body.
  • The hands of Enutrof characters are now of normal size during the "Refuse" emote animation;
  • The smokey effect during the "Mount" animation or Incarnation has been revised and now displays correctly

Notes for Version 2.4.0

$
0
0


[Changelog] Version 2.4.0


Improvement of the Incarnam and Astrub areas:

  • The Incarnam area has been entirely reworked graphically. New background elements will enhance the appearance of this area and support its quests. New interactive elements are added to allow easy access to the history of Dofus.
  • Some Incarnam and Astrub quests are revised and others are added to improve the gaming experience of new players and to make it easier for them to explore the game.
  • The cost of Zaaps in Incarnam is reduced.



Meeting points for dungeons:

  • NPCs at dungeon entrances will now allow teleporting other members of a group to the dungeon entrance. Only characters with a sufficiently high level and the correct characteristics to access the dungeon can teleport members of their group or be teleported to the dungeon entrance. (e.g. It is not possible to teleport members of one’s group to the entrance of Obsidemon dungeon if they have not passed the Royal Mastogob dungeon.)
  • Each person cannot be teleported to a dungeon entrance more than once every 10 minutes.
  • This feature is not enabled on the Heroic Server.



Tactical mode:

  • A new display mode for combat will hide everything but minimal scenery and make the squares which block the line of sight more obvious. A Devblog will soon be available on this subject.



Creature mode:

  • The “hide models” mode in combat is replaced by creature mode (also available outside of fights), that allows one to better distinguish targets and aids in choosing between different characters.
  • All characters in creature mode are reworked, improved and optimized.
  • Monsters have the appearance of a generic creature in fight.
  • The boss has the appearance of a generic creature which is distinct from regular monsters.
  • Incarnations use creature mode correctly.
  • Characters on mounts use creature mode correctly.



New paddocks:

  • 260 new paddocks are available in the following areas:
    • Amakna (16)
    • Amakna Castle (20)
    • Bonta (48)
    • Brakmar (52)
    • Frigost (96)
    • Otomai (28)
  • The random delay after the server maintenance for the paddocks to come on sale is now between 4 and 24 hours.



Interfaces:

  • The names of Archmonsters are displayed in bold in a monster group.
  • A shortcut allows the simultaneous display of all names of characters present on a map (except those hidden by a camouflage potion).
  • Trades of more than 2 billion Kamas from an inventory are automatically canceled. The different game interfaces that include Kamas thus can no longer accommodate more than 2 billion Kamas.
  • It is now possible to use the mouse wheel to increase or decrease the value in a editable numeric field (the number of Kamas or quantities of objects, for example).
  • The left side of the exchange interface flashes when a character changes the number of Kamas or objects during an exchange.
  • The group interface is improved. A new option allows automatically refusing all invitations to other groups. The two options for the group system are put together in a context menu.
  • The initiative of characters is correctly updated in the group interface and in the characteristics menu after a gain of HP (for example, after the automatic regain of HP).
  • The current and maximum initiative are displayed in the characteristics menu.
  • Sending an object link in a private message without including a space between the recipient and the object no longer disconnects the client.
  • Sending an object link in guild channel using the shortcut (Alt + Enter) correctly displays the object link.
  • The management of notifications is improved. The important notifications (invitations for example) are given priority in the display.
  • Certain tooltips covered interfaces, this problem is corrected.
  • Sending a message to a group by using the shortcut (Shift + Enter) no longer causes problems for subsequent messages which use the history of previously-sent messages.
  • When the inventory is opened, it no longer displays quest objects by default and does not display them when it is useless (in the trade inventory, for example).
  • The search function available in the "Manage your shop" interface now works properly.
  • Dragging a weapon in the equipment interface now displays the orange border in the correct place to equip the weapon.
  • Sorting by categories and sub-categories in NPC shops now works correctly.
  • Objects for sale in NPC shops are now sorted by price.
  • Buying quantities of objects greater than 1000 from NPCs no longer causes glitches in the total price display.
  • Access to the alignment, shop and mount buttons is correctly shaded in the tutorial.
  • In the spell interface, spells which haven't yet been unlocked (the character is too low a level) are correctly shaded.
  • When closing the interface for allocating gifts, the subscription interface will close automatically if it was open.
  • The interfaces for buying and selling houses and paddocks now correctly close when pressing Escape.
  • Spells that have to be triggered to take effect display their duration correctly (Feca's fraction, for example, when it's displayed in the spell interface.)
  • The NPC dialogues with more than 5 choices now function correctly.
  • In the group interface, the overview of a member who is being invited is displayed in the correct language.
  • In the subscription gift assignment interface, the display of recipes associated with the object is corrected.
  • The buttons in the bottom menu bar that should not be accessible (the "Mount" button when no mount is equipped or the "Professions" button after all professions have been forgotten) are now correctly removed from the menu of additional buttons.
  • The Drag & Drop function to move usable objects to the quick bar is improved.
  • The tooltips for objects no longer display "Conditions" if there are none.
  • In the quick bar, using the shortcut “Shift + Click” on a resource or spell allows the insertion of a link into the chat.
  • The appearance the central medallion and the clock is improved in the beige theme.
  • In the characteristics menu, separators are added to improve readability.
  • The quality selection menu (displayed before the login menu) no longer appears the first time you launch the client after clearing the cache.
  • In the group search interface, the buttons for registration and invitation are correctly shaded when they can't be used.
  • In the advanced chat mode, the tabs 3 and 4 by default now contain private and guild chat respectively.
  • During login, the duration of your subscription and bans are replaced by the end date of your subscription or ban.
  • The interface listing bewitchments outside of fights now appears correctly.
  • In the group interface, the option to lock the fight to only the members of one’s group is shaded for all characters other than the group leader.
  • The conditions for equipping or using an object that requires an alignment gift now display properly whether the condition is met or not.
  • Interfaces which cannot be closed without a delay now work correctly.
  • When a connection is blocked because of the use of a banned IP or a reset password, a new message is displayed indicating what caused the problem.
  • The group interface allows choosing to display the normal group or Kolossium group.
  • The list of changes brought by the update is no longer displayed when launching the game. The changelog can be viewed directly in-game through a new button.
  • The red messages in the chatbox now use an orange color to improve their readability.
  • In the central medallion, the area to interact with the experience gauges is better defined and the selected gauge remains visible until another gauge is chosen.
  • After a reconnection in a fight, the images of reincarnated characters are correctly displayed in the timeline.
  • In the equipment menu, mousing over the amulet square displays the tooltip correctly.
  • In the Zaap and Zaapi interfaces, destinations that can't be reached because you don't have enough Kamas are greyed out.
  • In the sellroom interface in Buying mode, when an object is removed from sale while the Buying window is displayed, the validation of the purchase no longer buys the previous object, but instead correctly cancels the transaction.
  • The experience formula used to display the experience above groups of monsters is improved to better reflect the actual experience gains.



World map:

  • The world map is displayed in a higher resolution in order to improve its readability.
  • An additional zoom level is available on the world map.
  • Arrows are displayed on the world map to show the direction of pins that are off the edge.
  • It is now possible to change the zoom level and to navigate in the mini map.
  • Dark Vlad's labyrinth is now correctly hidden in the world map.



Professions:

  • Miners can now make Perfect Soul Stones.
  • Shield Smiths now have a new skill that allows them to craft Kolossium trophies.
  • Craftsmen can no longer fail a recipe that has 100% success rate (before, failures could occur in rare cases).
  • A new filter is displayed in the inventory when the craft interface is open. It allows displaying only objects that can be used in available recipes.
  • The organization of the list of skills in the profession menu is redesigned to reduce the number of truncated descriptions.
  • Descriptive text indicating the degree of difficulty of a recipe is now displayed when mousing over a recipe in the craft interface.
  • It is now possible to learn several harvesting professions in Incarnam.
  • The NPC Gilles Caper allows characters with a character level and profession level of less than 31 to forget the harvesting professions available in Incarnam.



Sellrooms:

  • Full soul stones (of classic monsters, Archmonsters or Dungeon bosses) show the name of the main monster they contain rather than the generic name of the object. This change does not only work in sellrooms but in all inventories that display soulstones.
  • The purchase interface for soul stones is enhanced to not show quantities but instead to display the names of objects. A dedicated search field is added to facilitate searches.
  • It is no longer possible to sell Full soul stones (of classic monsters, Archmonsters or Dungeon bosses) in batches of 10 or 100. This restriction is necessary for the new way in which the Soul sellrooms work.
  • A button to display the theoretical effects of an object is now available for all items with variable characteristics. A second click will show the actual effects again.
  • In Buying mode, the first batch is no longer automatically selected upon selection of an object.



Breeding:

  • A new filter for "Sterile Mounts" is available in the breeding interface. It allows displaying only sterile (having reached 20 matings) and neutered mounts.
  • In the breeding interface, the currently selected Dragoturkey is no longer changed when the characteristics of a mount present in the paddock are updated.



Guild interface:

  • "Managing rights" is replaced by two separate rights: "Have full rights" which grants rights similar to those of the Leader (in the same way as the old "Managing Rights") and "Transmit rights" which allows to give and take only the possessed rights with the exception of “Transmit rights”.
  • In the guild rights interface of a character, upon choosing a character’s rank, only the leader can see the Leader position displayed.
  • In the social interface, the list of paddocks owned by the guild is grouped by the age of the area and name of the subarea.



Interactive elements:

  • The management of interactive objects (harvestable resources for example) is enhanced, interactive objects now have a tooltip displaying the name and overview of the possible actions.
  • One click is enough now to perform an action on an interactive object that allows only one interaction at a time. The collection of cereal, for example, is done with a single click on the resource.
  • Interactive objects that allow multiple actions at the same time still offer a menu to choose the appropriate action.



Custom set shortcuts:

  • A character using a custom set shortcut which does not contain a pet or mount no longer automatically dismounts.
  • The mount is now visible in the equipped items and custom sets.



Real Estate Agency:

  • Houses and paddocks that are becoming available for sale after being temporarily banned from sale now appear in the lists of the real estate agency.



Dungeon Team Search:

  • When a character registered in the group search for a dungeon invites another character also registered in the group search for a dungeon, the two characters are properly removed from the group search list.



Quests:

  • The interface of the quest book is redone, the overall usability is improved.
  • The quests are grouped in categories in the quest book (Astrub quests, Incarnam quests, for example).
  • The number of completed quests is displayed in the quest book.
  • The display of rewards in the quest book is improved: the rewards of XP and Kamas are no longer displayed in editable fields and it is now possible to view the description and the information about objects with a left click on the icon of the object.
  • The display of steps in the quest book is simplified.
  • Quests related to a dungeon now have a tower icon.
  • The names of quests displayed in the chat interface are now interactive and can directly open the quest in the quest book.
  • The level of quests is now displayed next to their name in the quest book.
  • An icon is now displayed above NPCs that validate an objective during a quest.
  • Starting with the new quests of Devotion (available from the class teachers after completing the main Incarnam quests), characters will gain the ability to use the statue of their god in Astrub to teleport to their temple. They will also return to Astrub from their temple through a large crystal. To be able to teleport to a god’s temple through a statue, a character must be of the corresponding class: you can not teleport to the temple of another class this way.
  • The Quests of Incarnam and Astrub are improved:
    • Most quests are arranged in series and rewards are better balanced.
    • Several new quests are added.
    • Some quests are removed and integrated into other quests or replaced.
  • The quest "Devotion" is removed and replaced with a new quest specific for each class. Characters who have already done the quest "Devotion" can do this new quest.
  • In some cases, the Bontarian alignment quest "Lady Marmalade" was not validated after bringing the "Threatening Letter" to Amayiro. It is now enough to talk to Lady Marmalade again to solve the problem. This problem can no longer occur after the update.
  • Quest "Endangered Beer": some dialogues, as well as the names of the characters and enemies to face during the quest are revised.
  • Quest "Sanctification" Oshimo now refuses to validate the quest objective if a character has several Bow Meow pets with them.
  • Quest "Gobrator Vibrates for Pinkgob": the sequence of quest objectives and the problem of getting stuck in combat against the Piwis are corrected.
  • Quest "The Latest Fashion": the Basic Cloak made by Alit Elfminate is no longer exchangeable. It is possible to obtain a new one from the NPC if the cloak has been destroyed.
  • Quest "Operation Commando": the reference point available in the quest book to complete the objective "Find the map: Exoram’s Escape" is corrected.
  • Vulkania: The Sea Sauroshells can now attack seashell collectors who have not equipped a harvesting tool.
  • The NPCs Ganymede Tihot  has left Incarnam to take a well-deserved holiday, he’s been replaced by Master Yakasi and Master Sension.
  • The NPC Altair retired (tired of all the players who swear by the Gobball Dungeon), it is now Rotable the Sad Shepherd who guards the Gobball Dungeon.
  • The NPC Brett Ernal is now present on the Heroic server, but he does not offer a fatal quest to adventurers.
  • Some clarifications were made in the descriptive texts and the dialogues of Master Apro Simate during the guided tutorial.
  • The different Kerubim Militiamen in Incarnam now have names to identify them more easily.
  • The order of responses in the dialogues of Otomai and the Dopple Masters concerning the choice to reset characteristics is fixed.
  • Invalid exchange options offered in the dialogues of the NPCs Laura Soho and Linda Malibou are deleted.



Artifical Intelligence:

  • Monsters can no longer be blocked on the edge of the map.
  • The management of the maximum of cumulative spell effects per target is improved. For example, the Cra Dopple should no longer cast its spell Powerful Shooting on the summoner if they are already benefiting from the effects of the spell.
  • The management of spells whose combination allows no effect is improved (Sacrifice and Spell Rebound, for example).
  • The AI correctly handles zero pushback damage when a target is in the state "Invulnerable".
  • The management of negative spell effects compared to the positive effects is improved. For example, a summoned Gobball will cast its spell Contusion more often on a target protected by Spell Rebound.
  • The AI handles triggered effects more efficiently. For example, monsters avoid attacking enemies that could kill them automatically upon receiving damage.
  • The AI ​​now correctly handles the possibility of resurrecting several allies in the same turn. For example, Celestial Bearbarian can now use its spell Little Brown Bearbarian several times in the same turn.
  • The management of areas of effect is improved. Monsters can move more efficiently to increase the number of targets hit.
  • The "cowardly" behaviour is improved. Monsters which have this behavior and can not cause negative effects to their targets because of their resistance or spell reflecting effects do no longer use an aggressive behaviour.
  • The management of pushing opponents back in order to leave a tackle zone is improved. For example, the Rogue Dopple can use its spell Kickback on its opponents to leave a tackle zone.
  • The management of traps is improved. Monsters no longer place a trap which they will trigger when moving.
  • The AI correctly ​​uses all available AP if it anticipated killing a target in a single attack but could not.
  • The AI ​​will now try to attack invulnerable targets if the attack can remove certain states. For example, summons properly attack Kolosso when it is invulnerable if the attack removes the invulnerable state.
  • The management of line-of-sight is improved.



Dungeons :

  • Brumen Tinctorias's Laboratory:
    • The levels, health points and experience of the monsters are revised to better match the level of the dungeon.
    • The area of effect and the effects of Toxic Exhalation used by Nelween are reduced.
  • The Kwakwa's Nest:
    • The health points of Kwakwa are increased.
    • The resistances of Kwakwa are reduced.
  • It is no longer necessary to have a key to the Pandala dungeons in order to use a savepoint of one of these dungeons.
  • Characters are no longer removed from the Team Search when they reach the entrance map of the following dungeons: Lair of the Giant Kralove, Blop Dungeon, Skeleton Dungeon.
  • The gate of the Incarnam dungeon can now be opened by a single character.
  • The NPC Mamowa, the guardian of the Pandikaze Dungeon, now answers characters who have a bunch of keys but have not started the quest "Pandala: an island unlike the others".
  • The dialogues of certain NPCs referring to dropping dungeon keys from monsters are revised.



Monsters:

  • The respawn times and respawn rates of the Archmonsters Quetnin the Fictional, Scaraheath the Hanger and Minoknok the Visitor are modified to match those of other Archmonsters.
  • Smiths' Chest : the monster can now be captured.
  • Lousy Pig Knight : the monster now has an aggressive behavior.
  • Lousy Pig Shepherd : the monster now has a fearful behavior.
  • Chaferfu : the monster is correctly oriented when it plays its attack animation in the direction northwest.
  • Crocodyl Chief : the monster's power is reduced.
  • Bwork Archer : the monster's power is reduced.
  • Feca Dopple (temple) : the spell "Dopplesque Immunity" now applies the state "Invulnerable" and protects against poisons and pushback damage.
  • Sadida Dopple (temple) : the spell "Dopplesque Sylvan Power" now applies the state "Invulnerable" and protects against poisons and pushback damage.
  • Rogue Dopple (temple) : Level 20 and 40 versions of this monster now have the spell "Dopplesque Detonator".
  • Masqueraider Dopple (temple) : all spells are now animated.
  • Wild Dragoturkey (Ginger, Almond and Golden) :
    • The monster's MP are reduced.
    • The maximum range of the spell Turkifire is reduced.
  • Mastogob :
    • Water resistance of this monster has been increased.
    • The monster's behaviour becomes "Cowardly".
  • Mastogob Warrior :
    • Water resistance of this monster has been increased.
    • The monster's behaviour becomes "Cowardly".
  • Mastogobbly :
    • Water resistance of this monster has been increased.
    • The monster's behaviour becomes "Cowardly".
  • The appearances of Cracklers, Legendary Cracklers and Crackrocks are improved and optimized.
  • The appearances of monsters in the Koalak family are improved and optimized.
  • The animation of spells used by certain Koalaks are improved and diversified.
  • The appearances of Snoowolves and Miliboowolves are improved and optimized.



Pets and Mounts:

  • Pets, both equipped and not equipped, can now be fed using a new interface accessible from the pet's contextual menu. This interface allows one to filter all resources in the inventory that the pet can eat (Enhancement Potions and Croquette Potions are not yet included in that list), and it also makes it possible to feed a pet multiple units of the same resource at once.
  • Soul-eating pets can no longer be fed with the souls of monsters in case of defeat or abandoning the fight.
  • It is now possible to obtain a pet hormone at the end of a fight when having the corresponding pet equipped. The drop rate of pet hormones has been increased accordingly.
  • The image of the character appears correctly in the central medallion of the client interface, even if the character is on a Petsmount.



Experience:

  • Stars will now appear on groups of monsters at twice the original rate. Groups of monsters now earn 2% Experience and Drop bonuses per hour. A group of monsters, if not killed, can reach a 5 star bonus (100%) in 2 days and 2 hours and a 10 star bonus (200% bonus) in 4 days and 4 hours.



Fights:

  • A team's initiative now corresponds to the average of the initiative of the team members, instead of corresponding to the highest initiative among the team members. This modification gives more importance to the initiative score of each member of a team.
  • Characters of level 100 or below will no longer be able to aggress characters that are 50 levels or higher than their own level (the reversed scenario remains possible). This limitation has been put into place to reduce the excessive use (mainly on the Heroic Server) of low level characters to divide character groups in order to aggress members of a team separately (sometimes referred to as "aggression alts" or "aggression mules").
  • It is now possible to re-display map cells pointed out by players in a fight, thanks to a link in the fight log.
  • A new fight option makes it possible to hide dead characters and monsters in the timeline.
  • A new fight option makes it possible to hide summons in the timeline.
  • The spell interface no longer refreshes unnecessarily during fights.
  • Characters can once again equip an item that they do not meet the requirements for during the preparation phase of a Perceptor fight as long as the bonuses of that item will allow them to meet the requirements.
  • The message displayed when a character cannot be carried has been improved.
  • The bonus effects of Masqueraider shields are correctly displayed while mousing over a target.
  • Effects of the type "Skip a turn" are now displayed in the target's list of effects.
  • The interface to view fights in progress on a map now lists the fights according to their start time. Fights in the preparation phase will be displayed at the top of the fight list.
  • The selection of a fight in the list of active fights is no longer reset when the list of fights is updated.
  • A new option is now available in the Fight options: it allows displaying the distance (in number of tiles to cross) in the preview of a particular movement.
  • Characters transformed into monsters can now choose their starting position during the placement phase of fights.
  • Spell cooldowns that are modified by a class set item are now displayed correctly after a reconnection during combat.
  • If a mounted character is transformed, its thumbnail in the timeline refreshes properly.
  • When the timeline exceeds the width of the screen and its size is suddenly reduced (for example, due the death of a summoner or the use of a filter option for the timeline), it now displays properly.



Display of spell effects in combat:

  • The grouping of effects in the interface displaying spell effects on a target no longer takes the duration into account: several effects of the same spell, but with different durations, are now grouped under the same icon. This change makes the display of spell effects on a target better readable.
  • The name of the caster is now displayed when mousing over an icon in the spell effects interface of the target.
  • The caster is now automatically highlighted when mousing over an icon in the spell effects interface of the target.
  • The tooltip containing all the active effects (displayed when mousing over the button used to hide the spell effects) is improved to only display a summary of effects. The effects are grouped by type, regardless of the caster and duration. To facilitate reading these effects, they are grouped into several categories: positive effects, negative effects, active bonuses (usable during the turn of the target) and passive bonuses (usable outside of the turn of the target, such as protections or vulnerabilities, for example).



Spell effect duration:

 

The management of spell effect durations has been completely revised. All spell effect durations are counted from the beginning of the caster's turn instead of being counted at the end of the target's turn.
This modification allows for fair and homogeneous durations of spell effects which are active outside of the target’s turns (for example, shields and resistance reductions). Thus, the position of a target in the timeline no longer influences the duration of the spell effects it receives.

Magical Orb:


A Magical Orb is given to all subscribed accounts and former subscribers.


Spells:


Spells which add a vitality bonus (Repercussion, for example), BP (Plastron, for example) or which cause damage based on HP (Punishment, for example) as a percentage, no longer take any temporary vitality bonuses or penalties into account. Only the maximum HP are taken into account.


Sadida:


Paralyzing Poison:

  • The spell can only affect each target once total at any time.
  • The spell points invested in this spell are returned.



Dolly Sacrifice:

  • The AP cost of this spell is reduced to 2 AP at levels 1 to 5.
  • The amount of life stolen increases at levels 1 to 4.
  • The range changes to 1-2 at levels 1 to 5.
  • The spell points invested in this spell are returned.



The Inflatable:

  • The AP cost is reduced to 4 AP at levels 1 to 5.
  • The cooldown increases to 7, 6, 5, 4 and 3 turns at levels 1, 2, 3, 4 and 5.
  • The summon’s elemental resistances are increased.
  • The summon’s HP are increased.
  • The heals increase at all levels.
  • The spell points invested in this spell are returned.



Sylvan Power:

  • The effect’s duration is reduced to 2 turns at levels 3 to 6.
  • The HP gains for allies increase at all levels.
  • The AP cost is reduced to 2 AP at levels 1 to 5.
  • The cooldown is reduced to 8 turns at level 6.
  • The spell points invested in this spell are returned.



The Ultra-Powerful:

  • The summon now has a "Cowardly" behaviour.
  • The summon’s elemental resistances are increased.
  • The summon’s HP are increased at all levels.
  • This summon no longer summons Swindlings, it now casts the spell “Cutting” on its target directly, which reduces MP and reduces MP loss resistance.
  • The amount of MP reduced by Cutting is increased at all levels.
  • Cutting now has a circular area of effect of 2 squares.
  • The wisdom of the summon is increased at all levels.
  • The spell points invested in this spell are returned.



Soothing Bramble:

  • The cooldown increases to 9, 8, 7, 6 and 5 turns at levels 1, 2, 3, 4 and 5.
  • The range increases to 1-9 squares at level 6.
  • The MP reduction on a critical hit is reduced to 4 at level 6.
  • The MP reduction is reduced to 3 at levels 1 to 5.
  • The spell can only affect each target once total at any time.
  • The spell points invested in this spell are returned.



Tear:

  • The AP cost is reduced to 4 AP at levels 1 to 4.
  • The number of casts per turn per target is set to 2.
  • The damage is increased at all levels.
  • The range increases to 4, 5, 6 and 7 at levels 2, 3, 4 and 5.
  • The spell no longer requires line of sight.
  • The spell points invested in this spell are returned.



Enutrof:


Bribery:

  • The "Corrupted" state which prevents casting Bribery for several turns is now displayed as an effect only on allied Enutrofs to improve the readability of the fight journal.
  • The spell now puts its caster in the "Weakened" state for the current turn. This state prevents weapon use.
  • The minimum range of the spell is now 5.
  • The maximum range of the spell is now 8.
  • The spell’s range is modifiable.
  • The spell points invested in the spell are returned.



Living Shovel:

  • The summon can no longer cause pushback damage, to prevent it from choosing to cause pushback damage over moving a target.



Shovel Throwing:

  • The critical hit rate is now 1/40 at levels 1 to 4.
  • The range increases to 3 at level 1.
  • The damage on a normal hit increases at all levels
  • The damage on a critical hit increases at levels 1 to 4.
  • The number of casts per turn per target is set to 2.



Mound:

  • The AP cost is reduced to 4 AP at levels 1 to 3.
  • The number of casts per turn is set to 2.
  • The critical hit rate is now 1/30 at levels 1 to 4.
  • The damage on both normal and critical hits increases at all levels.
  • The size of the area of effect increases to 2 at levels 1 to 4.



Prime of Life:

  • The AP cost is reduced to 3 AP at all levels.
  • The MP theft on a critical hit is set to 1.
  • The damage on both normal and critical hits increases at levels 1 to 4.
  • The damage on a critical hit increases at level 6.
  • The spell points invested in this spell are returned.



Pandora's Box:

  • The AP cost is reduced to 2 AP at levels 1 to 4.
  • The cooldown increases to 8, 7, 6, 5 and 4 at levels 1, 2, 3, 4 and 5.
  • The HP gains on both normal and critical hits increase at levels 1 to 5.



Living Chest:

  • The range changes to 2, 3, 4, 5 and 6 cells at levels 2, 3, 4, 5 and 6.
  • The summon now has MP.
  • The summon’s behaviour is now “Aggressive”.
  • The summon’s elemental resistances and HP increase at all levels.
  • On top of a prospecting bonus, the summon’s spell Prospecting now causes damage to characters surrounding it, affecting only enemies. The damage increases as the Living Chest’s health decreases.
  • The summon’s Prospecting bonus is now fixed and lasts 2 turns. The values of the prospecting buff increased but the maximum of cumulative bonuses decreased.



Iop:


Jump:

  • The spell now applies a % resistance penalty in all elements to enemies in a cross of size 1 for the duration of 1 turn (thus affecting all enemies adjacent to the target cell).
  • The spell can only affect each target once total at any time.
  • The number of casts per turn is set to 1.
  • The spell now has a critical hit.
  • The AP cost is reduced to 5 AP at level 1.
  • The range is reduced from 2 to 1 at level 1.
  • The spell points invested in this spell are returned.



Divine sword:

  • The AP cost is reduced to 3 AP at levels 1 to 5.
  • The number of casts per turn is set to 2.
  • The spell can only affect each target twice total at any time.
  • The damage on a normal hit is less random at all levels.
  • The damage on a normal hit increases at all levels.
  • The damage on a critical hit increases at level 6.
  • The size of the area of effect increases to 3.
  • The damage bonus for allies increases at all levels.
  • The spell points invested in this spell are returned.



Compulsion:

  • The AP cost is reduced to 2 AP at all levels.
  • The range increases to 2, 3, 4, 5 and 6 at levels 2, 3, 4, 5 and 6.
  • The spell can only affect each target once total at any time.
  • The damage bonus increases at level 6.
  • The spell points invested in this spell are returned.



Celestial Sword:

  • The AP cost is reduced to 4 AP at levels 1 to 4.
  • The number of casts per turn is set to 2.
  • The damage is less random at all levels.
  • The critical hit rate is now 1/45 at all levels.
  • The spell points invested in this spell are returned.



Mutilation:

  • The spell also causes HP loss for the caster on critical hits.
  • The AP cost is now 2 AP at all levels.
  • The %damage bonus increases at all levels.
  • The critical hit rate is now 1/40 at all levels.
  • The spell points invested in this spell are returned.



Strengthstorm:

  • The number of casts per turn per target is reduced to 2 at all levels.
  • The number of casts per turn is set to 3 at all levels.
  • The AP cost is reduced to 3 at levels 1 to 3.
  • The critical hit rate is now 1/45 at all levels.
  • The spell points invested in this spell are returned.



Destructive Sword:

  • The number of casts per turn is set to 2.
  • The range increases to 3 at all levels.
  • The spell’s area of effect changes to a perpendicular line of 3 squares.
  • The critical hit rate is now 1/40 at all levels.
  • The AP cost is reduced 4 for at levels 1 to 5.
  • The duration of the critical hit malus increases to 2 on normal hits and 3 on critical hits at all levels.
  • The spell can only affect each target 4 times total at any time.
  • The critical hit malus is no longer random at any level.
  • The damage is less random at all levels.
  • The damage on a normal hit increases.
  • The spell points invested in this spell are returned.



Concentration:

  • The critical hit rate is now 1/45 at levels 1 to 3.



Power:

  • The AP cost is reduced to 4 AP at levels 1 to 5.
  • The range increases to 2, 3, 4, 5 and 6 at levels 2, 3, 4, 5 and 6.
  • The cooldown increases to 10, 9, 8, 7 and 6 turns at levels 1, 2, 3, 4 and 5.
  • The spell can only affect each target once total at any time.
  • The effect’s duration on both normal and critical hits changes to 6 turns at all levels.
  • The damage bonuses on both normal and critical hits increase at all levels.
  • The spell points invested in this spell are returned.



Vitality:

  • The spell now gives a vitality bonus which is a percentage of the character’s maximum HP. The percentage is lower on allies than on the caster.
  • The AP cost is now 3 AP at all levels.
  • The range increases to 2, 3, 4, 5 and 6 at levels 2, 3, 4, 5 and 6.
  • The spell’s cooldown changes to 3 turns.
  • The spell can only affect each target twice total at any time.
  • The duration of the vitality bonus changes to 6 turns at all levels.
  • The spell points invested in this spell are returned.



Brokle:

  • The range increases to 3 at all levels.



Sram

 
Jinx:

  • The range increases to 3 at all levels.



Chakra Concentration:

  • The AP cost is reduced to 3 AP at levels 1 to 5.
  • The spell can only affect each target once total at any time.
  • The range increases to 2, 3, 4, 5 and 6 at levels 2, 3, 4, 5 and 6.
  • The spell’s range is modifiable.
  • The spell points invested in this spell are returned.



Chakra Impulse:

  • The spell can only affect each target once total at any time.
  • The range increases to 2, 3, 4, 5 and 6 at levels 2, 3, 4, 5 and 6.
  • The spell’s range is modifiable.
  • The spell points invested in this spell are returned.



Mistake:

  • The AP cost is reduced to 4 AP at levels 1 to 5.
  • The spell can only affect each target twice total at any time.
  • The number casts per turn is set to 2.
  • The strength and agility steals increase at all levels.
  • The duration of the strength and agility steals increases at all levels.
  • The damage increases at level 6.
  • The damage is less random at all levels.
  • The spell points invested in this spell are returned.



Pandawa:


Hangover:

  • The AP cost is now 3 AP at all levels.
  • The range increases to 3 at all levels.
  • The number of casts per turn per target is set to 3 at all levels.
  • The damage on both normal and a critical hits is less random and increases at all levels.
  • The spell points invested in this spell are returned.



Boozer:

  • The AP cost is reduced to 1 AP at levels 1 to 5.



Blazing Fist:

  • The AP cost is reduced to 3 AP at levels 1 to 4.
  • The range increases to 3 at all levels.
  • The number of casts per turn per target is set to 3 at all levels.
  • The damage increases at all levels.
  • The spell points invested in this spell are returned.



Terror:

  • The AP cost is reduced to 2 AP at levels 1 to 5.
  • The number of casts per turn is set to 3 at all levels.
  • The spell can only affect each target twice total at any time.
  • The critical hit malus at level 6 increases.
  • The spell now has a critical hit.
  • The spell points invested in this spell are returned.



Alcoholic Breath:

  • The AP cost is reduced to 3 AP at levels 1 to 5.
  • The number of casts per turn per target is set to 2.
  • The range increases to 4, 5, 6, 7 and 8 cells at levels 2, 3, 4, 5 and 6.
  • The damage is less random at all levels.
  • The damage increases at levels 1, 2 and 6.
  • The spell points invested in this spell are returned.



Stabilization:

  • The AP cost is reduced to 2 AP at levels 1 to 5.
  • The cooldown increases to 11, 10, 9, 8 and 7 turns at levels 1, 2, 3, 4 and 5.
  • The spell points invested in this spell are returned.



Chamrak:

  • The AP cost is reduced to 2 AP at levels 1 to 5.



Stain:

  • The number of casts per turn per target is set to 2.
  • The AP cost is reduced to 3 at levels 1 to 4.
  • The spell points invested in this spell are returned.



Melancholy:

  • The AP cost is reduced to 4 AP at levels 1 to 4.
  • The damage is less random at all levels.
  • The spell’s area of effect is now a perpendicular line of 3 squares.
  • The number of casts per turn is set to 2.
  • The spell points invested in this spell are returned.



Wrath of Zatoïshwan:

  • The AP cost is reduced to 3 at all levels.
  • The damage bonus increases at level 6.


Explosive Flask:

  • The AP cost is reduced to 2 AP at levels 1 to 4.
  • The damage is less random at all levels.
  • The damage on a normal hit increases at all levels.



Pandatak:

  • The AP cost is reduced to 4 AP at levels 1 to 5.
  • The damage is less random at all levels.
  • The damage on both normal and critical hits increases at all levels.
  • The number of casts per turn is set to 2.
  • The spell points invested in this spell are returned.



Pandiniuras:

  • The AP cost is reduced to 2 AP at levels 1 to 3.
  • The spell can only affect each target once total at any time.
  • The cooldown increases to 11, 10, 9, 8 and 7 turns at levels 1, 2, 3, 4 and 5.
  • The MP gains are no longer random and increase on both normal and critical hits at all levels.
  • The spell points invested in this spell are returned.



Spirit Bond:

  • The AP cost is reduced to 3 at levels 1 to 4.



Xelor:


Haziness:

  • The "Blurry" state which prevents casting Haziness for several turns is now displayed as an effect only on allied Xelors to improve the readability of the fight journal.



Devotion

  • The AP cost is reduced to 2 AP at levels 1 to 4.
  • The cooldown increases to 7, 6 and 5 turns at levels 1, 2 and 3.
  • The AP bonus is now applied to enemies in the area of effect as well.
  • The AP bonus increases to 2 at levels 1 to 4.
  • The spell points invested in this spell are returned.



Counter:

  • The spell can only affect each target once total at any time.
  • The spell points invested in this spell are returned.



Blinding Protection:

  • The AP cost is reduced to 2 AP at levels 1 to 4.
  • The range increases to 2, 3, 4, 5 and 6 at levels 2, 3, 4, 5 and 6.
  • The spell can only affect each target once total at any time.
  • The spell points invested are returned.



Mummification:

  • The AP cost is now 4 AP at all levels.
  • The cooldown is reduced to 5 turns at all levels.
  • The duration is reduced to 2 turns at all levels.
  • The spell can only affect each target once total at any time.
  • The spell points invested in this spell are returned.



Clock:

  • The number of casts per turn per target is set to 2.
  • The spell points invested in this spell are returned.



Loss of Motivation:

  • The spell can only affect each target 4 times total at any time.
  • The number of casts per turn is set to 4.



Xelor's Dial:

  • The malus to AP loss resistance of the spell Weakness can only affect each target 4 times total at any time.



Sacrier


Life transfer:

  • The cooldown increases to 6, 5, 4, 3, 2 and 1 turns at levels 1, 2, 3, 4, 5 and 6.
  • The size of the area of effect increases to a circle of 3 cells at levels 1 to 4.
  • The spell points invested in this spell are returned.



Bloodthirsty Madness:

  • The number of casts per turn is reduced to 5 at level 6.
  • The number of casts per turn per target is reduced to 1 at levels 1 to 5 and to 2 at level 6.
  • The HP restored on a critical hit are reduced at level 6.
  • The spell points invested in this spell are returned.



Punishment:

  • The spell now has an initial cooldown of 2 turns (which means that the spell cannot be cast before 2 turns have passed at the beginning of a battle or after a resurrection).
  • The spell points invested in this spell are returned.



Evasion:

  • There is no longer a critical hit effect to this spell.
  • The spell points invested in this spell have been returned.



Eniripsa:


Word of Recovery:

  • The spell now applies the state “Unhealable” to the target for 3 turns. The spell can be used on enemies as well to heal and apply the “Unhealable” state for 3 turns.
  • The AP cost is now 4 AP at all levels.
  • The cooldown increases to 11, 10, 9, 8, 7 and 6 turns at levels 1, 2, 3, 4, 5 and 6.
  • The range increases to 2, 3 and 4 at levels 1, 2 and 3.
  • The heals on a normal hit are less random at all levels.
  • The heals on a critical hit are reduced at all levels.
  • The heals increase at levels 1 to 4.
  • The critical hit rate is now 1/40 at all levels.
  • The spell points invested in this spell are returned.



Stimulating Word:

  • The AP bonus is now applied to enemies in the area of effect as well.
  • The AP bonus is now 2 AP on both normal and critical hits at all levels.
  • The cooldown increases to 10, 9, 8, 7, 6 turns at levels 1, 2, 3, 4 and 5.
  • The AP cost is reduced to 2 AP at level 1.
  • The spell points invested in this spell are returned.



Word of Thorn:

  • The spell can only affect each target once total at any time.
  • The spell points invested in this spell are returned.



Friendship Word:

  • The MP and healing bonus given by the summon can only affect each target once at any time.
  • The duration of the MP and healing bonus given by the summon is now 2 turns on both normal and critical hits at all levels.
  • The spell points invested in this spell are returned.



Lifting Word:

  • The spell can only affect each target once total at any time.
  • The spell points invested in this spell are returned.



Forbidden Word:

  • The number of casts per turn per target is set to 3.
  • The spell points invested in this spell are returned.



Feca:


Animations are improved for the following spells:

  • Aqueous Armor
  • Glowing Armor
  • Earth Armor
  • Wind Armor
  • Natural Attack
  • Blindness
  • Feca Shield
  • Bubble
  • Fraction
  • Aggressive Glyph
  • Glyph of Blindness
  • Paralyzing Glyph
  • Burning Glyph
  • Immunity
  • Spell Rebound
  • Truce



Glyph of Silence:

  • This spell is replaced by "Glyph of Repulsion."
  • It creates a cross-shaped glyph with a hole in the center. The glyph causes damage in the elements Fire, Water and Earth to any creature that ends its turn on the glyph.
    This glyph can be cast at range on an ally or on oneself. It allows driving enemies off a cell (to unlock an ally, for example) or to inflict damage to enemies while keeping them in place.
  • The spell points invested in Glyph of Silence are returned.



Natural Attack:

  • The AP cost is now 3 AP at all levels.
  • The range increases from 6 to 7 at levels 1 to 4.
  • The number of casts per turn per target is set to 3.
  • The damage is less random at all levels.
  • The damage increases at levels 1 to 4.
  • The power of critical hits is reduced at all levels.
  • The critical hit rate changes from 1/50 to 1/40.
  • The spell points invested in this spell are returned.



Spell Rebound:

  • The spell now reflects spells of levels 1 to 6 at all levels.
  • The cooldown is increased to 11, 10, 9, 8 and 7 turns at levels 1, 2, 3, 4 and 5.
  • The spell points invested in this spell are returned.



Blindness:

  • The range increases to 7 at level 1.
  • The AP reduction is now 2 AP at levels 1 to 5 of the spell and 3 AP at level 6 on both normal and critical hits.
  • The damage is less random at all levels.
  • The damage on a critical hit is reduced at level 6.
  • The damage increases at levels 1 to 5.
  • The spell points invested in this spell are returned.



Cloudy Attack:

  • The spell now does water damage.
  • The spell steals chance from the target for 3 turns. The chance bonus can only affect the caster twice total at any time.
  • The AP cost is reduced to 4 AP at levels 1 to 4.
  • The number of casts per turn per target is set to 2.
  • The damage increases at all levels.
  • The spell points invested in this spell are returned.



Immunity:

  • The AP cost is reduced to 3 AP at levels 1 to 5.
  • The duration of the spell is now 1 turn at all levels because the effects now end on the turn of the caster.
  • The spell points invested in this spell are returned.



Bubble:

  • The AP cost is reduced to 3 AP at levels 1 to 4.
  • The range increases to 7 at levels 1 to 4.
  • The damage is less random at all levels.
  • The damage on a normal hit increases at levels 1 to 4.
  • The damage on a critical hit increases at all levels.



Backlash:

  • The spell's range increases to 4 at all levels.
  • The damage changes from neutral to earth damage.
  • The damage is less random at all levels.
  • The damage increases at levels 1 to 4.
  • The strength steal lasts 3 turns and increases on both normal and critical hits at all levels.
  • The effects of the spell (strength bonus on the caster and strength malus on the target) can not affect a target more than twice at any time.
  • The spell points invested in this spell are returned.



Glyph of Blindness:

  • The duration of the glyph increases from 2 to 3 turns at level 1.
  • The AP loss is set to 3 AP at all levels of the spell.



Teleportation:

  • The AP cost is reduced from 5 to 4 AP at levels 1 to 5.
  • The range is reduced from 8 to 7 at level 5.
  • The cooldown increases to 11, 10, 9, 8 and 7 turns at levels 1, 2, 3, 4 and 5.
  • The spell points invested in this spell are returned.



Burning Glyph:

  • The AP cost is reduced from 4 to 3 AP at levels 1 and 2.
  • The range increases from 3 to 4 at levels 1 to 3.
  • The size of the glyph increases to a circle of 3 cells at levels 1 to 4.
  • The damage is less random at all levels.


Feca Shield:

  • The AP cost is reduced from 4 to 3 AP at levels 1 to 5.
  • The range increases to 2, 3, 4, 5 and 6 at levels 2, 3, 4, 5 and 6.
  • The spell can only affect each target once total at any time.
  • The cooldown increases from 6 to 7 turns at levels 1 to 5.
  • The spell points invested in this spell are returned.



Paralyzing Glyph:

  • The range increases to 5, 6, 7 and 8 at levels 3, 4, 5 and 6.



Reinforced Protection:

  • The caster may use a weapon during the turn the spell is cast on himself but will not be able to use the weapon during the next round.



Ecaflip:


Bluff:

  • The number of casts per turn per target is reduced to 3.
  • The spell points invested in this spell are returned.



Repercussion:

  • The range increases to 2, 3, 4, 5 and 6 at levels 2, 3, 4, 5 and 6.
  • The spell can only affect each target once total at any time.
  • The loss of HP is removed.
  • The vitality bonus lasts 2 turns at all levels.
  • The vitality bonus is increased at all levels.
  • The spell now has a critical hit.
  • The spell points invested are returned.



Rough Tongue:

  • The AP cost is reduced to 4 AP at levels 1 to 5.
  • The number of casts per turn is set to 2.
  • The critical hit rate is now 1/30 at levels 1 to 5.
  • The spell can only affect each target 4 times total at any time.
  • The spell now reduces range on normal hits as well, but with a shorter duration.
  • The duration of range reduction increases at levels 1 to 4.
  • The damage increased at level 6.
  • The spell points invested in this spell are returned.



Fate of Ecaflip:

  • The AP cost is reduced to 4 AP at levels 1 to 5.
  • The damage is reduced at levels 1 to 5.
  • The number of casts per turn is set to 3.
  • The number of casts per turn per target is set to 2.
  • The spell can only affect each target 3 times total at any time.
  • The spell now has a dodgeable MP loss on a normal hit.
  • The spell points invested in this spell are returned.



Claw of Ceangal:

  • The critical hit rate is now 1/40 at all levels.
  • The number of casts per turn is set to 3.
  • The number of casts per turn per target is set to 2.
  • The spell can only affect each target 3 times total at any time.
  • The spell now has a dodgeable AP loss on a normal hit.
  • The spell points invested in this spell are returned.


Reflex:

  • The AP cost is reduced to 2 AP at levels 1 to 4.



Clover:

  • The AP cost is reduced to 2 AP at levels 1 to 5.
  • The range increases to 2, 3, 4, 5 and 6 at levels 2, 3, 4, 5 and 6.
  • The range is modifiable.
  • The spell can only affect each target once total at any time.
  • The spell points invested in this spell are returned.



Rogue:

  • Powder: bombs affected by Powder can no longer be carried by Pandawas.
  • The summons Grenado, Water Bomb and Boombot now properly display a level corresponding to the spell level on mouseover during combat.
  • Walls of bombs no longer deal damage every time a bomb is moved if this bomb is not necessary to create the wall.



Maps and areas:

  • The following areas are reworked and improved:
    • Interiors of Amakna and Astrub.
    • Mines on the Porco Island.
    • Enutrof Temple.
    • Ecaflip Temple.
    • Pandawa Temple.
    • Cra Temple.
    • Eniripsa Temple.
    • Breeder Village on Otomai Island.
    • Astrub Outskirts
  • Some Bonta and Brakmar Zaapis are repositioned in order to facilitate their selection and interaction.



Alignments:

  • It is no longer possible to disable PvP mode on maps where aggressions are allowed, but deactivation of wings no longer results in the loss of honour points.
  • A new explanatory message is added for when a character tries to place a prism in a neutrally aligned area.
  • Village guards respawn more quickly after their respective village changes alignment.
  • In the alignment interface, deactivating PvP mode no longer displays a confirmation message.



Objects and Sets:

Notes for Version 2.5.0

$
0
0

[Changelog 2.5.0]


Kwismas Island:
 
  • New quests, rewards, and new monsters are added to the content of Kwismas Island. A new gift system allows gift-wrapping items to offer them to other players.

Maps and areas:
 
  • All maps of the Astrub area (interior and exterior) have been redone.
  • The interiors of the Koalak area have been reworked.
  • The Amakna Cemetary area has been redone.


Modification of the unbewitchment system:

The unbewitchment system is changed and the majority of spells no longer remove all spell effects of the target, but instead reduce their duration.
When the duration of an effect reaches 0, the effect is considered as unbewitched. For example, a reduction of 2 turns on a spell effect which lasts 2 turns equals a complete unbewitchment.

This new system allows us to offer different types of spells by varying their reduction of duration. We can replace complete but random unbewitchment (Ghostly Shovel or Stain, for example) by weaker spell duration reductions which are deterministic (not random).

Improved management of unhealable damage:

Unhealable damage (10% of the HP lost by default) is now applied to the fixed damage reduction from spells (Preventing Word, elemental Feca Armours, Toad, Mummification etc.).

This change allows us to ensure that a character can’t remain invulnerable for an indefinite amount of time so easily. It’s also an opportunity for us to introduce a new concept of managing damage by adding unhealable damage penalties for enemies to the spells of several offensive classes.
More importantly, this new feature allows us to strengthen the role of offensive classes and lets them fight more effectively against protective classes.

Additionally, this change can significantly reduce the length of "endless” fights when both teams have better protective abilities than offensive abilities.

Classes affected by these new options are: Iop, Ecaflip, Sram and Rogue (with the spell Blunderbuss). The maximum percentage of unhealable damage stays 50%.

Stacking Actions:

A new system allows for a simplified gathering of resources (and, thus, reduces the number of useless clicks) by stacking several resource gathering commands (on the same map) in advance, which will then be carried out sequentially. This feature can be used via the shortcut Shift + mouse click on resources.

Monsters:
 
  • Following the changes to the unbewitching system, the infinite duration of monsters’ spells is replaced by a finite duration (generally between 4 and 6 turns).
  • Daggero’s level has been amended in order to correspond to the dungeon’s intended level of difficulty. His characteristics remain unchanged.
  • The experience gained by defeating monsters from Wabbit Island has been adjusted to match their level, resulting in a global increase in the experience obtained at the end of fights.
  • Souls of bounty monsters can now be captured, thus allowing the capture of archmonsters that may accompany them.
  • The Immature Koalak’s spell Brilliant Shock once again reduces its target’s AP loss resistance.
  • The Crowfox’s spell Cawing once again reduces elemental resistances.
  • The Polished Crackler’s spell Polishing once again reduces critical hit probability.
  • The Awaken Dragoss’ spell Stunning Meteorite once again reduces the target’s damage by a percentage.
  • The Mopy King’s spell Return of the King once again gives damage bonuses.
  • N’s spell Eternal Winter once again deals damages based on its missing HP.
  • The Royal Mint Jelly no longer loses its eyes during an animation outside a fight.


Dungeons
 
  • Aggressions are now possible on entrance maps of the following dungeons:
    • Bwork Dungeon
    • Canidae Dungeon
    • Dragon Pig Dungeon
    • Haunted House
  • In Skeunk’s Hideout, keys and bunch of keys are consumed when speaking to the NPC Frivolak and no longer at the end of the Dungeon.
  • Koolich’s lair is managed as if they were external maps. This means that three groups of monsters of different sizes appear, whose composition varies and whose respawn it not immediate. Also, aggressions between characters is possible on these maps.
  • In Kitsou Dungeon’s first room, it is no longer possible to go back in order to exit the dungeon.


Interfaces
 
  • Sending two different messages within a very short period of time no longer causes the double display of the first message.
  • Links of soul stones inserted in the chat interface are once again clickable.
  • The filter “impossible purchases” in an NPC interface is correctly updated when the quantity of money owned by a character becomes insufficient for a purchase.
  • It is no longer possible to sell items for 0 kamas in merchant mode.
  • Moving the mini map by clicking on the current location works correctly.
  • On the global map, the icon display has been improved to make icons readable regardless of the zoom level used.
  • The counter used for the disappearance of notifications will automatically pause when consulting a notification.
  • The popup messages displayed when interacting with an unusable interactive element (resources that a character cannot gather or a workbench a character cannot use, for example) are replaced by non-blocking messages. These errors now explain why the action cannot be executed (tool not equipped, insufficient profession level or profession not learned).
  • The scroll bar of the chat interface no longer stays locked at the top when launching the client (this problem could appear on resized clients with a small margin of maneuver).
  • Notifications can now be closed with a right-click.
  • In certain instances, interactions were blocked after displaying the dialog of NPCs. This problem has been corrected.
  • Navigating through the quest journal with the help of the arrow keys has been improved.
  • In the professions’ interface, the recipes are correctly displayed if the search field is empty.
  • The display settings of spell and item tooltips are now accessible through the quick bar.
  • The duration of invites to teleport to a dungeon meeting point is now displayed correctly.
  • In the spell interface, the button to invest spell points is hidden if the character is using an Incarnation.
  • The tooltips of spells and close combat are correctly updated upon a change in equipment which modifies the range and the critical hit probability.
  • In the performance options interface, the quality chosen remains displayed upon reopening the interface.
  • Characters equipping a petsmount are correctly displayed in the central medallion at the bottom of the screen.
  • In the shortcut options interface, the text for the activation of the Kolossium channel is displayed correctly.
  • In the chat interface, the error message displayed upon sending a message in the group channel, without being part of a group, has been fixed.
  • The position of an object's level in its information box has been improved.
  • In the group search interface, the list of registered characters for a dungeon is correctly updated after the creation of a group.
  • After a change of the client's theme, the colours of the chat interface are now refreshed in order to be readable.
  • In the guild interface, the list of houses can now be sorted alphabetically by name or owner.
  • In the profession interface, hovering over an empty recipe slot no longer displays anything.
  • In the guild’s member list, the button to manage each member’s rights now displays the correct text on mouseover.
  • After a divorce, the social interface remains open and correctly updates itself.
  • In the spells interface, the filter applied for the spell display remains functional, even in the event of a spell level change.
  • In the group search interface, the result of a dungeon search no longer hides the list of dungeons if there are no results.
  • If only one character does not meet the requirements for a teleportation invite to a dungeon meeting point, the error message is in the singular.
  • In the teleportation interface of Zaaps, Zaapis and Prisms, an empty list of destinations is better managed (the interface no longer locks up).
  • In the login screen, the windows close correctly upon using the "Enter” key.
  • Right clicking on a character in merchant mode no longer proposes inviting the character into your group.
  • In the central medallion, the character’s portrait is correctly displayed when equipping an Incarnation weapon, in spectator mode or on a mount.
  • Inserting objects into the chat interface which are not owned by one's character now works correctly.
  • The date displayed when mousing over the clock, when using the /time command, or placing a Perceptor is once again correct (the 1 month gap has been corrected).
  • In the server listing interface, servers are displayed by order of last connection.
  • In the contextual menu resulting from clicking on a character, the option “Aggress” is no longer available to characters of a level inferior to 100 who want to attack a character which has more than fifty levels above their own level.
  • In the shortcut bar, using the Shift key while clicking on an object correctly displays the object in the chat interface without using it.
  • In summon’s spell details, the accurate AP and MP resistances are displayed (the final summon characteristics are taken into consideration).
  • Auras displayed on a character are now chosen according to importance: level 100 aura, followed by the level 200 aura and then after the auras linked to items.
  • In the connection interface, the time is added to the end of subscription date.
  • In the spell tooltips, the number of times an effect can be stacked is displayed.
  • In the spell tooltips, the probability of an effect from a list of possible effects is displayed as “random”.
  • The teleportation invite to a dungeon meeting point stays visible for the correct amount of time.
  • Once the Grimoire (the book containing spells, quests and professions) is open, using a menu shortcut which is meant to open another tab from the interface now works correctly. The interface no longer closes, instead it opens the right tab.
  • In the shortcut bar, if the page is changed while a spell is selected, the selection gets canceled.
  • In the Custom sets interface, an icon change is now correctly reflected on the shortcut bar.
  • In the professions interface, the display of possible actions is simplified.
  • The login interface is now blocked during the connecting phase.
  • In the guild interface, points can be distributed to increase Perceptors’ characteristics if its last spell is level 5.
  • Upon connection, the gift allocation interface no longer displays if none of the characters are alive.
  • In NPC and merchant interfaces, confirmation popups have been added for purchases and sales.
  • In the social interface, guild experience is displayed with separators (,).
  • In the short cut bar, if several instances of the same spell are displayed, all spells will correctly update their display during a fight.
  • In the feeding interface for mounts, pets, livitinems, the choice in quantity is now directly included in the interface.
  • In the feeding interface for mounts, pets, livitinems, a double click on an item allows for it to feed the pet and closes the interface directly.
  • In the spell information of summons, the health points of summoned creatures now match the actual health points in a fight.
  • In the group search interface, the current tab and selected dungeon will automatically be selected when opening the interface again during the same game session.
  • In the chat interface, errors or informative messages now display the correct time.


Markets
 
  • The time left before the end of a sale is correctly displayed.
  • In buying mode, when an item is removed from sale while the buying interface is open, the validation of this interface no longer pulls forward the purchase of the previous object but rather cancels the sale.
  • In selling mode, the tax displayed matches the Kama quantity that will be deducted (rounding issues could have generated gaps of 1 kama).
  • In selling mode, the error message upon the selection of a non exchangeable item is corrected.
  • In the soul stone markets, in buying mode, the list of full soul stones no longer loses its placing upon adding or removing one of the objects.
  • In the soul stone markets, in buying mode, the textual search field is reset upon moving onto the conventional display from the central area of the interface.
  • The confirmation windows for purchase and sell have been standardized and improved.
  • The search function in the shield market no longer cause the dysfunction of the market interface.
  • In buying mode, when the last item of the current type is purchase and the following type in the market is selected, no batch becomes selected by default in order to avoid unwanted purchases.
  • In selling mode, the unit of remaining hours is correctly translated in the different languages available to the client.


Combat
 
  • The information when mousing over a target (the tooltip displaying the HP and the information box displayed in place of the quick bar) is now updated with every action affecting the target. It is no longer necessary to manually refresh this information.
  • The information box displayed in place of the quick bar is now also shown for dead targets.
  • The status of the combat options (Tactical mode, for example) is now saved throughout the game session.
  • Invisible characters are now visible to their allies (but won’t block their line of sight).
  • Effects with infinite duration are no longer grayed out after the turn of the target.
  • The duration of spell effects is correctly updated in spectator mode.
  • The effects of the spell Mot Olov are correctly removed after their execution.
  • The duration of the spell Poisoned Wind is correctly displayed in the spell’s description.
  • The display of several effects triggered by the same spell (Earth Armour, for example) is managed properly again.
  • The combination of several effects increasing the damage of a spell (Punitive Arrow and Atonement Arrow, for example) no longer causes display errors in the tooltip.
  • The calculation of the movement range when passing a target is corrected. In some cases, rounding errors caused the displayed movement range to be incorrect.
  • The effects of vitality bonuses or debuffs are removed correctly when they wear off.
  • The bonuses affecting a character which can only be used during their turn (AP, MP and range bonuses, for example) and which are about to run out at the start of their next turn are now removed at the end of the previous turn. This change allows it to plan one’s next turn more easily by knowing the correct amount of AP, MP and range at the end of the turn already.
  • The message indicating the end of a state is now displayed at the right time.
  • The death of a state’s caster (a Pandawasta applying Weakened state, for example) correctly removes the state from the target.
  • When a carried character disconnects, they are once again visible upon reconnect.
  • Dead characters can once again use Smilies in fight (displayed at the position they had when dying).
  • Carrying a character no longer inverts the turn order numbers.
  • Pressing "Esc" now cancels the current selection of an object or spell.
  • When using the feature “Show a cell”, a click outside of a targettable cell now exits the pointing mode.
  • In transparent mode, the areas displayed for movement and cell selection are no longer transparent.
  • The management of spell durations is improved for characters reconnecting in a fight.
  • Leaving a fight in the preparation phase no longer prevents modifications of the item shortcut bar.
  • In the fight chatlog, clicking the name of a Sram spell during Invisibility no longer points out the cell where the spell was cast.
  • Pressing "Enter" now closes the fight results displayed at the end of a fight.
  • In the tooltips of spells the attribute “Target required” is added to indicate a spell can only be cast on a cell occupied by a character (for all spells affected by this).
  • In the preparation phase, moving a spell no longer greys out this spell if the action is interrupted by right-click.
  • When a character is killed during their turn, the turn counter around the medallion is stopped and reset.



Kolossium
 
  • Notifications of daily awards are now displayed correctly in clients that are having problems with lag.
  • Teleportation into a Kolossium fight no longer causes a character to disconnect if they activate an interactive element of their environment.
  • Players are no longer unregistered from the Kolossium when entering the map of a class Temple.
  • Chat messages notifying players of purchases made with Kolosstokens have been corrected (the currency is now displayed correctly).
  • Kolossium fight management has been improved to reduce problems of fighters not displaying, especially when the character joins the Kolossium fight from a PvE fight or while changing maps.
  • Several maps that have created gameplay concerns have been removed from the list of possible Kolossium combat maps.
  • A character's name is correctly displayed in the Kolossium interface after refusing a fight.
  • Notifications for group invitations and Kolossium group interfaces have been differentiated for ease of use.
  • After a Kolossium fight, the interface resets properly and no longer displayed an incorrect step.


Temple Dopples
 
  • The dopples now have a level that is closer to that of the character. This will simplify fighting Dopples for characters at higher levels. For example, characters who are between level 30 and 49 will fight a level 40 Dopple, when previously, this dopple would be faced by characters level 20 and 39.
  • The rewards from the Temple Dopple quest have been adjusted to match these new level brackets.


Inventory
 
  • The tab “Quest items” is no longer displayed in interfaces which do not allow modifications to this tab (in the sellroom interfaces, for example).
  • Quest items can no longer be moved by Drag/Drop if the inventory is opened directly at the “Quest items” tab.
  • On mouseover, the equipment slots at the left side of the inventory now correctly display when they can hold Dofus or Trophies.
  • In the Custom sets interface, the creation of a new custom set works correctly after deleting a set.
  • The results of repair attempts on an ethereal weapon now have an improved display in the chat interface.


Performance
 
  • When using the cooperative crafting interface, ingredient slots are locked and unlocked gradually each time either of the participant uses or empties a slot.
  • In the professional interface and other lists of recipes, the number of recipe slots checked in the interface will be saved the next time the interface is opened in that same game session.
  • Characters are correctly displayed in the cooperative crafting interface.

Artificial Intelligence
 
  • Pathfinding behaviors of monsters using the "devoted" AI have been improved.
  • Management of static summons has been improved, AIs give these summons less importance.
  • AI can now use offensive AoE spells better, monsters and summons will try to target the lowest number of allies with an offensive spell.
  • Xelor Temple Dopples no longer try to summon a second Dial if they have a Dial on the field already.

Breeding
 
  • A new “Infertile” filter is added. It displays mounts which can be made fertile (level equal to or higher than 5, less than 20 matings, not neutered and not yet fertile).
  • It is now possible to use two filters simultaneously when displaying mounts in the paddock interface. The second filter is hidden by default and can be displayed by clicking the “+” button to the left of the first filter.
  • A new mount is automatically selected when the previous one is deselected (when moving a mount to another destination, for example).
  • 4 new keyboard shortcuts (which are the same as those used for the first 4 slots of the shortcut bar) are added to make moving a selected mount between the various possible destinations easier.
  • The “Tired mount” filter is removed from the filter list of the shed (but is still available for the paddock).
  • The “Spritely mount” filter is removed from the filter list of the paddock (but is still available for the shed).
  • When mousing over a mount’s icon in the shed or paddock, the display of the type of mount is replaced by its state of fertilization (sterile, neutered, fertile, pregnant (xxx hours), or empty).
  • Some interface elements are adjusted to avoid overlapping text.
  • The speed of reopening the breeding interface is improved considerably: the interface is stored in the cache as long as the character stays on the same map and does not start a fight.
  • The number of matings (previously displayed as xx/20) is replaced by a progress bar. A neutered or sterile mount does not display a progress bar, but instead a word indicating its status.
  • The information how long a mount has been pregnant is no longer displayed on mouseover.
  • A new “Impregnations” line is added to the mount’s detailed information to display its fertility status (“Fertile” or “Pregnant (xxx hours)”). This line is not displayed when none of these states is active.
  • Public paddocks now display all mounts in the paddock which are owned by the player. Mounts of other players are no longer displayed. A player can now to breed his mounts in public paddocks.
  • Paddocks are now labeled as abandoned after 3 months of inactivity. After 3 more months they are automatically resold. During these last 3 months, abandoned paddocks are labeled as such, even in the guild interface.

Creature Mode
 
  • Pandawas now correctly switch to Creature Mode when under the effects of Boozer.
  • The animations of attacks with weapons are now displayed correctly.
  • Mounted characters now have weapon and spell animations.
  • Carried characters no longer become invisible.
  • Carrying characters no longer change size.
  • Appearance changes of mounted characters no longer deactivate creature mode.
  • Cawwots, Trees, Perceptors, and the summons of monsters now have distinct appearances in creature mode.


Performance:
 
  • Client performance is improved when location information is updated on the minimap.


Spells:
  • All spells giving a positive or negative percentage resistance in the 5 elements now use a unique effect of grouping them all together, in order to improve the readability of the effects.


Pandawa:

All spell points are returned.

Boozer:
  • The duration of the state Drunk, as well as the change in appearance, is now 4 turns.
  • The duration of the resistance bonus, as well as the MP debuff, is now 4 turns.

Drunkenness:
  • The Barrel’s spell Binge now attracts allied Pandawa characters if they are in the state Drunk in addition to attracting enemies.

Aqueous Vulnerability:
  • The spell is replaced by Vulnerability, which combines all four elemental vulnerability spells.
  • The spell now applies a resistance vulnerability in five elements.
  • The spell requires the state Drunk to be cast.
  • The spell is obtained at level 48.
  • The AP cost increases to 3 at all levels.

Spirit Bond:
  • The Pandawasta’s spell Unlucky Bamboo now applies a lock debuff for 1 turn instead of an increased critical failure rate.
  • The duration of the effects of the Pandawasta’s spell Mediation is now 4 turns.

Wind Vulnerability:
  • The spell is replaced by Vertigo.
  • The spell can only be cast in the state Carrying.
  • The spell causes HP loss to the carried character (in the element Fire) based on the number of MP that have been used.

White-Hot Vulnerability:
  • The spell is replaced by Schnaps.
  • The spell causes air damage in an area of effect (cross of size 1).
  • The spell can only be cast diagonally.
  • The spell can not be cast in state Drunk.

Earth Vulnerability:
  • The spell is replaced by Tipple.
  • The spell causes water damage and applies an AP reduction ability malus to the target.
  • The spell can only be cast in state Drunk.

Karcham:
  • Allied characters now gain a range bonus while carried.
  • The range bonus disappears when they are no longer carried.
  • The AP cost changes to 1 at all levels.
  • The cooldown increases to 4, 3, 2 and 1 turns at levels 1 to 4.
  • The spell is limited to 2 casts per turn at level 5 and 3 at level 6.
  • The spell now has a critical hit.

Chamrak:
  • The AP cost changes to 1 at all levels.
  • The cooldown increases to 4, 3, 2 and 1 turns at levels 1 to 4.
  • The spell is limited to 2 casts per turn at level 5 and 3 at level 6.

Stabilization:
  • The duration of its effects changes to 1 turn.
  • The cooldown changes to 7, 6, 5, 4, 3 and 2 turns at levels 1, 2, 3, 4, 5 and 6.
  • The spell can only affect each target once total at any time.
  • The bonus to MP loss resistance is increased at all levels.
  • The AP cost changes to 1 at all levels.

Pandiniuras:
  • The duration of the MP bonus changes to 2 turns at all levels.
  • The cooldown changes to 9, 8, 7, 6, 5 and 4 turns at levels 1, 2, 3, 4, 5 and 6.

Stain:
  • The damage debuff on a critical hit is increased at all levels.
  • The damage debuff on a normal hit is increased at levels 1 to 4.
  • The AP cost changes to 2 at all levels.
  • The cooldown increases to 5, 4, 3 and 2 turns at levels 1, 2, 3 and 4.
  • The spell is limited to 1 cast per turn at level 5 and 2 at level 6.
  • The spell is limited to 1 cast per target.
  • The spell no longer withdraws AP or increases the critical failure rate.
  • The effects of the spell are no longer random.
  • The spell no longer fully unbewitches the target, it reduces the duration of active effects by 1 turn.

Bamboo Milk:
  • The cooldown for this spell changes to 6, 5, 4, 3, 2, and 1 turns at levels 1 through 6
  • The AP cost is now 1 at all levels.
  • The spell is now available at level 9.

Terror:
  • The critical hit debuff will now only apply to enemies.


Rogue:

Remission:
  • The spell now costs 2 AP.
  • The cooldown is increased by 1 turn at all levels.
  • The spell points invested are returned.

Blunderbuss:
  • The duration of the unhealable damage penalty changes to 2 turns at all levels.

Overload:
  • Bombs targeted by this spell now enter the state Charge for the next turn, the state Discharge two turns after casting and the state Overload three turns after casting.
  • Bombs that explode in the state Charge unbewitch the duration of effects by 1 turn in their area of effect (in addition to their regular damage). In the Discharge state, they reduce duration by 2 turns and in the Overload state, by 3 turns.
  • AP cost changes to 2 at all levels.
  • The spell points invested are returned.

Kaboom:
  • The bonus from bombs can only be accumulated up to three times.
  • The spell points invested are returned.


Feca:

All spell points are returned.

Fraction:
  • The cooldown increases to 8, 7, 6, 5, 4 and 3 turns at levels 1 to 6.
  • The duration of the effects is now 2 turns.
  • The spell now requires line of sight.
  • The AP cost increases to 2.

Aqueous Armor:
  • The bonus to AP loss resistance is removed.

Wind Armor:
  • The bonus to MP loss resistance is removed.

Natural Attack:
  • The spell is limited to two casts per target at levels 1 to 5.

Cloudy Attack:
  • The chance steal is increased at all levels.
  • The critical hit rate is now 1/40 at all levels.

Backlash:
  • The strength steal is increased at all levels.
  • The critical hit rate is now 1/40 at all levels.
  • The damage is applied after the strength steal in order to benefit from it with each cast.


Sacrier:

Transposition:
  • The spell applies the state Misplaced to the caster, which prevents the use of Cooperation for 1 turn.
  • The spell points invested are returned.

Cooperation:
  • The spell applies the state Misplaced to the caster which prevents the use of Transposition for 1 turn.
  • The spell points invested are returned.

Sacrifice:
  • The duration of the effects changes to 4 turns at all levels.
  • The cooldown changes to 5 turns at all levels.


Osamodas:

Spiritual Leash:
  • The resurrected allies are now unhealable for 2 turns.
  • The spell points invested are returned.

Summoning of Crackler:
  • The elemental resistance bonus of the summon’s spell Crushing can only affect each target twice total at any time.
  • The spell points invested are returned.

Summoning of Red Wyrmling:
  • The maximum range of the summon’s spell Terrifying Cry increases to 7 at all levels and becomes modifiable (matching the spell Dragofire).
  • The spell Terrifying Cry can only be cast in a straight line (matching the spell Dragofire).
  • The spell Terrifying Cry now reduces the duration of effects by 4 turns.
  • The spell Terrifying Cry can only be cast on an enemy.
  • The spell points invested are returned.

Summoning of Gobball:
  • The Gravity state applied by the summon’s spell Contusion now disappears when the summon dies.
  • The spell points invested are returned.


Ecaflip:

Rekop:
  • The spell now consistently causes damage in all four elements.
  • The damage is inflicted at a random time: instantly, or one, two, or three turns later
  • The later the damage is inflicted, the higher the damage will be.
  • The spell allows stacking damage on a target in advance, and so potentially do the equivalent of several turns of damage concentrated in one turn, provided the player organizes his strategy around the effects of the spell.

Reflex:
  • The spell's effects are completely changed. It is now an area-of-effect attack spell that does Air-elemental damage and applies an unhealable damage penalty for 2 turns to the target.
  • The AP cost increases to 4 at all levels.
  • The range increases to 3 at all levels.
  • The spell can only affect each target twice total at any time.
  • The spell no longer has a cooldown.
  • The spell is limited to 2 casts per turn.
  • The spell points invested are returned.

Feline Spirit:
  • The operation of the spell is changed, the damage is doubled and now, the self-inflicted damage is applied to the caster at the end of the following round. If the spell is cast every turn, the damage on the caster is delayed yet another round.
  • The spell must be cast on a target.
  • The maximum range of the spell is increased to 3.
  • The spell now applies an AP reduction ability malus to the target for 2 turns (unstackable).
  • The damage is less random.
  • The maximum number of casts per turn is now 3.
  • The spell can only be cast in a straight line.
  • The spell points invested are returned.

Summoning Claw:
  • The spell Rotten Luck now applies a Dodge malus for a period of five turns.
  • The spell points invested are returned.

Ecaflip's Luck:
  • The duration of the spell is reduced to 1 turn at all levels.
  • The cooldown is reduced to 9, 8, 7, 6, 5 and 4 turns at levels 1 to 6.
  • The spell is changed to heal x1 / damage x2 (or heal x2 / damage x3 on a critical hit) at all levels.
  • The spell points invested are returned.

Wheel of Fortune:
  • The AP cost is reduced to 2 at all levels.
  • The maximum range of the spell is increased to 1, 2, 3, 4, 5 and 6 at levels 1 to 6.
  • The range of the spell can be modified.
  • The spell can only affect each target once total at any time.
  • The critical hit rate is now 1/40.
  • The duration of the damage bonus increases to 3 turns.
  • The damage bonus is increased at all levels.
  • The damage to the caster is no longer random, and is increased.
  • The damage to the caster occurs on both normal and critical hits, and is now applied when the spell ends, three turns after the spell is cast.
  • The spell points invested are returned.


Sram:

Mistake:
  • The spell now applies an unhealable damage penalty for 3 turns in its area of effect.
  • The strength and agility steals no longer apply to static summons (such as Cawwot and Tree).
  • The strength and agility steals, as well as the unhealable damage penalty, are applied before the damage of the spell.
  • The duration of the strength and agility steals is now 3 turns.
  • The air damage is reduced but the spell now causes earth damage as well.
  • The spell can affect each target up to four times total at any time.
  • The spell points invested are returned.


Enutrof:

Ghostly Shovel:
  • The spell now reduces the duration of the target’s spell effects by 1 turn on both a normal and a critical hit.
  • The AP cost is now 3 at all levels.
  • This spell no longer does damage to allies.
  • The minimum range increases to 4 at all levels.
  • The maximum number of casts per turn changes to 2.
  • The maximum number of casts per target changes to 1.
  • The critical hit rate is now 1/40 at all levels.
  • The damage is increased at all levels.
  • The spell points invested are returned.

Reducing Key:
  • The spell can only affect each target once total at any time.
  • The spell points invested are returned.

Bribery:
  • The state Weakened now lasts 2 turns.
  • The spell points invested are returned.

Acceleration:
  • The spell can only affect each target once total at any time.
  • The maximum range changes to 6, 7, 8, 9, 10 and 12 at levels 1 to 6.
  • The range is modifiable.
  • The duration of the effects changes to 1 turn at all levels.
  • The AP cost changes to 1 at all levels.
  • The cooldown changes to 8, 7, 6, 5, 4 ??and 3 turns at levels 1 to 6.
  • The MP bonus on a normal hit changes to 1, 1, 2, 2, 3 and 4 at levels 1 to 6.
  • The MP bonus on a critical hit changes to 2, 2, 3, 3, 4 and 5 at levels 1 to 6.
  • The spell points invested are returned.


Xelor:

All spell points invested are returned.

Counter:
  • The reflected damage is no longer based on the wisdom of the caster, but instead on his level.
  • The reflects no longer protect against damage.
  • The damage of this spell has been increased at all levels.
  • The range of this spell is now adjustable.
  • The maximum range of this spells is now 1, 2, 3, 4, 5, and 6 at levels 1 through 6.

Hand:
  • The AP cost changes to 4 at all levels.
  • The maximum number of casts per target changes to 2.
  • The critical hit rate is now 1/40 at all levels.

Xelor's Sandglass:
  • The AP cost changes to 2 at all levels.
  • The critical hit rate is now 1/40 at all levels.

Teleportation:
  • The AP cost changes to 4 at all levels.
  • The maximum range changes to 14 at level 5 and 18 at level 6.
  • The cooldown changes to 14, 13, 12, 11, 10 and 8 turns at levels 1 to 6.

Shriveling:
  • The maximum number of casts per target changes to 3.

Temporal Dust:
  • The AP cost changes to 5 at levels 1 to 5.
  • The maximum number of casts per turn changes to 2.
  • The damage is less random at all levels.

Loss of Motivation:
  • The spell now requires line of sight.
  • The maximum number of casts per turn changes to 2.

Blinding Protection:
  • The reflected damage is no longer based on the wisdom of the caster, but instead on his level.
  • The reflects no longer protect against damage.
  • The spell requires line of sight.
  • The range of the spell is modifiable.
  • Rebound damage has been augmented at all levels.

Mummification:
  • The MP debuff is replaced by the state Gravity (which prevents the use of teleportation spells) for 2 turns at all levels.
  • The bonus to AP loss resistance is removed.

Clock:
  • The AP cost changes to 5 at levels 1 to 3.
  • The critical hit rate is now 1/40 at all levels.
  • The AP steal on a critical hit is now 1 at all levels.

Xelor’s Punch:
  • The range increases to 5 at levels 1 to 4.
  • The critical hit rate is now 1/40 at all levels.

Xelor’s Dial:
  • The AP cost changes to 3 at all levels.
  • The cooldown changes to 9, 8, 7, 6, 5 and 4 turns at levels 1 to 6.
  • The summon’s HP are increased at level 6.
  • The duration of AP loss resistance debuff on a critical hit of the summon’s spell Weakness changes to 7 turns.
  • The spell points invested are returned.


Eniripsa:

Word of Recovery:
  • The spell can no longer be cast on enemies.
  • Spell points invested are returned.

Word of Altruism:
  • The duration of the state Altruistic is now 3 turns.
  • The cooldown is reduced by 1 turn at all levels.

Word of Thorn:
  • The reflected damage is no longer based on the wisdom of the caster, but instead on his level.
  • The reflects no longer protect against damage.
  • The maximum range changes to 1, 2, 3, 4, 5 and 6 at levels 1 to 6.
  • The range is modifiable.
  • The duration of the spell on both normal and critical hits changes to 2 turns.
  • The reflected damage is no longer random.
  • Spell points invested are returned.

Draining Word:
  • The HP loss for the caster is replaced by an unhealable damage penalty (of 10% on a normal hit and 5% on a critical hit) for 1 turn at all levels.
  • Spell points invested are returned.

Stimulating Word:
  • The HP loss for the caster is replaced by an unhealable damage penalty (of 20% on a normal hit and 10% on a critical hit) for 1 turn at all levels.
  • Spell points invested are returned.

Forbidden Word:
  • The AP cost changes to 3 at all levels.
  • The damage is less random on a normal hit at all levels.
  • The maximum number of casts per target changes to 2 at levels 1 to 5.
  • The damage is increased on normal hits and reduced on critical hits at all levels.
  • The spell points invested are returned.

Word of Sacrifice:
  • The AP cost changes to 4 at all levels.
  • The maximum range is now 1, 2 and 3 at levels 1 to 3.
  • The HP loss for the caster is replaced by an unhealable damage penalty for the caster.
  • Heals are less random at all levels, as well as increased on both normal and critical hits.
  • The spell points invested are returned.


Iop:

Pressure:
  • The AP cost changes to 3 at all levels.
  • The maximum number of casts per target changes to 3.
  • The spell can only affect each target twice total at any time.
  • The damage is increased at all levels.
  • The maximum range is now 3 at all levels.
  • The spell now applies an unhealable damage penalty to the target for 2 turns.
  • The spell points invested are returned.

Iop's Wrath:
  • The duration of the damage bonus to the spell changes to 1 turn but with a casting delay of 4 turns. This change improves the readability of the spell effects.


Masqueraider:

Ardour:
  • The states Unhealable and Unlockable can no longer be unbewitched.

Capering:
  • The AP cost is reduced to 4 at all levels.
  • The damage is reduced at all levels.
  • The spell points invested are returned.

Apathy:
  • The MP drain is increased at all levels.
  • The damage is increased at all levels.

Decoy:
  • The maximum range increases to 4.
  • The spell attracts targets by 3 squares.

Distance:
  • The maximum number of casts per target increases to 2 at all levels.
  • The damage is increased at all levels.

Martelo:
  • The damage is increased at all levels.
  • The dodge debuff is increased at all levels.

Retention:
  • The MP drain is increased at all levels.
  • The damage is increased at all levels.

Picada:
  • The lock debuff is increased at all levels.
  • The damage is increased at all levels.


Cra:

Atonement Arrow:
  • The duration of the damage bonus to the spell changes to 1 turn but with a casting delay of 3 turns. This change improves the readability of the spell effects.

Punitive Arrow:
  • The duration of the damage bonus to the spell changes to 1 turn but with a casting delay of 2 turns. This change improves the readability of the spell effects.


Sadida:
Insolent Bramble:
  • The spell now reduces the duration of effects by 4 turns.
  • The spell points invested are returned.


Incarnations:
 
  • It's now possible to equip a new incarnation if you've equipped your current incarnation for over a minute.
  • It's no longer possible to use a Quick Equip set consisting of an incarnation if the incarnation cannot be used at that time.
  • The damage debuff of the spell Heavy Armour from the Klume incarnation is now the same at all levels.
  • The size of the effect zone of the spell Stagnant Water from the Styx incarnation is now the same at all levels.
  • The duration of the bonus to AP theft of the spell Heat Theft from the Inferno incarnation been increased by one turn. This incarnation can also take advantage of this bonus if the spell has become available again.
  • The spell Spectral Skewer of the Ektope incarnation now takes MP at the end of the turn instead of instantly.
  • Medallion portraits have been added for the Ektope, Haku, Kalkaneus,Plunder, Kloug, and Phong Huss incarnations.
  • The effects of incarnation weapons are properly displayed again.


Items:
 
  • Cape Sulitis: The effect of increasing the range of Word of Thorn has been replaced by a -1 AP cost reduction.
  • Sleepless Belt: The effect of increasing the range of Blinding Protection has been replaced by a -1 AP cost reduction.
  • Subma Ring: The effect of reducing the cooldown of Teleportation changes from 5 to 3.
  • Sleephairs: The effect of increasing the range of Wheel of Fortune has been replaced by a -1 AP cost reduction.
  • Belt Sterous: The effect of increasing the range of Feline Spirit has been replaced by disabling the linear casting range. This item now increases the range of Reflex by 2 instead of 4.
  • Glisserin Belt: The effect of decreasing the cooldown of Overload has been replaced by a -1 AP cost reduction.
  • Sticky Strap: The effect of removal of the line-of-sight requirement of Earth Vulnerability has been replaced by a Critical Hit bonus of +30 to the spell Tipple.
  • Ear Ring: The effect of removal of the line-of-sight requirement of Red-Hot Vulnerability has been replaced by a -1 AP cost for the spell Schnapps.
  • Cape Wuera: The effect of removal of the line-of-sight requirement of Wind Vulnerability has been replaced by -1 AP cost for the spell Vertigo.
  • Icons for most bread, wood, and some resources have been improved
  • Effects of the Potsan Pants are now properly displayed.

Quests:
 
  • High-level quests now give less experience to very low-level characters.
  • The last part of the quests "Party pooper" and "Who framed the Wabbit?" have been corrected and can be completed.
  • Usuwpation of identity: The archivist George Segrob now reflects the appearance of his companion.
  • A bear in the Gobballs' house: the ideal level for this quest has been adjusted to match the difficulty of this quest.
  • Non guided tour: This quest is now classified as part of Koalak Mountain
  • Wanted: Rok Gnorok: the minimum level needed to take this quest has been lowered
  • Litol Goblait the Goblinmagus: The Red Cape can be obtained again by talking to the NPC Plastic Goblait
  • Litol Goblait the Goblinmagus: The NPC Boowolf Bigfangh no longer looks like a Strawberry Jelly.
  • Popular Militia: The position of the NPC Babblera Nhin indicated by the quest map flag has been corrected.
  • Daily Frigost quests are no longer limited by a time interval. They can be completed once a day, no matter what time of day they were done the day before.
  • Characters who are Bontarian level 35 and up who still have the quest "Is Danathor wrong?" can validate it by speaking with Grace Malcean
  • In the Brakmarian alignment quest "The spy that keeps on giving" the choice of the Bontarian Tactician is now final. It's no longer possible to run three parallel versions of the same quest.
  • Experience rewards of quests no longer have a minimum depending on the level. This means that the higher the level of the character compared to the level of the quest, the more the reward decreases. Quests whose experience is not level-based (such as the Eternal Harvest) are not affected by this change.



Performance:
 
  • Client performance of the mini-map when location information is updated has been improved.


Other:
 
  • Non-subscribed accounts can no longer speak in public channels in subscriber areas.
  • The weight of several Shigekax candies have been changed so that characters who are overloaded can still use them.
  • The Kanojedo Guardians can now reveal the location of the Rogue and Masqueraider temples.
  • Tek Abir's dialog has been adjusted, and the cost of Astrub beer that can be bought by speaking to this NPC has been adjusted.
  • The NPC Ogivol Scarlacin now speaks to players properly.
  • When a character becomes neutral, they now lose all camouflage effects.
  • It is no longer possible to buy full Frigost soul gems with Ice Kamas.
  • Many NPC sprites have been improved.
  • Wild mint resources now reappear correctly after being harvested.
  • The hands of female Rogues now have the correct color when using the emotes Rock / Paper / Scissors.
  • Static emote animations of characters on a map are no longer replayed when a player enters a map for the first time.
  • Character orientations are now correctly updated for all characters on a map.
  • The command /invisible now displays the correct message in the chat area.
  • Exchanging massive amounts of items should no longer cause disconnections.
  • A new error message has been added to alert you if you try to share your house with your guild while it is up for sale.
  • Emotes that play differently for males and females now display correctly when mounted.
  • All of the Perceptors of the World of Twelve have taken off for their winter break. Their temporary replacements, the Reindeer, will seamlessly take over the collection duties.
  • If a character changes position while displaying an aura, it will now deactivate.

Notes for Version 2.6.0

$
0
0

[Changelog] Version 2.6.0

You can watch a video overview of the version 2.6 changes here.


XP Bonus for Secondary Characters

A new XP bonus system for secondary characters (those on the same account and the same server as one or more other characters of higher levels) is available to expedite the progression of characters. The value of the XP bonus depends on the number of characters on the account (and on the same server) that are of a higher level than the secondary character. Here is the list of proposed XP bonuses:
  • 1 character of higher level: 100% bonus (2x XP).
  • 2 characters of higher level: 200% bonus (3x XP).
  • 3 or more characters of higher level: 300% bonus (4x XP).

This XP bonus applies to all types of XP gain (quests, mobs, scrolls, Kolossium, etc). However, it has no influence on XP given to a guild or mounts. A devblog article on this topic is available here: Click here

New End Game Sets

In order to diversify the equipment items available at end game level, 6 new sets of 3 items are added. A devblog article on this topic is available here: Click here

Temple Dopples

The combat process against temple dopples is reviewed. A devblog article on this topic is available here: Click here
  • Regardless of the dopple faced, the rewarded tokens are now all the same (Doploons). The former class Doploons can be exchanged for new Doploons inside class temples.
  • The amount of earned Doploons is now indexed to the level of the faced Dopple (a high level character will earn more Doploons than a low level character).
  • The daily quest counter to fight Dopples is reset every day at 7 a.m. GMT+1.
  • The XP gained at the end of a Dopple fight is slightly reduced but the XP and Kamas given as quest rewards are increased.
  • To simplify the purchase of scrolls and rewards by exchanging Doploons, the purchases can be done via a Temple boutique (available in each temple).
  • The reward for the Quest “A bigger bakers’ dozen” is modified. The Gifdoploons are replaced by several generic Doploons, whose number varies according to a character’s level. Gifdoploons owned by characters can be exchanged for generic Doploons.


Kolossium :

A devblog article on the upcoming modification to the Kolossium is available at: Click here
  • Trophies no longer have a maximum rating requirement. Those requirements were obsolete ever since the implementation of the default rating for all character.
  • Experience rewards in the Kolossium are now indexed on the player’s rating rather than only their level. This modification has been made in order to incite players to seek their true rating and deter people from artificially reducing their rating. A character’s level will determine the maximum experience that might be gained while his rating determines how much he actually gains.
  • The system now accounts for an abnormal (Too far from 50%) win and loss ratio in order to adjust the character’s rating to a more coherent value quicker.
  • It is no longer possible to lose rating when winning a fight.
  • The random team creation system has been improved. When 2 teams of 3 characters have been picked for a fight, the system will try additional characters combinations to try and create two balanced teams.
  • Rating of all character has been reset in order to properly assess the change brought by this update (Maximum rating has not been reset).
  • The maximum number of fight per hour has been set to 5 and the maximum number of fight per day has been set to 50. Those values are susceptible to adjustments in later updates.
  • Transition between different type of fight has been improved (Example: Transferring from a PVM fight to a Kolossium fight)
  • 12 new Kolossium maps have been added and the 12 Goultarminator 2011 maps were kept. Other maps have been removed from the available pool.


Fights:
  • It is now possible to achieve a 100% drop rate on an object through the prospecting bonus (maximum probability was previously set at 95%).
  • When hovering over a target in the characteristics display interface, the resistances to fixed elemental damages, critical damages and knockback damages are added.
  • During the preparation phase, upon hovering over a fighter, the tooltip displayed is improved in order to be be clearer and to improve its readability.
  • A character's health points can no longer exceed its maximum health (in the event of an attack causing more unhealable health points loss than actual damage dealt).
  • The unhealable health penalties are properly passed onto the current health points, following damages that inflict more unhealeable health penalties than direct damages.
  • Initiative and health points are properly updated during the preparation phase of a fight.
  • The display of damage inflicted in the fight summary is improved: the damages affecting the same target are grouped, with the element of the damages displayed.
  • The silhouette of an invisible character is now visible when casting a spell (this replaces the display of an arrow pointing at the position of the character).
  • The last known position of an invisible character in a fight is displayed when hovering over its thumbnail image in the fight’s “timeline”.
  • Activating tactical mode no longer deactivates transparency mode.
  • The movement range display no longer shows above characters following a teleportation or after being carried.
  • Tactical mode no longer hangs in the Jorbak dungeon.
  • Tooltips that display the name and health points of targets should no longer remain frozen in some cases.
  • The function “show cell” can be deselected via the “Esc” key or by targeting something other than a valid tile.
  • Issues relating to an incorrect map displayed during tactical mode are corrected.
  • The initiative order displayed underneath characters is correctly displayed for carried characters.
  • The activation of tactical mode, creature mode, authorization to join a fight, or allowing spectator mode is now preserved between fights (and reset after a change of character or a disconnection).
  • The information on locking up a fight is no longer transmitted to the opposing team.
  • The loss of BP is once again displayed in purple, above the character's head.
  • Detected traps no longer trigger as being under the detection spell.
  • The movement preview of enemies correctly takes into account the unlockability of an invisible ally.
  • The health points of characters instantly killed by a spell are correctly set to 0.
  • The “Join" and "Spectate" buttons on the fighting preview interface of a map are correctly updated whenever the combat options are changed.
  • The characteristics of monsters (AP and MP) are now properly reset at the end of the monster’s turn.
  • Lock and Dodge bonuses obtained through a spell effect that grants an agility bonus are properly removed when the spell effect is removed.
  • States are no longer displayed multiple times in the description of the same spell effect active on a given target.
  • The portrait of a character in the timeline is correctly updated when the character’s appearance changes.
  • Deferred spell effects are correctly updated once the cooldown of a recast is over
  • A character’s healths points are displayed properly on the fight’s timeline, following a spell effect that has an impact on vitality.
  • The gravity state applied by the spell Pull Out dissipates correctly at the end of the Enutrof’s
  • turn, even if he dies or leaves the fight. The message indicating the total bonus combo upon the explosion of a Rogue bomb is now associated to the ”combat” channel (rather than the "Information" channel).
  • It is once again possible to change equipment during the preparation phase of a fight after being attacked by another character while travelling.
  • Perceptors and prisms can no longer be “stuck” in combat by joining a Kolossium fight while being in a Perceptor or prism fight.
  • If a player hits ready during the last five seconds of the placement phase, their character’s portrait will display properly in the central medallion and no longer show a blank medallion until the end of their first turn.
  • In the spells’ shortcut bar, the cooldown period is displayed correctly in the beginning of combat (in some cases, incorrect values ​​were displayed).


Archmonsters

Archmonsters now automatically join an existing monster group as soon as their respawn time is finished. This modification allows players to find archmonsters without having to clear groups of monster to make place for the archmonster group.

Archmonsters no longer appear within aligned monster groups.

Markets
 
  • The content of all markets is now common across all of them.
  • Any item put for sale will now be accessible in all markets of the same type.
  • The Astrub markets are still limited to items that are below or at level 20: It will not be possible to sell, browse or buy items that are above level 20. However, it will be possible to cancel sales from the Astrub markets, regardless of their level. All items that were on sale at the moment of the update will be transferred to their owner’s bank.
  • The system to promote less frequented markets is deactivated, as all sellrooms now share their content.
  • The maximum duration of a sale is brought to 336 hours (14 days).
  • The maximum number of items that may be sold in a market of a type is set to 20.
  • The sale tax is now 2%.
  • While in selling mode, using the “Enter” shortcut while not selecting any item will not trigger anything.
  • In buying mode, using the “Enter” shortcut will no longer focus the display on the chat interface.
  • In selling mode, a confirmation pop-up has been added when trying to remove object from sale.
  • While trying to buy an item that has already been bought or removed, an error pop-up has been added.
  • In buying mode, if the item displayed on the left side is part of a search, validating a purchase no longer modifies the list of displayed items.


Experience gains
 
  • It is now possible to share experience gain from quests or items to your guild or mount.
  • The experience gain display has been standardized. Any gain of experience given to the mount, guild or incarnation is displayed in the chat interface (except if the mount or guild is at maximum level).


Interfaces

A devblog article dedicated to the main interface modification may be found at the following link: Click here
  • On the world map, a new filter has been added that allows you to see the position of your house and your guild’s paddocks, houses, and perceptors.
  • In the buying and selling to NPC confirmation pop up, the currency is properly displayed.
  • In the character creation screen, the character gender tooltips have been replaced and their text has been improved.
  • In the server select screen, if the server illustration may not be loaded, the default one is displayed instead.
  • It is no longer possible to slide a custom set to drop it on a map.
  • In the guild creation screen, the text “Rule of guild rename” is now properly translated.
  • In the chat interface, the message’s time is now properly displayed when activating a chat channel.
  • Deleting an item that belongs to a custom set now properly behaves.
  • In the livitinems’ feeding interface, the quantity selection segment is now properly grayed out.
  • Items that require knowing a profession without any specific level of it to use or equip now properly display their requirement.
  • The tooltip displayed when doing a mouse-over on a weapon or spell has been harmonized.
  • In all interfaces, the management of the character “ : “ has been improved in all clients language.
  • Dissociating a livitinem will now properly close its management interface.
  • In the inventory, when a two-handed weapon is equipped, the appearance of the deactivated shield slot has been improved.
  • In the inventory, when a Livitinem is dragged and dropped onto an equipped item, when both items are associated, the object tab is now properly refreshed.
  • The mini-map now display the same location markers as the world map. In the contextual menu that is opened by right-clicking the mini-map, it is possible to filter displayed icons.
  • In the chat interface, when changing the color of a chat channel via the interface option, the color of the writing zone and the menu’s star are now properly updated and that modification is properly saved in the options.
  • In the chat interface, the last characters of a message that are still being written are now correctly displayed, even if they’re at the end of the line.
  • In the merchant mode management interface, the “Enter” shortcut allows you to put an item for sale and to modify those that are already for sale.
  • The in-game warning pop-up when a message in the chat interface is potentially hazardous has been improved.
  • In the character selection screen, the title now remains properly displayed.
  • In the option interface, the default selected channel in the channel color picker is now the general channel.
  • In the subscription gift screen, the quantity is now properly displayed for the gift contents.
  • In the shortcut bar, the shortcuts for spell and items may be modified at any time while out of combat, but while in combat, they may only be moved, added or deleted if the Grimoire spell tab is opened for spell shortcut, or if the inventory or emote & attitude interface are opened for item shortcuts.
  • The position of your house is now displayed on the world- and mini-map in the possession filter.
  • It is now possible to put emote and attitudes in the shortcut bar.
  • In the tooltips for spell, the word “Damages” is now always pluralized and the word “Critical effect” now is plural if there’s more than one.
  • In the Grimoire, the spell list is now correctly refreshed when changing the category of spell displayed.
  • On the world map, a contextual menu now opens if you right click on landmarks that allows for their deletion.
  • On the world map screen, the button that allows you to focus the map on your character now correctly behaves and allows you to display the landmark that was used to indicate the character’s position if it was hidden.
  • The queue screen now properly behaves when changing character.
  • In the item’s tooltip, the requirements are now properly grouped in a single “Condition” block.
  • In the item tab, the coloration of bonus and malus has been improved.
  • Tooltips for spells and weapons have had their display order for effect and damage improved.
  • In NPC shops, the sale confirmation window will now display the proper currency (ice kamas, kolossokens, kamas, etc).
  • On the map, the name of the spouse is now displayed on the landmarks that allows to track his/her position.
  • When opening a chest or a door via a code, if the code is correct, but the character does not have authorization to open it, an error message clearly says so.
  • On the world map and mini map, landmarks always have a tooltip that will display the coordinates when doing a mouse-over.
  • On the world map and the mini map, the difference between landmarks’ color is made more obvious and the tooltip has more detail.
  • On the mini-map, the tooltip when mousing over a landmark is properly updated when changing that landmark.
  • In a spell’s tooltip, the name of a summoned static creature is displayed after the summoning effect.
  • In objects’ and spells’ tooltips, the bonus to characteristics is now displayed in green and damage in black.
  • On the world map, a button has been added that allows to hide or display all landmarks. This same option is available in the contextual menu of the central medallion.
  • On the character selection screen, for a list that has more than five characters, the character islets now properly display when selecting a character.
  • In the contextual menu when clicking on a character, in the sub-menu “Information”, it is now possible to access their character page.
  • By default, the chat interface now is in advanced mode, and a dead fighter does not show in the “Timeline” in combat.
  • On the mini-map, the tooltips for the prism landmarks now contain the prism’s coordinate.
  • In the guild interface, the guild’s experience value and its required experience until the next level now correctly display on a mouse-over of the experience gauge.
  • After resetting the features option, the option to be warned of the log-in of a friend, member of the guild, or a friend level’s up is correctly activated.
  • In the chat interface, the contextual menu that appears on a click of a character’s name in an information message now properly behaves and display.
  • In the characteristic attribution interface, the number of remaining points will always be correct.
  • On the world map, after manually placing a landmark, the mode automatically switches back to moving via mouse.
  • In the alignment interface, when the player versus player mode is activated, the wings are properly placed in height, and no longer mask the alignment information.
  • The guild experience will now correctly display around the medallion.
  • The exchange interface has been slightly reorganized in order to prevent selection error when a notification message is placed above the confirmation button.
  • When a character enters combat while an object shortcut is being slid out of its cell in the shortcut bar, the shortcut may still be released the same way as out of combat.
  • In the Kolossium group interface, mousing-over a character displays his rating rather than his prospecting.
  • Displacing the minimap by clicking on the rectangle that marks the actual position correctly works once again.
  • It is now possible to search for special monsters (dungeon keepers and archmonsters) by their names in the merchant mode interface.
  • By default, the zoom applied on the mini map and the world map of Incarnam is decreased.
  • The display of the mini-map arrows has been improved.
  • The DOFUS logo has been improved.
  • The option menu for the chat interface now allows players to define a status for their character (normal, invisible, or away).
  • The configuration of fields displayed in spell and object tooltips are now kept between sessions.
  • A click on a link in the chat panel that links to a quest no longer closes the Grimoire, but now directly opens the Grimoire relevant page.
  • A triple click on an equipable item no longer displays an object slot under the cursor.
  • The notification of a missing profession while using a workshop will no longer pop-up if you know at least one of the professions required by the workshop.
  • The harvest cursor no longer disappears between two harvest requests if you place your cursor on the second resource before the first starts to be harvested.
  • Consumable item icons no longer disappear from the shortcut bar when used repetitively.
  • In the options menu, the customized colors for the chat channels are now properly saved.
  • When multiple confirmation pop-up are superposed, the background only darkens once.
  • The focus is automatically given to the last opened interface. This modification prevents, for example, to keep navigating through the inventory when you’ve opened a book and wish to change page via the directional keys.
  • Sending a message by validating it with the enter key while receiving an invitation for a challenge or exchange no longer blocks the character.
  • The last selected profession or spell in the Grimoire is saved in between opening and closing the Grimoire.
  • The name and organization of effects on spells and items has globally been simplified, clarified, and standardized in order to facilitate the reading of their effects. Notable examples:
    • The “+” in front of characteristics bonus has been deleted.
    • The mention “(Target)” in the dodgeable AP removal effect has been deleted. It remains easy to differentiate between an AP malus to the target (Abrastaff) to an AP malus (Crowblade) by the coloring of the effect and its order in the list of effect. In the spell tab, the effect is now classified in the effects rather than the damage.
  • The effect of percentage damage bonus has been renamed into “Power” to avoid the confusion that brought some to think it was a straight percentage increase after everything else was accounted for. As a reminder, 1 point of Power is equivalent on damage to one point of Strength, Intelligence, Chance, and Agility, without other bonuses associated to that characteristic.
  • The effect of permanent health loss has been renamed to “Erosion”.
  • The search field for buying in merchant mode now works correctly once more.
  • The category filter is correctly updated when the last object of that category is removed from the inventory.
  • When the owner of a merchant mode shop reconnects, the merchant mode buying interface automatically closes.
  • In the contextual menu of a character, the options that aren’t available when this character is not on the same map are not displayed (Challenge, for example).
  • An hourglass icon now displays at the top right corner of the screen when the connection with the server is slowed.
  • The “Max” button of the Kama selection screen in the bank transfer interface no longer displays 999 Kama as the maximum.
  • In order to conserve a coherent display, it is no longer possible to transfers more than 999 999 999 Kamas at once while in a bank transfer.
  • Accented characters are now correctly taken into account when sorting the category filters by alphabetical order in the inventory.
  • The fights on the map interface now properly shows fights in the preparation phase at the top of the list.
  • Several items inserted on the same line in the chat interface should no longer result in the first item displays being duplicated on each link.
  • The detection of links in the chat interface has been improved and now accounts for a greater number of possible combination.


Shortcuts
 
  • The default shortcut for ending your turn (Ctrl-w) is now defined as F1.
  • A slight delay has been implemented in order to prevent multiple interfaces from launching in a short lapse of time via key shortcuts.
  • The shortcut “Enter” has been replaced by “Space” for the purpose of focusing on the chat interface in order to avoid inadvertently validating other interfaces.
  • A new button in the shortcut menu allows players to deactivate all modifiable shortcuts.
  • The deletion of a shortcut that has a default binding isn’t reset upon the next session.
  • The confirmation interface for using a shortcut that is already in use now correctly works if the “<” and “>” keybinds are used.
  • Erasing a shortcut, then resetting its assignation to default now works properly again.
  • The deletion of shortcuts is now properly saved in between multiple sessions change.
  • It is no longer possible to overwrite “Tab” for the character’s name auto completion shortcut.
  • The shortcut “Show/Hide map coordinates now correctly works again.
  • A new shortcut is available to mute the sound.
  • The shortcut “Ctrl-Enter” no longer allows to make a line skip in the chat interface, but allows to directly send a message to the group channel.
  • The shortcut “ o “ now allows to access the option menu and the shortcut “ r “ now allows to access the Browser/Ogrine interface.
  • The shortcut translation has been improved.
  • Using a shortcut to close all current opened interfaces while a notification is displayed no longer prevents consulting that notification again.
  • The unused shortcut to display the emote tab has been removed.


Stacking actions system
 
  • The management of the action stack has been improved when one of the actions in the stack is no longer possible.
  • Adding an interaction with an interactive element that teleports characters (Class temple or a zaap for example) in the action stack now forbids adding additional harvest actions to the stack.
  • Interaction with interactive elements that are not resources may no longer be added to the action stack via a simple click.
  • The action stack properly unstacks when an entity is moving exactly at the same time as the harvesting character.
  • Opening a “Blocking” interface (like the Guild interface which prevents any interaction outside itself for example) no longer empties the action stack. It is rather put into pause, and finishes once the blocking interface is closed.


Professions:
  • The probability of a successful craft is now 100% regardless of profession level, for all available recipes. This modification does not affect Magus professions.
  • To facilitate learning professions, the notification displayed during interaction with a resource or workshop associated with a profession a character does not possess now gives the location of the NPC that allows the character to learn the associated profession.
  • The ingredient slots in the cooperative crafting interface no longer shows gray spaces for no reason.
  • A list of craftsmen is now available in Kolossium trophy workshops.
  • It is no longer possible to increase the number of items to be made by using a resource that was already used as a payment for the crafter.
  • Increasing the amount of items to be crafted no longer shows the additional ingredients required in the player’s inventory before the actual completion of the recipe.
  • A new error message appears when trying to use an object that is linked to you in a recipe.
  • In the cooperative magus interface, the correct result of the first rune is shown in the chat box of the interface.
  • The “payment upon success” option has been deleted from the cooperative crafting interface and lists of craftsmen, since success rates are now 100%.
  • The text displayed when hovering over the names of recipes in the profession interfaces has been altered to reflect the fact that success rates are now 100%.


Breeding:
  • It is now possible to use emotes while the paddock interface is open.
  • The selection of the equipped mount in the breeding interface now works correctly if the previously equipped mount was moved into the inventory.
  • The breeding interface no longer displays blank mounts if it is reopened after a previously equipped turkey has been moved.
  • The dividers of the serenity bar in a mount’s information tab now properly mark the limits for the use of Drinking Troughs (between -2000 and 2000 serenity).
  • In the breeding interface, when removing or releasing the last mount in the interface’s list, the information tab of the mount is correctly hidden.
  • In paddocks, Armoured and Feathered dragoturkeys now have their own thumbnail icons.


Quests:
  • The experience and Kama rewards of quests have been revised. In most cases, the rewards have been increased, making quests more valuable. Resources have been added as rewards to some quests.
  • Scrolls are now given as rewards for the following quests:
    • Tricky Flowers: 1 Alchemist scroll.
    • The Site Chief sits down to eat: 1 Golden Parchment.
    • Wartella’s Teeth : 2 Golden Parchments.
    • Stomp Stamp, Charge! and Giddy up! : 5 Handyman scrolls.
  • The experience rewards of the quest chain “An Eternal Harvest” are no longer fixed: They are now modified by the level of the character. While the experience gain is reduced for low level characters, the experience gain for high level characters is now much higher. The Eternal Harvest chain still offers significant experience rewards in comparison to classic quests.
  • The levels of quests and their level requirements have been modified in order to be more in line with their actual difficulty.
  • Several missing coordinates have been added to quest objectives.
  • The Headhunter quest has been deactivated. Characters owning Strokens still have the option to trade them with the NPCs Thomas and Emma Sacre for various items.
  • Some quests have changed their category in the Quest journal:
    • “Pandala: an island unlike the others” and “Proud to be a Pandawa” are now part of the "Pandala" category.
    • “Terra Cogita Manuscript” is now part of the “Main Quests” category.
    • “Wogew the Hewmit” is now part of the "Wabbit Island" category
    • “Beware of the Beast!”, “Barnaby in Space”, “Don't let the son go down”, The Divine Child, “Suspicion” and “Where did 7 Company go?” are now part of the "Krosmoz" category.
    • The 10 Frigost bounty quests are now in the “Wanted notice” category.
    • “Pinta Gone wants to fill himself with Bwork beer” is now part of the "Bwork Camp" category.
    • “A frosty mayor””, “Full contact”, “Welcome to Frigost”, “The Frozen Lake”, “The survivors of Frigost”, “Sustainable growth”, “Dungeons and dragrunts” and “Pocket money” are now part of the "Main Quests" category.
    • “Tricky flowers” is now part of the "Koalak Mountain" category.
  • Several issues have been solved in the Allister quest chain: Improvement in the dialogues, links between quest in the chain, additional hints. Two new quests (one for each version, loyal or traitor to the king) have been created in order to conclude the chain. They give access to a particular reward that will allow simple commoners to slip in the skin of a woyal wepwesentative.
  • In order to promote the upcoming release of a new Science-Fiction book written by Herdegrize the Mystic, Prent the Goblin will offer a quest to adventurers that come to Astrub.
  • The quest “Strange springs” has been revised in order to clarify objectives and NPC intents.
  • The “Pandawushuka follower” quest has been corrected : It is now possible to finish it without fighting other players in the dojo. A new reward, unseen before, has been added.
  • The objective of the “Forever friends” quest has been modified for more clarity.
  • “The bootlicker potion” quest : Gobkool Horns, one of the ingredients required to make the potion, have been replaced by 1 Gobball War Chief Horn in order to match the quest level.
  • “Sanctification” quest: The goal of this repeatable quest is simply to offer an alternative way of accessing the Pet Sanctuary. Hence, it no longer gives experience points.
  • A new quest to access the Primitive Cemetary of the Koalak Mountain has been added. It is given by the NPC Warko Linch, which can be found in the Kaliptus Forest.
  • Quest “Suspicion” : This short optional introduction quest preceding “Where did 7 Company go?” is now correctly started by talking to the NPC Yzua the Suspect. It no longer gives experience points.
  • The repeatable quests of Koka Dekolak (“Delicatessen”, “Polar Race” and “Load the mule”) are now daily quests. The requirements to start them have been increased.
  • Quest “That be frugal, one time” : it is now possible to fight Paindep without prematurely finishing the quest.
  • Quest “Rat needles...” : the objective is now to bring back Milirat Toothy-Pegs (quest items) instead of Rat fangs.
  • Quest “Other means of transport” : the objective is now to bring Wild Dragoturkeys to Flip Flap, which significantly reduces the quest price and and makes it easier to complete for characters who don’t breed dragoturkeys.
  • Quest “Tricky flowers” : the objective is now to bring back Wild Orchids (quest items); this quest may now be done once per day.
  • In the repeatable quests for the harvesting professions in Frigost Village, the requested resources have been replaced by quest items. Their acquisition via harvest remains the same.
  • Quest "Trip around the world" :
    • The order of dungeon keepers has been changed to offer a growing difficulty.
    • Visiting the dungeon is now mandatory.
    • The value of the rewards has been increased.
    • A new short quest has been added to complete the quest chain and obtain a new reward.
  • The behavior of multiple interactions in quests has been optimised. This modification solves interaction issues encountered in the following quests:
    • Please Sir, can I have some more?
    • Ambiguous ambition
    • Apprenticeship: Follower of Pain
    • Apprenticeship: Knight of Despair
    • Apprenticeship: Silent Spy
    • Apprenticeship: Knife Fighter
    • Delayed Attack
    • At Danathor’s service
    • Whipping boy
    • Divine Divinity
    • Ellie Who? Ellie Mental
    • Gromeo and Julie
    • He wants to be buried at sea
    • The seeds of discord
    • Don't let the son go down
    • Kain Dharyn’s crystal
    • The smith with two left hands
    • Tarada Bay’s Secret
    • Instant delivery
    • Poor Golden Larva
    • Black Cat, White Cat
    • Sowing his seeds
    • Canny Balls
    • Assault on the patrol
    • When threats don’t work
    • A muddy joke?
    • A dark power
    • A volcano subsides
  • The levels displayed on bounty monster quests have been adjusted.
  • The level of most of the monsters linked to the bounty quests in Astrub, as well as their characteristics, have been increased. Their respawn time has been homogenized and they now give experience when defeated.
  • The experience of all monsters linked to bounty quests has been adjusted to match their level.
  • In the quest interface, clicking on a quest landmark button now directly displays its position on the minimap, even if another landmark was already being displayed.
  • In the quest interface, the buttons to locate an objective have changed appearance in order to be easier to read.
  • It is now possible to display up to 5 different quest landmark simultaneously on the minimap and the world map.
  • On the world map and the minimap, the quest landmarks now display the name of the objective pn mouseover, and the contextual menu when right-clicking allows to see the relevant quest in the quest interface.
  • When a landmark giving the position of a quest objective is displayed, arriving on the relevant map automatically deletes that landmark


Osamodas:
 
  • Whip:
    • The spell no longer affect Rogue’s bombs.
    • The spell points invested are returned.


Sram:
  • The animation of the following Sram spells has been improved:
    • Location
    • Tricky Blow
    • Mass Trap
    • Poisoned Trap
    • Paralyzing Trap
    • Trap of Silence
    • Repelling Trap
    • Lethal Trap
    • Chakra Concentration
    • Deviousness
    • Insidious Poison
    • Mistake
    • Invisibility
    • Chakra Impulse
    • Lethal Attack


Pandawa:
Karcham:
  • It is no longer possible to pick up a character that is already carrying another person or summon.
  • It is no longer possible to cast this spell while the caster is already in the state Carried.
  • Spell points invested in this spell are returned.

Feca:
Spell Rebound:
  • It's no longer possible to cast this spell on traps, glyphs or bombs.
  • Spell points invested in this spell are returned.

Sadida:
 
  • Dolly Sacrifice:
    • The spell no longer affect Rogue’s bombs.
    • The spell points invested are returned.
  • Poisons are no longer affected by the distance between the caster and the target. Their damage is now fixed on all targets.


Rogue :
 
  • Explobomb, Grenado and Water Bomb:
    • Bombs wall now inherits combo bonuses (In order to potentially deal more damage).
    • The damage bonus that was gained when triggering multiple bombs of the same type has been removed, in favor of increasing the combo bonus that was gained over time. The bomb’s combo bonus still transfers from a triggering bomb to another.
    • The spell points invested are returned.
  • Roguery :
    • The summoned illusions now appear symmetrically in relation to the spellcaster’s destination cell.
    • This makes the spell deterministic and provides knowledge of the illusions' placement beforehand.
    • The spell points invested are returned.
  • Countdown :
    • Targeted bomb now triggers at the end of the following turn.
    • The spell’s range is no longer modifiable.
    • The spell’s range is now 4, 5, 6, 7, 8 and 9 at level 1 to 6.
    • This modification allows Rogue to reposition their bomb one last time before they explode.
    • The spell points invested are returned.
  • Kick:
    • The spell no longer inflicts pushback damage on moved entities.
    • Range raised at all level.
    • This spell allows movement of bombs (Several cells), allies (one cell), and enemies (one cell) from a distance. The rogue can control the number of cells a bomb is pushed. The farther the spell is cast from a bomb, the less it will be pushed, and the closer it is cast, the farther it is pushed.
    • This spell no longer increases bomb combo bonuses.
    • Spell points invested in this spell are returned.
  • Magnet:
    • This spell no longer heals bombs.
    • This spell is no longer linear.
    • Spell must be casted on an occupied cell.
    • The spell now attracts bombs in a cross of several cells. Allies and enemies are attracted in a cross of one cell.
    • This modification grants more flexibility and ease to the Rogue's manipulation of his bombs with respect to his target.
  • The spells Roguish Explosion, Roguish Downpour, and Roguish Tornado now have a spell icon to improve readability of the bonuses given by Kaboom.


Xelor :
 
  • Counter:
    • This spell has been replaced with a new spell: Rewind.
    • The spell teleports the target at the end of his turn to the position he was occupying at the start of it.
    • This spell may be casted on allies, self, and enemies.
    • If the target’s starting position is occupied, then the two entities swap position.
    • If the spell is casted on an ally, the Gravity state is applied to it.
    • The spell has an initial cooldown of 1 turn.
    • The spell has a cooldown of 3 turns across the team.
    • The spell points invested are returned.
  • Blinding Protection:
    • This spell was replaced by Counter.
    • Amount of damage reflected was increased.
    • The AP Dodge bonus was removed.
    • Now has a critical hit chance.
    • The spell points invested are returned.


Enutrof :
 
  • - Living Chest :
    • Spell may now be casted every 9, 8, 7, 6, 5 and 4 turns at level 1 to 6.
    • If there is already an allied Living Chest on the field when this spell is cast, it is replaced by the new Living Chest.
    • The cooldown for this spell is shared between all allies (When an Enutrof casts this spell, all other allied Enutrof suffer the spell's cooldown)
    • The spell points invested are returned.
  • Unsummoning :
    • The spell no longer affect Rogue’s bombs.
    • The spell points invested are returned.


Ecaflip :
 
  • Rekop :
    • The possibility of instantaneous damage (applied upon casting) was removed in order to ease the damage stacking on future turns.
    • The spell points invested are returned.
  • Feline Spirit:
    • This spell may now only be cast diagonally.
    • Maximum range is now of 1.
    • The damage applied to the Ecaflip at the end of his turn if the spell isn't cast again is equal to the spell's damage (rather than double).
    • The spell may now only be cast once per target per turn.
    • The spell points invested are returned.


Items :
 
  • Raid Boole potion may now be used on other’s character.
  • The odds of dropping the Chafer Foot Soldier's Surprising Bone has been increased.
  • Shal'Hal Boots : The effect that increased the range of Counter by 3 has been replaced by an increase of Rewind’s range by 2.
  • Raid Boole potion may now be used on other’s character.
  • The sprite artwork for the following objects have been improved:
    • Fish
    • Edible Fish
    • Gutted Fish
    • Meats
    • Edible Meats
    • Preserved Meats
    • Ores
    • Precious Stones
    • Stones
    • Alloys
  • The size of the Red Scara Helmet in a ¾ back view is corrected.
  • The odds of dropping a Pandora Master Fabric have been increased.
  • The Minor Fire Defender trophy that once gave protection against 2 different elements has been corrected.
  • Curses no longer allows one to equip items while being over the maximum characteristic requirement.


Soul Capture:
 
  • Soul stones may no longer be purchased from the Runago Gho and Runoga Cha NPCs. They must now be crafted by miners.
  • The recipes for Soul Stones have been simplified.
  • The recipes for the Mineral Potion and the Alteration Potion (that are components in the recipe of some soul stones) have been simplified.
  • The odds of dropping the following ingredients (that are components in the recipe of certain soul stones) were increased:
    • Pointed Stone Fragment.
    • Water Pandawushu Artefact.
    • Air Pandawushu Artefact.
    • Earth Pandawushu Artefact.
    • Fire Pandawushu Artefact.
    • Wabbit’s Paw
    • Ouginak Chops
    • Cashew Nuts.
  • The Soul Capture spell has been modified
    • The spell now only possesses one level (it is no longer possible to invest spell point into it). We’ve only kept one level in this spell because inciting players to invest points into it seems counterproductive and only attractive to a minority of characters that are generally dedicated to capturing.
    • The AP cost is 4.
    • The cooldown is 6 turns.
    • The spell no longer has a critical fail.
    • The duration of the spell is now 4 turns.
    • The 25% bonus chance to capture will be deleted in an upcoming update (After the month of May).
    • The spell points invested are returned.


Mount Capture:
  • The spell Mount capture has been modified:
    • The spell now only possesses one level (it is no longer possible to invest spell point into it). We’ve only kept one level in this spell because inciting players to invest points into it seems counterproductive and only attractive to a minority of characters that are generally dedicated to capturing and breeding mounts.
    • The AP cost is 4.
    • The cooldown is 6 turns.
    • The spell no longer has a critical fail.
    • The duration of the spell is now 4 turns.
    • The bonus to mount experience is now of 25%.



Dungeon :
 
  • The Chafer dungeon has been revamped; the number of rooms have been reduced; and the remaining rooms have been graphically improved. New monsters and a new boss have been added, as well as a new set. The dungeon’s difficulty has been increased.
  • The Blacksmith dungeon has been revamped, the number of rooms being reduced; the remaining rooms graphically improved; and a new set has been added. The dungeon’s difficulty has been increased.
  • The composition of Ghost House monster groups has been modified.
  • Boostache :
    • Health and level decreased.
    • The bonus vitality and damage given by the “Dusk till Dawn” spell has been decreased.
  • The dungeon Keeper of Bulb Cavern has been replaced by Bulbig Brotha to differentiate him from the Bulbig monsters that may be found outside the dungeon.
  • Perceptor may now be placed in the second room of the Crackler dungeon.
  • The Charlie’s Agent dungeons (Kannibal Dungeon, Ghost House, Kwakwa Nest) no longer requires the associated quest to enter them the first time. The bunch of keys can now be used on the first visit.
  • The recipe for the following keys has been simplified:
    • Fungus Dungeon Key.
    • Bworker Dungeon Key.
    • Sakai Mine Key
    • Key to the Rat Dungeon at Amakna Castle.
  • Tengu Snowfoux:
    • The spell Frozen Fleece that triggers vulnerability on the Tengu Snowfoux now lasts 4 turns rather than one.
    • The spell Frozen Wallop now applies a 30% permanent health loss debuff rather than 100%.
    • The spell Mournful Sniff may now only be cast by the Tengu Snowfoux once every 3 turns and its maximum range drops from 5 to 1 cell.
    • The Lightning state (applied by Yomi Snowfoux) now lasts 2 turns rather than one.
    • The Furibund state (applied by Yokai Snowfoux) now lasts 2 turns rather than one.
  • Royal Pingwin:
    • The spell Pingwinjammer that triggers vulnerability on the Royal Pingwin now lasts six turns rather than 1. The spell deals water damage to allies on nearby cells instead of killing them.
  • Buck Anear:
    • Hamrack’s Rudder no longer kills target, but deal water damage in a small area of effect. It now triggers vulnerability on Buck Anear for 5 turns rather than one.
    • Hamrack’s Heel may now only trigger after 4 turns rather than two.
  • Obsidemon:
    • The spell Obligation now triggers vulnerability on the Obsidemon for 3 turns rather than one.
  • Giant Kralove:
    • The state First, Second, Third and Fourth Ink and the resistance vulnerability associated with Peat Vulnerability once again lasts a single turn rather than two.
    • Its bonus to damage, range, and vitality also only last a single turn.
    • Some effects have also been simplified in order to improve the combat log readability : It now uses a generic weakness (and thus can now be vulnerable to neutral element) and the Ink state now only applies to the target that benefits it.
  • The composition of Ghost House monster groups has been modified.
  • Boostache:
    • Health and level decreased.
    • The bonus vitality and damage given by the “Dusk till Dawn” spell has been decreased.
  • The dungeon Keeper of Bulb Cavern has been replaced by Bulbig Brotha to differentiate him from the Bulbig monsters that may be found outside the dungeon.
  • Perceptors may now be placed in the second room of the Crackler dungeon.
  • The Charlie’s Agent dungeons (Kannibal Dungeon, Ghost House, Kwakwa Nest) no longer requires the associated quest to enter them the first time. The bunch of keys can now be used on the first visit.


Maps and Areas
  • A workshop for wrapping gifts is added to the Trool Fair. New types of packaging can be purchased.
  • The appearance of fishing areas has been improved.
  • The subarea Bandit Territory is now designed for adventurers between levels 40 and 50.


Perceptors
  • Perceptors now have a simpler appearance (creature mode) in and out of fights.
  • Perceptors now use both of a guild’s colors.


Monsters :
 
  • The odds of dropping a Pandora Master Fabric have been increased.
  • Monster that used to cast “Counter” now use the dedicated “Riposte” (Which has an identical effect to the old version of “Counter”).
  • The appearance and animation of the following monster have been improved :
    • Dark Miner
    • Dark Baker
    • Dark Smith
    • One-Armed Bandit
    • Mushed
    • Militia
  • Respawn time of Dreggons has been decreased.
  • Monsters in the Snowbound Village may no longer exceed 4 monsters per group. Groups that are already present at the time of the update must be defeated before the modification takes effect.
  • The level and stats of the following monster have been increased :
    • Dark Baker
    • Rogue Clan Bandit
    • Dark Miner
    • Dark Smith
  • The level of several monsters in the Amakna Cemetery and crypts has been modified in order to homogenize them.



Artificial Intelligence:
  • Double now attempts to locks two targets if he has the possibility (Even to the detriment of the direction given by the summoner at the time of the summoning).
  • The double now tries to head towards a Rogue’s illusion.
  • Management of attacks on Rogue illusions has been improved.
  • The movement of “Devoted” summons has been improved when there’s only one opponent.
  • Creatures that are located on a glyph without a possibility of escaping now can correctly summon again.
  • The management of movements using all the MP of a creature and with obstacle on the path has been improved.
  • The AI now properly accounts for triggers that would allow them to remove the Invulnerability states. For example, a Sacrificial Doll can now remove the invulnerability off the Kolossos.
  • The Living chest now correctly casts its spell when it is surrounded by allies.
  • The AI now manages spells that are triggered by pushback spells more efficiently.
  • The AI now manage spells that are triggered by heals more efficiently.
  • The AI for targets that carry or are being carried has been improved.
  • The area of effect are managed better: The AI attempts to hit as few allies at it can when using an offensive area of effect spell.
  • Summons no longer hit allied bombs in order to gives buffs to their allies (Crackler summons no longer attack allied bombs, for example).
  • The management of spells that are cast on one’s self and have a linear effect has been improved. For example, Kanigloos now cast their Kanigreed spell more efficiently.
  • The management of -MP resistance effect has been improved. The ultra-powerful doll no longer tries to reduce MP resistance of enemies that have no MP.
  • Kolossos now reacts properly when tackled by a Double.
  • The AI no longer seeks to give MP to non-static summons that cannot move (Pandawa Barrel for example).
  • Management of area of effect spell has been improved when the AI has obstacle blocking line of sight between it and its target.
  • Monsters with aggressive behavior now avoid glyphs in a more efficient manner.
  • AI would now rather wound a character rather than kill a summon.
  • Allied summon may no longer walk through illusions.


Objects:
  • The odds of dropping the Chafer Foot Soldier's Surprising Bone has been increased.
  • Shal'Hal Boots : The effect that increased the range of Counter by 3 has been replaced by an increase of Rewind’s range by 2.
  • Raid Boole potion may now be used on another character.
  • The sprite artwork for the following objects has been improved:
    • Fish
    • Edible Fish
    • Gutted Fish
    • Meat
    • Edible Meat
    • Preserved Meat
    • Ore
    • Precious Stone
    • Stone
    • Alloy
  • The size of the Red Scara Helmet in a ¾ back view is corrected.
  • The odds of dropping a Pandora Master Fabric have been increased.
  • The Minor Fire Defender trophy that gave protection against 2 elements has been corrected.
  • Curses no longer allows items to be equipped while being over the maximum characteristic requirements.


Heroic Server :
  • Kolossokens may now be earned by trading Doploons in the Kolossium building.


Challenges:
  • Gardener: The experience and loot bonus was increased. The challenge may appear only if the team has at least a total of 5 levels into the Cawwot spell.
  • Gravedigger: The experience and loot bonus was increased. The challenge may appear only if the team has at least a total of 5 levels into the Summoning of Chaferfu spell.
  • Arachnophile: The experience and loot bonus was increased. The challenge may appear only if the team has at least a total of 5 levels into the Summoning of Arachnee spell.


Resources:
 
  • The odds of catching an Icefish on Frigost have been increased.
  • The number of locations for the following resources on Frigost have been increased:
    • Icefish
    • Aspen
    • Snowdrop
    • Frosteez
    • Obsidian


Animations:
 
  • All characters' running and walking animation has been improved.


Pets:
 
  • Oshimo no longer tries to validate trades for multiple pet ghosts by offering a single pet in return.
  • Pet’s bonus are now correctly update when entering or leaving their favorite area, even when teleporting to a Perceptor defense.
  • In the inventory, while moving an object by dragging it with the mouse, the pet slot is only highlighted if the item may be used to feed it.


NPCs:
 
  • The following NPCs have had their appearances improved:
    • Shika Ingalsse
    • Agrid Shakoku
    • Bankers
    • Amayiro
    • Metamunch Kin
    • Kaffra Keeper
    • Shush Tercesasti
    • Divad Dleifrepok
    • Justfa Lafs
    • Ebru Of El
    • Elviana Tirips
    • Kalfen
    • Otomai
    • Oto Mustam
    • Bakers
    • Hugo Bello
    • Kanojedo Guard
    • Lily
    • Rish Claymore
    • Yke Harou
    • Priests
    • Lanseuft of Troille
    • Mischievous Trool
  • The NPC Gobriel now has an illustration.
  • The NPC Stayfun Bonnawa the chocolate maker now sells Squares of Dark Chocolate to hungry adventurers.


Incarnations
 
  • The portrait for the Styx incarnation now displays properly within the group interface.
  • The Tormentators’ spells now use specific icons.
  • The spell “Awthwitic Telepowtation” cast by the Karotz (Gwand Pa Wabbit) incarnation once again causes its caster to miss its next turn when used.
  • The spell “Saverne’s Blow” cast by the Knight incarnations no longer pushes back the target at the centre of the spell’s cross-shaped area of effect, only those found towards the outside of the area. However, this target will still suffer MP loss.
  • The effect which detects invisible characters when the spell “Sixth Sense” is cast by the Cloud Knight incarnation now works correctly. The description has been clarified.
  • The description for the Leaf Knight incarnation spell “Earth Shot” has been corrected.
  • The description for the Kalkaneus incarnation spell “Light On Your Feet” has been corrected.
  • The Leaf Knight incarnation spell “Unbreakable” now has a more powerful effect on a critical hit.
  • The description of the Logram incarnation spell “Pyromania” has been clarified.
  • The description of the Grouillot incarnation spell “Cloak of Flames” has been clarified.
  • The description of the Ougicle incarnation spell “Call of the Wind” has been clarified.
  • The description of the Blunder incarnation spell “Rallying” has been clarified.
  • The “Weakness” state applied when the Rapiat incarnation casts “Little Pest” now only affects allies.
  • The Bandit Sorcerer incarnation spell “Demystification” no longer totally unbewitches its target; it now reduces the duration of its active effects by four turns.
  • The Drop Knight incarnation spell “Water Shot” no longer unbewitches its target at random; it now systematically reduces the duration of its active effects by one turn.
  • The old effects of the Phong Huss incarnation spell “Live Long and Prospore” have been replaced by a pushback damage bonus. The spell also works on summons.
  • The Styx incarnation’s spells now display the area of effect of the spell cast by the target.


Creature mode:
 
  • Characters should no longer get stuck in creature mode when the number of characters present on a map is lower than the limit set for changing to creature mode.
  • Characters and objects which arrive on a map and activate or deactivate the “display characters and objects in creature mode” setting now display correctly.


Books:
 
  • The “Esra'Ruoy'Dnim's Invasion” manuscript can now be read in the Amakna Castle library by adventurers who have finished the quest “The birth of a kingdom”.
  • The text of the “Eniripsa’s Hands” class guide has been changed so that the description of the temple matches the Eniripsa sanctuary’s new architecture.


Miscellaneous:
 
  • Activities which do not involve communication with the game server (opening your inventory, for example) no longer cause disconnection from the server due to inactivity.
  • When the game servers shut down, the client takes less time to disconnect than before.
  • The appearance of female Feca characters’ faces when viewed from behind and from the side has been improved.
  • Summoned Dopples now display a colour which matches their summoner.
  • The graphical appearance of the spell “Bubble” has been corrected ; the bubble now disappears from the Feca’s hands more quickly.
  • The size of swords used in combat has been corrected (before, they could be different sizes within the same fight).
  • Iops’ bracelets now display correctly from all angles.
  • The colour of female Rogue characters’ hands now displays correctly when using emotes.
  • One hand now displays correctly when a character uses the “Thumbs up” emote whilst sitting on a Slayhound.
  • Dragoturkey colours now display correctly when the “Skidmark” emote is used.
  • The “Sit” emote now displays correctly when used by an Enutrof character sitting on a Dragoturkey or a Petsmount.
  • All of the Armoured Dragoturkey’s armour elements now display correctly.
  • The 4 beach maps found east of the Sufokia Zaap are now part of the “Sufokian Gulf Shoreline” zone.
  • The colours of a Sram double on a Chameleon Dragoturkey are now identical to those of its summoner.
  • In certain cases, the tutorial notifications viewed during a session were not saving properly before; this problem has been corrected.
  • Gobriel the Goblin now keeps his immaculate whiteness when attacked.
  • The “Hands on Hips” and “Freezing” emotes are now marked on the map.
  • Opening the Ogrine or Ankabox interface whilst the other interface is already visible now works correctly.
  • Spells modified as part of an update are now correctly forgotten even when restricted mode (Ankama Shield) is activated.
  • Characters who have turned into tombstones can no longer use interactive items.
  • Characters who have turned into ghosts can no longer use interactive items, except interactive items which are associated with moving (such as doorways) and resurrection Phoenixes.
  • You can no longer be teleported to the entrance of a dungeon whilst in ghost mode or tombstone mode.
  • Maximum pod limits now display correctly when you mount or dismount from a mount which increases Strength.



13/03/12
Patch 1
  • The warning message that is displayed when the amount of Kamas in inventory is close to its maximum value has been improved and it now triggers correctly.
  • Belt Steroust : The effect that deactivated the linear requirement on Feline Spirit has been replaced by an increase of 1 to Feline Spirit.
  • It is now necessary to have completed the “A warrior’s hassle” quest in order to equip the Casque de Metag Robill (!). It now gives a title.
  • The Lethaline boots are now craftable via the “Craft boots” option rather than “Craft a belt”.
  • The spell Little Pest of the Rapiat incarnation no longer applies Weakness to its caster.
  • The exchanges that are made with the Dopple Trainers of the Eniripsa and Osamodas temple have been corrected.
  • The quest “A dark power” has been corrected.
  • Interaction in the Astrub’s Mercenary house has been corrected.
  • Issues with the Skeleton Dungeon and Blacksmith dungeon in regard to the Trip around the world quest have been corrected.
  • The following Astrub markets have been correctly linked with the markets of other cities: Butcher, Hunter, Fisher, and Fishmonger. The content of the Astrub Butcher and Hunter market are now merged, as well as the Fisherman and Fishmonger market, in order to correctly mimic other cities markets.
  • In the Snowfoux’s Den, the Fuji Snowfoux who was with the Tengu Snowfoux has been replaced by the Foster Fuji Snowfoux. The characteristics are identical to the Fuji Snowfoux that is present in the Snowfoux Cavern. This change will allow for an instant respawn of the monsters like every other dungeon has.


15/03/12
Patch 2
  • It is once more possible to use a number as a keyboard shortcut.
  • In the shortcut bar, contextual menus correctly display and it is again possible to use items via the contextual menu.
  • The size of the scrolling list for the quantity selection in the market interface has been corrected.
  • The alignment wings are now correctly displayed when the option to display them in combat is disabled.
  • Life steal displays in the combat log have been improved.
  • Equipping an item by double-clicking on it no longer prevents equipping an item via drag and drop.
  • Using multiple smithmagic runes at once works correctly once again.
  • The loss of health points is now correctly translated in the English combat log.
  • In the buying interface of the market place, the current search is now correctly reset when switching to selling mode.
  • The illusion of the Roguery spell is no longer considered a summons (It is no longer necessary to be able to summon to cast the spell).
  • The size and animations of the Dark Smith and the Klume incarnation have been entirely revamped.
  • The size and animations of the one-armed Bandit and the Hulkrap incarnation have been entirely revamped.
  • The portrait for monsters Ronin Chafer, Draugur Chafer, Primitive Chafer, Chafer Foot Soldier, Chafer, Invisible Chafer, Rib, Chafer Archer, Chafer Lancer, Elite Chafer have been entirely revamped and harmonized.
  • The custom colors for the Dopples have been improved for the following Dopples: Feca, Osamodas, Ecaflip, Iop, Cra, Sadida, Zobal.
  • Fairy works now all possess an explosion sound.
  • The incarnation Medallion now correctly displays the Klume, Hulkrap, Fyred Ampe and Kloug incarnations.
  • Water Bomb, Grenado, Explobomb : The bomb may only be cast once per turn. The combo bonus gained each turn is increased.
  • Kickback, Magnet: Combo bonus brought to bomb has been removed.
  • Arachnophile Challenge: The experience and loot bonus was increased. The challenge may appear only if the accumulated level of Summoning of Arachnee between the team is 5.
  • NPC characters may occasionally use emotes.
  • Preserved meat icons are no longer swapped.
  • The description of the Rekop spell has been corrected.
  • The display of loss of Shield Point (used by the Zobal class) now works the same way as the loss of hit point (Grouped loss and colored in function of the damage element).
  • In combat, a zero loss of hit or shield points is no longer displayed above the fighters.
  • The award is correctly given for the quest The site chief sits down to eat.
  • The Astrub’s quest Culinary art correctly starts.
  • The criteria for the appearance of the NPC Zeven Dubleho has been corrected.
  • The criteria for the appearance of the NPC Heitit has been corrected.


14:00
Hotfix 14:00
  • The vulnerable state on Obsidemon can once again be triggered.
  • The server performance issue has been solved.
  • The death of summons may no longer prevent some characters from playing their turn.
  • Swapping positions no longer retriggers a bomb wall. It is, for example, no longer possible to instantly kill a Sacrier that casted Sacrifice by placing him and his ally in the same bomb wall.
  • Removing items that are for sale at the Astrub market now works correctly.
  • Characters that complete the tutorial with the Secondary Character bonus no longer gain excessive spell and stat points.


21/03/12
Patch 3
  • Remission:
    • The spell now pushes back 1 to 6 cells at levels 1 to 6.
    • The cooldown is now 3 at all levels.
    • Range is now 3 to 8 cells at levels 1 to 6.
    • Range is no longer modifiable.
    • The spell’s effect may not be accumulated more than once.
    • The spell now allows protection of a bomb for 3 turns from ranged attacks (All attacks that are not done from an adjacent cell). The protection is based on a fixed damage reduction indexed to the caster’s level.
    • If the spell is cast on a bomb, it no longer pushes back the entity that inflicted the damage.
    • The spell now has a critical hit.
    • The spell points invested are returned.
  • Living chest: The global cooldown for the spell is now 4 at all levels.
  • The cells are now correctly grayed in the cooperative crafting interface.
  • When the owner of a merchant mode shop reconnects, the browsing interface now automatically closes.
  • The initial cooldown for a spell is no longer replaced by the regular cooldown of the spell.
  • The description for the Quest “The bootlicker potion” has been corrected.
  • The experience reward displayed in the quest interface has been corrected.
  • The issue where a map was empty after a fight was corrected.
  • At the end of a fight, in the Kolossium interface, the status of the team’s members is now correctly reset.
  • The fixed resistances of a target are now correctly displayed on a mouseover, and are now displayed above the percentage resistances.
  • A displaced landmark for one of the objectives in the quest “Crypt Tonight” has been corrected.
  • The conditions for the appearance of the NPCs Counsellor Yse Vewybad and Vil Smisse have been corrected.
  • The spells Roguish Explosion, Roguish Downpour and Roguish Tornado now have a spell icon, improving the readability of the bonus given by the Kaboom state.
  • The Kickback and Magnet spells now have a spell animation when cast on target.
  • The spell “Bone Idol” of the Bandit Archer incarnation is no longer castable on an empty cell.
  • The absence of a subtitle in a book no longer causes an issue with the text’s display.
  • Strange springs quest: The NPC Goriya is now ready to fight for Akane in the dojo.
  • Primitive Cemetary quest: Missing texts in the Warko Linch NPC dialog as well as in the quest log have been added.
  • Crypt Tonight quest: The Counseller Yse Vewybad now correctly answers, allowing for the quest’s completion.
  • The shortcut interface is correctly refreshed if the shortcuts are reset to their default values.
  • Ingredients that are displayed in the cooperative crafting interface are correctly removed from the crafter’s screen when the client removes his ingredients.
  • The Hunt for the Sram Dopple quest is once more repeatable.
  • In the quest “Dungeons and yet more dungeons” the NPC Colm O’ver gives a Dreggon Dungeon Key in addition to the Dreggon Sanctuary Key.
  • The Tax spell of the Mandrin incarnation is now linear. Its effect may now be accumulated up to twice per target.
  • The damage bonus on a critical hit for the Will Killson daggers goes from 10 to 12.
  • Quest By Hook or by Crook: King Allister’s envoy may now be fought by neutral characters.
  • Woyal Suite quest: Paro Cabanne will now craft a livery when bringing him the correct number of ingredients.
  • Rogue’s bomb walls no longer incorrectly trigger twice in the following cases:
    • When a Pandawa throws something on the wall.
    • When a Pandawa carrying something walks on a wall.
    • When something carried by a Pandawa steps down onto a wall.
  • The wedding dialog of the priest has been corrected.
  • The spell Spiritual Leash now correctly accounts for the permanent HP loss of the resurrected character.
  • Combat no longer stops if a Rogue dies with bombs on the field.
  • Rhol Bak no longer allows for a character and a summon to be on the same square.



Patch 28/03/12
  • Remission : the Suppression effect correctly pushes by 1 to 6 squares at levels 1 to 6.
  • Karcham : the spell can no longer be cast in the state Carrying.
  • Rewind: the state Gravity is no longer applied to the caster if he casts the spell on himself.
  • Kickback : the spell pushes enemy bombs by only 1 square.
  • Magnet : the spell attracts enemy bombs by only 1 square.
  • Rhol Bak : the spell can no longer place several characters on the same square.
  • Evasion : the spell once again works properly against weapons and spells which deal multiple damages per cast.
  • Poisoned Trap : the damage inflicted by the trap once again ignores fixed damage protection spells.
  • Quest “Who framed the Wabbit?” : previously missing text has been added to the quest journal.
  • The icon of the gift workshop at the Trool Fair is correctly centered.
  • The feet of female Sram characters are properly displayed while running in ¾ backview.
  • The faces of female Feca and male Osamodas characters are properly displayed in transparent mode.
  • The eyes of male Cra characters are properly displayed.
  • The colours of Dragoturkeys are properly displayed when using the emote Skidmark.
  • The hands of characters using the Thumbs up or Thumbs down emote on a dragoturkey are now displayed correctly.
  • Players inviting a character to join their guild can once again cancel the invitation.
  • Opening the exchange interface once again works correctly after opening a merchant shop or the sellroom interface.
  • In the Kolossium group interface, the rating is properly displayed when mousing over each character.
  • The order in which pushback effects are applied to multiple targets has been corrected (the targets of the spell Dispersing Arrow are pushed in the correct order, for example).
  • Reflecting spells or damage is no longer possible against traps and glyphs.
  • The dialogue of the Priest during a wedding has been corrected.
  • Damage applied with a delay (Rekop, for example) or as a poison effect (indirect damage) now causes permanent HP loss.
  • The way Red Wyrmling handles its unbewitching has been improved.
  • A Rogue who is moved after using the spell Roguery (by using Boombot, for example) now reappears instantly.
  • Attempting to move a Boombot through an invisible character no longer blocks the Boombot for the rest of its turn.
  • The question mark indicating that an NPC has a quest is displayed correctly (in some cases it was displayed even if the quest had been finished).
  • Archmonsters can no longer respawn in groups of aligned monsters.
  • The MP loss resistance, critical hits, neutral damage and earth damage bonuses of the Brouce Belt have been reduced. The belt now gives a fixed neutral resistance bonus.
  • The AP reduction bonus of the Danathor Belt has been reduced. Its critical resistance bonus has been increased.
  • The agility bonus of the Allister Hat has been increased.
  • The AP reduction bonus of the Lethaline Cape has been replaced by an MP reduction bonus while also being reduced. The fixed resistances have been increased.
  • The critical hit bonus of the Lethaline Belt has been reduced. Its initiative bonus has been increased.
  • The AP reduction bonus of the Ogivol Hat has been replaced by an MP reduction bonus.

Notes for Version 2.7.0

$
0
0

[Changelog] Version 2.7.0


Adaptable Dungeon Difficulty System :

A new system of adaptable difficulty is added to all the dungeons in the game (with the exception of the Lord Crow Dungeon). It allows doing dungeons with groups of 4 to 8 characters. The difficulty of the dungeons adapts to the size of the group of characters.
All dungeons now use the model of 4 rooms and 1 special boss room in order to reduce the length of dungeons and allow players to focus on the more challenging and interesting fights.

A devblog discussing this system in detail is available here.

Foggernaut Class :

The new Foggernaut class will be available for Premium members and owners of the DOFUS Mag.
A devblog article giving an overview of the class is available here.

Maps and Areas :
 
  • The north and south areas of Amakna as well as their houses and workshops are visually improved.
  • The mines of Amakna are visually improved.
  • The interior design of the houses at the Castle of Amakna is visually improved.
  • The Sufokia area is entirely reworked and graphically improved. A Zaap and several Zaapis are added to improve the accessibility of this area.
  • A temple for the Foggernaut class is added in Sufokia.
  • The Larva, Tofu and Scaraleaf dungeons, as well as the Jellith Dimension, are visually improved.
  • The Dreggon Peninsula area is visually improved.
  • A devblog article about the graphic improvements is available here.

Vulkania :
 
  • A devblog article discussing the changes made to Vulkania is available here.
  • The majority of quests related to Vulkanian tourist activities are reset upon taking the boat to the archipelago. A new passport can be obtained from Betty Boom. Adventurers need to earn the Happy Camper Medal of this year’s tourist season in order to get a Madreggon. Certain quests, like the “Soul Safari” series and “Tarada Bay’s Secret”, are not reset. It is, however, possible to restart “Soul Safari” if the quest series was completed last summer.
  • Two new weekly activities are offered this year. The first one is a competition between the islands Vulkorog and Otomaisle: choose your team by talking to Huckle Ingon or Seamus Tard, and win emotes and consumable items. The second is a bet between two employees of the agency. Talk to Bo Pye and show him a valid Happy Camper Medal to learn more.
  • If you have revealed the secret of Tarada Bay, you can find out about a certain shady business. Earn back your Happy Camper Medal, and contact Matt Hematik or Tony Bleurgh. Your reward will depend on the choice you make.
  • The community challenges required to access the lair of Grozilla and Grasmera now only need to be completed once for the whole season and no longer once per week. As soon as the cave opens, it will remain open until the next season.
  • Sauroshell Heart challenge : Bonny Tyling now requires more hearts, but in return, the Raw Sauroshells can be found more easily. Adventurers hunting in the crater adjusted for their level range gain extra hearts.
  • Chthonian Slab Enigma challenge : the number of characters required to pass the challenge is reduced (from 64 to 36). New NPCs are placed in the slab rooms in order to guide the players in the orientation phase. Matt Hematik also left an additional clue.
  • The different craters are now accessible to characters of all levels. However, the monsters haunting these craters remain adapted to a particular level range : beginning adventurers may better avoid the most dangerous undergrounds, but veterans can explore all the caverns without restrictions.
  • Grozilla and Grasmera can now be fought in different levels of tiredness; these levels influence their power. In addition, they are more or less threatening depending on the number of adventurers facing them (a system similar to the adaptable dungeon difficulty). This allows offering a reasonable challenge to both veterans and less experienced characters. Certain spells and characteristics of Grozilla and Grasmera were modified to account for their tiredness state.
  • The number of tokens won for defeating Grozilla and Grasmera no longer depends on the number of participants, but instead the tiredness state of the two monsters.
  • A new emote and a unique pet can be earned by characters whose level is not high enough to earn a Madreggon. Like the latter, this new pet can be exchanged for the tokens won by defeating Grozilla and Grasmera. It is also necessary to complete several quests.
  • The XP gains of Vulkania’s monsters and quests are increased.
  • ”Free Corktail” quest : the displayed level of the quest is now 1 to 200.
  • ”Tarada Bay’s Secret” quest : the 9th objective is now validated by using the fairywork instead of arriving at the map.

Animations and sprites :
 
  • The monsters of the Jelly family are visually improved.
  • The monsters of the Scaraleaf family are visually improved.
  • The appearance of certain NPCs is improved and they now use character-specific animations.
  • The front of male Iops no longer abnormally changes colour because of the lighting effects on certain maps.

Spell point scrolls and characteristic scrolls :
 
  • The NPC exchanges to obtain characteristic scrolls for resources or crafted objects are disabled, following our announcement at the previous update.
  • The exchange of precious stones for spell point scrolls is also disabled. Spell point scrolls can now be exchanged for Kolossokens by talking to the NPC Glad Yator (inside the Kolossium building).
  • A devblog discussing the changes is available here.


Soul Capture
 
  • The 25% bonus to capture souls is now removed, in accordance with what was announced at the 2.6.0 update.
  • Soul stones are now one-handed and allow wearing a shield.


Fight :
 
  • The timeline correctly updates when a monster has to pass its turn (due to the use of a spell).
  • A character who’s carried by a Pandawa and steps down can be locked correctly when moving.
  • Health points gained by using consumable items during the placement phase of a challenge are no longer lost when abandoning the fight during the placement phase.
  • Pushing a character through a Rogue illusion correctly destroys the illusion.
  • The fixed resistances displayed when mousing over a target are correctly updated if the target is affected by a fixed resistance bonus or malus.
  • It is once again possible to create Pandawa towers (a Pandawa who carries a Pandawa, who carries...).
  • Characters leaving a PvP fight in an enemy territory can correctly be transformed into graves.
  • The superposition of characters when multiple effects of damage reflection, bomb walls, Sacrifice and position exchange come together is no longer possible.
  • The accumulation of identical spell effects on a target no longer causes the display of a question mark.
  • The damage is correctly displayed above all characters who die from the same spell.
  • AP and MP bonuses and penalties of a target are correctly applied in the characteristics display on mouseover, without the need to refresh this interface.
  • Targeting a fighter via timeline now allows to correctly cast multiple spells even if the position of the target changes.
  • The counter for the number of spell casts per target is only affected if the target is actually hit by the spell (the counter could be incorrect in case a spell was used via timeline).
  • The clients of characters who are killed by damage at the start of their turn no longer flashes for the rest of the fight.
  • The health points are correctly updated in the interface next to the central medallion after a resurrection.
  • It is once again possible to point out an occupied cell.
  • Changes to the appearance of a carried character now work properly.
  • Spells whose cooldown is modified by other spells (Masqueraiders’ masks, for example) are correctly greyed when their cooldown does not allow casting them.
  • Summons are now facing the direction in which they are summoned.
  • Characters who die in a fight are no longer shown as dead in the timeline of following fights.


Tactical Mode :
 
  • The management of line of sight in tactical mode is improved, some unnecessary obstacles are no longer displayed in order to improve the clarity of the map.


Challenges :
 
  • Finishing a fight with a bomb explosion no longer fails the challenge Exuberant.


Interfaces :
 
  • A devblog article about the main interface changes is available here.
  • If the DOFUS client is closed while being maximized, it will automatically be maximized when starting the game the next time.
  • The “Away” mode correctly blocks challenges and exchanges.
  • The exchange interface no longer stays open for no reason if a guild invitation has been sent before.
  • Character selection interface : The buttons no longer appear in the background after switching from the list display mode of the characters to the classic display mode.
  • The names of spells learned from spell scrolls are once again displayed correctly.
  • Spell interface : The spell filters as well as the selected spell will be saved when closing and reopening the interface.
  • The currently used Zaap is no longer displayed in the list of available Zaaps.
  • When releasing a character’s soul, the position of the Phoenix statues is correctly displayed.
  • The interface buttons (located below the shortcut bar) can now be reorganised by opening the menu of the additional buttons and moving them with drag and drop.
  • Character selection interface : The tooltip explaining the experience bonus is now only displayed on characters who benefit from such a bonus.
  • In the black theme, the size of the interface titles is slightly reduced.
  • The menu containing additional buttons (below the shortcut bar) is now displayed above other open interfaces.
  • The textures of interfaces used before entering the game are simplified in order to improve their clarity and legibility.
  • Zaapi interface : The tabs of empty categories are now greyed.
  • Login interface : The Options selection box is is correctly positioned in the beige theme.
  • The mouseover behaviour of the gauges around the central medallion is improved. The tooltip displaying the numerical value now functions properly at any position on the gauge.
  • Spell interface : After increasing a spell’s level, its tooltip when mousing over the shortcut bar correctly displays the updated information.
  • The interface to forget spells no longer displays each spell twice.
  • The names of characters are no longer truncated in their tooltip.
  • In Incarnam, the button to access the tutorial no longer stays greyed if the merchant mode interface is closed after failing to switch to merchant mode.
  • Spell interface : Spells which only have one possible spell level no longer display a button to increase the level.


Inventory :
 
  • Inventories and chests: It is now possible to only transfer items which are already present in the destination inventory.
  • When a filter is used on an inventory and the last object of this category is removed, the filter is correctly deactivated.
  • The inventory’s search button is correctly displayed if its state changes rapidly due to multiple activations.


Chat Interface :
 
  • Links in chat messages (item recipes, for example) now work properly when the character sending them is suffering from a curse altering the spelling.
  • The DOFUS client no longer disconnects when sending a message that is considered too long and ends in location coordinates (%pos%) or the character information (%stats%).
  • Changing from advanced to normal mode and then back to advanced mode no longer involuntarily activates chat channels.
  • When a character is not in a fight and tries to send a message to the team channel, an error message now indicates that the message could not be sent.


Group System :
 
  • Characters are no longer disconnected when trying to follow the movements of another character if the group no longer exists.
  • The health points are correctly updated in the group interface during a fight.
  • The incoherent text (“ted” and “todo”) is removed from the group invitation interface.
  • Group interface : The display of members who are being followed is improved.
  • A character who is a grave or a ghost now correctly displays their status in the group interface.
  • Group invitation interface : The list of group members is correctly updated if the group composition changes.
  • Group invitation interface : If a character has not yet responded to an invitation, they appear with an orange outline. Their level and position are revealed once they accept the invitation.


Smilies and Emotes :
 
  • More than 60 new emoticons (smilies) are available and accessible without restrictions.
  • The size of emoticons above characters is increased.
  • In the emote interface, the shortcuts are now different according to the client’s language. The old shortcuts are also kept to make the transition easier.

Marriage :
 
  • Spouse interface : The button to start and stop following the movements of the spouse now works correctly.
  • When divorcing, the position of the ex-spouse is correctly removed from the map.
  • The spouse interface is now accessible via keyboard shortcut right after getting married.

Sellrooms and merchants :
 
  • A new error message is added when searching the Astrub sellrooms for an object whose level is too high.
  • Sellroom interface : In selling mode, the input fields for quantity and price now have maximum values of the allowed input.
  • Sellroom interface : In selling mode, the sale fee is correctly updated when the batch size is changed.
  • Sellroom interface : In buying mode, the search function works properly if the item is present in the sellroom, even between multiple search attempts.
  • NPC shops : The categories of available items are now listed in alphabetical order.
  • The resources of the category Kwismas can now be sold at the resource sellroom.
  • Soul sellroom : The shares of loot are now displayed next to full soul stones and the list of stones can be sorted by their loot.
  • Token exchanges : An error message is now displayed in the chat interface if the number of tokens is not sufficient for a purchase.
  • It is now possible to modify the quantities of items for sale in one’s own merchant shop without having to remove the items from the shop.
  • When organising the merchant shop, a new message is displayed in case the quantity of an object is invalid.


Guilds :
 
  • Guild creation interface : A drop-down menu for the different categories of icons has been added as well as 200 new icons and shields, which will greatly increase the variety of guild emblems that can be created.
  • Guild interface : The experience gauge is displayed correctly even when it is almost empty.
  • Guild interface : The display of experience points donated by guild members is improved. A separator now distinguishes the hundreds and thousands, and the space reserved for the experience is increased to ensure that the values are not truncated.
  • A devblog article detailing the new guild features is available here.


Perceptors :
 
  • Perceptors now carry a banner displaying their guild’s emblem.
  • The option “Remove” (without collecting the harvest) is removed from the perceptors’ context menu.
  • The message displayed in the guild channel when collecting and removing a perceptor without taking any of the contents from its inventory is improved.
  • Level 1 of the perceptor spell Earth Armour is corrected. It now reduces as much damage as the other armour spells.


Quests :
 
  • New daily quests are available from some inhabitants of Sufokia. The NPC Viktoria Punkhurst also offers a tour of the city.
  • A strange person suffering from amnesia works in Sufokia and requires the help of adventurers who have already helped the printer of Astrub. His story may well be out of a work of science fiction.
  • Quest interface : A new button provides additional information about some quest objectives.
  • Quest interface : A tooltip is now displayed when mousing over a map location button.
  • It is now possible to place quest items in the shortcut bar in order to easily track their quantity.
  • ”Tricky Flowers” quest : The NPC Maskara now cancels the quest if the character no longer has the Alchemist profession.
  • ”Dungeons and dragrunts” quest : The objective “Brave the dangers of the Snowfoux Den” is validated after defeating Tengu Snowfoux, no matter if he was accompanied by Foster Fuji Snowfoux or not.
  • The new Foggernaut characters can complete a unique mission in Astrub before visiting their temple to complete their quest of devotion.
  • ”Kry Babby” quest : The quest’s level increases to 15 to reflect the changes to the difficulty of One-armed bandits.
  • “Load the mule” quest : The drop rates of the required items are increased and the quest now asks for 2 Irritating Brown Warko Beard Hairs. The amount of bread received upon finishing is decreased, instead 2 Apples are added to the quest rewards.
  • ”The plant dissension” quest : The chance to obtain a Dark Rose Petal is now 100%. The initiation of the fight against the Artempth Rose has been corrected in order to prevent players from getting stuck in the fight.
  • ”That be frugal, one time” quest : A landmark wrongly indicating the position of the NPC Mouss Bouff is corrected.
  • Frigost’s harvesting quests: The kama rewards are increased.
  • Quests of the NPC Ant Emicheun : The levels of the first daily missions assigned by this NPC are increased in order to reflect the higher difficulty of the monsters in the Astrub underground. The kamas rewards are increased.
  • ”Apprenticeship : Knight of Hope” quest : The NPC Terra Cogita is now correctly animated when following the player who freed him.
  • The quest arrows pointing to an NPC are correctly removed if the NPC disappears from the map after the next map change of the character.
  • The quest arrows pointing to an NPC are no longer displayed multiple times.


Books :
 
  • The librarian of Sufokia offers plenty of books for sale, many of which were only available on Pandala.
  • A new class guide and parchments detailing the commandments of the god Oktapodas can be read at the Foggernaut temple in Sufokia.
  • The new Foggernaut characters can obtain their class guide in Incarnam by finishing the quest “Follow your path” assigned by Master Yakasi.
  • The text of the Order of the Unsound Mind’s register is corrected so it no longer refers to Bontarians.
  • Interative areas such as the “Wanted” posters can now display images on the full page without the need for additional text.


NPCs :
 
  • The NPC Dunge Onmast’her no longer offers to take characters to the inn at the end of Incarnam Dungeon.
  • The name of the NPC Galileo Magnifico is corrected.


World Map :
 
  • The display of the world map is improved so as to increase the size of displayed map and to significantly improve its performance upon opening the interface.
  • The landmark indicating the character’s position can now be removed.
  • If landmarks are located outside the visible part of the world map, arrows on the edges of the map now indicate their location.
  • Mini map : The icons of possessions now have the same size as other icons.


Custom Set System :
 
  • Characters no longer appear to “flash” when using a custom set.
  • Custom set interface : If a custom set is selected but no changes are made, the “Save” button stays greyed.

Sacrier :

A devblog article about the spell modifications is available here.
  • Sacrifice :
    • The damage received by the sacrificing characters is now reduced by the resistances of the target and no longer by the resistances of the sacrificing character.
    • The spell no longer swaps the positions of sacrificed characters and the Sacrier.
    • The AP cost changes to 2 at all levels.
    • The cooldown changes to 8, 7, 6, 5, 4 and 3 turns at levels 1 to 6.
    • The duration of its effects changes to 2 turns at all levels.
    • The maximum range is increased at levels 5 and 6.
    • The minimum range changes to 0 at all levels.
    • The size of the area of effect is increased at levels 1 to 4.
    • Invested spell points are returned.
  • Sacrier’s Foot :
    • The spell now deals earth steal damage in a perpendicular line (the area of effect of a staff).
    • The agility steal is replaced by a dodge malus applied to targets in the area of effect.
    • The number of casts per turn changes to 2 at all levels.
    • The spell effects can be accumulated on a target up to twice at a time.
    • The critical hit rate changes to 1/40 at all levels.
    • Invested spell points are returned.
  • Assault :
    • The spell now deals air steal damage on top of the basic air damage.
    • The number of casts per target changes to 2.
    • The number of casts per turn changes to 4.
    • The AP cost changes to 3 at all levels.
    • The critical hit rate changes to 1/40 at all levels.
    • Invested spell points are returned.
  • Swap :
    • The number of casts per target changes to 1.
    • Invested spell points are returned.
  • Flying Sword :
    • The elemental resistances and the health points of the summon are increased.
    • The sword’s MP change to 6 at level 6.
    • The AP cost changes to 3.
    • The maximum range changes to 4.
  • Transposition :
    • The AP cost changes to 3.
  • Cooperation :
    • The AP cost changes to 3.


Enutrof :
 
  • Living Bag :
    • The bag’s spell Sacrifice is replaced by Bagrifice which allows the Living Bag to take damage in its allies’ stead without changing position and while taking their resistances into account.
    • The spell Bagrifice is cast for 4 turns at the beginning the Living Bag’s turn to allow for a better control of the targets getting sacrificed.
    • The health points and the elemental resistances of the summon are increased.
    • The cooldown changes to 10, 9, 8, 7, 6 and 5 turns at levels 1 to 6.
    • The AP cost changes to 2 at all levels.
    • The maximum range changes to 4 at levels 1 to 5 and 5 at level 6.
    • Invested spell points are returned.


Pandawa :
 
  • Karcham :
    • The number of casts per target changes to 1.
    • Invested spell points are returned.


Dungeons :
 
  • The level, experience and characteristics of dungeon bosses up to level 60 are modified to better correspond to the difficulty of their dungeon.
  • The Tofu and Royal Tofu Dungeon are separated into two distinct dungeons: the Tofu House and the Royal Tofu House. The Royal Tofu House is inhabited by new types of monsters. The experience and characteristics of the Royal Tofu are increased, while its health points are reduced.
  • The Tree and Soft Oak Dungeon are separated into two distinct dungeons: the Tree Dungeon and the Soft Oak Dungeon.
  • The functional design of the Jellith Dimension is simplified.
  • The maps where one faces Tengu Snowfoux on his own or Tengu Snowfoux accompanied by Foster Fuji Snowfoux are swapped in order to reduce the difficulty of placement when fighting only Tengu Snowfoux as well as to increase the difficulty of the fight against Tengu and Fuji Snowfoux.
  • It is no longer necessary to have quests of the tourist agency in progress or finished in order to use the team search or the group teleportation for the following dungeons:
    • Haunted House
    • The Kwakwa’s Nest
    • Kanniball Dungeon
  • The Sadidette brooches of the Skeunk’s Lair can now only be obtained by fighting each Sadidette on her own map inside the dungeon. It is no longer possible to obtain these quest items in the final fight against Skeunk or in the arena.
  • The criteria for being able to teleport group members to the Incarnam Dungeon are corrected and are now identical to the conditions to enter the dungeon.


Monsters :
 
  • The highest possible prospecting drop lock value has been changed from 800 to 400.
  • The maximum number of identical items that can be dropped to a team by one monsters is now infinite. (Note: The limits of identical items per character per monster are still in place.)
  • Certain item drop rates have been standardized and increased. All items (except for DOFUS eggs) now have at least a 1% chance or greater to drop in combat. Here is a list of the monsters whose drops are affected by this change :
    • Miliboowolf
    • Great Coralator
    • Kimbo
    • Gourlo the Terrible
    • Silf the Greater Bherb
    • Dark Vlad
    • Perfidious Tynril
    • Dragon Pig
    • Ougaa
    • Itzting
    • Royal Coco Blop
    • Royal Cherry Blop
    • Royal Indigo Blop
    • Royal Pippin Blop
    • Royal Rainbow Blop
    • Father Whupper
    • Minotoror
    • Royal Gobball
    • Ancestral Treechnid
    • Wa Wabbit
    • Moon
    • LeChouque
    • Moowolf
    • Soft Oak
    • Jorbak
    • Bloodthirsty Vampire
    • Krtek
    • Royal Pingwin
    • Royal Mastogob
    • Celestial Bearbarian
    • Buck Anear
    • Lord Crow
    • Obsidemon
    • N
    • Kanniball Andchain
    • Tengu Snowfoux
    • Korriander
    • Fuji Snowfoux
    • Kolosso
    • Professor Xa
    • Nelween
    • Bulbig Brotha
    • Foster Fuji Snowfoux
    • Ronin Chafer
    • Royal Tofu
    • Giant Kralove
    • Shin Larva
    • Bworker
    • Tanukouï San
    • Peki Peki
    • Pandora Master
    • Legendary Crackler
    • Koolich
    • Skeunk
    • Bworkette
    • Golden Scarabugly
    • Famished Sunflower
    • Batofu
    • Minotot
    • Mumminotoror
    • Deminoball
    • Crocabulia
    • Father Kwismas
    • Sponge Mob
    • Black Rat
    • White Rat
    • Sphincter Cell
  • The Piwis in Incarnam are replaced by Lilpiwis.
  • The One-armed Bandits in the Passage to Brakmar are no longer aggressive.
  • The Touchparak’s level is once again random.
  • The level, experience and characteristics of the following monsters are changed in order to make the areas in which they spawn more interesting and better adapted to the level of the players they are intended for:
    • Piglet
    • Farle’s Pig
    • Blodz Uker
    • Dorgan Ation
    • Bulbamboo
    • Bulbiflor
    • Bulbush
    • Araknawa
    • Grass Snake
    • Bambooto
    • Holy Bambooto
    • Black Tiwabbit
    • Tiwabbit
    • Tiwabbit Wosungree
    • Wabbit
    • Black Wabbit
    • Skeleton Wabbit
    • Wo Wabbit
    • Gwandpa Wabbit
    • Wobot
    • Coco Biblop
    • Pippin Biblop
    • Indigo Biblop
    • Morello Cherry Biblop
    • Coco Blop
    • Pippin Blop
    • Indigo Blop
    • Morello Cherry Blop
    • Blopshroom
    • Glutoblop
    • Trunkiblop
    • Black Gobbly
    • White Gobbly
    • Gobball
    • Gobball Warchief
    • Goblin
    • Karne Rider
    • Bwork Archer
    • Bwork Mage
    • Bwork
    • Miliboowolf
    • Moskito
    • Evil Dandelion
    • Mush Mush
    • Demonic Rose
    • Dark Rose
    • Wild Sunflower
    • Blue Larva
    • Green Larva
    • Orange Larva
    • Sapphire Larva
    • Emerald Larva
    • Ruby Larva
    • Golden Larva
    • Immature Scaraleaf
    • White Scaraleaf
    • Blue Scaraleaf
    • Red Scaraleaf
    • Green Scaraleaf
    • Black Scaraleaf
    • Tofu
    • Black Tofu
    • Tofukaz
    • Tofoone
    • Tofurby
    • Tofuzmo
    • Crab
    • Starfish Trooper
    • White Snapper
    • Blue Snapper
    • Orange Snapper
    • Green Snapper
    • Mumussel
    • Kloon Snapper
    • Raul Mops
    • Kanniball Archer
    • Kanniball Jav
    • Kanniball Sarbak
    • Kanniball Thierry
    • Haloperi Doll
    • Mahlibuh Craboral
    • Mojeeto Craboral
    • Passaoh Craboral
    • Kurasso Craboral
    • Mahlibuh Palmflower
    • Mojeeto Palmflower
    • Passaoh Palmflower
    • Kurasso Palmflower
    • Coralator
    • Blue Jelly
    • Mint Jelly
    • Strawberry Jelly
    • Lemon Jelly
    • Elite Chafer
    • Fire Bwak
    • Ice Bwak
    • Earth Bwak
    • Wind Bwak
    • Fire Kwak
    • Ice Kwak
    • Earth Kwak
    • Wind Kwak
    • Fire Kwakere
    • Ice Kwakere
    • Earth Kwakere
    • Wind Kwakere
    • Arachnee
    • Aggressive Arachnee
    • Prespic
    • Boar
    • Blue Piwi
    • Yellow Piwi
    • Pink Piwi
    • Red Piwi
    • Green Piwi
    • Purple Piwi
    • One-armed Bandit
    • Mushd
    • Crocodyl
    • Chief Crocodyl
    • Fungi Master
    • Sick Grossewer Milirat
    • Sick Grossewer Shaman
    • Wild Almond Dragoturkey
    • Wild Ginger Dragoturkey


Archmonsters :
 
  • The following archmonsters can no longer spawn on inaccessible maps:
    • Mushdrill the Piercer
    • Croccyx the Bummer
    • Crokdylann the Rebel
    • Bandinamit the Explosive
    • Bakeraider the Tomb
    • Smitherz the Licker
    • Minoskittle the Coloured
    • Famouse the Unknown
    • Vamp the Impalest
    • Lord Lacedhat the Vampiric
    • Tofulsom the Jailer


Class Temple Dopples :
 
  • It is no longer necessary to talk to the dopple masters to finish their respective temple dopple quest.
  • A new dopple can be fought at the Foggernaut temple located in Sufokia.


Kolossium :
 
  • The management of the initial rating is improved, it is now only fixed when participating in the Kolossium for the first time.
  • If the offer of a Kolossium fight is canceled because of the death of one of the participants, the notification now correctly disappears for the dead character.



Professions :
 
  • Monsters will no longer position themselves on cells with harvestable resources in order to avoid the involuntary start of a fight while trying to gather those resources.
  • Ingredients are no longer lost when trying to craft a non-existent recipe.
  • The popup confirming the use of an unknown recipe is removed since ingredients are no longer lost if the recipe is incorrect.
  • It is no longer possible to bypass profession level requirements when using the cooperative crafting interface.
  • The experience rewards of each recipe are now displayed in the list of recipes.
  • Fishmongers can now prepare Stewed Frozen Icefish which grants a +1 Wisdom bonus.
  • The selection of the cell to stand on while fishing is improved, thus making it easier to reach fishing spots.
  • Cooperative crafting interface : It is now possible to add ingredients which are already present in the list of ingredients with a double click.
  • Cooperative crafting interface : Adding a signature rune no longer blocks a slot for the other character.


Breeding and Mounts :
 
  • Mounts that are not fertile correctly lose tiredness when they are in certificate form.
  • Mount certificates now stay valid for 40 days.
  • Paddock interface : Dragoturkeys no longer disappear from the list after a filter not returning any results was selected and deselected.
  • Auras are correctly displayed on characters facing forwards while riding a mount.


Pets :
 
  • Pets can once again be equipped by drag and drop onto the respective equipment slot.
  • Tofume and Vampyrina now also eat Primitive Chafers, Draugur Chafers and Ronin Chafers.


Artificial Intelligence :
 
  • The AI no longer moves into traps located between two characters while trying to lock these characters (generally observed with the Sram’s Double).
  • The management of life steals and immunity is improved. Sphincter Cell, for example, will correctly take a target’s immunity into account when using the spell Razor.
  • The management of %resistance buffs is improved. If the AI has an opportunity to unbewitch, it will do so before attacking.
  • The management of life transfers is improved. Example: Bloody Koalaks will no longer cast Life Transfer when there are no allies to heal.
  • The AI can now use allies as targets in order to move closer to enemies. Example: The Masqueraider Dopple is able to use Reinforcement on an ally to approach an enemy.
  • The AI can better handle heals on allies with full HP. Example: Mama Bworks will no longer cast Word of Recovers on allies with full HP if they have no other actions available.
  • Aggressive monsters standing on a negative glyph and adjacent to an opponent now try to move out of the glyph while maintaining contact with their opponent (so as to not lose the opportunity to lock them).
  • The management of spells designed to be cast on summons is improved, the priorities for the selection of targets are changed. Example: The Osamodas Dopple correctly uses its spell Fangs of Boowolf on summons.
  • The management of Arc-shaped areas of effect is improved. Example: The Rogue Dopple will avoid hitting an ally with the spell Boomerang Daggers.
  • Monsters no longer try to exchange places with a target that can’t be displaced.
  • The management of pushback spells is improved. A monster will no longer attack a target if the pushback damage would kill another monster.


Objects :
 
  • The effects of equipment are now displayed in the same order in the inventory and in associated recipes.
  • The selection of the item category no longer disappears when using the scrollbar to navigate an inventory.
  • The requirements regarding knowledge of spells are managed correctly on items.
  • The Pink Piwi and Purple Piwi Capes are modified so their appearance corresponds to that of the associated monsters.
  • The category “Spell scroll” is renamed to “Spell-learning scroll” in order to avoid confusion with the item “Spell point scroll”.
  • Juss Tafinger’s Assistant at the ski shop of Frigost Village now exchanges the unusable Split Splinter Sprinter against its corrected version.
  • The base damage of the Splinter Sprinter is reduced. Its critical hit bonus is increased.
  • Consuming Intre Bread now restores 151 to 200 health points.
  • Ring Neinwonwon (the Sacrier class ring) now increases the range of Sacrier’s Foot by 1 (instead of 2).


Livinitems :
 
  • In the list of available appearances of a livinitem, the background of the grid is now displayed correctly.
  • Livinitems can now be fed with objects linked to the account or the character.


Sounds :
 
  • The sound of equipping an object or a custom set is now played even if the inventory is closed.
  • The sounds of Scaraleaf monsters are improved.
  • The sounds of Jelly monsters are improved.


Connection :
 
  • New messages are added to better distinguish different connection problems.


Shortcuts :
 
  • Resetting the shortcuts to their default values correctly updates the shortcut interface.
  • The display of checkboxes for the various categories of shortcuts now works properly.
  • The key combinations “Shift + _” and “Shift + -” are now correctly differenciated.
  • The shortcut to close interfaces can now be modified.


Services :
 
  • The following objects become exchangeable after 2 months and can be sold in the sellrooms (changes are not retroactive):
    • Colour change potion
    • Name change potion
    • Sex change potion
    • Guild emblem change potion
    • Guild renaming potion

Notes for Version 2.8.0

$
0
0
[Changelog] Version 2.8.0 - September 18, 2012 Almanax

Almanax is a new major functionality that:
  • Brings new background to the game on a regular basis.
  • Offers a rewarding daily quest every day of the year (kamas, XP and items from a dedicated NPC shop), aimed at characters of all levels.
  • Temporarily raises the interest in certain areas or content functionality of the game, thanks to daily bonuses ( on XP, drops, gathering, crafting, etc).
  • Promotes the interaction, mutual help and commerce between players.
  • Offers a wide range of activities to players on a regular basis.
  • Allows obtaining a new Dofus in a reasonable way, rather than being luck dependent and uncertain.

A building dedicated to the Almanax has been added to the Lousy Pig Plains, within close proximity of a Zaap. This building can also be accessible via a new teleportation potion, craftable by Alchemists.
A devblog article on this topic is available here.


Notification system

The notification system warns players of important information whenever their DOFUS client is not in focus (for example, when they’re using another application) by displaying a small popup. These messages may be displayed when a perceptor is attacked, at the start of a turn, upon receiving a private message or a group invitation, to name a few. The alerts can be customized in the new ‘Alerts’ category of the option menu.
A devblog article on this topic is available here.


Al Howin’s Curse

The Al Howin event has been improved, thanks to a new dungeon and new rewards. The event will not be directly activated upon the release of the 2.8.0 version. The release dates for both the kick off and the end of the event will be announced on the official website.


Kolossium
 
  • A record of the waiting time for a Kolossium fight is kept between two registrations: when a fight is proposed and accepted but one of the participants declines the combat, the characters having accepted the fight will automatically be registered for another fight, while maintaining their pre-existing waiting time. This modification prevents players from waiting way too long as a result of other players refusing the proposed combats.
  • Characters that refuse a Kolossium fight are able to register for another fight without any delay but are submitted to a 10 minutes waiting time prior to their next Kolossium fight.
  • Turning enemies into ghouls is now possible via a Kolossium victory when wearing pieces of the Cursed Vampyre set.
  • Entering a Kolossium fight when the character has been following a fight in spectator mode no longer causes a conflict of the character’s real position and the position displayed by the DOFUS client.
  • The HP, AP and MP are updated correctly when a Kolossium fight is started during a challenge.
  • The button to access the Kolossium interface is automatically activated when a character reaches level 50, without the need to reconnect.


Combats
 
  • The timeline can now be placed either at the top or the bottom of the client.
  • The speed at which HP are regenerated has been doubled (1 point per second while standing and 2 points per second while sitting down). This modification allows new characters to be less dependent on consumables and to limit the waiting time between combats. This modification doesn’t really impact the need to use HP restoration consumables for mid to high level characters, since the HP regeneration is constant and a character’s HP increases with each level.
  • The maximum range bonus that can be accumulated with equipment is now limited to 6 (instead of 9).
  • The amount of AP and MP is updated correctly when a target is affected by multiple glyphs removing AP or MP.
  • The preview of the deterministic lock system during an escape attempt has been corrected for when an enemy possesses a temporary agility bonus that finishes at the beginning of the next turn.
  • The preview of the deterministic lock system works properly when a character is in contact with both a character with positive lock value and another character with a lock value of 0.
  • Disconnecting in the preparation phase of a fight (in challenges, Kolossium, perceptor defence etc.) is no longer considered as abandoning the fight, and reconnecting to the fight is thus possible during the preparation phase.
  • The setting of the display mode of one’s own HP is saved between game sessions.
  • The “Change character” button is no longer greyed out upon joining a fight in spectator mode.
  • The Zatoishwan portrait is now displayed correctly in the timeline if the character is mounted on a Dragoturkey.
  • In some cases, AP, MP and range bonuses were removed twice when their duration ended. This problem has been corrected.
  • Negative dodge or lock values are displayed correctly when mousing over a target.
  • The grouped display of damage in the fight log has been improved when multiple glyphs are activated: the damages are grouped correctly and the activation of the glyphs is displayed before the HP loss.
  • Heals applied to several targets at once are no longer grouped in the fight log if they differ in value.
  • Damage dealt at the start of a turn which leads to the death of the target is no longer displayed on a separate line in the fight log.
  • In the fight log, the lines showing the damage and the attack that’s used are no longer inverted occasionally when actions are used very rapidly.
  • The HP loss is grouped correctly in the fight log when the use of a spell results in an HP loss for the caster.
  • The loss of shield points is correctly displayed in the fight log if the amount lost is 0.
  • In Kolossium fights, the grouping of damages by team (allies or enemies) is improved.
  • The activation of tactical mode when spectating fights is saved correctly for the current game session.
  • The starting positions are correctly adjusted to the map’s relief when tactical mode is activated during the preparation phase.
  • Sram Doubles can no longer bypass the maximum AP and MP allowed from equipment.
  • Heals received during a challenge no longer allow regaining HP after the fight.
  • Temporary vitality bonuses (Ecaflips’ Repercussion, for example) no longer allow regaining HP after the fight.
  • Attacks stealing MP correctly trigger effects which are supposed to be triggered by MP removal.
  • The maximum number of casts per target and per turn are correctly re-initialised after a resurrection.
  • The presence of militiamen is no longer taken into account when calculating whether a PvP fight is balanced or not.
  • Triggered spell effects can no longer be triggered by other triggered spell effects. For example, the Asploda’s spell Ka-blooey can no longer be triggered multiple times when the Asploda is attacked while adjacent to a character under a reflect effect.
  • The maximum HP of a character can no longer reach 0 if the character still has HP left.
  • The HP of a target receiving erosion damage while affected by a shield are displayed correctly.
  • The character starting a fight in a dungeon with ADDS can kick other members of the team correctly.
  • Glyphs are no longer displayed on inaccessible cells.


Challenges
 
  • The management of an action’s initiator is improved. If a target A kills a target B with a spell triggered by character C, then the character C is considered the initiator of the damage on target B.


Quests
 
  • The experience and kama rewards for all quests have significantly been increased at low and mid levels, while being moderately increased at high level.
  • Quest “Don’t let the son go down”: NPC Hata Marie’s dialogue takes into account the objective “Find Hata Marie outside the Bwork Village”.
  • Quests “Delicatessen”, “Polar Race”, “Load the Mule”: the quest items now weigh 0 pods.
  • Quest “A remedy for all ills”: Mel points out the position of the NPC Aurora Borealis correctly.
  • Quest “Party pooper”: the dialogue of the Pwince of Wa is triggered correctly during the marriage ceremony in Allister’s throne room.
  • Quest “Poor golden larva...”: the librarian of Amakna Harry Stottel once again reacts when shown the larva.
  • Quest “Wanted: Qil Bil”: the missing text of the second objective is added.
  • The text of quest objectives is no longer truncated in the quest interface.


Professions
 
  • When an item’s recipe is secret, the message “You cannot create this item” is replaced with “The recipe for this item is secret”.
  • Activating the option “Filter the useful ingredients” in the crafting interface no longer includes signature runes.
  • New fishing spots are added to the Porcos Territory and other subareas.
  • The monsters following the “chief” of their mob no longer position themselves on cells with harvestable resources.
  • The maximum number of harvesting actions that can be stacked changes from 15 to 100.
  • The hunter sellrooms of Bonta and Brakmar are now marked on the world map. They are grouped with the butcher sellrooms.
  • The meat dropping to hunters is modified for the monsters of Incarnam: it is no longer possible to gain resources requiring a hunter level higher than 9. The following monsters no longer drop meat:
    • Young Black Gobbly
    • Young White Gobbly
    • Young Boar
    • Little Gobball
    • Little Gobball War Chief
    • Snoowolf
  • Immature Orange Larva and Immature Green Larva now provide Larva Meat.
  • The Fishing Rod for Snappers is correctly removed from a character’s inventory when they leave the fishing pool.
  • The craft of an item in cooperative mode which fails due to an incorrect recipe now has to be confirmed by both players before it is possible to retry the craft.
  • The option “Free on failure” is no longer displayed in the list of professionals if the profession in question can not fail crafts.


Breeding
 
  • The shed size has been increased from 100 to 150 mounts, in order to allow breeders to stock at least one couple of each Dragoturkey breed in the same shed.
  • The “Ability” tab in the mount’s record has been removed, with the information previously contained in it now being included in the general record.
  • The icons symbolizing the sex of a mount are now coloured to facilitate the distinction between the two.
  • A scale division is added to the Love, Maturity and Stamina gauges to make it easier to determine when a mount is fertile.
  • New filters have been added to the interface for:
    • the mount abilities
    • the serenity level
    • mounts belonging to the character
  • It is now possible to remove any filter in the breeding interface (and not just the last filter).


Guilds
 
  • The list of guild houses is simplified and improved. The areas and subareas of the houses are displayed as tooltips above the coordinates.
  • The creation date of a guild is now displayed in the guild interface.
  • Guilds consisting of only one character are removed if the character has not logged in for a year.
  • If the interface displayed after using a Guild Emblem Change Potion is closed and reopened, changing the colour of the emblem’s background works properly.
  • If the leader of a guild passes on his rank to another character, he will now become Second in Command and retain all rights accessible to a regular guild member (instead of being left without any rights).


Inventory and Trades
 
  • When transferring a stack of objects between two inventories, the quantity suggested by default takes the available free space in the destination inventory into account and suggests only possible transfers.
  • In the exchange interface, it is no longer possible to enter a kama value superior to the quantity of kamas owned or a value superior to 2 billion.
  • In the exchange interface, the spaces between the hundreds and thousands in value are no longer included in the numerical kama limit.
  • When a character attempts to purchase an item without having sufficient funds, the total value of the item is displayed in red and the “Buy” button is grayed.
  • In the NPC shops, it is no longer possible to exceed values of 999 999 999 by using the mouse wheel.
  • A new message is added to inform players about a refused exchange.


Interfaces

A devblog article on the main interface modifications is available here.
  • The selection of a custom gauge to be displayed around the central medallion is now saved between different game sessions.
  • The contextual menu of characters can be accessed correctly from the group interface during a fight or if the group members are on different maps.
  • The selection of a spell level in the spell book is now saved between openings of the interface.
  • When a character is transformed into a ghost, a red arrow indicates the closest phoenix statue on the mini map, and red arrows show all phoenix statues on the world map. These arrows disappear once the character returns to life.
  • In the chat interface, the auto-completion of names no longer suggests the name of the character using the feature.
  • Transformed characters (under the effect of the Treechnid transformation, for example) now display an information tooltip similar to that of normal characters.
  • The animations of the subscription gifts shown at the login screen are deactivated when the client’s quality is set to low. Only one animation can be played with average, high or custom quality in order to reduce lag caused by simultaneous animations.
  • When the zoom function is used, tooltips of characters and emotes are now also enlarged.
  • In certain cases, the use of contextual help would display notifications that were already consulted before. This problem has been corrected.
  • The texts of Wanted notices which exceeded the size of the interface are once again readable by using the scrollbar.
  • In the interface of the estate agency, the “Required skill” filters once again work properly.
  • If all display options for item tooltips are deactivated, items no longer show a tooltip with only the item’s level.
  • The detection of URLs in chat messages is improved.
  • The history of the chat is preserved for all characters of the same account upon changing character or reconnecting.
  • The submenu of a deactivated option of the contextual menu can no longer be opened.
  • The disconnection of an account during the loading of the character selection screen is managed properly.
  • Sending a message to the “Team” channel without being in a fight now displays a more specific error message.
  • The interface buttons are properly locked in place if the additional buttons menu is automatically closed when opening an interface.
  • The “mood” icons (displayed in the guild and friends list after right-clicking a smilie) are now saved between game sessions for up to one week.
  • When entering multiple commands into the chat interface which would generate a message too long to be displayed, the character is no longer disconnected. Instead, the message is truncated properly.


Sellrooms
 
  • Opening the soul stone sellroom is improved: the client no longer locks up while loading the data and a progress bar is added to the loading process.
  • The dropdown menu containing the categories of full soul stones is correctly updated when new soul stones are added to the sellroom.
  • Buying a batch now updates the price of the next batch instead of reloading the interface.
  • In selling mode, the removal of an item just as it is bought by someone else no longer causes the removal of another item.


Custom sets
 
  • The bonuses of the dragoturkey are correctly taken into account for meeting the conditions of a custom set.
  • Equipping an item or a custom set now displays a message in the chat interface to inform the player that his equipment has changed.


Shortcuts
 
  • It is now possible to equip items placed in the shortcut bar with a double click, by using the associated keyboard shortcut or with the contextual menu of the item.
  • De-selecting an item placed in the shortcut bar and then selecting it with a keyboard shortcut now works properly (the object is no longer used after targeting a scenery object to move, for example).


Eniripsa

Curative Word:
  • The AP cost changes to 4 at levels 1 to 5.


Masqueraider

Masquerade:
  • The AP cost changes to 2 at all levels.
  • The percentage of health temporarily removed by this spell is increased at all levels.


Cra

Bat’s Eye:
 
  • The spell has an initial cooldown of 1 turn.
  • The spell points invested are returned.


Iop

All invested spell points are returned.
An article about the Iop class changes is available here.

Jump:
 
  • The maximum range changes to 5 at levels 1 to 4.
  • The cooldown changes to 5, 4, 3 and 2 turns at levels 1 to 4.


Intimidation:
 
  • The maximum range changes to 2.
  • The critical hit rate changes to 1/30.
  • The pushback changes to 3 cells on both a normal and critical hit at level 5, and to 2 cells at levels 1 to 4.
  • The AP cost changes to 2 at all levels.
  • The maximum number of casts per target changes to 2 at levels 1 to 5 and 3 at level 6.
  • The maximum number of casts per turn changes to 3 at levels 1 to 5 and 4 at level 6
  • The spell no longer deals damage to allies.
  • The damage is increased at level 6.


Pressure:
 
  • The damage is increased on both a normal and critical hit at all levels.
  • The maximum number of casts per target changes to 2 at levels 1 to 5.


Compulsion:
 
  • Compulsion is replaced by the new spell Duel. This spell removes 10 MP, which can not be dodged, both from the target (for 1 turn) and the caster (2 turns). The spell also applies the Gravity state to the target (1 turn) and the caster (2 turns). Additionally, it deals air damage relative to the eroded HP (maximum health lost due to Erosion) of the target.
  • The AP cost is 4 at all levels.
  • The minimum and maximum ranges is 1 at all levels.
  • The cooldown is 8, 7, 6, 5, 4 and 3 turns at levels 1 to 6.
  • The critical hit rate is 1/40 at all levels.
  • The spell is acquired at level 36.


Divine Sword:
 
  • The critical hit rate changes to 1/30 at all levels.
  • The bonus to damage is increased on both a normal and critical hit at all levels.


Sword of Fate:
 
  • The mechanism of this spell is modified: it now deals fire damage at a short range, is only castable every 2 turns, but deals higher damage if it is cast again after the 2 turns. The spell also deals additional damage relative to the eroded HP (maximum health lost due to Erosion) of the target.
  • The AP cost changes to 4 at all levels.
  • The cooldown is now 2 at all levels.
  • The critical hit rate changes to 1/40 at all levels.
  • The damage is increased at all levels.
  • The spell is now acquired at level 90.


Bravery Guide:
 
  • Bravery Guide is replaced by the new spell Poutch. When a target is affected by this spell and receives damage from a spell, the target and the four adjacent cells receive an additional 20% of the damage.
  • The AP cost is 2 at all levels.
  • The minimum range is 1 at all levels.
  • The maximum range is 2, 3, 4, 5, 6 and 7 at levels 1 to 6.
  • The spell does not have a critical hit.



Increase:
 
  • Increase is replaced by the new spell Friction. When a target is affected by this spell and receives damage from a spell, they advance 1 cell towards their attacker (if they are linear).
  • The AP cost is 3 at all levels.
  • The maximum range is 4 at levels 1 to 5 and 5 at level 6.
  • The spell has no critical hit.
  • The spell is acquired at level 31.


Destructive Sword:
 
  • The spell is now acquired at level 9.


Cut:
 
  • The AP cost changes to 3 at all levels.
  • The maximum range changes to 3 at levels 1 to 5 and 4 at level 6.
  • The critical hit rate changes to 1/50 at all levels.
  • The maximum number of casts per turn changes to 2 at all levels.
  • The MP removal changes to 2 at levels 1 to 5 and 3 at level 6.
  • The damage is less random and increased at all levels.


Blow:
 
  • The AP cost changes to 2 at levels 1 to 5.
  • The spell is now acquired at level 17.


Vitality:
 
  • The critical hit rate changes to 1/40.
  • The duration of the spell effects change to 4 turns at all levels.
  • The cooldown changes to 2 turns at all levels.
  • The spell is now acquired at level 3.


Sword of Judgment:
 
  • The AP cost changes to 4 at levels 1 to 5.
  • The maximum number of casts per target changes to 1 at levels 1 to 5 and 2 at level 6.
  • The maximum number of casts per turn changes to 2 at levels 1 to 5 and 3 at level 6.
  • The critical hit rate changes to 1/50 at levels 3 to 6.
  • The maximum range changes to 4 at level 6.
  • The air damage is less random and increased on both a normal and critical hit at all levels.
  • The water steal is removed.
  • The fire steal is increased on both a normal and critical hit at all levels.


Power:
 
  • The AP cost changes to 3 at all levels.
  • The spell no longer needs to be cast linearly.
  • The cooldown changes to 8, 7, 6, 5, 4 and 4 turns at levels 1 to 6.
  • The duration of the spell effects changes to 2 turns.
  • The %power bonus is increased on both a normal and critical hit at all levels.


Mutilation:
 
  • Mutilation is replaced by the new spell Precipitation. This spell allows the target to gain AP for 1 turn but at the cost of losing the same amount of AP for the following turn. The spell disables the use of weapons and Iop’s Wrath for 1 turn.
  • The cooldown is 7, 6, 5, 4, 3 and 2 turns at levels 1 to 6.
  • The maximum range is 1, 2, 3, 4, 5 and 6 at levels 1 to 6.
  • The spell can only affect a target once at a time.


Strengthstorm:
 
  • The critical hit rate changes to 1/40 at all levels.
  • The damage is reduced at levels 4 and 5, and increased at levels 1 and 2.


Celestial Sword:
 
  • The critical hit rate changes to 1/40 at all levels.
  • The damage on a critical hit is reduced at level 5 and 6.
  • The damage on a normal is increased at level 6.
  • The damage on both a normal and critical hit is increased at levels 1 to 4.


Concentration:
 
  • The critical hit rate changes to 1/50 at all levels.
  • The damage is less random and increased on both a normal and critical hit at all levels.
  • The spell deals higher damage on summons.
  • The maximum number of casts per target changes to 2 at levels 1 to 5.
  • The maximum number of casts per turn changes to 3 at levels 1 to 5 and 4 at level 6.
  • The spell is now acquired at level 21.


Sword of Iop:
 
  • The maximum range changes to 5 at levels 1 to 5, and 6 at level 6.
  • The spell’s range is no longer boostable
  • The AP cost changes to 4 at levels 1 to 5.
  • The damage is increased on both a normal and critical hit at level 6.
  • The damage is less random on both a normal and critical hit at all levels.
  • The critical hit rate changes to 1/50 at level 6.
  • The spell is now acquired at level 80.


Iop’s Wrath:
 
  • The critical hit rate changes to 1/40 at all levels.


Brokle:
 
  • The AP cost changes to 2 at all levels.


Class Dopples

A devblog article on this topic is available here
  • The AP cost of the Dopple summoning spells changes to 6.
  • The HP of the Class Dopples are reduced at levels 2 to 6.
  • The Dopples now have 3 spells and the majority of assigned spells are changed in order to balance the summons’ power and make them more predictable in fights.
  • The spell points invested in Dopple summoning spells are returned.


Artificial intelligence
 
  • Monsters with Cowardly behavior correctly summon if they are stuck in melee range of an opponent.
  • The AI now attempts to hit multiple targets with spells that have an area of effect but can only be targeted on the caster (range of 0).
  • The AI no longer tries to reduce the duration of infinite spell effects.
  • The AI correctly finishes its actions when it is moved during its turn (with a Repelling Trap for example) but can still perform these actions.


Temple Dopples
 
  • The Elixirs allowing to teleport to a class temple can now be used by all classes.
  • The Temple Dopples are readjusted and now use spells close to the ones used by the character classes.
  • When a character who’s part of a group attacks the Foggernaut Dopple at the temple of Oktapodas, the message sent to the other group members correctly states that the attack took place at the Foggernaut temple.


Maps and areas
 
  • The Enchanted Lakes area is visually improved.
  • All interior maps of houses and workshops at Madrestam Harbour are visually improved.
  • The prison of Amakna is visually improved.
  • Certain interior maps of workshops and quest buildings in Amakna are visually improved.
  • The Porco Territory and its interior maps are visually improved.
  • The maps around [-2,0] are balanced in order to provide more interesting tactical fights.
  • Certain interior maps of the Dreggon Peninsula are visually improved.
  • The large houses at the Castle of Amakna now have an additional hidden map.


Animations and sprites
 
  • The appearance of the monsters at the Tofu House is improved.
  • The appearance of the Drakoalak monster is improved
  • The White Rat no longer loses a part of its face when it attacks.
  • Fairyworks once again activate properly.
  • The Iop class spells Jump, Pressure, Vitality, Divine Sword, Destructive Sword, Poutch, Concentration, Friction, Duel, Power, Sword of Judgment, Precipitation, Sword of Fate and Iop’s Wrath are visually improved.
  • Characters in merchant mode can now be displayed in creature mode.


Dungeons
 
  • Tengu Snowfoux: the summoning spell Crazy in Love now has an initial cooldown of 1 turn, its range is reduced to 4 and becomes adjustable, and the level of the summoned monsters now depends on that of Tengu.
  • Bworker Dungeon: the dungeon is now aimed at characters of level 180.
  • Fungus Dungeon: the dungeon is now aimed at characters of level 180.
  • Kolosso’s Caverns: the Wolveros room is removed. The composition of mobs and the rank of monsters in the other rooms are changed.
  • The Obsidemon’s Hypogeum: in the fifth room, one of the Steam Cracklers is replaced by a Solfatara.
  • Pet Dungeon: group teleportation is now available. It is no longer possible to access the Dungeon without being transformed into a pet.
  • Royal Tofu House: monsters now have a new appearance.
  • Dragon Pig Dungeon: the composition of the Dragon Pig’s mob is changed (the Farle’s Pigs are replaced by a new monster, the Pignolia).
  • At the end of Incarnam dungeon, the NPC Dunge Onmast'her no longer offers to teleport characters to the Incarnam inn.
  • The level of a dungeon’s boss mob is calculated properly if the level of the boss is affected by the number of characters attacking him.


Monsters
 
  • The level, experience and characteristics of the following monsters are changed in order to make the areas in which they live more interesting and better suited to character levels. Additionally, the maximum quantity of identical objects droppable by these monsters are now endless:
    • Ougaa
    • Mushnid
    • Mush Tup
    • Mush Mish
    • Mushmunch
    • Mushrhume
    • Trumperelle
    • N
    • Bworker
    • Elemental Fire Bwork
    • Elemental Earth Bwork
    • Elemental Air Bwork
    • Elemental Water Bworker
    • Cybwork
    • Mama Bwork
    • Kimbo
    • Light Treeckler
    • Air Pikoko
    • Snailmet
    • Moopet
    • Cheeken
    • Crocabulia
    • Dreggon Warrior
    • Flying Dreggon
    • Dragostess
    • Aerogoburius the Malicious
    • Aqualikros the Merciless
    • Ignirkocropos the Famished
    • Terraburkahl the Perfidious
    • Alert White Dragoss
    • Alert Sapphire Dragoss
    • Alert Golden Dragoss
    • Alert Black Dragoss
    • White Dragoss
    • Sapphire Dragoss
    • Golden Dragoss
    • Black Dragoss
    • Alert White Dreggon
    • Alert Sapphire Dreggon
    • Alert Golden Dreggon
    • Alert Black Dreggon
    • White Dreggon
    • Sapphire Dreggon
    • Golden Dreggon
    • Black Dreggon
    • Immature White Dreggon
    • Immature Sapphire Dreggon
    • Immature Golden Dreggon
    • Immature Black Dreggon
    • Miremop
    • Boggedown Ouassingue
    • Mopy King
    • Mopeat
    • Major Arachnee
    • Chafer Archer
    • Chafer Lancer
    • Pumpkwin
    • Oni
    • Lousy Pig Sheperd
    • Lousy Pig Knight
    • Sewer Keeper
    • Grossewer Shaman
    • Hyoactive Rat
    • Grossewer Rat
    • Sick Grossewer Rat
    • Apero Ghost
    • Burning Ghost
    • Arepo Ghost
    • Brave Ghost
  • Mushds no longer appear in the Bonta and Brakmar Sewers, nor in the Amakna Castle Tunnels.
  • Piglets have been moved to the Lousy Pig Plain.
  • Piglets are replaced by a new monster, the Pignolia, in the following subareas:
    • Porco Territory
    • Dragon Pig’s Maze
    • Dragon Pig Dungeon
  • The Farle’s Pig is now present in the Porco Territory subarea.
  • The drop rate of bones and fabrics from Pandala ghosts (Nolifis Island monsters) is changed: the bones become common resources and the fabrics rare ones. Additionally, the maximum quantity of identical objects droppable by these monsters are now endless
  • The Quetsnakiatl monster is improved: its dodge, as well as the range on its spells Pellet, Bell, and Destabilising Venom, were increased.


Archmonsters
  • Archmonsters can no longer appear in two exemplars simultaneously if an archmonster that’s been undefeated for more than 12 hours is engaged in a fight and the fight is canceled after another exemplar has spawned.


Pets
  • The Ogrine Seeker pet now applies two exclusive bonuses when equipped: The character shows a new title and can use a new emote.
  • It is once again possible to revive pets which are stacked in the inventory.
  • The Little White Bow Meow is now smaller than the White Bow Meow.
  • The Slayhound now plays an attack animation if the character attacks in close combat without an equipped weapon.


Equipment
 
  • Hat Ariutokinabot:
    • The critical hit bonus applied to Divine Sword is replaced by a bonus of 1 range.
    • The cooldown reduction of Vitality is replaced by an AP cost reduction of 1.
    • The AP cost reduction of Destructive Sword is replaced by a bonus of 2 range.
  • Cloak Orporal:
    • The AP cost reduction of Compulsion is replaced by a cooldown reduction of the new spell Duel.
    • The range bonus to Intimidation is replaced by removal of the line-of-sight restriction.
  • Boot-a-Hoop:
    • The bonus to the damage of Sword of Iop is replaced by a bonus of 2 range.
    • The bonus making Sword of Judgement’s range adjustable is replaced by a bonus of 3 range.
    • The critical hit bonus to Mutilation is replaced by a cooldown reduction of 1 turn to the new spell Precipitation.
    • The cooldown reduction of Bravery Guide is replaced by removal of the line-of-sight restriction of the new spell Poutch.
  • Bloody Belt:
    • The range bonus to Blow is replaced by a cooldown reduction of 1 turn.
    • The range bonus to Increase is replaced by an AP cost reduction of 1 to the new spell Friction.
  • Ring Bellious:
    • The damage bonus to Concentration is replaced by a bonus of 1 range.
    • The critical hit bonus to Sword of Fate is replaced by an AP cost reduction of 1.
  • All Dofus now weight the same (5 pods).
  • The appearance of the Beanie Hat has been improved.


Items
 
  • In the contextual menu of consumable items, the option to Target is removed for objects which can not be used on other characters.
  • The appearance of consumable candies is improved.
  • It is no longer possible to use healing consumables if the health points of a character already reached their maximum thanks to passive health gain.
  • In the conditions to use an item, the criteria which apply to the target are correctly displayed.


Living objects
 
  • In the interface to manage living objects, tooltips are removed correctly if the feeding interface is closed.
  • It is no longer possible to assign a non-existent appearance to a living object.


Books
 
  • New illustrations are added to certain books.
  • New books presenting the Doziak signs are available inside the Almanax Sanctuary.


Heroic Server
 
  • Objects won at the end of a fight no longer appear on a prism in a successful defense if there is at least one defender.


Miscellaneous
 
  • Curses changing a character’s speech are preserved even when multiple curses are active and one of them is removed.
  • It is no longer possible to place a prism on a cell that has no adjacent free cells.
  • Following the moves of one’s spouse is disabled correctly if the spouses meet on the same map by teleportation.
  • The “Wind of Panic” emote scroll is renamed to “Break Wind”.
  • At the church, the criteria to stand on the marriage tiles are corrected.

Notes for Version 2.9.0

$
0
0
[Changelog] Version 2.9.0 - December 11, 2012 Enormous props to our volunteer translators for their invaluable assistance with this changelog!


Achievements

A new achievement system allows players to unlock cosmetic rewards, gain resources, kamas or experience by challenging players to (re)discover the majority of the content in game and by offering new goals. More than 800 differents achievements are already present in game. A Devblog article on this subject is also available here: Achievement Devblog Article

Character Personalization

New characters will now have the possibility to choose from 8 different faces. Characters created before the 2.9.0 update will be able to pick a new face on their first connection to the 2.9.0 version. Faces can also be changed via the use of an Ogrine service.


New Very High Level Sets

New very high level sets and a few independents objects have been added and may be crafted.

Titles and Ornaments

A new interface is added for the management of Titles and Ornaments, allowing for their preview. The Ornament system allows for the graphic personalization of the appearance of character names when characters are hovered over. These new cosmetic rewards are unlocked through completed achievements and allow for the most important successes accomplished by your characters to be displayed in game.

Resource Maturity

Ungathered resources now gain a 4% hourly bonus to both the harvested quantity and related profession XP. The maximum bonus is 200%. This bonus is represented by the displayed stars seen while hovering over resources.

Average prices in the interfaces
 
  • The average prices (calculated from completed market and merchant mode sales) are now integrated into the mouse-over tooltip of an item in the inventory, exchange, craft, reward, etc. interfaces. The estimated price of item stacks is also calculated.
  • The inventory now displays an estimate (based on the average prices) of the total value of the displayed items in your inventory. The different filters of the inventory allow estimating the prices of different sets of items.
  • A devblog article is available on this subject: Average Price Display

Kolossium
 
  • Premade teams registering for a Kolossium fight now have a maximum authorized level gap between characters of the team. This maximum difference is fixed to 50.
  • The time delay before two teams may face each other again in a Kolossium fight has been reduced from 60 to 30 minutes.
  • It is now possible to spectacte Kolossium fights from inside the Kolossium building.
  • Transformed characters (in Jack O’ Gobball for example) can no longer register for a Kolossium fight.
  • A message is now displayed when a character is automatically unregistered from a Kolossium fight after being transformed or entering a dungeon.

Spell Points
 
  • The NPC Vladimur Millo, located in the Kolossium building, allows exchanging unnatural spell points (those obtained from Spell Point Scrolls) for 1000 Kolossokens. This change allows to transfer such unnatural spell points between characters or to exchange excess spell points for Kolossokens to be used for other rewards.
  • The NPCs located in the class temples now offer forgetting a spell in exchange for Doploons equivalent to one single Dopple fight’s rewards. Completing the quest “An excessive baker’s dozen” therefore allows to forget up to 30 spells.

Kerub
 
  • Kerub Crepin offers new quests to adventurers visiting his boutique in Astrub, at the god Ecaflip’s statue.
  • Kerub Crepin, the magic object merchant, is in the midst of taking stock. While browsing his boutique, the curious may learn about new legendary objects that can be made by craftsmen.


Optimisation and performance
 
  • The DOFUS client now uses the 2.6 version of Adobe Air. This modification potentially allows for performance and memory improvements of the DOFUS client. This upgrade will make the 2.9.0 DOFUS client incompatible with Windows 2000, Mac OS 10.4 and any Mac machines using a PPC processor. Since the compatibility options interface of the DOFUS client has become obsolete, it has now been removed.
  • In the performance options, the creature mode limit has been simplified. A limit of 0 (zero) has been added, allowing for the creature mode to be permanently activated outside of fights.
  • In the performance options, in low quality, the scenery is always cached.
  • Changing the game’s quality setting in the options menu while on the login screen now correctly changes the animation frequency of items in the slideshow.


Interfaces
 
  • The tooltips displayed when mousing over characteristics in the characteristics menu are updated and uniformed.
  • When creature mode is activated, characters are displayed properly in the equipment interface.
  • The character displayed in the level-up popup once again plays its animation and sound.
  • When moving to another major area (from Astrub to Incarnam, for example), the landmarks of the previous area are no longer displayed in the minimap of the current area.
  • The selection of the shortcut bar is now saved between client sessions.
  • The text of objectives displayed in the quest menu no longer disappears when trying to locate the objective multiple times.
  • When creating a character, the secondary character bonus is displayed correctly if the account already has several characters of identical level.
  • The conquest areas are no longer displayed twice in the conquest interface.
  • The experience bonus for secondary characters is correctly taken into account for the preview of experience gained from quests or monsters following a disconnection and reconnection.
  • The spouse interface no longer displays the spouse as offline if they aren’t.
  • The element of poisons of the type “HP lost for every AP/MP used” is now displayed properly in the spell properties.
  • The display of the characteristics Lock and Dodge is modified: the base characteristics are now those obtained via agility and the bonus characteristics are now only those from actual lock or dodge bonuses.
  • The icon signalling that a character has entered an area reserved to subscribed accounts is no longer distorted.
  • In the tutorial selection interface, the displayed objects now show a complete item information tooltip on mouseover.
  • In the map interface, opening the menu tree of the aligned areas works correctly.
  • In the alignment interface, all ranks of all alignments have an image shown on the right side.
  • In the custom set interface, mousing over an item displays a complete info tooltip.
  • Selling items to an NPC works correctly if the character possesses less kamas than he would gain from the sale.
  • The interfaces for selection and creation of characters are graphically improved in order to be more intuitive.
  • If an NPC offers 5 responses in their dialogue, all options are now displayed in the same dialogue box.
  • If the custom gauge around the central medallion displays the guild experience upon connection, and is then set to display Pods instead, opening the guild interface will no longer reset the custom gauge to guild experience.
  • Exchanges work properly after an attempt to enter a house or open a chest with a wrong code.
  • The title of a character is now displayed in the characteristics interface.
  • In NPC shops, the names of items are scaled better if the price is displayed in tokens.
  • The keyboard shortcuts are displayed correctly when mousing over the buttons in the menu bar at the bottom of the client.
  • In the interface for organising one’s merchant, modifying the quantity of an object for sale works properly.
  • The spouse interface correctly displays the spouse’s information upon their connection.
  • In the interface for advanced or automatic selection of the server, accounts of the English-speaking and International communities are now offered the servers of these two communities.
  • In the character creation interface, the text of the confirmation button now adjusts to the context (either creation or modification of a character).
  • In the inventory, double-clicking a pet while riding a mount makes the character dismount.
  • The set interface works properly for items whose bonuses are hidden.
  • In the world map interface, all filters are active by default, with the exception of conquest territories.
  • In the character creation interface while in restricted mode, returning to the character selection is now possible after an attempt to modify a character.
  • In the character creation interface while changing a name, the colours of the character are displayed properly if he’s using a mount.


Chat Interface
 
  • When a character sends a private message containing several items that they don't own, the message properly displays the correct items.
  • In advanced mode, a right click on the tabs now allows for the choice of displayed channels.
  • In the contextual menu of the chat interface, clicking on the star (on the left) displays the channel shortcuts as well as their names.


Sellrooms
 
  • When the DOFUS black theme is enabled, and while browsing the sellrooms, when a batch is purchased or a new batch is put up for sale, the new batch is displayed with the correct text colour.
  • In selling mode, the Enter shortcut allows for the removal of an item from the sellroom.
  • In the soul stone sellrooms, the search and selection of a monster's name works properly.


Inventory
 
  • When doing a massive transfer of items, if a stack of items cannot be fully transferred, the maximum number of item is instead transferred.
  • When an inventory filter is selected through one character and another character is then logged in but does not possess any item corresponding to that filter, the filter “All types” is then used.
  • The removal of the last object of a selected category now opens the general category.


Fights
 
  • When a member of a player party starts a fight, a message is displayed in the chat with the name of that character and the map where the combat has started. If a character reaches that map (or if they're already there when it starts) a pop-up opens, asking if they want to directly join the fight. This change allows to ease joining a combat when it is hidden by scenery, monsters or other characters.
  • The experience preview when hovering over a group of monsters is now more accurate.
  • The experience bonus brought by the secondary character system is now correctly accounted for after a disconnection, then a reconnection for the preview of experience from quests and monsters groups.
  • The size allocation of mobs is improved on very small maps (especially in the Dreggon Sanctuary).
  • Challenge requests between characters are no longer abnormally cancelled when others characters on the same map cancel their own challenge requests.
  • The Incarnam Poutch may no longer block a fight if he doesn’t pass his turn.
  • The position of characters that are carried by a Pandawa and dropped on a Repelling Trap is now correctly managed and updated for all participants.
  • Spectators of a fight may no longer appear in the Timeline during the preparation phase.
  • Characters were sometime abnormally absent from the end-of-fight screen. This bug has been fixed.
  • The warning message used when it isn’t possible to capture a monster on a map has been improved.
  • Tactical mode scenery blocks are now properly handled when transparent mode is enabled.
  • The MP loss on invisible targets is correctly displayed in the combat chat.
  • HP transfers are correctly displayed in the combat chat.
  • The combat chat does not display blank html tags when certain states are applied.
  • Targeting and movement ranges are no longer displayed above targets coming out of invisibility.
  • Pressing the shortcut “P” in order to display the names of characters in a fight no longer crashes the client if certain characters are dead.
  • The preview of experience gained from monsters is now correctly taken into account the percentage of experience given to the guild, if the guild interface has not yet been opened.
  • The mismatch of AP/MP values between DOFUS clients is corrected when characters are benefiting from an AP/MP bonus that runs out at the end of their turn.
  • When a character suffers a global cooldown period that is dependent on the level of the spell, the cooldown displayed now depends on the level of their own spell and not on the level of the spell caster.
  • The life bar on the central medallion no longer exceeds a character’s maximum HP value when an HP reducing effect ends after the character was healed.
  • When in creature mode, a person who has been turned into a tree (via the spell Sylvan Power) is now displayed as a traditional character sprite.
  • The combat sword now appears correctly on the map.
  • The number of fighters in the timeline now displays properly when the option “Do not show fighters who have been killed in the timeline” is selected.


Challenges
 
  • Contamination: The time to kill an ally after they received damage changes from 3 to 5 turns.
  • Nomad:
    • The challenge now requires not to get locked (i.e. not to lose AP or MP during an attempt to dodge) in order to succeed.
    • The challenge bonus is increased.
  • Casino Royal: The challenge bonus is increased.
  • Dodgy devs: This challenge can no longer appear in fights.
  • Impertinence:
    • The challenge can now appear if the characters are less than 5 cells away from an enemy.
    • The challenge can no longer appear against monsters of the Tofu family, Dragoturkeys or Peki Peki.
    • The challenge bonus is increased.
  • Untouchable: The challenge bonus is increased.
  • The challenges Pighead, Barbaric, Untouchable and Contamination can no longer appear against any dungeon bosses (with the exception of Tynril for which the challenges Untouchable and Contamination are allowed).
  • The challenges Pighead, Barbaric, Untouchable, Scanty and Blitzkrieg can no longer appear against any of the temple dopples.
  • Certain challenges are now suppressed for certain dungeon bosses. Here is the list of incompatible challenges (some were already incompatible before):
    • Royal Mastogob: Pighead, Untouchable, Contamination, Scanty and Barbaric.
    • Royal Pingwin: Pighead, Untouchable, Contamination, Scanty, Incurable and Barbaric. (Self-Sacrifice is once again possible.)
    • Buck Anear: Pighead, Untouchable, Contamination, Scanty and Barbaric.
    • Obsidemon: Pighead, Untouchable, Contamination, Scanty and Barbaric.
    • Tengu Snowfoux (Tengu + Fuji Snowfoux included): Reprieve, Unwilling Volunteer, Maniac, Cruel, Contract Killer, Elitist, Pighead, Untouchable, Contamination, Scanty, Mystique, Focus and Barbaric.
    • Korriander: Pighead, Untouchable, Contamination, Scanty, Barbaric, Tight, Nomad, Zombie, Statue, Mystique, Araknophile and Gravedigger. (Limpwrist is once again possible.)
    • Kolosso: Pighead, Untouchable, Contamination, Scanty and Barbaric.
    • Celestial Bearbarian: Pighead, Untouchable, Contamination, Scanty, Barbaric, Araknophile and Gravedigger.
    • N: Pighead, Untouchable, Contamination, Scanty, Barbaric, Focus, Elitist, Unwilling Volunteer, Maniac and Contract Killer.
    • Silf the Greater Bherb: Pighead, Untouchable, Contamination, Scanty, Barbaric and Time Flies.
    • Tynril: Pighead, Scanty, Barbaric, Impertinence and Elementary, my dear!
    • Kimbo: Pighead, Untouchable, Contamination, Scanty, Barbaric, Tight, Nomad, Zombie and Statue.
    • Giant Kralove: Pighead, Untouchable, Contamination, Scanty and Barbaric.
    • Pandora Master: Pighead, Untouchable, Contamination, Scanty, Barbaric, Tight and Elementary, my dear!
    • Tanukoui San: Pighead, Untouchable, Contamination, Scanty, Barbaric and Elementary, my dear!
    • Peki Peki: Pighead, Untouchable, Contamination, Scanty and Barbaric.
    • Ougaa: Pighead, Untouchable, Contamination, Scanty and Barbaric.
    • Bworker: Pighead, Untouchable, Contamination, Scanty, Barbaric and Elementary, my dear!
    • Sphincter Cell: Pighead, Untouchable, Contamination, Scanty and Barbaric.
    • Soft Oak: Pighead, Untouchable, Contamination, Scanty and Barbaric.
    • Minotot: Pighead, Untouchable, Contamination, Scanty and Barbaric.
    • Royal Rainbow Blop: Pighead, Untouchable, Contamination, Barbaric, To Each His Pwn and Sharing.
    • Skeunk: Pighead, Untouchable, Contamination, Scanty, Barbaric, Contract Killer, Maniac, Reprieve, Elitist, Unwilling Volunteer, Focus and Unpredictable.
    • Crocabulia: Pighead, Untouchable, Contamination, Scanty and Barbaric.
    • Royal Tofu: Pighead, Untouchable, Contamination, Scanty and Barbaric.
    • Minotoror: Pighead, Untouchable, Contamination, Scanty and Barbaric.
    • Moon: Pighead, Untouchable, Contamination, Scanty and Barbaric. (Elementary, my dear! is once again possible.)
    • Dragon Pig: Pighead, Untouchable, Contamination, Barbaric, Gravedigger, Araknophile, Gardener and Exuberant.
    • White Rat: Pighead, Untouchable, Contamination, Barbaric and Elementary, my dear!
    • Kwakwa: Pighead, Untouchable, Contamination, Barbaric and Elementary, my dear!
    • Kanniball Andchain: Pighead, Untouchable, Contamination, Barbaric, Unwilling Volunteer, Maniac, Cruel, Elitist, Reprieve and Contract Killer.
    • Daggero: Pighead, Untouchable, Contamination, Scanty and Barbaric.
    • Father Kwismas: Pighead, Untouchable, Contamination, Scanty and Barbaric.
    • Father Whupper: Pighead, Untouchable, Contamination, Scanty and Barbaric.
    • Al Howin: Pighead, Untouchable, Contamination, Scanty and Barbaric.
    • Grozilla and Grasmera (all versions): Pighead, Untouchable, Contamination, Scanty, Barbaric, Focus and Elitist.


Xelor

Xelor’s Punch:
  • The damage at level 4 has been reduced, while damage at levels 1 to 3 has been increased.
  • Invested spell points are returned.
Time Theft:
  • The maximum number of casts per target is now 1.
  • Invested spell points are returned.


Cra

Magic Arrow:
  • The range theft is now 2 at all levels of the spell.
  • The maximum number of casts per target is now 1 at levels 1 to 4.
  • Invested spell points are returned.
Absorptive Arrow:
  • The maximum number of casts per target is now 1 at levels 1 to 5.
  • Invested spell points are returned.
Destructive Arrow:
 
  • The damage debuff has been increased.
  • Max effect accumulation per turn has changed to 1


Ecaflip

Topkaj:
  • The maximum number of casts per target is now 3 at all levels.
  • Invested spell points are returned.
Rough Tongue:
  • The duration of the range loss on a critical hit is now 6 at all levels.
  • Invested spell points are returned.
Smell:
  • The effect’s duration on a critical hit has been reduced.
  • The AP cost is now 5 at all levels.
  • Invested spell points are returned.
All or Nothing:
  • The AP cost is now 3 at all levels.
Roulette:
  • The 1 AP bonus of the Roulette Spell now applies to the caster no matter what and can no longer, for example, apply to a carrying Pandawa.


Eniripsa

Word of Sacrifice:
  • The healing has been reduced at levels 1 to 5.
  • Invested spell points are returned.
Mot Olov:
  • The AP cost is now 3 at all levels.
Frightening Word:
  • The AP cost is now 2 at levels 1 and 2.
  • The maximum number of casts per target is now 2 at levels 1 and 2.
Healing Word:
  • The AP cost is now 3 at levels 1 to 3.
Draining Word:
  • The AP cost is now 2 at levels 1 to 5.
Word of Youth:
  • The AP cost is now 4 at levels 1 to 4.
Paralyzing Word:
  • The AP cost is now 4 at levels 1 to 4.
  • The spell's MP removal is now instantaneous and lasts several rounds, instead of being triggered at the beginning of the target's turn. The dodge attempt for all turns of the spell now happens once when the spell is first cast.
  • The Dopple version of this spell has been updated.


Enutrof

Shovel Throwing:
  • The spell’s damage has been increased at all levels.
Mound:
  • The spell’s damage has been increased at all levels.
Shovel of Judgement:
  • Now removes MP on a normal hit at all levels.
  • The MP loss on a critical hit is now 2 at all levels (changed from 1/1/2/2/3/3).
  • The maximum number of casts per target is now 2 at all levels.
  • The AP cost is now 4 at levels 1 to 4.
  • Invested spell points are returned.
Fortune:
  • The AP cost is now 3 at levels 1 to 4.
Unsummoning :
  • The AP cost is now 4 at levels 1 to 4.
Mass Clumsiness:
 
  • AP removal of this spell is now instantaneous and lasts for several rounds instead of being triggered at the beginning of the target's turn. The dodge attempt for all turns of the spell now happens once when the spell is first cast.
  • AP cost of this spell is increased to 5 at levels 1 through 5.
  • The cooldown for this spell is increased to 12, 11, 10, 9, 8, and 7 turns at levels 1 through 6, respectively.
  • This spell now removes 2AP at all levels.
  • The duration of the spell changes to 1, 1, 2, 2, 3, and 3 at levels 1 through 6, respectively.
  • The area of effect for this spell changes to 4, 5, 5, 6, 6, and 8 cells at levels 1 through 6, respectively.
  • The Dopple version of this spell has been updated.


Feca

Cloudy Attack :
  • The spell’s damage has been increased.


Iop

Friction :
  • The AP cost is now 2 at all levels.


Osamodas

Toad:
  • The duration is now 1 turn on player characters.
  • The duration is now 4 turns on summons.
  • The cooldown is now 3 turns at all levels.
  • The AP cost is now 2 at levels 1 to 4.
  • Invested spell points are returned.
Lashing Claw:
  • The spell’s damage has been increased at all levels.
  • The AP cost is now 4 at levels 1 to 4.
Natural Defense:
  • The duration of the vitality bonus is now 4 turns on player characters.
  • The vitality bonus is now indexed to the maximum vitality of the target if the target is a player character. (The behaviour on summons hasn’t changed).
  • The AP cost is now 2 at levels 1 to 4.
  • Invested spell points are returned.
Bear Cry:
  • The AP cost is now 2 at levels 1 to 4.
Summoning of Gobball:
  • The AP cost is now 5 at levels 1 to 5.
Summoning of Prespic:
  • The AP cost is now 4 at levels 1 to 4.
Summoning of Bwork Magus:
  • The AP cost is now 5 at levels 1 to 5.
Summoning of Red Wyrmling:
  • The AP cost is now 6 at levels 1 to 5.


Pandawa

Tipple:
  • The AP cost is now 3 at all levels.
  • The spell’s damage has been reduced.
  • Invested spell points are returned.
Stain:
  • The maximum range is now 2.
Zatoishwan’s Wrath:
  • The AP cost is now 4 at all levels.
  • The critical hit bonus has been replaced by a bonus of 2 AP.
  • Invested spell points are returned.
Schnaps:
  • The range is increased by 1 at all levels.
  • The range is no longer modifiable.
  • Invested spell points are returned.


Rogue

Carbine:
  • The range is no longer modifiable.
  • The maximum number of casts per target is now 1 at levels 1 to 5.
  • Invested spell points are returned.
Pulsar:
  • The caster no longer loses MP when using the spell.
  • The spell is no longer limited in number of casts per turn, but is limited to 1 cast per target.
Bomb walls:
  • Walls are now limited to one trigger per target per Rogue and per turn. This limitation does not apply to triggers done by starting or ending your turn in a wall, nor to triggers done by entering the wall during one’s own turn.


Sacrier

Cooperation:
  • The spell now has an initial cooldown of one turn. (It may no longer be cast in the first turn).
  • Invested spell points are returned.
Pain Shared:
  • The Erosion debuff is now inflicted to the Sacrier rather than its target.
  • The duration of the power boost is now 2 turns.
  • Invested spell points are returned.


Sadida

Bramble:
  • The AP cost is now 4 at levels 1 to 4.
The Block:
  • The AP cost is now 3 at levels 1 to 4.
The Madoll:
  • The AP cost is now 3 at levels 1 to 4.
The Sacrificial Doll:
  • The AP cost is now 3 at levels 1 to 4.
Manifold Bramble:
  • The AP cost is now 3 at levels 1 to 4.
Tree:
  • The AP cost is now 4 at levels 1 to 4.
Poisoned Wind:
  • The AP cost is now 3 at levels 1 to 4.
Bush Fire:
  • The AP cost is now 4 at levels 1 to 4.
  • The maximum number of casts per target is now 2.
  • Invested spell points are returned.
Aggressive Brambles:
  • The AP cost is now 5 at levels 1 to 4.
  • The damage on a critical hit has been reduced.
  • The damage has been standardized.
  • The average damage has been increased.
  • Invested spell points are returned.
Wild Grass:
  • The AP cost is now 3 at levels 1 to 4.
  • The MP loss is now fixed at 3 at all levels.
  • The damages has been increased at all levels.
Insolent Bramble:
  • The AP cost is now 4 at levels 1 to 4.
The Ultra-Powerful:
  • The summon may no longer casts its ‘Cutting’ spell more than once per turn.
  • Invested spell points are returned.


Sram

Tricky Blow:
  • The AP cost is now 3 at levels 1 and 2.
Lethal Attack:
  • The probability of a critical hit is now 1/50.
  • The damage on a critical hit has been reduced.
  • Invested spell points are returned.
Deviousness:
  • The maximum number of casts per target is now 3.
  • The AP cost is now 3 at levels 1 to 3.
  • Invested spell points are returned.
Double:
  • If the number of summons controlled by the character reaches its limit after summoning a Double, other summoning spells are properly greyed out.
Paralyzing Trap:
 
  • The spell's MP removal is now instantaneous and lasts several rounds, instead of being triggered at the beginning of the target's turn. The dodge attempt for all turns of the spell now happens once when the spell is first cast.

Foggernaut

Torrent:
  • The attraction is now 2 cells at all levels.
Salt Armour:
  • The AP cost is now 2 at all levels.
Dreadnaut:
  • The cooldown is now 8, 7, 6, 5, 4, 3 turns at levels 1 to 6.
Tacturret:
  • The summon will more often prefer to push allies and enemies, even if there are traps, glyphs or bomb walls nearby.


Masqueraider

Classic Mask:
  • The AP cost is now 1 at all levels.
Cowardly Mask:
  • The AP cost is now 1 at all levels.
Psychopath Mask:
  • The AP cost is now 1 at all levels.
Boliche:
  • The pushback damage bonus now lasts 2 turns.
  • The pushback damage bonus is now only stackable twice.
Capering:
  • The damage bonus now lasts 2 turns.
  • The damage bonus is now only stackable twice.


Elementary Spells

Summoning of Arachnee:
  • The AP cost has been changed to 4 at all levels.
Cawwot:
  • The AP cost has been changed to 4 at all levels.


Professions
  • New mineral locations (for Miners) and plants (for Alchemists) have been added to the Bwork Camp.
  • The display of harvested resources has been improved:
    • The potential harvestable quantity of a resource is now displayed when hovering over them.
    • The harvested quantity is now systematically displayed above the character (and no longer overlaps the character).
  • A Magic Snapper Fishing Rod can be purchased from Mer in the city of Sufokia. It allows catching Magic Snappers, and is intended for experienced fishermen.
  • Respawn time of the following resources has increased (600 seconds instead of 150) to compensate for their important presence in the game and in response to the maturity bonus for resources added in this update):
    • Rye
    • Hop
    • Wheat
    • Malt
    • Oats
    • Barley
    • Rice
    • Flax
    • Hemp
  • It is now impossible to mount/dismount during a harvesting action.
  • When a customer places an ingredient in the interface and the craftsman attempts to complete the recipe by double-clicking on it, the displayed message is now "Not enough available slots."
  • The success chance when reparing an etheral weapon is now similar to the one that is displayed in the profession tab.
  • When creating a series of objects, if the recipe is invalid, the series is interrupted and a message is displayed explaining the reason for the interruption.


Monsters
  • The appearance of the following monsters has been adjusted:
    • Ratilla the Hun (Hyoactive Rats instead of Grossewer Rat)
    • Aerogoburius the Malicious (Alert Golden Dragoss instead of Alert Black Dragoss)
    • Aqualikros the Merciless(Alert Sapphire Dragoss instead of Alert Black Dragoss)
    • Terraburkahl the Perfidious (Alert White Dragoss instead of Alert Black Dragoss)
  • The Bloody Koalak may now cast its punishment spell in melee range and thus no longer passes its turn when locked.
  • The duration of the Agility theft of the Mastogobbly’s Mastocate spell has been increased as it wasn’t long enough for the monster to benefit from it.
  • The duration of the range theft of the Nightcrawling Brockhart’s Shadow spell has been increased as it wasn’t long enough for the monster to benefit from it.
  • The spell Biblop Mask of the Blops monster no longer affects static summons or enemy summons.
  • The level, experience and characteristics of the following monsters have been modified in order to make the zones in which they dwell more interesting and better adapted to the level of characters they are intended for. Some spells have been modified, added or removed. In addition, the maximum number of identical objects that can be dropped from these monsters by a team is now infinite (It was already the case for some of the monsters in this list) and some loot has been added or removed:
    • Kwismas Island monsters.
    • Sphincter Cell
    • Disconcerted Tynril
    • Dismayed Tynril
    • Stunned Tynril
    • Perfidious Tynril
    • Dark Treeckler
    • Dark Pikoko
    • Floramor
    • Barkriter
    • Gwass
    • Warguerite
    • Rotaflor
    • Soft Oak
    • Short-Tempered Dark Treechnee
    • Short-Tempered Dark Treechnid
    • Short-Tempered Arachnotron
    • Summoning Branch
    • Healing Branch
    • Pandora Master
    • Pandora
    • Pandikaze Warrior
    • Pandikwakaze
    • Pandulkaze
    • Giddy Pandikaze
    • Aerial Pandikaze
    • Pandulum
    • Pandikaze
    • Pandit
    • Poacher
    • Drunken Pandawa
    • Drunken Pandalette
    • White Rat
    • Rat Pakk
    • Rat Bah
    • Rat Basher
    • Black Rat
    • Rat Tchet
    • Rat Suenami
    • Rat Bag
    • Moowolf
    • Kaniger
    • Boowolf
    • Miliboowolf
    • Green Mouse
    • Plissken
    • Ancestral Treechnid
    • Dark Treechnid
    • Dark Treechnee
    • Arachnotron
    • Venerable Treechnid
    • Treechnee
    • Trunknid
    • Treechnid
    • Blue Spimush
    • Brown Spimush
    • Red Spimush
    • Green Spimush
    • Kitsou Nufeu
    • Kitsou Nere
    • Kitsou Nae
    • Kitsou Nakwa
    • Gourlo The Terrible
    • Sparo
    • Barbrossa
    • Ze Flib
    • Boomba
    • Cannon Dorf
    • Hazwonarm
    • Flib’s Cursed Chest
    • Legendary Crackler
    • Eroded Kirball
    • Plain Crackler
    • Crackler
    • Crackrock
    • Summoned Crackrock
    • Nelween
    • Ouginak
    • Rabid Ouginak
    • Scurvion
    • Reinforced Scurvion
    • Crow
    • Terrestrial Crow
    • Kolerat
    • Lab Kolerat
    • Whitish Fang
    • Plain Boar
    • Wild Golden Dragoturkey
    • Wild Ginger Dragoturkey
    • Wild Almond Dragoturkey
    • Snoowolf
  • The distribution of monsters in the following sub-areas has been changed:
    • Edge of the Treechnid Forest
    • Treechnid Forest
    • Dark Treechnid Forest
    • Wild Dragoturkey Territory
    • Scaraleaf Plain
    • Crackler Mountain
    • Low Crackler Mountain
    • Pandala Village
    • Pandala Forest
    • Neutral Pandala
    • The Squirming Snapper
    • Border of Aerdala
    • Border of Akwadala
    • Border of Feudala
    • Border of Terrdala
  • Astrub Mines: crackrocks are replaced by Creakrocks.

Dungeons and Bosses:
  • The Kwakwa once again launches its spell animations correctly.
  • Buck Anear: the spells Mass Clumsiness, Dopple Mass Clumsiness, Paralyzing Word, Dopple Paralyzing Word, and Paralyzing Trap now work properly with the effects triggered by the AP and MP losses (just like the Hamrack’s spell Bard Bomb)
  • Soft Oak: Treechnees are replaced by Arachnotrons.
  • Amakna Castle Rat Dungeon: with the exception of Sphincter Cell, White Rat and Black Rat, all dungeons monsters have been replaced by new monsters.
  • Royal Tofu house: Royal Tofus’ damages have been increased and its MP reduced. Podgy Tofu spells have been changed.
  • The Dragon Pig’s Maze: Dragon Pig’s HP has been increased.
Temple Dopples:
  • The spells casted by Dopples, as well as their respect damages, have been generically modified in order to be balanced.
  • The spell Trident of the Foggernaut Dopple has been updated.
Dopples:
  • The Dopple’s Boomerang Daggers spell now features an animation for critical hits.
  • The Dopple’s Kickback spell now features an animation.
Incarnations:
  • The range steal duration of the Flèche Oscillante spell of Kubitus The Chafer Archer has been increased since it didn’t last long enough to be enjoyed.
  • The AP steal of the spell Gabelle at a level 4 critical hit, from the Mandrin incarnation, is now working properly.
  • When equipping or un-equipping an Incarnation weapon, the Mount interface button, on the menu at the bottom of the DOFUS screen, updates itself correctly.
Kwismas Island
  • Some new rewards have been added to the Glutin’s shop on Kwismas Island.
Bounties:
  • Aermyne ‘Braco’ Scalpatras and Zatoishwan now weights 0 pod in order to avoid players being unable to receive the follower when their inventory is too full.
Quests:
  • The Goblin Wittika seeks to recover the Rabmajokes obtained by fighting the monsters of the World of Twelve. He awaits adventurers in the Almanax sanctuary.
  • The quest “Wanted: Ogivol Scalarcin”: Ogivol now appears in the Edge of Brakmar area, no longer in the city of Brakmar.
  • “Wanted” Quests: the amount of rewards displayed on the interactive signs have been modified to match the Kama amounts actually earned upon the validation of quests.
  • “Dungeon Key” Quest: this quest is now accessible to players across all levels.
  • “Beware of the Beast!” Quest: during the second part of the quest, Otomai’s Apprentice now waits for the PJ inside the mine. The last place where the bait needs to be placed is also inside a gallery, and no longer outside in the open.
  • “A Chockablock Orange” Quest:
    • Doing the quest once again unlocks the chance of getting Beside the Point as drops from des Grincheux.
    • It is possible to abandon the quest midway by talking to Glurik.
    • Additional and optional rewards can be earned by bringing 1 or 2 in Blue Oranges to Glubrik; these oranges are obtained via the NPC Ghosts.
  • The quest "Forever Friends" only takes into consideration friends on the same server.
  • Soul Stones are destroyed once empty, upon being given to Otomai’s Assistant for the Eternal Harvest quest.
  • The NPC Koka Dekolak is moved to the breeder village. The capped level to access the quests given by the NPC Koka Dekolak has been deleted. Players can accept the three quests if they have the minimum level required for each.
  • The rewards for the following quest have been increased in order to correspond to their level change:
    • Dragoturkey Meat for Allister's Dinner: the quest level goes from 25 to 55.
    • Polar Race: the quest level goes from 60 to 65.
    • Delicatessen: the quest level goes from 40 to 65.
    • Load the Mule: the quest level goes from 70 to 85.
    • The Hidden Son: the quest level goes from 65 to 90.
    • The Lost Woman: the quest level goes from 95 to 120.
    • Crocodyl Dandy's Hunting Sessions :
      • the level for Step 2 of the quest goes from 65 to 95.
      • the level for Step 3 of the quest goes from 80 to 100.
      • the level for Step 4 of the quest goes from 95 to 120.
      • the level for Step 5 of the quest goes from 110 to 150.
Almanax:
  • A new book presenting the various Almanax bonuses is available inside the Bibliotemple.
  • Xanamla offers new rewards in exchange for Almokens.
  • Quest Bonus:
    • Fights against monsters appearing in certain quests bonuses provide a higher amount of XP.
    • The odds of getting experience scrolls as a drop from fighting monsters related to quests have been increased.
  • The kama rewards have been modified for the following quests of offerings:
    • Offrande à Fry
    • Offrande à Sephy
    • Offrande à Capt
    • Offrande à Flouky
    • Offrande à Mustasly
    • Offrande à Jeffarctor
    • Offrande à Foya
    • Offrande à Eboren
  • Offrande à Fredocigam: the objective “Speak to Fredocigam” is correctly validated when the answer “Un rustre Sadida.” is chosen.
Books and Scrolls:
  • It is now possible to display landmarks on the map by clicking on text areas in books or on scrolls.
  • Some interactive panels allow access to the official DOFUS website: Clicking the link in the text will launch your default browser and open a new window.
  • The Book Beginner’s Guide: a paragraph about the Foggernaut has been added.
  • The layout of the documents is improved.
Maps and Areas:
The following areas have been graphically redesigned:
  • Bworker Dungeon
  • Bwork Dungeon
  • Areas adjacent to Astrub
  • Astrub tunnel
  • Amakna tunnels
  • Amakna Castle Rat Dungeon
Breeding:
  • It is now impossible to remove or move breeding items in a paddock when the character is in restricted mode.
  • In the paddocks, the filter for the average serenity value now displays the Dragoturkeys with a serenity value between -2000 and 2000.
Pets:
  • The pet enhancement potions for the Black Dragoone, Golden Dragoone, and the Plump Tofurby have been corrected and allow for a proper wisdom increase to +55. While this change is effective on pet enhancement potions that have already been crafted, it is not retroactive on pets: a new potions needs to be used in order for the pets to go beyond +53 wisdom.
  • The Phoenix pet can now devour the souls of Kwakere Protectors.
  • The Tofrazzle devours the souls of the new Amakna Castle Rat Dungeon monsters. Ses paliers sont modifiés.
Maging:
  • Life runes have been removed.
  • Two new runes for the critical hit damage bonuses have been added (Do Cri and Pa Do Cri).
  • A critical hit damage bonus has been added to the following items (this modification is not retroactive and these bonuses will only appear on newly crafted items. For the existing items, the bonus will be absent, but considered as missing and therefore easily added on through maging):
    • Coral Ring
    • Belt, Amulet, Bow and set bonus of the Koalak Set
    • Eye of the Kaniger
    • Bimd’Oule Hat
    • Barbrossa’s Hat
    • Cape Tenfuture
Guilds and Perceptors:
  • It is now possible to deregister from a defense Collector even if the guild is invalid.
  • It is now possible to sell Perceptor deleveling potions in sellrooms.
  • Players are no longer told that they have joined a new guild when its crest or name has been modified.
  • It is no longer possible to place or collect a Perceptor when in restricted mode.
  • The interface that allows for the sharing of a house with a guild is improved for an account that owns a house and has several characters in different guilds.
Items
  • The Arpone Mask: -1 to the AP cost of the Coward Mask has changed to +1 to the spell’s casting range.
  • Notts O'Clever Clogs: -1 to the AP cost of the Classic Mask has changed to +1 to the spell’s casting range.
  • Bangin' Cloak : -1 to the AP cost of the Psychopath Mask has changed to +1 to the spell’s casting range.
  • The names of the beneficial effects associated with some candies are modified so they are not confused with the candies themselves. This allows to make the criteria to use these items more explicit.
  • The Troma recipe has been simplified.
  • The Pink Tutu recipe has been modified.
  • The Pink Tutu and the Pink Ballerinas are now part of the Pink Set.
  • The Smoother and the Farter bonuses are now of fixed values.
  • The dissociation of two identical living objects that are associated with two identical objects no longer causes the disappearance of one of the two living objects.
  • When collecting a Perceptor, the collected items are correctly displayed in the chat interface when the player chooses to retrieve the visible items or items that are present in his/her inventory.
  • The display of conditioning terms to equip items is improved for when the criterias contain several opérateurs (“and” as well as “or”, for example).
  • On the potions to rename a guild or change a guild’s coat of arms, the criteria of usage is correctly displayed.
  • The conditioning terms to equip items that are linked to communities are now managed on the items.
  • The conditioning terms to equip items that are linked to areas of the game are now managed on the items.
Item Drops:
  • The Jellix Set has been removed from the loot tables of all Jelly monsters.
  • The probability of dropping the following items have increased:
    • Shin Larva skin
    • Shin Larva tooth
    • Bulbig Magic Bark
    • Bulbig Root
    • Bworkette Hair
    • Bworkette skin
    • Golden Scarabugly Entrails
    • Golden Scarabugly Carapace
    • Ronin Chafer Thighbone
    • Sponge Mob skin
    • Magic Famished Sunflower Petal
    • Great Coral
    • Dragon Pig Skull
    • Dragon Pig Blood
    • Dragon Pig Leather
    • Dragon Pig Horn
    • Barbrossa's Ridiculous Beard
    • Koolich Stone
    • Koolich Braid
    • Bewitched Wood
    • Moowolf Fabric
    • Moowolf Eye
    • Moowolf Magic Testicles
    • Moowolf Testicles
    • Moowolf Scalp
    • Mega Legendary Crackler Rock
    • Wa Wabbit Hair
    • Wa Wabbit Fabric
    • Greater Bherb Feathered Tail
    • Clakoss
    • Lord Crow Feather
    • Minotoror Femur
    • Minotoror Whool
    • Minotoror Tail
    • Tanukouï San Testicles
    • White Rat Tooth
    • White Rat Fabric
    • White Rat Skin
    • Black Rat Cubitus
    • Black Rat Fabric
    • Black Rat Skin
    • Tynril Pistil
    • Tynril Amber
    • Skeunk Hair
    • Skeunk Skin
    • Broken Royal Tofu Crown
    • Vibrating Royal Tofu Feather
    • Kimbo Sock
    • Ougaa spine
    • Minotot Whool
    • Minotot Leather
    • Minotot Hoof
    • Minotot Horn
    • Minotot Femur
    • Magic Moon Fabric
    • Moon Skin
    • Magic Arachnee Leg
  • The probability of dropping the following items have decreased:
    • Small Golden Pearl
    • Golden Scarabugly Antennae
    • Batofu Feather
    • Coralator Fabric
    • Dragomilk
    • Dragon Pig Snout
    • Dragon Pig Tail
    • Ancestral Treechnid Bud
    • Royal Coco Blop Flower
    • Royal Indigo Blop Flower
    • Royal Pippin Blop Flower
    • Royal Morello Cherry Blop Flower
    • Moowolf Teeth
    • Moowolf Hair
    • Legendary Crackler Stone
    • Greater Bherb Skin
    • Royal Rainbow Blop Flower
    • Minotoror Leather
    • Minotoror Hoof
    • Minotoror Hairs
    • Burnt Minotoror Horn
    • Peki Peki Fabric
    • Peki Peki Hair
    • Tanukouï San Hairs
    • Tanukouï San Skin
    • Crocabulia Tooth
    • Soft Oak Amber
    • Soft Oak Bud
    • Tynril Bark
    • Lacerated Tynril Skin
    • Pandora Master Hair
    • Pandora Master Fabric
    • Kimbo's Precious Stone
    • Bworker Hide
    • Ougaat Fragment
    • Moon Hairs
    • Gourlo's Explosive Powder
    • Gourlo the Terrible Fabric
Alerts :
  • A new alert was added when a character is invited to be teleported to a dungeon.
  • A new alert has been added when a member of the group starts a fight.
  • A new alert has been added when a character enters a fight.
  • The information channel message are now correctly managed by the alert system.
  • Once the display delay of an alert is over, it remains displayed if the character is hovering on it with his cursor.
  • A new option for alerts allows to active for each alerts the blinking of the DOFUS client in the Windows tasks bar.
Music and Sound:
  • A new music has been added to the Bwork Village area.
  • The login screen music has been changed to a Kwismas music.
Miscellaneous:
  • The durability counter of the Asatucos Daggers, the Pelteux Daggers, and the Sharkal Shield are now correctly filled when they are crafted.
  • The DOFUS Client no longer displays a silhouette when the characters on a map aren’t fully loaded.
  • Pinta Gone no longer resembles a Drunken Pandawa: he has regained his Eniripsa appearance.
  • The Zaapi costs are correctly reduced for characters of the same alignment as the city.
  • The notifications for learning a new emote are no longer displayed without reason after moving to a different area.
  • Shortcuts are reorganized in the shortcut options interface in order to be organized in a logical manner that corresponds to their frequency of use.
  • A new reward NPC (Sorim Ait) can be found at the Amakna Castle Zaap, at [3,-5]. He offers the same rewards as before but with shorter duration (only one fight) and in bigger quantities, to allow players to use them in a more simple and efficient manner. He can exchange Tempus Bloomus, the Candy of the Wise one and the Candy of the Lucky One still present in game for their equivalent in Compensokens.
  • A new pop up message has been added for attempts to exchange non exchangeable items.
  • After connecting in game, once a character arrives on a map where he/she no longer respects the access criteria of said map, he/she is automatically teleported to his/her saved zaap.
  • When creature mode is activated, a character’s switch to Merchant Mode is displayed properly.
  • A new shortcut (“x” by default) has been added to open the Almanax interface.
  • The shortcut to launch a web browser is once again functional.
  • When the Caps Lock key is enabled in the Connection Interface, a message is displayed in order to warn the player that his/her password will be entered in uppercase.
  • The management of mounts and petsmounts upon switching to create mode has been improved.
  • When using a potion to change your character's gender, you will also be allowed to change your character's head.
Ankama Shield:
  • The Ankama Shield security system has been improved.
  • In order to test the latest Ankama Shield improvements, it is necessary to activate the Ankama Shield on one’s account to access the BETA server.
 

Notes for Version 2.10

$
0
0

[Released February 26, 2013]

Trophies

  • More than 70 new Trophies are now available to craft. They have more powerful bonuses than the Trophies that are currently available, but to balance their bonuses, they also have negative stats. These Trophies will allow players greater personalization and specialization when building their characters. A devblog about these trophies will be available later.
  • The bonuses for the following trophies have been decreased:
    • Locker (minor, normal, major)
    • Escapist (minor, normal, major)
    • Friction (minor, normal, major)
    • Oppressor (minor, normal, major)
 

Dungeons:

  • Fixed resistance to pushback damage bonuses have been increased for the following monsters: Kimbo, Silf the Bherb, Gourlo the Terrible, and Sphincter Cell.
  • The pushback damage of the Celestial Bearbarian has been increased.
 

Incarnations:

  • The critical hit of the level 6 "Furrow" spell of the Swashbuckling Bandit has been corrected.
 

Challenges:

  • AP and MP theft spells that take place over multiple turns (like Paralysing Trap and Paralysing Word) now correctly fail the “Keep moving!” challenge.
 

Achievements:

  • The descriptions of the achievements for Gourlo the Terrible have been corrected.
  • The word "team" is now included in the description of all achievements that require challenges like "Tight" or "Hermit"
 

Global Balancing:

  • The basic close combat (punch) of all class has been updated, it is now 3 AP and is less random.
  • Many class spells have been changed to make them more effective starting at level 1 and to balance PvM and PvP.
  • Spell points spent on all spells modified in this update that are not strictly better than their previous version have been returned.
 

Cra:

Poisoned Arrow :
  • Damage increased at all levels.

Atonement Arrow :
  • An extra effect has been added: The spell also adds damage to itself 6 turns after being cast.

Bat's Eye :
  • The spell now detects invisible objects in its area of effect.

Punitive Arrow :
  • Base damage has been reduced.
  • A second charge turn has been added, 4 turns after the spell initial cast.

Slowdown Arrow :
  • The spell is now 4 AP at level 1 to 5.
  • The spell is now 1 cast per turn at level 1 to 5.
  • Damage has been raised at level 6.
 

Ecaflip:

Heads or Tails :
  • The number of casts per turn has been changed to 4 at all levels.
  • The number of casts per target has been changed to 3 at all levels.
  • The damage are now stabilized at all levels of the spell.
  • The damage on allies is now different from the enemies and reduced.
  • Heals on allies is now stabilized and raised at all levels of the spell.
  • Heals on ennemies is now stabilized and reduced at all levels of the spell.

Feline Leap :
  • The AP cost is now of 1 AP at all levels.
  • The teleportation effect has been changed to a 1 MP increase for the turn to the spell’s target.
  • The cooldown is now of 4-3-2-1 at level 1 to 4.
  • The range is now of 2 at all level of the spell.
  • The maximum number of MP gained from this spell is now of 3 at all levels of the spell.
  • Can now be cast when caster is in the Gravity state.

Bluff :
  • The damage roll is now stabilized at all level of the spell. The attack’s element remains random.
  • The AP cost is now of 3 at level 1 to 5.
  • The damage has been proportionally reduced at level 1 to 5.

Perception :
  • The area of effect of the spell is now of 5 at all levels.

Clover :
  • The cooldown is now of 5 at all levels of the spell.
  • The spell no longer has a critical effect.
  • The spell’s duration has been changed to 3 at all levels.
  • The critical hit bonus has been changed to 5, 6, 7, 8, 9, 10 at level 1 to 6.

All or Nothing :
  • The spell behavior has been changed :
  • The AP cost has been changed to 2 at all levels of the spell.
  • The area of effect is now of 4 cells and has a range of 2.
  • The healing and damage roll has been increased and stabilized.
  • The damage is now dealt instantly and in the water element.
  • The heal is now dealt on the second turn.
  • There are no longer any difference between allies, enemies or the spell caster.

Roulette :
  • The AP value given to everyone has been reduced to 2 at all levels of the spell.
  • The MP value given to everyone has been reduced to 2 at all levels of the spell.

Topkaj :
  • The AP cost is now of 3 at level 1 to 5.
  • The damage has been stabilized at all levels.
  • The damage has been reduced at level 1 to 5.

Rough Tongue :
  • The damage has been stabilized at all levels.

Summoning Claw :
  • The AP cost has been changed to 3 AP at level 1 to 5.
  • The cooldown has been changed to 10-9-8-7-6-5 at level 1 to 6.
  • The vitality, agility, chance and intelligence of the kitten has been increased.
  • The number of MP and its strength.
  • The “Rotten Luck” spell no longer inflict a dodge penalty, but rather heals nearby allies once per turn.
  • The “Catatack” spell is no longer random and now inflict fixed damage to nearby ennemies once per turn.

Smell :
  • The spell no longer has a critical hit.
  • A global cooldown has been added.
  • The spell now gives a 3 MP bonus and a 3 AP penalty on the current turn, then a 3 AP bonus and a 3 MP penalty on the next turn.
  • Range changes to 1 at levels 1 through 5, 2 at level 6.
  • The AP cost is now of 3 at all levels of the spell.
  • The AP cost is reimbursed to the Ecaflip.
  • The maximum range is now of 1 at level 5 and 2 at level 6.
  • The cooldown has been changed to 7, 6, 5, 4, 3, 2 at level 1 to 6.
  • The area of effect is now of 3 at all levels of the spell.

Playful Claw :
  • The AP cost is now of 4 at level 1 to 5.
  • The range is no longer modifiable at all levels of the spell.
  • The range is now of 5 at level 6 of the spell.
  • The damage has been stabilized and reduced at level 1 to 5 of the spell.
  • The damage has been stabilized and raised at level 6 of the spell.

Claw of Ceangal :
  • The damage has been stabilized, increased, and changed to air element.
  • The range has been changed to 4 at all levels.
  • The AP loss is now dodgeable and raised on a normal or a critical hit.
  • The AP loss no longer triggers unless the target is healed on the same turn, 3 time maximum.

Fate of Ecaflip :
  • The roll has been stabilized and increased at all levels of the spell.
  • The Critical Hit rate has been changed to 1/40 at all levels of the spell.
  • The maximum range is now of a linear 5 at all levels of the spell.
  • The spell behaviour has been changed :
    • It now attracts of 4 cells then knockback 4 cells, on both normal and critical hit.
    • The MP loss is now dodgeable and raised on both normal and critical hit, it is now of 2 turns, but only triggers if the target is dealt knockback damage on the turn.

Felintion :
  • The damage is now a water lifesteal and increased at all levels.
  • The maximum range is now of 6 at all levels.
  • The knockback value is now of 2 at all level.
  • The lifesteal and heal value has been stabilized at all level and raised on critical hit.
  • The healing has been reduced on a critical hit.
 

Eniripsa:

Curative Word :
  • The AP cost is now of 3 AP at levels 1 to 5.
  • The healing has been increased on a normal hit and reduced on a critical hit (Average at 1/2CH has been kept)

Frightening Word :
  • The AP cost is now 1 at all levels.
  • The maximum number of casts per target is now of 1 at levels 1 and 2, 2 at levels 3 to 5, 3 at level 6.
  • The maximum number of casts per turn is now of 1 at level 1, 2 at level 2, 3 at levels 3 and 4, 4 at levels 5 and 6.

Healing Word :
  • The AP cost is now of 2 at levels 1 to 5.
  • The healing has been reduced at level 1 to 5.
  • The range is now of 4, 5, 6, 7 at levels 2, 3, 4, 5.

Wounding Word :
  • The number of cast per target is now of 3 at all levels.

Stimulating Word :
  • The buff’s duration has reduced to 3 at all levels.
  • The erosion on a critical hit is now 15% at all levels.
  • The cooldown is now 8, 7, 6, 5, 4, 3 turns at levels 1 to 6.

Preventing Word :
  • The spell is now linear at level 6.
  • The reduction value has been increased at levels 1 to 4.
  • The range has been reduced at levels 5 and 6.
  • The cooldown is now of 7 turns at levels 1 to 4.

Draining Word :
  • The range has been reduced at levels 5 and 6.
  • The erosion on a critical hit is now of 8 at all levels.
  • The AP removal is now of 2 at levels 1 to 5, 3 at level 6.

Revitalising Word :
  • The AP cost is now of 2 at levels 1 to 5.
  • The healing has been reduced at levels 1 to 5.
  • The rolls has been stabilized at levels 1 to 6.

Regenerating Word :
  • The healing value is now based on the maximum vitality of the target and no longer depends on the caster’s intelligence or healing bonus.

Word of Thorn :
  • The cooldown is now of 4 turns at levels 1 to 4.
  • The reflected value is increased at all levels.

Word of Youth :
  • The AP cost is now 4 at levels 1 to 5.
  • The range is now 3, 5, 7, 9 at levels 2, 3, 4, 5.
  • The maximum number of casts per target is now 1 at every levels.
  • The maximum number of casts per turn is now 1 at levels 1 and 2, 2 at levels 3 to 5, 6 at levels 6.
  • The spell is no longer a full unbewitchment but rather unbewitches 4 turns from the target.

Vampyric Word :
  • The minimal range is now 1 at all levels.

Friendship Word :
  • The AP cost is now 3 at levels 1 to 5.
  • The range is now 2 at levels 1 to 5.

Paralyzing Word :
  • The range is now 1, 2, 3, 4, 5, 6 at levels 1 to 6.
  • The AP cost is now 3 at levels 1 to 5.
  • The MP removal value is now 3 at levels 1 to 5.
  • The removal duration is now 3 at all levels.
  • The critical hit has been removed.
  • The cooldown is now of 6 at all levels.

Lifting Word:
  • The range is now of 2, 3, 4, 5, 6 at levels 2 to 6.
  • The cooldown is now of 6, 5, 4, 3, 2, 2 at levels 1 to 6.
  • The AP cost is now of 1 at levels 1 to 4.
  • The range bonus value is now of 2 at levels 1 to 5, and 3 at level 6.

Word of Silence :
  • The AP cost is now of 3 at level 1 to 5.
  • The range is now of 0 at levels 1 to 3, 2 at level 6.
  • The AP removal value is now of 4 at level 2.
  • The area of effect is now of 3 at level 3.
  • The critical hit has been removed.
  • The spell now detect invisible objects in its area of effect.

Word of Altruism :
  • The AP cost is now 5 at levels 1 to 6.
  • The cooldown is now of 5 at levels 1 to 6.
  • The rolls has been stabilized at all levels.

Word of Recovery :
  • The spell now systematically heals the target for 100% of its vitality.
  • The Critical hit has been removed.
 

Enutrof:

General :
  • The 20 PP class bonus has been removed.

Coins Throwing :
  • The damage has been reduced across all levels.
  • The damage roll are more stable across all levels.

Fortune :
  • The spell becomes available at level 54.
  • The AP cost is now 2 at levels 1 to 5.
  • The cooldown is now of 4 turns at levels 1 to 6.
  • The range is now of 2, 3, 4, 5, 6 at levels 2, 3, 4, 5, 6.
  • The spell can no longer be stacked: The maximum accumulation of the spell effect, per target, is now of 1 across all levels.
  • The spell’s principle has changed: it now provides a dodge bonus of one turn upon being casted, followed by a power bonus the following turn.

Pandora’s Box :
  • The range is now of 2, 3, 4, 5, 6 at levels 2, 3, 4, 5, 6.
  • Line of sight is now required.
  • The critical hit bonus has been removed.
  • The spell now heals and it’s indexed to the maximum vitality of the target but also gives a malus to the Enutrof’s MP reduction ability on the following turn.

Shovel Kiss
  • Now allows 2 casts per target per turn at all levels.
  • Now allows 3 casts per turn at all levels.
  • Critical hit rate is now 1/40 at all levels.
  • Damage has been normalized at all levels.
  • Range has been increased to 3 at level 1 and 4 at level 2.
 
Mound :
  • The AP cost is now 3 across all levels.
  • The spell’s damages have been decresed across all levels.

Reducing Key :
  • The maximum range is now of 4, 5, 6, 7, 8, 9 at levels 1, 2, 3, 4, 5, 6.
  • The cooldown is now of 9, 8, 7, 6, 5, 4 turns at levels 1, 2, 3, 4, 5, 6.
  • The duration of the range malus is now of 3 on a non critical hit and of 4 on a critical hit, across all levels of the spell.
  • The range malus value is set to 4 at levels 1 to 5.

Prime of Life :
  • The AP cost is now of 4 across all levels.
  • The maximum range is now of 5 at all levels and is no longer boostable.
  • The linearity restriction has been removed at all levels.
  • The damages are increased and deal in the Earth element.
  • The MP theft is replaced by an MP resistance malus that is stackable once.

Greed :
  • The AP cost is now of 3 across all levels.
  • The intelligence and strength gain is replaced by a power bonus, and its value has been reduced.
  • The cooldown is now of 4 across all levels.
  • The spell duration is now of 2 across all levels.

Unsummoning :
  • The spell becomes available at level 90.
  • The range is now of 5, with a linear restriction, across all levels.
  • The AP cost is now of 4 at level 6.
  • The damage deals in the Fire element and can affect all targets.
  • The damage is doubled when cast on summons.

Acceleration :
  • The spell becomes available at level 6.

Clumsiness :
  • The range is now of 4, 6, 8, 10, 12, 12 at levels 1, 2, 3, 4, 5, 6.
  • The number of casts per turn is now à 1 at levels 1 and 2, 2 at levels 3 and 4, 3 at levels 5 and 6.
  • The critical hit has been removed.
  • The MP reduction value is fixed at 2 for levels 1 to 5.

Shovel of Judgement :
  • The critical hit rate is now of 1/30 at all levels.

Slaughtering Shovel :
  • The minimum range is now of 3 across all levels.
  • The damages have been reduced across all levels.

Bribery :
  • The heals provided are now indexed to the maximum vitality of the target but remains difference depending if it’s an ally or an enemy.

Living Shovel :
  • The spell becomes available at level 26.
  • The AP cost is now of 2 across all levels.
  • The maximum range is now of 2, 3, 4, 5, 6 at levels 2, 3, 4, 5, 6 and no longer boostable at level 6.

Living Chest :
  • The Ap cost is now 4 at levels 1 to 6 of the spell.
  • The summon’s HP is increased across all levels of the spell.
  • An additional effect has been added to its prospecting spell, allowing to detect invisible objects within a range of 3 of the chest.
 

Feca:

Immunity :
  • A global cooldown has been added.

Spell Rebound :
  • A global cooldown has been added.

Truce :
  • A global cooldown has been added.

Glyph of Blindness :
  • The duration is now 2 at levels 1 and 2.
  • The AP removal value is now 2 at levels 1 to 4.
  • The range is now 3, 4, 4, 5, 5, 6 at levels 1 to 6.

Aggressive Glyph :
  • The damage has been increased at all levels.
 

Iop:

Sword of Judgement :
  • The range is now of 4 at levels 1 to 5, and 5 at level 6.

Sword of Fate :
  • The damages have been increased across all levels.
 

Osamodas:

Bear Cry :
  • The spell is now available at level 60.
  • The AP cost is now 2 at level 6.
  • The minimum range is now 3 at levels 1 to 5.
  • The maximum range is now 3, 4, 5, 6, 7, 8 at levels 1, 2, 3, 4, 5, 6.
  • The cooldown is now of 1 across all levels.
  • The spell can no longer be stacked: The maximum accumulation of the spell effect, per target, is now of 1 across all levels.
  • The spell duration is now 2 across all levels.
  • The area of effect has been reduced: the spell can only affect one target at a time.
  • The damage bonus value has been increased across all levels of the spell.

Summoning of Tofu :
  • The Ap cost is now 4 at levels 1 to 5.
  • The maximum range is now 2 across all levels.
  • The Tofu's agility has been reduced.
  • The damages of its Kiss of Tofu spell have been increased, as well as the the agility steal value. The steal lasts 2 turns. The maximum accumulation of the spell's effect is now 2.

Ghostly Claw :
  • The AP cost is now 4 at levels 1 to 3.
  • The damages are now more stable across all levels, and are increased at levels 1 to 5.
  • The number of casts per turn is now 3 across all levels.
  • The number of casts per target is now 2 across all levels.

Animal Blessing :
  • The AP cost is now 2 at levels 1 to 5.
  • The maximum range is now 2, 3, 4, 5, 6 at levels 2, 3, 4, 5, 6.
  • The cooldown is now 10, 9, 8, 7, 6, 5 at levels 1, 2, 3, 4, 5, 6.
  • The spell duration is now of 3 across all levels.
  • The +summon bonus value is now of 2 at levels 1 to 5 and 3 at level 6.
  • The critical hit has been removed.

Feline Movement :
  • The critical hit has been removed.
  • The AP cost is now 2 at level 6.
  • The maximum range is now 5 at levels 1 to 5, 6 at level 6 and it is no longer boostable.
  • The cooldown is now of 5, 4, 3, 2,1, 1 at levels 1, 2, 3, 4, 5, 6.
  • The spell can no longer be stacked: The maximum accumulation of the spell is now 2 across all levels.
  • The The MP gain on summons is now 3 at levels 1 to 5, 4 at level 6, lasting 3 turns across all levels.
  • The MP gain on players is now of 2 across all levels. Its duration is now of 1, across all levels.
  • The area of effect has been reduced: the spell can only affect one target at a time.

Summoning of Gobball :
  • The AP cost is now 4 across all levels.
  • The range is now of 2 at all levels.
  • The summon's HP have been increased at levels 2 to 6 (+- 40% increase across all levels)

Toad :
  • The AP cost is now 2 at all levels.
  • The maximum range is now 5 across all levels and is no longer boostable.
  • The cooldown is now of 1 across all levels.
  • The damage reduction damage on summons has been increased across all levels, lasting 2 turns.

Summoning of Prespic:
  • The summon's HP has been doubled across all levels.
  • The critical hit on its Mockery Spell has been removed.

Whip:
  • The AP cost is now 2 at all levels.
  • The maximum range is now 7 at level 5 and 8 at level 6.
  • Line of Sight is now required.
  • The number of casts per turn is now 4.
  • The number of casts per turn is now 2.
  • The critical hit rate is now 1/40.
  • The spell now has 2 distinct effects depending on its target: enemy or allied summon.
    • On an allied summon, the spell kills the target.
    • On an enemy, it deals earth damage.

High Energy Shot :
  • The AP cost is now of 2 across all levels.
  • The maximum range is now 1, 2, 3, 4, 5, 6 at levels 1, 2, 3, 4, 5, 6 and only linear.
  • The cooldown is now of 1 across all levels.
  • The AP bonus on summons is now 4 at all levels, lasting 3 turns at levels 1 to 5, and 4 turns at level 6.
  • The AP bonus on players is now 2 at all levels, lasting 3 turns at all levels.
  • The area of effect has been reduced: the spell can only affect one target at a time.

Crow :
  • The number of casts per turn is now 3 across all levels.
  • The number of casts per target is now 2 across all levels.
  • The damages are now more steady/stable.

Lashing Claw :
  • The Ap cost is now 3 at levels 1 to 5.
  • The maximum range is now 3, 4, 5 at levels 1, 2, 3.
  • The number of casts per turn is now 3 across all levels.
  • The number of casts per target is now 2 at across all levels.
  • The damages have been reduced at levels 1 to 5.

Animal Healing :
  • The number of casts per turn is now 3 across all levels.
  • The number of casts per target is now 2 across all levels.

Summoning of Boar :
  • The AP cost is now 3 across all levels.
  • The maximum range is now 2 across all levels.
  • The cooldown period is now 9, 8, 7, 6, 5, 4 at levels 1, 2, 3, 4, 5, 6.
  • The summon now has a pushback damage bonus (+120 at level 6).
  • The damages to its Skewering spell have been increased at level 6.

Crackler Punch :
  • The AP cost is now 4 at levels 1 to 5.
  • The number of casts per turn is now 1 at levels 1 to 5, and 2 at level 6.
  • The damages are now more stable across all levels, and reduced at levels 1 to 5.

Natural Defense :
  • The spell is now obtained at level 1.
  • The AP cost is now 2 at level 6.
  • The maximum range is now 5 from levels 1 to 5, and 6 at level 6 and is not longer boostable.
  • The cooldown period is now 1 across all levels.
  • The spell can no longer be stacked: The maximum accumulation of the spell effect, per target, is now of 1 across all levels.
  • The vitality boost on summons is now a percentage of its maximum vitality and lasts 3 turns.
  • The vitality boost on allies has been increased and lasts 2 turns.

Fangs of Boowolf :
  • The spell is now available at level 80.
  • The maximum range of the spell is now 1, 2, 3, 4, 5, 6 across all levels, and has a linear restriction.
  • The cooldown period is 1 across all levels.
  • The spell can no longer be stacked: The maximum accumulation of the spell effect, per target, is now of 1 across all levels.
  • The power boost duration is now 2 across all levels.
  • The power boost value has been increased across all levels. (300% dmg at level 6, 350% for a critical hit on summons. Half these values when cast on players)
  • The area of effect has been reduced: the spell can only affect one target at a time.

Summoning of Bwork Magus :
  • The spell is now available at level 70.
  • The Ap cost is now 4 al levels 1 to 5.
  • The maximum range is now 2 across all levels.
  • The cooldown period is now 9, 8, 7, 6, 5 at levels 1 to 5.

Summoning of Crackler :
  • The AP cost is now 5 at levels 1 to 5.
  • The range is now 2 at levels 1 to 5.
  • The cooldown period is now 9, 8, 7, 6, 5 at levels 1 to 5.

Summoning of Red Wyrmling :
  • The PA cost is now 5 at levels 1 to 5.
  • The maximum range is now 2 across all levels.
  • The cooldown period is now 10, 9, 8, 7, 6, 5 at levels 1, 2, 3, 4, 5, 6.
  • The damages of its Dragofire spell have been increased at levels 5 and 6 (x1.5 at level 6).
    • The damage bonus values have been increased across all levels (+15 dmg at level 5, +20 dmg at level 6).
    • The maximum accumulation is now 2 at across all levels.
  • The cooldown period of its Terrifying Cry spell has been reduced across all levels (3 turns instead of 5).


 

Pandawa:

Tipple :
  • The minimum range is now 2 across levels of the spell.

Pandatak :
  • The maximum range is now 6 across all levels and is no longer boostable.
  • The damage is increased at all levels of the spell.
Zatoishwan's Wrath :
  • The AP cost is now 3 across all levels.
  • The duration is now of 3 turns on a non crit and 4 turns on a critical hit, across all levels.
  • The bonus duration is now 4 turns across all levels.
Melancholy :
  • The damages have been increased across all levels.

Spirit Bond :
  • The AP cost is now 3 at level 6.
  • The cooldown period is now 6 across all levels.
  • The maximum range is now 5 at level 6.
 

Sacrier:

Swap :
  • The AP cost is now of 2 at level 6.
  • The cooldown is now of 5, 4, 3, 2 at level 1 to 4.
  • The number of casts per turn is now of 1 at level 5 and 2 at level 6.

Punishment :
  • The AP cost is now of 4 at level 1 to 5.
  • The cooldown is now of 7, 6, 5, 4, 3 at level 1 to 5.
  • Damage has been decreased.

Fury :
  • The AP cost is now of 3 at level 1 to 5.
  • The number of casts per turn is now of 3 at level 1 to 5, 4 at level 6.
  • The damage has been increased at level 6.
  • The damage bonus has been increased at level 6.
  • The duration on a critical hit has been decreased at level 1 to 5.

Bloodthirsty Madness :
  • No longer has a critical hit.
  • The Ap cost is now of 2 AP at level 6.
  • The maximum range is now of 2 at level 1, 3 at level 2, and is no longer modifiable at all levels.
  • The maximum number of casts per turn is now of 2 at level 1 to 5, 3 at level 6.
  • The lifesteal value is increased at level 6.
 

Sadida :

Bramble :
  • The AP cost is now 3 at levels 1 to 5.
  • The damage rolls are more stable across all levels.

The Block :
  • The range is now 2 at levels 1 to 5, 3 at level 6.
  • The cooldown period is now 4 at levels 1 to 5, 3 at level 6.
  • The summons vitality, MP and lock have been increased.

Dolly Sacrifice :
  • The range is now 4 across all levels.
  • The AP cost is now 3 across all levels.
  • Spell now deals Water element damage
  • The damages can also be inflicted on non-summon enemies, but the life steal only works when cast on summons and allies.

The Maddoll :
  • The range is now 2 across all levels.
  • The cooldown period is now 4 at levels 1 to 5 and 3 at level 6.
  • The Maddoll’s AP, AP reduction, vitality and dodge have been increased.
  • The summon now has a “cowardly” behaviour.
  • This summon’s wisdom has been increased.
  • Its Irritation spell no longer reduces MP (its critical hit has been removed) and its range is now boostable. The AP loss value is now fixed to 2 at levels 1 to 5. It is only castable once per target per turn.

Soothing Bramble :
  • A global cooldown has been added.
  • The MP reduction value has been increased across all levels but becomes dodgeable.
  • Heals on both allies and enemies have been increased across all levels. The spell once again heals enemies at level 6.

Sylvan Power :
  • A global cooldown has been added.
  • The cooldown period is now 10 at levels 1 to 4, and 9 at level 5.

The Sacrificial Doll:
  • The AP cost is now 3 at level 6.
  • The cooldown period is now 7, 6, 5, 4, 3, 3 at levels 1, 2, 3, 4, 5, and 6.
  • The summon’s vitality has been increased. While its resistances to neutral, water and air damage have been increased, its resistances to earth and fire damage have been reduced.
  • Its Sacrifice spell now costs 2AP across all levels, and its damages have been increased.
    • It now systematically kills the Sacrificial Doll.
    • The spell now has an initial cooldown of one turn.

Knowledge of Dolls :
  • The AP cost is now 2 at level 1 to 5.
  • The range is now 2, 3, 4, 5, 6 at level 2 to 6.
  • It has a maximum accumulation of one.
  • The duration is now of 3 turns across all levels.
  • The cooldown period is now of 10, 9, 8, 7, 6, 5 at levels 1, 2, 3, 4, 5, and 6.
  • The number of +summons is now of 2 at levels 1 to 5 and of 3 at level 6.

Tree :
  • The AP cost is now 3 at level 1 to 5.
  • The cooldown period is now 8, 7, 6, 5, 4 at levels 1, 2, 3, 4, and 5.
  • The summons fire and water resistance values have been reversed.

The Inflatable :
  • The range is now 2 at levels 1 to 5, and of 3 at level 6.
  • The cooldown period is now 9, 8, 7, 6, 5, 4 at levels 1, 2, 3, 4, 5, and 6.
  • The Inflatable’s vitality, intelligence and dodge have been increased, while its agility has been reduced.
  • The cooldown period of its Dollish Acceleration spell is now of 10, 9, 8, 7, 6, 5 at levels 1, 2, 3, 4, 5, and 6. It has a maximum accumulation of one. The range is now of 6 at level 6. The critical hit has been removed. The critical failure rate is now of 1/100, and no longer causes end of turn. The MP bonus value is now fixed at 2 at levels 1 to 5. The duration of the MP bonus is now of 2 turns at level 1 to 5, and 3 turns at level 6.
  • The heal value of its Dollish Care spell is fixed across all levels, the critical failure rate is now of 1/100.

The Ultra-Powerful :
  • The AP cost is now 4 across all levels.
  • The range is now 2 across all levels.
  • A global cooldown has been added.
  • The vitality has been added, and the MP reduced.
  • The order of the MP dodge debuff and the MP removal of the spell “Cut” have been reversed. The MP dodge penalty is now 4 at level 1 to 5, and 5 at level 6. Critical failure is no longer fatal.

Tree of Life :
  • The cooldown is now 10, 9, 8, 7, 6 and 5 at level 1 to 6.
  • The water and earth resistance have been swapped
 

Sram:

Deviousness :
  • The critical hit rate is now 1/30 at level 1 to 5.
  • The maximum range is now 4 at level 1.
  • The damage has been raised on both normal and critical hit at level 1 to 5.
  • Damage has been increased on normal hit and decreased on a critical at level 6.

Mistake :
  • The maximum number of stack is now 2.

Tricky Blow :
  • The spell is now linear, and its range of 3 at level 1 to 5, and 4 at level 6.
  • The number of cast per turn is now 3 at all levels.
  • The number of cast per target is now 2 at all levels.
  • The damage is now fire and has been stabilized.
  • The knockback value is now 2 at level 1 to 5, and 3 at level 6.
  • No longer damages allies.

Double :
  • The AP cost is now 3 at all level.
  • The maximum range is now 2 at all levels.
  • The cooldown is now 11, 10, 9, 8, 7, 6 at level 1 to 6.

Location :
  • The spell is now acquired at level 80.
  • The behaviour of the spell has changed :
    • It now deals damage in an area of effect to foes that are within 2 or 3 cells of him in linear while attracting them and stealing intelligence.
    • The AP cost is now of 4, and it can be cast up to twice per turn.
    • It no longer detect invisible object in the area of effect.

Mass Trap :
  • The AP cost is reduced at level 1 to 5.
  • The damage has been stabilized at all levels.

Poisoned Trap :
  • The cooldown is now of 3 turns at level 1 to 4.

Chakra Concentration :
  • The spell has been modified :
    • It is now cast on an enemy and inflict fire lifesteal damage each time the target triggers a trap during the duration of the spell.
    • It now lasts 1 turn, its cooldown is of 2 turns and its range is of 5 at level 1 to 5, 6 at level 6.
  • It can no longer critically hit.
  • AP cost is now 2 at all levels.
  • Cooldown is now 2 at all levels.

Paralyzing Trap :
  • The AP cost is now of 4 at level 1 to 5.
  • The maximum range is now of 4 at level 1 to 3.
  • The cooldown is now of 10, 9, 8, 7, 6 at level 1 to 5.

Trap of Silence :
  • The AP cost is now of 3 at level 1 to 3.
  • The maximum range is now of 3 at level 1.
  • The cooldown is now 9, 8, 7, 6 at level 1 to 4.
  • The AP loss has been replaced by a loss of HP in the air element when a target uses AP.

Con :
  • The AP cost is now of 3 at all levels.
  • The range is now of 6 and is no longer modifiable at all levels.
  • The damage has been stabilized and has been increased on normal hit at level 6 of the spell.
  • The critical hit rate has been changed to 1/30 at level 1 to 4.

Chakra Impulse :
  • The spell is now acquired at level 17.
  • The cooldown is now of 5 at all levels.
  • The duration is now of 3 at all levels.
  • It can no longer critical hit.

Lethal Attack :
  • The AP cost is now of 4 at level 1 to 5.
  • The maximum range is now of 2 at level 1 to 5.
  • The damage has been reduced at level 1 to 5.
  • The damage has been stabilized at all level of the spell.
  • The number of casts per turn has been changed to 3 at all levels of the spell.

Lethal Trap :
  • The AP cost is now of 3 AP at level 1 to 5.
  • The range is now of 3 at level 1 to 4.
  • The damage has been reduced at level 1 to 5.
  • The damage has been stabilized at all levels.
 

Foggernaut:

Harpooner:
  • The turret’s range has been increased by 1 across all levels.
  • The turrets’ damages on allies have been reduced across all levels.

Evolution:
  • The initial cooldown has been removed.

Scaphander :
  • The +dmg bonus value has been increased across all levels.
  • The pushback damage bonus has been increased across all levels.

Periscope :
  • It once again applies the Water state on the Harpooner.
  • This spell now correctly removes the Fire and Earth states when cast on the Harpooner.

Froth :
  • The minimal range is now of 2 across all levels.
  • The maximum range is now of 5 at levels 1 to 5, and 6 at level 6.
  • The spell now pushes the target by one tile.

Trident :
  • The duration of the debuff is now of 2 turns.
 

Xelor:

Frostbite :
  • The AP cost is now of 3 at levels 1 to 5.
  • The AP loss value is now 2 at levels 1 to 4.

Xelor's Sandglass :
  • The range is now 6 at levels 1 to 4.
  • The AP loss is now 1 at level 5.
  • The damages are more stable and have been increased across all levels.

Temporal Dust :
  • The range is now 6 at levels 1 to 5.
  • The AP loss on a critical hit is now 1 at levels 1 to5.

Time Theft :
  • The Critical Failure rate is now 1/100 at levels 1 to 5.
  • The numbers of casts per turn is now 1, 2, 2, 3, 3, 3 at levels 1, 2, 3, 4, 5, and 6.

Homing Hand :
  • The AP cost is now of 3 across all levels.
  • The number of casts per turn is now of 2 at level 6.
  • The summon’s damages have been increased.

Clock :
  • The Ap cost is now 4 at levels 1 to 5.
  • The damages have been reduced at levels 1 to 5.

Xelor's Punch :
  • The AP cost is now 4 at levels 1 to 5.
  • The damages have been reduced at levels 1 to 5.
 

Masqueraider:

Martelo :
  • The damage has been decreased.
  • The area of effect has been changed and is now a 1-cell sized boomerang: The target cell, and the two closest diagonal cell to the caster.

Retention :
  • The damage has been increased.

Furia :
  • The damage bonus has been reduced.
  • The maximum number of stack is now of 1.
  • The duration of the damage bonus is now of 2 turns.

Distance :
  • The damage has been increased.

Capering :
  • This spell no longer damages allies if they are in its area of effect.

Decoy :
  • The AP cost is now 3 at all levels.
  • The value of life steal has been reduced at all levels.
 

Elementary Spells:

Moon Hammer :
  • The AP cost is now 6 at all levels of the spell.
  • The cooldown is now 2 at all levels of the spell.
  • The maximum amount of stack from the effect is now 3 at all levels.

Leek Pie :
  • The range is no longer modifiable at all levels.
  • The damage has been increased and stabilized at all levels.
  • The number of casts per turn is now 4 at all levels.
  • Number of casts per target per turn is now 2 at all levels.

Lightning Strike :
  • The AP cost is now 4 at all levels.
  • The cooldown is now 2 at all levels.
  • The damage has been stabilized and increased at all levels.
  • The critical hit rate has been changed to 1/50 at level 6.

Release :
  • The AP costs 3 at level 1 to 3­.
  • The cooldown is now 6, 5, 4, 3 at level 1 to 4.
  • The knockback value is now 3 at level 1 to 4.

Perfidious Boomerang :
  • The AP cost is now 5 at all levels.
  • Now also affect allies.

Cawwot :
  • The range is now equals to the spell’s level.
  • The cooldown is now 10, 9, 8, 7, 6, 5 at level 1 to 6.
 

Items:

  • Cape of Spades: lower AP cost of the spell Smell is replaced by a range bonus. The bonus damage from this spell Fate of Ecaflip is replaced by a reduction in its AP cost.
  • Blaber Ring: The bonus critical strike for Claw Ceangal is replaced by a range bonus.
  • Cape Sulitis: The bonus to Preventing Word's is replaced by disabling its linear requirement.
  • Sthood: The bonus healing for Pandora's Box is replaced by a reduction in its AP cost. Fortune's cooldown is reduced by 1 (instead of 2).
  • Cape Anama: Animal Blessing cooldown is reduced by 1 (instead of 3).
  • Lion Ring: The cooldown reduction for Feline Movement is replaced by a +1 increase in its range.
  • Wakwa Boots: The bonus to critical hits for High-Energy Shot is replaced by a 1 AP reduction to its cost.
  • Ear Ring: the reduction of Spirit Bond cooldown is 1 (instead of 3)
  • Strap Pado: The bonus critical hits for Bloodthirsty Madness is replaced by a bonus to its range.
  • Hai Ring: Knowledge of Dolls' cooldown is reduced by 1 (instead of 3).
  • Hat Tsokey: Chakra Concentration's cooldown is reduced by 1 (instead of 2).
  • Arpone Mask: Disabling the Linear restriction for Martelo fate is replaced by a 1 AP reduction to its cost.
 

Dopples:

The class temple merchants now sells Kolossokens in exchange for Dopplons at a rate of 2 Dopplons for 1 Kolossoken. Please Note: This feature is temporary. It allows for servers where the population is too low to generate enough Kolossium fights to be able to generate Kolossokens. This feature will be disabled when the availability of Kolossium fights has been sufficiently improved.
 

Monsters:

Respawn time for monsters in the Cemetary of the Tortured area has been changed: the different ghosts now appears more often.
 

Magic Orb:

All currently subscribed and formerly subscribed accounts will receive a Magical Orb (an item that allows a character one free restat) when the 2.10 update is released.

Notes for Version 2.11

$
0
0

Frigost 3:

The new extension Frigost 3 is available! It contains, among other things:
  • 5 new dungeons and 5 new zones.
  • 5 new families of monsters (more than 25 monsters).
  • More than 50 new Achievements.
  • More than 15 new high-level sets (more than 70 items in total).
  • Over 70 new quests.
  • 1 new Dofus: The Ice Dofus (the obtaining of which is based on skill and merit, not luck).
 

Status management:

A new management interface status is available. It is now possible to define an availability status to manage the automatic refusal of private messages or other requests (trades, invites, etc) and warn other players if you are AFK. A Devblog article on this subject is available here: http://www.dofus.com/en/devblog/posts/improvement-chat-status-system
 

Bestiary:

A new Beastiary interface is available from the Spells/Quests/Achievements/Etc interface. It allows you to view and research the monsters in the game, their resistances, their loot (with drop rates) and their location (on a dedicated map).
 

Interface:

  • The choices in the drop-down menus can now be selected quickly by typing some of their letters.
  • When a filter is selected in a category of inventory, it is saved hen changing tabs and when you close and reopen the inventory.
  • New sort options are added to the inventory:
    • Number of items per cell.
    • Unit value of the object (average price).
    • Total weight of the item stack.
    • Cumulative value of the item stack (average of all the items in the cell).
    • Level of items
  • In many interfaces, text fields taking numerical values are automatically formatted to add spaces between thousands:
    • Choice of the amount of food for the pet or mount.
    • Choice of the quantity in the quantity window (e.g., when dragging & dropping a stack of items out of the inventory).
    • Amount of Kamas in the exchange interface.
    • Prices in the interface for buying/selling a house.
    • Prices in the interface for buying/selling a paddock.
    • Setting price in Markets.
    • Quantities when buying in merchant mode
    • Prices and quantities when selling in merchant mode.
    • Amounts when buying from or selling to an NPC store.
  • In the lower band of the interface, the number of buttons available has been increased from 10 to 13.
  • New information is added to the tooltip when hovering over the central UI medallion: level / current rank, and number of experience points / pods / honor necessary to achieve the next level / rank.
  • In inventories, when selecting a filter (object type, usable items filter, etc), the order of items is not changed.
  • When a player wants to exchange tokens against an object, if the number of tokens is insufficient, the price now displayed in red in the interface of purchase and the Validate button is grayed out.
  • When a character gains several levels simultaneously, the level gain window is displayed only for the last level gained.
  • Updates to a character's appearance in the group interface are now synchronized with equipment changes.
  • When a character tries to exchange a non-exchangeable item, the game now displays an error message in the chat interface.
  • The display of Lock and Dodge bonuses in the Advanced Statistics interface is improved:
  • The "Base" column shows the total bonus earned through the player's Agility. It is the same value for both Dodge and Lock.
  • The "Bonus" column displays the bonus Dodge and Lock obtained through the character's gear, completely ignoring Agility bonuses.
  • When a bonus is applied during combat (via spells), if it is a bonus to Agility, the Dodge/Lock bonus will be added to the Base value, if it is a bonus to Lock or Dodge it will be displayed in the Bonus column.
  • Alerts are displayed correctly when the client is used in full screen mode and another application is in the foreground.
  • The interface options can now be closed with the shortcut associated with the interface.
  • Descriptions of Alert events in the Options menu are now correctly displayed in the language used by the client.
  • Tooltips displayed when mousing over mobs are no longer truncated when they first display.
  • The likelihood of causing a critical hit with a weapon is correctly displayed in the tooltip when hovering over the icon on the shortcut bar, if the character changes equipment that would have an effect on the critical hit chance.
  • The names of the guided tutorial rewards are correctly displayed in tooltips.
  • In the Market interfaces, when an item has no average price, "Average unavailable" is now displayed instead of the resale price to an NPC.
  • In the Identification interface, a tooltip is added to the overview of the option of account name registration.
  • On the character creation interface, a tooltip is added to display the number of each face.
  • When creating a character, after selecting a class or a different gender, the first face is automatically selected.
  • The tutorial choice interface after creating a character is removed.  Only the classic tutorial is available (as it is possible to exit and return very quickly.)
  • In the spell interface, information about the equipped weapon is now properly displayed after reviewing other spells.
  • The created shortcuts to spells that are not yet available to the character are now properly grayed out.
  • In the spell interface, sorting by level works properly and places unavailable spells at the end of the list.
  • The interface for forgetting spells now correctly closes even when there are no spells to forget.
  • In the spell data, effects only applied to summons are displayed correctly.
  • In the interface for adding points to stats, using the mouse wheel on the input field works correctly after one has used the buttons to add or remove attribute points.
  • In the spell interface, it is now possible to raise a spell directly to the desired level (if possible).
  • In the Advanced Stats interface, Critical Failures have been removed and Critical damage has been added.
  • In Marketplace, NPC shop and merchant mode interfaces, the search field is enlarged, and (for NPC shops and Marketplaces only) a tooltip shows the minimum number of characters for the search is performed.
  • In the "Organize my shop" interface, the shortcut "Enter" now lets put an item for sale.
  • In the text fields of the exchange window and quantity selection interfaces, the cursor is not affected by the automatic formatting of numbers.
  • In the Soul Stone market, in Buying mode, when selecting the category Full Soul Stones, the first stone on the list is automatically selected.
  • In the central UI medallion, the ability to display the character as he or she appears in-game rather than as an illustration is added to the menu.
  • In the interface buttons in the lower band, the Krosmaster button will permanently appear.
  • In the interface buttons in the lower band, moving each button works correctly and no longer changes the display state of another button.
  • At level 200, the character's experience gauges remain full.
  • The option to ignore a character is displayed correctly when opening the context menu of an ignored character.
  • Ignoring a character properly filters their messages in the chat interface.
  • Character pages are now accessible via the menus when clicking on the names of the characters in all the interfaces or information messages.
  • In some cases, double-clicking on a Dofus or ring would replace an already-equipped item even if there was an empty slot for the item. This problem is corrected.
  • In inventories, item tooltips will no longer appear in front of the item.
  • In the inventory interface, the full item tooltip will not appear at the bottom of the screen, but instead near the item (but not in a place to block it).
  • In inventories, the tab "Other" is renamed "Usable items".
  • In the Custom Set interface, saving the contents of one set after deleting an object works properly.
  • The transfer of a large number of objects between the inventory and the bank, or vice versa, is properly managed and no longer causes the client to disconnect.
  • At the opening of a bank or safe, the number of Kamas owned in inventory is correctly displayed after making several transfers.
  • The interfaces for emotes and emoticons ("Smilies") now opens in the foreground, in front of all other interfaces.
  • Notification is added when first learning a new emote.
  • Trade channels and recruitment are no longer displayed by default in the first tab.
  • In the chat interface options, the active channel is correctly colored orange.
  • The options interface, in the color changing portion of the channels, sample text appears correctly on the selected color palette.
  • In the beige interface theme, white text is slightly modified to improve readability.
  • The size of the characters in the interface is not affected by the activation of creature mode.
  • During character creation, the list of rules for the creation of a name is complete.

Titles and  Ornaments :

  • Ornaments are no longer truncated when hovering over a character that's standing close to the edge of a map.
  • In the list of Titles and Ornaments, all rows are interactive across their entire length.
  • The Titles and Ornaments menu now clearly displays that it's impossible to use Ornaments while alignment wings are activated.
  • A background illustration is now added to the preview of Titles and Ornaments.
 

World Map:

  • The world map now displays the current coordinates, name of the area and its average level on mouseover.
  • Flags to mark custom destinations can now be placed by right-clicking on the world map.
  • Flags are now correctly marked on the world map after it is centred on the position of the character.
  • Areas which cannot be aligned are now displayed in white on the world map.
  • The display of dungeon maps now functions properly when moving to a map outside.
  • Flags on the world map are now displayed in front of icon groups (multiple icons associated with the same map coordinates).
  • Groups of icons on the map are now removed properly when only a single icon remains linked to a certain map coordinate.
  • Groups of icons that only consist of flags are now correctly displayed on the map.
  • A special mouse cursor is displayed when when hovering over the arrows marking flags.
  • In certain cases, flags were not displayed properly on the Incarnam map. This problem has been corrected.
  • The icons indicating guild property located in Amakna are no longer incorrectly displayed in Incarnam.
  • Flags which aren't visible in the minimap correctly trigger the display of arrows indicating their location.
 

Critical Failure System:

  • Critical failures are removed from all weapons and spells in order to reduce the randomness of fights and reinforce the more tactical aspects of the game.
  • The system increasing the critical failure rate after each update is also removed. ;)
 

Weapon System:

  • Weapons now have a use limit per turn:
    • 2 AP Weapons: maximum of 3 uses per turn (1 for all weapons below level 60).
    • 3 AP Weapons: maximum of 2 uses per turn (1 for all weapons below level 60).
    • 4 or more AP Weapons: maximum of 1 use per turn.
  • The old weapon skills are removed from the game. All invested spell points are returned. The new weapon skill can only be obtained by completing the Blacksmith Dungeon. The spell's properties are changed, its duration and cooldown are reduced and it now applies a %power bonus to weapon attacks (and no longer increases the weapon's damage by a certain percentage).
  • The favoured class weapons and penalties to other weapon types are removed, all classes now deal 100% of the damage with any weapon.
  • Shovels now have an area of effect of two cells: they deal damage to the targeted cell and the one behind it.
  • Axes can now also target cells diagonal from the attacker.
  • Weapons with an area of effect (Staffs, Hammers and Shovels) now deal 100% of the damage to the targeted cell and 75% of the damage to all peripheral cells.
  • Healing weapons now benefit from an increased heal in case of a critical hit.
  • A devblog article about the global weapon balancing is available here: Weapon Balancing in 2.11
 

Weapon Balancing:

  • More than 690 weapons are modified and balanced on a case-by-case basis. A devblog article about this topic is available here: Changes to Individual Weapons in 2.11
  • Weapons of level 150 and higher:
    • Beddy Bow: the AP cost changes to 4.
    • Stormcloud Staff: the strength condition increases to 300. The critical hit bonus changes to 4.
    • Mush Mishish Staff: the AP cost changes to 5.
    • Sunshade Staff: the critical hit bonus changes to 4.
    • Thanos Staff: the critical hit bonus changes to 5.
    • Godswrath Daggers: the critical hit bonus changes to 5.
    • Mush Cuteers: the critical hit bonus changes to 4.
    • Aggravating Daggers: the critical hit bonus changes to 8.
    • Mallow Marsh Daggers: the critical hit bonus changes to 5.
    • Dagg'Adou: the critical hit bonus changes to 5.
    • Gaga Daggers: the critical hit bonus changes to 5.
    • Youyettes: an MP < 6 condition is added.
    • Ice Daggers: the critical hit bonus changes to 5.
    • Blord Warrior's Cursed Sword: the critical hit rate changes to 1/50. The critical hit bonus changes to 10. The AP cost changes to 7.
    • Cursed Scythe of the Blord Warrior: the critical hit rate changes to 1/50. The critical hit bonus changes to 5. The AP cost changes to 6.
    • Giger's Nightmare Blade: the AP cost changes to 6.
    • Az'Tech: the critical hit bonus changes to 3.
    • Peccary Blade: the AP cost changes to 6.
    • Karnak: the class = Iop condition is removed.
    • Killarity Sword: the critical hit bonus changes to 5.
  • Weapons below level 150 (overview):
    • Class restrictions are removed from weapons. The critical hit rates are increased, making it easier to deal critical hits. The AP cost of many weapons is reduced. Healing weapons keep a use limit of 2 per turn.
  • Weapons below level 40:
    • The damage of many weapons is increased.
    • Some damages have change elements to increase the elemental diversity of weapons at low level (the majority of weapons in this level range only uses the neutral element).
  • Only weapons created after the 2.11 update are affected by these changes.
 

Dungeons:

  • Only the health points and experience of boss monsters are reduced when fighting them with 4 to 7 characters. The boss' characteristics, lock, dodge, AP/MP loss resistance and removal are no longer reduced in the 4 to 7 character mode. Boss fights with 4 to 7 characters were too easy compared to 8 characters. The aim of the adjusted mobs is not to make the dungeons easier to complete, but to make them faster, more accessible for smaller groups, and easier to organise. We believe that the difficulty should remain equivalent in all modes of a dungeon, no matter the number of characters used.
  • The experience rewards of dungeon boss monsters are modified, which results in lower experience from Frigost dungeon bosses (except for N) and higher experience from all other dungeon bosses (including N).
  • The design of Skeunk’s Hideout has been changed in order to correspond to the standard pattern in which other dungeons are designed. The Skeunk’s Hideout Key can be crafted by handymen.
  • The composition of monster groups in the Koolich Cavern has changed.
  • The recommended level of the Jellix Dimension is corrected and changed to 60. The level of the associated achievements is also modified as a result.
  • The following spells of Sphincter Cell are modified:
    • The maximum range of the spell Razor is increased.
    • The maximum range of the spell Short Cut is reduced.
  • A confirmation dialogue is added to the NPCs Bibiblop and Dave Growl when choosing which dungeon boss to confront.
  • It is no longer possible to use teleportation consumables (Recall Potions, for example) on the maps following the boss rooms of Snowfoux Dungeon: Throne Room, Exit, Passage to the Petrified Forest.
  • Crackler Dungeon:
    • The visual appearance of the dungeon is improved.
    • Harvestable resources are added inside the dungeon.
  • Sand Dungeon:
    • The visual appearance of the dungeon is improved.
    • Harvestable resources are added inside the dungeon.
  • Field Dungeon:
    • The visual appearance of the dungeon is improved.
    • Harvestable resources are added inside the dungeon.
  • Koolich Cavern:
    • The visual appearance of the dungeon is improved.
  • Skeunk’s Hideout:
    • The visual appearance of the dungeon is improved.
    • The dungeon’s structure is improved.
 

Monsters:

  • The health points of all monsters are modified. Overall, they have been increased for monsters below level 100 and reduced for monsters higher than level 100.
  • Serpula: the elementary resistances and health points are reduced. The monster now has a major weakness to the fire element and a major resistance to the air element.
  • Sporachnee: the monster now has a major resistance to the air element and a major weakness to the neutral element.
  • Maho Firefoux Ghost: the elemental resistances are reduced.
  • Esurient Bearbarian: the elemental resistances are reduced.
  • Rampant Bearbarian: the monster now has a major resistance to the air element and a major weakness to the water element.
  • Fungore: the spell Sporigami no longer applies a Lock malus to enemies and its area of effect is reduced.
  • The level, experience and characteristics of the following monsters are modified to make the zones in which they dwell more interesting and better adjusted to the level of the characters they are intended for. Certain spells are modified, added or removed. Furthermore, the maximum quantities of identical items that can be dropped by these monsters to the same team are now infinite (which was already the case for some monsters on this list) and certain drops are added or removed:
    • Giant Kralove
    • Minotot
    • Minotoror
    • Deminoball
    • Mumminotor
    • Minokid
    • Quetsnakiatl
    • Khamelerost
    • Scaratos
    • Manderisha
    • Minoskito
    • Royal Rainbow Blop
    • Trool
    • Skeunk
    • Emeralda
    • Diamondine
    • Ruby
    • Sapphira
    • Emerald Doll
    • Lethal Doll
    • Reapalak
    • Purple Warko
    • Wild Koalak
    • Bloody Koalak
    • Koalak Warrior
    • Workette
    • Koalak Master
    • Koalak Mummy
    • Koalak Rider
    • Koalak Gravedigger
    • Fiery Adventurer Ghost
    • Arepo Adventurer Ghost
    • Brave Adventurer Ghost
    • Koolich
    • Gobkool
    • Cave Gobball
    • Mama Koalak
    • Drakoalak
    • Koalak Forester
    • Piralak
    • Fisheralak
    • Coco Koalak
    • Morello Cherry Koalak
    • Indigo Koalak
    • Pippin Koalak
    • Brown Warko
    • Dok Alako
    • Immature Koalak
  • Loot from certain monsters has been modified, and new resources have been added to the following monsters:
    • Sapphire Larva
    • Ruby Larva
    • Golden Larva
    • Ugly Tofu
    • Blastofu
    • Tofuzmo
    • Tofubine
    • Podgy Tofu
    • Green Snapper
    • Orange Snapper
    • Starfish Trooper
    • Susej
    • Osurc
    • Nipul
    • Nebgib
    • Let Emoliug
    • Kirevam
    • Idemas
    • Gink
    • Dark Vlad Dopple
    • Codem
    • Amlub
    • Aboub
    • Dark Baker
    • Mopy King
    • Sewer Keeper
    • Mama Bwork
    • Elemental Air Bwork
    • Elemental Water Bwork
    • Elemental Fire Bwork
    • Elemental Earth Bwork
    • Cybwork
  • The resistances of Kitsous and their summons are modified.
  • The aggression range of Koalaks, Trools and Minokids is reduced to one cell. Exceptions may apply to fixed groups and certain quest monsters.
  • The Archmonster Mushdrill the Piercer no longer aggresses characters.
  • The monster Brown Warko no longer appears in the subarea Agony V’Helley.
  • The respawn times of monsters in the Agony V’Helley are reduced.
  • The artificial intelligence is now less likely to cast spells on targets under a spell rebound effect.
 

Fights:

 
  • The end of combat interface is improved: its size now dynamically adapts to the number of combatants, and the player's character is highlighted in the list.
  • The positioning of monsters during the preparation phase of fights has improved. Monsters are now dispersed so as to not interfere with the movement of their allies, and to be less affected by AoE attacks that could be cast at the beginning of combat.
  • Characters and monsters are now displayed in creature mode at the beginning of combat (without first showing their normal appearance) if the option was enabled in the previous fight.
  • There are no longer synchronization errors in the AP values when an Ecaflip casts Smell followed by Roulette for several turns.
  • There are no longer synchronization errors in the MP values when an Enutrof cats Acceleration on a character who goes after him on the Timeline.
  • An invisible character made visible when picked up by a Pandawa will not become invisible again when thrown.
  • When a group member enters battle, the message in the chat interface now gives the correct coordinate information.
  • In some cases, an unavailable spell wouldn’t be grayed out, or gray but with the cooldown turns not shown.  This problem is corrected.
  • Area of effect spells now apply 100% damage on the targeted cell, and 10% less damage for each cell away from the target cell, to a minimum of 60% at four or more cells away (instead of 110% at the target, with a  minimum of 70% four cells away).  Damage for affected spells has been raised to compensate for this change. (See Spells section)
  • A character who is killed because of the Celestial Bearbarian’s Bearbarf spell (from the Catch-Up state) no longer blocks the cell in which they died.
  • Summoned monsters’ healing spells are no longer affected by Power boosts.
  • The state of the “Block players from joining the fight” option is saved for all subsequent fights during the current game session.
  • The preparation time in PvM and PvP fights is changed to 45 seconds.
  • The damage display in the combat log is simplified.
  • When capturing a monster or mount, an animation is played at the end of the fight.
  • In some cases, players in a Perceptor defense fight were unable to mount their Dragonturkeys during the preparation phase.  This problem has been corrected.
  • Temporary Vitality bonuses in battle (e.g., from Vitality or Repercussion) no longer abnormally reduce the player’s Life Points when the fight ends.
  • The message “It is not possible to capture this dungeon guardian” no longer appears when the last member leaves the group.
  • Summons act properly against the monster Roachelf.
  • When a target reduces damage in several different elements at once, their name no longer appears multiple times in the combat log.
  • The number of stars shown above a group of monsters is now identical to the number of stars shown at the end of combat.  (In certain cases the two weren’t the same)
  • When a character pushes another to trigger a trap, it is now displayed correctly in the combat log.
  • When many lines of text are printed in the combat log at the end of a fight, the amount of experience gained is now properly at the end of those lines of text.
  • The combat log will no longer show “null” in place of a character or monster name.
  • The way spell references are displayed has been improved.  The order of actions in the combat log is improved when spells are triggered by other actions.
  • Cells that are accessible outside of combat but not during a fight (stairs, for example) are no longer shown as accessible in fights.
  • Values above the target when the target is attacked are now displayed at normal speed when the default font is selected.
  • Tooltips and information displayed on top of characters in combat no longer close when they die.
  • The method for showing triggered effects in the list of effects on an enemy (for example, Catch-Up) is improved.
  • The display order of state changes in the combat log is improved.  The state changes are no longer shown before the spell that causes them.
  • State changes are no longer shown for dead characters or monsters.
  • Switching to Creature Mode no longer makes characters carried by Pandawas disappear.
  • In the fight results interface, items gained are now displayed like other items in the game.  They have popup tooltips when hovered over, or when clicked on (depending on how options are set).
  • In the fight results interface, when the number if items gained is greater than ten, you can click on the button to open a list of objects.
  • In a fight, the picture of the fighters in the timeline now matches the actual appearance of the character at all times (for example, when a Masqueraider changes masks).
  • Resistance to pushback damage no longer prevents other effects that trigger when being pushed into an obstacle. 
 

Spells:

  • The spell category “Elementary” has been replaced with “Common” and now includes the new Weapon Skill.
  • The spells Wand Skill, Bow Skill, Hammer Skill, Staff Skill, Sword Skill, Dagger Skill, Axe Skill, and Shovel Skill have been removed.  Spell points invested have been returned.
  • Spells affecting Critical Failure chance have been changed: the Critical Failure chance has been replaced with a penalty to Critical Hit chance, or removed outright.
  • Management of area-of-effect spells have been changed.  They no longer gain a 10% bonus to the targeted cell.
  • The following spells have had their damage increased by 10% to compensate for the new management of area-of-effect damage:
    • Burning Glyph
    • Aggressive Glyph
    • Crackler Punch
    • Mound
    • Mass Trap
    • Temporal Dust
    • Playful Claw
    • Rough Tongue
    • Reflex
    • All or Nothing
    • Revitalizing Word
    • Divine Sword
    • Blow
    • Destructive Sword
    • Celestial Sword
    • Sword of Iop
    • Burning Arrow
    • Bat’s Eye
    • Slow Down Arrow
    • Explosive Arrow
    • Wild Grass
    • Manifold Bramble
    • Sacrier’s Foot
    • Fury
    • Schnaps
    • Melancholy
    • Explosive Flask
    • Pandatak
    • Explobomb
    • Greanado
    • Water Bomb
    • Boomerang Daggers
    • Carbine
    • Blunderbuss
    • Martelo
    • Froth
    • Vapour
 

Iop :

  • Iop’s Wrath:
    • The spell now has a global cooldown.
    • The spell’s base damage is increased.
    • The spell’s bonus damage when it is recast is reduced.
    • The cooldown is reduced to 3 turns.
    • Spell points invested are returned.


Sadida :

  • Dolly Sacrifice :
    • The spell now correctly affects Rogue bombs (treating them as summons).
 

Pandawa :

  • Common spells (Cawwot, Leek Pie, Perfidious Boomerang, Moon Hammer, Lightning Strike, Weapon Skill, Soul Capture, and Release) can now be cast while Drunk.
 

Feca:

  • Spell Rebound :
    • The spell no longer reflects triggered spells (Poutch, for example).
    • Spell points invested are returned.
  • Truce :
    • The AP cost is reduced to 3.
    • Cooldown is reduced to 10, 9, 8, 7, 6 et 5 turns atevels 1 to 6.
    • Duration is reduced to 1 turn.
    • The Critical Hit is removed.
    • The damage reduction can no longer be unbewitched.
    • Spell points invested are returned.
 

Foggernaut :

  • The Tacturret will now systematically push targets whenever possible (it sometimes refused to push a target on a bomb wall).
 
Due to an extraordinary amount of translation work during the Frigost III update, this changelog has been delayed, and is currently incomplete. Additional sections will be posted as they are completed. Thanks for your patience and understanding.

Notes for Version 2.12

$
0
0
The 2.12 update has been deployed Tuesday 21st, here is the list of modifications :
  • It is now possible to fight the Count Harebourg plus one of his henchman of your choice. Winning these fights unlocks specifics achievements.
  • The following ressources are now required in a lesser amount in the recipe of Frigost 3 items : Thermite Carapace, Thermite leg, Revish Mustache, Revish Stape, Putchup Brain, Putchup Leather, Tinkerbear Tail, Tinkerbear Maxilla, Strigid Beak, Strigid Claw. Item affected are : Klime’s Mask, Klime’s Cloak, Klime’s Belt. Vicious Boots, Glacial Cloak, Glaicla Belt, Nileza’s Cloak, Unstable Ring, Unstable Belt, Sylargh’s Hood, Kan-O-Mat Cloak, Kan-O-Mat Amulet, Age-Old Helmet, Bubotron Mask, Sinistrofu Amulet, Sinistrofu Boots, Cryochrone Ring, Treadfast Amulet, Nocturnowl Belt, Nocturnowl Boots, Ground Dog, Gilbert G. Rapier, Gilded Choker, Sanockout Stick, Riff Hatchet, Crushed Velvet Cloak, Creaking Tree Hat, Hot Docs.
  • Equipping the Lamechester United Shield and Real Gobbly Shield no longer requires an alignment.

Notes for Version 2.13

$
0
0
Vulkania:
  • The Vulkania extension will be available a few weeks after the release of version 2.13.
  • Several new achievements are available on the Vulkania Archipelago.
  • The characteristics of Raw Sauroshells and their spells’ effects have been modified.
  • Recipes of the Vulkanian set, the Saurosheller set and of the Grozilla set have been modified.
  • New sets and a weapon can be crafted from resources harvested in Vulkania.
  • The competition between the Otomaisle island and the Vulkorog Island as well as the quest “Friends you can count on” will be correctly reinitialized every week.


Territory conquests:
  • The following zones can now be taken over by alliances (in addition to the zones that could already be captured by alignments):
    • City center
    • Bonta’s fortifications
    • Bonta Meadows
    • Alchemists Quarters
    • Jewelers Quarters
    • Butchers Quarters
    • Bakers Quarters
    • Handymen Quarters
    • Lumberjacks Quarters
    • Breeders Quarters
    • Blacksmiths Quarters
    • Fishermen Quarters
    • Tailors Quarters
    • Bonta sewers
    • Brakmar city walls
    • City center
    • Militia Quarters
    • Alchemists Quarters
    • Jewelers Quarters
    • Butchers Quarters
    • Bakers Quarters
    • Handymen Quarters
    • Lumberjacks Quarters
    • Breeders Quarters
    • Blacksmiths Quarters
    • Fishermen Quarters
    • Tailors Quarters
    • Brakmar sewers
    • Fungus cavern
    • Astrub rocky inlet
    • Gobballs breeding of Amakna Castle
    • Snowfoux caverns
    • Otomai’s ark Monsters
    • Breeders village
    • Amakna Castle tunnels
    • Koolich cavern
    • Amakna castle
    • Underground Porco Territory
    • Wabbit tunnels
    • Sufokia
    • The cradle
    • Sakai plains
    • Snowy forest
    • Bearbarian Hive
    • Winter gardens
    • Windblast barricade
    • Scarlet tannery
    • Bleak legion bastion
    • Water clock tower


Conquest villages:
  • The sub-zones Dopple Training and Dopple Village merge to become the Dopples Village.
  • A mine has been added in the Dopples Village
  • Guards in conquest villages have been replaced by regular monsters. These monsters can be fought normally.
  • Some useless maps of the Imp Village have been removed in order to ease navigating between maps.
  • Entrances and exits of the Zoth Village have been reorganized in order to ease navigating between the maps.
  • Additional mineral sites have been added in the Feudala village.
  • Additional harvestable trees have been added in the Aerdala village.
  • Additional Bulpandkin seeds have been added in the Terrdala village.
  • Quantities of harvestable rice have been reduced in the Aquadala village.
  • New imp carriers have been added: on coral beach (near the Peat Bog) and in Frigost Ice fields (near the Frigostian carrier).
  • The Feudala village now contains monsters from the Snowfoux family
  • The Aquadala village now contains monsters from the Bulb family
  • The Terrdala village now contains monsters from the Kitsous family
  • The Aerdala village now contains monsters from the Pandissidents famlily
 

Battles:
  • Characters that have been turned into ghosts now move at the same pace as a regular character.
  • The animation of the Weapon Mastery spell has been improved.
  • The animation of Osamodas’ invocations has been improved when they’re from behind.
  • The animation of the Feline Leap spell has been improved.
  • The size of the thumbnails used for Dopples in the timeline has been unified.
  • When a character enjoys an immunity, it no longer receives damages from the Fraction spell.
  • Characters that release their soul are now sent back to the nearest cemetery if their default cemetery isn’t accessible.
  • The death in battle of a character could lead to the display of the name “null” in the battle diary; this problem has been corrected.
  • Dead targets are correctly grouped in the battle diary.
  • The previsualization of the moves of invisible entities is correctly displayed (the areas of displacement are no longer displayed on top of the entities of the decors).
  • Attacks that don’t cause any damages are correctly displayed in the battle diary.
  • Push damages are now correctly managed they’re applied by a character that is itself pushed.
  • Glyphs damages are declining again the more a character gets further away from the center of the glyphs.
  • I some cases, it was possible to be turned into a tombstone while still having energy; this problem has been corrected.
  • Opening the map in battle does no longer freeze the character’s current moves.
  • In the Enutrof’s’ Unsummoning spell card, the effects that apply on the invocations are correctly followed by the term “Invoc”.
  • Spells that can’t be casted because of the state of the character are correctly greyed, even after the death of a monster.
  • The interface of battle result, the button that allows displaying the entire loot list also allows closing this interface if it is already open.
  • In the interface of placement of characteristic points, the text field is limited to 3 characters.


Almanax:
  • 2 new emotes (Periscope and Bailler), 1 new astromagical potion (Tabby Bow Meonw) and a new book ( the Folkloric Chronicles of Anne Thrope-Oloji) avec available for Almokens in the Xanamla Boutique).
  • The issue blocking the well-functioning of the Almanax bonus of the 13 Maysial: “Challenge increased in Skeunk’s hideout” has been corrected.
  • In the Almanax interface, the descriptions of the Merydial Effect and of the daily bonus correctly display parts of the text in bold.


Inventory  
  • The content of the inventory can now be sorted by item categories.
  • The content of the inventory can now be sorted with two criteria thanks to a secondary sorting (sorting by price, then by weight for example).
  • A new tab in the inventories allow regrouping all types of items (such as the “star” tab in merchant retail shops).

 
Interfaces:
  • Coordinates of the current map can now be hidden or displayed through a button located around the central medal.
  • While exchanging stuff with a NPC, the validate button is deactivated if the exchange is not possible or doesn’t exist.
  • The coordinates and name of the moused-over area displayed in the top part of the world map are removed (this information was repetitive since it was also displayed while hovering the area).
  • On the world map, Amakna landmarks are no longer displayed in Frigost zone 3.
  • When receiving in a discussion channel a message that contains map coordinates, they display in the right map if the character is located in an area that has a dedicated map (Incarnam for example).
  • On the world map, it is now possible to place manually up to 6 landmarks.
  • The shortcut associated to the back-space key does no longer interfere with the input of house and chest codes.
  • General alert options are correctly updated on secondary clients when they’re modified on the main client.
  • Icons of Incarnam’s mini-map are now displayed at the right scale.
  • The world map is correctly displayed with a minimum zoom (no more deformations).
  • The world map is correctly displayed when clicking on the landmark located near the borders.
  • The first info-bubble of a moused-over group of monsters is now displayed correctly.
  • The arrows indicating interface elements in the tutorial correctly target the buttons with which to interact.
  • A message is now displayed when trying to send a private message to a recipient that chose to ignore messages coming from your account.
  • The disconnection-reconnection when the interface of level gain is in in queue for display is correctly managed.
  • In the bestiary, random groups with fixed location now have an area of predilection.
  • In the code-input interface (house, chest), it is now possible to use keyboard shortcuts Enter (to validate) and Escape (to quit).
  • In NPC dialogues, navigating with the keyboard (up/down/validate shortcuts) is now possible.
  • Shortcuts for Titles and Ornaments and Achievements interfaces can be modified correctly.
  • Shortcuts for up and down actions are now placed in the “General” category.
  • With the English version of the client, the sum of kamas displayed in the input field of the exchange interface is no longer truncated.
  • In the social interfaces, suspension points for truncated column titles correctly display the info-bubble with the complete title when moused over.
  • In the list of spells, the menu that allows choosing to which level upgrading a spell automatically closes when selecting a level.
  • The button of guild interface is correctly displayed when moused over (no more display lag with the black theme).
  • When a freshly created character arrives, the list of rewards correctly displays the quantity of bread that will be given away.
  • In the bestiary and the Achievements interfaces, when the search doesn’t give any result, other search criteria are proposed.
  • In the real estate interface, texts of the “Sub-zone” column’s headings are correctly displayed.

Achievements:
  • The Impin' Ain't Easy Achievement is now worth 20 points.

Quests:
  • In the quest interface, the name search of a quest or category is now available.
  • Quest “A friend who doesn’t have your best interest at heart”: the formulation of the goal “Take Francis safe and sound to the Snowbound Village” has been changed to “Help Francis to get out of the caverns safe and sound”, and an information message is added at the validation.
  • Quest “Curses!”: the quest is now offered if the playing character changed its alignment but fulfill the required conditions.
  • Quest “Confrontation”: the battle against the Sadida wearing a Bontarian cloak now starts normally.
  • Quest “The 7 Bandits”: false positions of several quest landmarks have been corrected.
  • Quest “Something to smile about”: the false position of one quest landmark has been corrected.
  • Quest “Defensive preparation”: the coordinates of the Burn Cat Inn’s gaming room have been corrected.


Temple Dopples:
  • It is now possible to use teleportation portions from all maps of class temple
  • Dopples spells hav been modified according to the latest class balancing operated with the previous updats.
  • The Living bag of the Enutrof Dopple now sacrifices its invocator correctly.
  • The animation of the Sadida Dopplesque Bush Fire is now correctly played.
  • The animation of the Ecaflip Dopplesque Reflexes is now correctly played.


Challenges:
  • The « Casino Royal » and Versatile » challenges are now incompatible.


Maps and areas:
  • Battle starting points of all Frigost 3 maps (apart from dungeons) have been reviewed in order to offer positions better adapted to the difficulty of the battles and to team playing.


Monsters:
  • The reappearance time of the monsters Akornaddict the Squirrel and Stellia Blutzell has been reduced.
  • The reappearance time of the Kitsous has been reduced.
  • Apart from the Dark Vlad Dopple, the reapparition time of all Dopples has been reduced.


Professions:
  • Fishing now systematically gives a resource (no more setback)
  • The reappearance time and the harvesting time that used to appear too slowly now appear more quickly.
  • A dark bamboo has been added to the world in addition to those already currently present in Feudala (apart from one conquest village).
  • Locations of silicate and dolomite have been added to the world (apart from one conquest village).
  • Bamboos have been added to the world (apart from one conquest village).
  • Pandkins have been added to the world (apart from one conquest village)
  • Rice seeding has been added to the world (apart from one conquest village).
  • The graphical appearance of cereals in inventories has been improved.
  • The pandkins correctly disappear after being harvested.
  • It is no longer possible to participate ti the fabrication of cooperative items when the restrictive mode is activated.
  • The pile of actions now pauses (instead of being reinitialized) while interacting with the social interface or the shortcuts bar.
  • During the fabrication of items, it is now possible to increase the quantity of placed ingredients when the 8 ingredients slots are used.
 

Management of consumables:
  • Some consumables that allow moving or starting actions linked to alliance battles now have an a-few-second activation time in order to prevent the characters from running away too easily and to allow other characters to stop the activation of those consumables. During this delay, the icon of the item that is about to be used is displayed in a bubble on top of the character with a progression gauge.
  • The following teleportation potions now have a 3-second activation time (only applied in vulnerable areas and for characters that have their AvA mode activated):
    • Class temple elixirs
    • City potion (Bonta and Brakmar)
    • Recall potion
    • Guild paddock potion
    • Temple of scripture potion
    • House potion
    • Guild house potion
    • Kerubim potion
  • The following usable items now have an activation time:
    • Larval healing potion (10 seconds)
    • Monster bread (5 seconds)
    • Usable monster bread (10 seconds)
    • Cursed cawwot (10 seconds)
    • Uridnac (10 seconds)
    • Kwismas pastry (10 seconds)
    • Kwismas pastry monster (5 seconds)
    • Cirsid Hizilinik (10 seconds)
    • Chocrosis Infecting Agent (10 seconds)


Items and equipment:
  • Shields are now displayed correctly when the character is riding a dragoturkey (the mount’s wing does no longer go through the shield).
  • The recipe of the Memory Potion has been modified (it does no longer requires ingredients).
  • 5 new items can be crafted by the artisans thanks to the recipes unvealed by Krubim Crepin. One of these items allow playing the Kama Baraka in Kerubim’s Boutique.
  • The Solomonk and the Somnambulist's Nightcap are now better placed on the characters’ head.
  • The Brakmarian cloak now displays the right inventory icon.
  • The appearances of the Kanipiou Mask, the Cap Ricott and the Kanniball Mask have been improved; they now are correctly displayed as masks.
  • The icon of the Guten Tak alliance is now displayed correctly.
  • The graphical appearance of the Guildalogem has been improved.
  • The icon of the weapon mastery parchment has been improved.
  • The recipe of Shika's Clogs has been improved. The number of required Khamelerost Skins goes up to 10.
  • The recipe of the Guild Shield has been modified; the number of required Khamelerost Skins goes up to 15; the number of required Minoskito Skins goes up to 15.
  • The recipe of the Minotoror Belt has been modified; the number of required Khamelerost Skins goes up to 20; the number of required Minoskito Skins goes up to 20.
  • The recipe of the Shal'Hal Boots has been modified; the number of required Quetsnakiatls goes up to 10.
  • The recipe of the Minotot Sceptre has been modified; the number of required Scaratos carapaces goes up to 20.
  • The recipe of the Minotot Bracelet has been modified; the number of required Scaratos carapaces goes up to 20.
  • The recipe of the Minotoror Ring has been modified; the number of required Minokid hairs goes up to 10.
  • The recipe of the Minotoror Cloak has been modified, the number of required Minokid hairs goes up to 15.
  • The recipe of Shika’s Magical Bracelt has been modified; the number of required Minokid hairs goes up to 20.
  • The recipe of the Minotot Cloak has been modified; the number of required Minokid hairs goes up to 20.
  • The recipe of Buoy’s Belt has been modified; the number of required Minokid hairs goes up to 10.


Pets:
  • The number of monsters necessary to increase the bonus of the pets Treechster, Miniminotot and Scarakiri has generally been decreased.
  • The hormones of soul-eating pets now increase in priority the highest bonus before taking the hormone.


Alignments :
  • Characters of neutral alignment can no longer be attacked by aligned characters.
  • The system of dishonor points has been deactivated. All characters lose their dishonor points and can no longer win any.
  • Gift potions can no longer be used in order to interfere with the AvA system (Alliances versus Alliances). They can no longer be crafted or obtain as loot. They can be exchanged against new conquest potions with the NPC located in the Alliance Temple. Gift potions that are not exchanged will be deleted from the game during a future update.
  • The capacities of alignment specializations have been deactivated. (“Knowledge of potions” for example) and replaced by alliance roles that characters can obtain in alliance temples.
  • Aligned characters can no longer place alignment prisms and control conquest villages. These possibilities are now available with the AvA system.
  • The price of Zaapis goes to 20 kamas for all characters, no matter their alignment.
  • Conquest prisms (used by alignments) can no longer be placed or crafted. 20 conquest prisms can be exchanged for 1 alliance prism with the NPC Hal Ions in the alliance temple. Conquest prisms that are not exchanged will be deleted from the game during a future update.
  • The Militia monsters in the cities of Brakmar and Bonta are no longer aligned nor aggressive.


Search parchments:
  • Blank search parchments now have a use delay of 10 seconds.
  • They can be used by all characters of level 50 and higher.
  • Sets of 100 blank parchments have been replaced by sets of 50.
  • The price of the sets of 50 goes to 25,000 kamas.
  • The price of the sets of 10 goes to 5,000 kamas.
  • The price of one blank parchment goes to 500 kamas.


Heroic server:
  • The new AvA system is adapted to the functionning of the Heroic Server. A complete devblog article on this topic is available here.
  • The PvP mode (alignment aggressions) is no longer available. It’s been replaced by the AvA mode.
  • It’s no longer possible to attack characters in areas dedicated to beginners (non-subscribing areas on classic servers).
  • The members of an alliance can no longer be attacked within areas that are controlled by their alliance.
  • Knights no longer come to protect characters of neutral alignment (all aggressions are now alliance or alignment attacks).
  • In case of a defeat against a monster; the character’s items have one chance over two to be destroyed for good; and the remaining ones are spread over all the area’s monsters.


Miscellaneous:
  • The  reconstituting Orb’s weigh is now null.
  • Kerubim now offers a transformation to characters that are equipped with the Gobball set.
  • An interactive stall has been added near Brutas statue in Astrub.
  • The bags of the merchant mode are now of the same color of their owner’s.
  • The Dedomaj NPC  now has a new appearance.
  • Al Howin’s emote is now correctly played while riding a mount.
  • The Brumen Tinctorias NPC has got his legs and a few missing parts of his body back
  • When a characters has 2 billion kamas, and it accepts and exchange that should increase this amount, the exchanged is cancelled and no item is transferred (the exchange used to be partially cancelled)
  • Dialogue bubbles are now correctly positioned compared to the character’s head.
  • The /whois command works normally again in the private discussion channel.






 

Notes for Version 2.14

$
0
0

The Wabbit Islands

  • The Wabbit Islands have been improved, their content is now aimed at characters level 40 to 80. A devblog article on this topic is available here: http://www.dofus.com/en/devblog/posts/2-14-improvements-wabbit-island
  • New quests, monsters, achievements, items, emotes, and sets have been added to Wabbit Island
  • The level and experience rewards of the Wabbit Islands monsters has been increased to make the area more interesting and better tailored to characters at the level this area is aimed at. Some of these monsters have also had their spells and drops changed.
  • The aggression range of all monsters on the Wabbit Islands has been reduced to 1 cell.
  • The path to the Wabbit Islands dungeon has been simplified.
  • Monsters in this area now use the random respawn method rather than spawning the same three groups per map. All monsters in this area now use the star system.
  • The Wabbit Dungeon has been renamed to the Wa Wabbit’s Castle.
  • The Wa Wabbit’s Earth Armor spell has been replaced with the spell Woyal Awmouw.
  • The Cawwot Dungeon has been renamed as the Wa Wabbit’s Warren.
  • The monsters in the Wa Wabbit’s Warren have been changed.
  • All Cawwot Dofus are now linked to the account that owns them. This item’s stat bonus has been standardized, all Cawwot Dofus now give +60 wisdom when equipped. The method for obtaining this Dofus has changed, it is now a reward for unlocking an Achievement linked to the Wabbit Islands. These changes are retroactive.
  • The NPC at the end of the Wa Wabbit’s Warren no longer requires you to destroy a Wa Wabbit set in order to obtain a Dofus.
  • It is now possible to teleport your group to the entrance of the Wa Wabbit’s Castle.
  • Both of the Wabbit Islands dungeons require a key (which is destroyed when the character enters the dungeon).
  • The Bunch of Keys item now contains a key for both Wabbit Islands dungeons.
  • Approximately 400 fishing locations have been added around the Wabbit Islands.
  • Approximately 40 new mineral veins have been added in the Wabbit underground.
  • Some harvestable trees have been added to the Islands.
  • Approximately 40 harvestable Alchemist resources have been added to the Islands.
  • The Wa Wabbit set has been changed to level 60, and its bonuses have been adjusted accordingly. The characteristic changes are not retroactive.
  • The Wabbit set has been broken into two individual sets. The characteristics of both sets have been updated. These characteristic changes are not retroactive.
 

Alliances and Guilds

  • Many changes have been made to the alliance territory capture system. A devblog is available on this subject and can be found here: http://www.dofus.com/en/devblog/posts/2-14-improvements-ava-system
  • A cannon and an NPC to operate that cannon is now present near each alliance village. They will allow you to teleport into  different areas of the village when they are Vulnerable (in KotH mode). These cannons will make it possible for attackers to enter the village without being blocked by a concentration of defenders at the village’s entrance.
  • Characters without their AvA mode activated may now enter alliance villages when they are Vulnerable (in KotH mode).
  • Alliance prisms can now be augmented using a teleportation module. This module is destroyed when a prism is replaced. Attaching this module to a prism will add that prism to a special tab in the zaap interface. It is not possible to add a teleportation module to add a teleportation module to a prism located in an area where teleportation is prohibited.
  • It is now possible to move a prism within an area owned by one’s alliance to better situate the prism for the purposes of teleportation by using a prism potion on the map where the new prism is desired. The old prism (and any modules attached to that prism) will be destroyed when the new prism replaces it.
  • The method of calculating numeric superiority in King of the Hill mode has been changed. The number of members of an alliance on each map will be calculated. The alliance with the most characters in AvA mode on a particular map will have control of that map. The alliance that controls the most maps across the entire contested territory is the alliance with numeric superiority.
  • When attacked, an alliance prism is now invulnerable for the first two turns of the fight.
  • When a new prism is placed after a KotH match, that prism cannot be attacked for one hour.
  • The use of multiple accounts in KotH mode is now forbidden. It is no longer possible to have multiple accounts in AvA mode connected. Attempting to connect an additional character with AvA mode activated while in a contested territory will deactivate AvA mode. On the Heroic server, connecting a second account in an contested territory when the first account is also in a contested territory will result in the disconnection of one of the two accounts.
  • The list of territories in the map interface has been improved:
    • Name of areas controlled by the character’s alliance are shown in green.
    • When mousing over an area’s name in the list, a tooltip now displays the tag of the alliance that controls it.
    • Areas with a weakened prism are sorted chronologically by their date and time of impending vulnerability.
  • Leaders of guilds within alliances can now assign characters the right to speak on the alliance channel (this right is activated by default).
  • Sorting guilds and alliances by name in the Fellow Pages no longer differentiates between upper and lower case letters.
  • Guilds and alliances are now sorted alphabetically by default in the Fellow Pages.
  • In the alliance interface, preceptor fights of other aligned guilds only appear once (they could appear several times in the previous version).
  • It is no longer possible for characters who are under level 50 to activate AvA mode.
  • The cooldown between when a character enters a vulnerable area and when they are included in numeric superiority calculations is now displayed clearly.
  • Defeated prisms are no longer displayed on the minimap at the end of KotH.
  • “Conquest” mode now functions correctly on the Frigost 3 area map.
  • The KotH cooldown is correctly displayed in the KotH interface and is reset when leaving a fight in a vulnerable area.
  • The help message for the /a channel no longer refers to alignments.
  • The message displayed when attempting to attack a prism just after losing a prism attack against the same alliance has been improved.
  • It is no longer possible to activate PvP mode in an area containing a vulnerable prism, even if the character is on a map where aggressions are not permitted (e.g., a Zaap).
 

Auction House

  • The number of items that a character can put up for sale in a market is now equal to a character’s level. For example, a  level 200 character can put 200 items up for sale, while a level 10 character can put 10 items up for sale.
  • The display of a market’s tax has been fixed so there is no longer a difference between the tax displayed and the tax charged.
 

Dungeons and Bosses

  • Sylargh: the effects of the Necromagic spell are now correctly applied (even during the fight against Sylargh and Count Harebourg).
  • Sylargh: the Puncheon spell  has been corrected, the unbewitch effect is applied before the dodge debuff.
  • Missiz Freez: the Icetrophysics spell has been changed. It is now a long distance spell that adds Erosion and does damage based on the amount of life eroded from the target.
  • The following monsters no longer drop Guildalogems:
    • Ouassingue
    • Boggedown Ouassingue
    • Ouassup the Irritating
    • Ouashouash the Exuberant
    • Ouassingue
    • Voracious Chest
    • Dark Chest
    • Ougineemo the Lost
  • Some inconsistencies in the drop rates of certain Scaraleaf monsters have been corrected (the drop rate on some items is meant to increase as a function of the monster’s level).
  • All monster groups with 5 to 8 monsters have been removed from the wall areas of Count Harebourg’s castle. This leave only two types of randomly composed monster groups, groups of 1 to 2 and groups of 3 to 4. This change will make it easier for characters to navigate these maps.
  • Cra Temple Dopple:  The animation for Dopplesque Tormenting Arrow has been corrected.
 

Items

  • 3 new items can be crafted by professionals thanks to new recipes discovered by Kerub Crepin. The resources needed to craft these items can be won from the Kama Baraka in Kerub's shop.
 

Quests

  • Captain Amakna is back! He has a new daily quest for characters who want to become his super-assistants.
  • Kerub Crepin has a new mission for heros who aren’t afraid to play against the house.
  • The quest objectives for “The Gastronomic Art” now point to the correct locations.
 

Almanax:

  • Kama rewards for certain Almanax quests have been modified to reflect the level of the resources requested.
  • An additional dialogue option has been given to the Meridia Gnat.

Heroic server

  • The NPC Azfix Yator in the Kolossium building now trades Almokens for Kolossokens.
  • Monsters holding onto the items of dead characters now have a special icon displayed above them to help identify these mobs.
  • A character defeated in a vulnerable area is no longer invulnerable after being reincarnated.
 

Shortcuts

  • Keyboard shortcuts for the option buttons around the central UI medallion are now correctly displayed when mousing over these buttons.


Emotes

  • The Facepalm emote now correctly plays sound when a character is mounted.
  • Static emotes now display correctly when a character is mounted and changes position.
  • The Alliance and Guild emotes are now properly removed from the emote list when a character leaves their guild or alliance.


 

Notes for Version 2.15

$
0
0

A new Updater will be automatically downloaded when you update the Windows BETA client. This new Updater will not be deployed in 2.15, it is only available in the BETA client at this time.

 

Krismahlo Island

A small new island of mysteries is available in this update with content for characters who are approximately level 90 to 110. The island has the following features:
 
  • A new family of monsters
  • A new level 100 dungeon
  • Resources for miners and fisherman
  • Two new emotes
  • New Achievements
  • Two new sets that can be crafted
 

Wabbit Islands Village

A new conquest village (The Abandoned Laboratories) has opened in the Wabbit Islands . This village has the following features:
 
  • A new family of monsters
  • Resources for miners
  • Two new sets that can be crafted
  • Control of a teleportation system of drills
 

Optimization and Performance

  • Fixed a memory leak on the client that was triggered primarily during combat by certain animations. Correcting this problem should reduce some problems with memory consumption by the DOFUS client during long gaming sessions.
 

Bounty Quests

  • A new bounty quest related to Sphincter Cell is now available in Astrub: Mastigator
 
 

Achievements

  • The rewards for the Achievement “Sanctuary Dreggons” have been corrected. This achievement now correctly gives the player a Sapphire Dragoss Shell instead of a second White Dragoss Shell.
 


Alliances

  • Sub-areas associated with Class Temples now correctly correspond to the areas where the temples are located (this change corrects problems encountered in KotH mode that allowed characters who were hiding in the class temples to show as being present in a different area).
  • The position of the new cannons that allow transportation into conquest villages while they are in KotH mode are displayed on the map.
 

Monsters

  • Al Howin Gobball now has an aggressive AI behavior
  • Al Howin Tofu now has a fearful AI behavior
  • To facilitate movement in the sub-area Amakna Castle Tunnels, the mobs containing 5 to 8 monsters has been removed. This leaves only two groups of monsters on each map.
  • Al Howin’s Harvest spell now has a critical hit.
  • Arachkin’s Arachnobite spell is now limited to one cast per target. The damage of this spell has been increased.
  • Toadkin’s Craziness spell is now limited to one cast per target. The pushback damage debuff of this spell has been increased.
  • Devhorror’s Terror spell is now limited to one cast per target. The damage of this spell has been increased.
  • Worm-O'-Lantern’s Wormifuge spell is now limited to one cast per target. The effects of this spell have been increased.
  • The spell Rupture is now limited to two casts per target.
  • The spell Theft of Life is now limited to one cast per target.
  • The spell Wrecking is now limited to one cast per target. The damage of this spell has been increased.
  • The spell Nibbling is limited to one cast per target and now has a critical hit.
  • The spell Bite is limited to one cast per target and has a critical hit. This spell’s damage is now less random.
  • The spell Light Touch is now limited to one cast per target and has a critical hit. This spell’s damage is now less random.
  • The spell Intestinal Tearing is now limited to one cast per target and has a critical hit. The spell’s damage is now less random and the number of AP removed by the spell has been increased.
  • Small Intelligence Scrolls or Great Intelligence Scrolls have been removed from the loot table of the Grossewer Shaman.
  • Great Strength Scrolls have been removed from the loot table of Kanigers.
  • To avoid certain issues that caused quest monster Blam Stoker to skip his turn without acting, he now uses a different spell in combat.
 

Quests

  • Captain Amakna now offers two new quests to characters who have already proven their value as his assistants. It seems that something is amiss in the kingdom of Amakna… if you like a twist to your tales, go visit the Captain!
  • The quest series related to the Dofawa and Ronald the Wise Lenald has been treated to an update, transitions between the different quests have been improved, and certain objectives have been modified to be more consistent with their context.
  • In the quest Waw and Peace, in order to validate the objective “Find traces of Fonzi Bleakbard” one must find an abandoned bag in the Amakna Castle Tunnels. The position of this bag has changed; it’s now on a more accessible map.
  • In the quest If Only I Could Turn Off Time: The probability of dropping the Eternal Metal item is now 100%
 

Items and Equipment

  • Dofawas can no longer be destroyed and are now linked to the player’s account.
  • All items in the “Treats” category now have an additional condition: They cannot be used if the bonus they provide is already activated on the target character.
 

Books

  • The text in the starting manual has been updated to reflect assorted changes to the game’s mechanics.
  • Class Guides: the strengths and specialties of the classes have been changed and updated.
 

Miscellaneous

  • The NPC Frankie’s ability to trade Ivory Parchments and Ghetto Raide potions in exchange for Moskito wings has been deactivated.
  • The cinematic scene for the Frigostian Carriers now works correctly when flying to Count Harebourg’s castle.
  • Some class descriptions on the character creation page (which can be accessed via the “Description” button on the same page) have been changed.
  • NPCs in class temples no longer reference a weapon of choice for that class.
  • Icons have been added to the map to indicate boat connections between the Amakna mainland and the various islands.



 

Notes for Version 2.16

$
0
0

Merkator’s Domain:


A new zone is available for characters who are level 190 and up. This area includes:
  • 1 New dungeon and dungeon boss
  • 1 new monster family
  • 10 new Achievements
  • 7 new quests
  • 1 new emote
  • 3 new sets and 2 new independent items
  • New resource collection sites
 

Alliances and guilds:

 
  • A devblog article dedicated to the changes brought to the Alliance system is available here: Click here
  • A new reward system has been added: over time, prisms will generate nuggets that will only be obtainable by winning a KotH phase (Kind of the Hill). The quantity of nuggets generated by a prism will be directly dependant on the area level in which the prism is located.
  • These nuggets will be distributed as additional loot on the monsters of the area, and only the members of the alliance controlling the said area will be able to drop them.
  • These nuggets can be exchanged, at the Alliance Temple, for emotes and exclusive petsmounts.
  • Characters with prism placing rights now have the possibility to put their prisms in a “sabotaged” state. This state is the equivalent to the “weakened” state but does not require an actual prism fight, simply rendering the prism vulnerable at a time predetermined by its the defenders, which would allow for a KotH phase to take place. This possibility allows Alliances to have a simplified access to the nuggets generated by their own prisms, whilst exposing themselves to a KotH phase.
  • The rule for calculating an alliance's score during KOtH has changed. An alliance's score is now reduced by the percentage of prisms that alliance already controls. Example: an alliance has control over 50% of the areas of the game, therefore, in all their KOtH battles (defense or attack), a penalty of 50% is applied to that alliance's score (number of maps they control in KOtH). An alliance controling 90% of the areas of the game will have a penalty of 90%. This modification increases the difficulty of controling the majority of territories and facilitates the capture and defense of areas for alliances that only control a few territories. This modification could be temporary if we can implement other solutions in future updates that have the same effect (better potential distribution territories between alliances) but provide more opportunities and choices for players.
  • The Alliance tag is displayed after a character’s name when the “show player names” option is activated.
  • During a prism attack where there are no free spots left on the defense’s side, it is possible to replace a defender, if the replacing character is of a higher level than that of the character it wished to replace.
  • The invulnerability display of a prism of conquest disappears properly at the end of the second turn.
  • During a KotH phase, the interfaces dedicated to KotH close properly when a character leaves its guild or alliance.
  • In the alliance members interface, the check box to active ones AvA mode has been replaced by a button.
  • In the KotH interface, in the event of a tie, the text displayed works properly in all languages supported by the client.
  • In the alliance interface, in the list of conquest areas (under the Conquest tab), the coordinates are interactive and allow for a mark to be placed on the world map.
  • On the world map, for superimposed areas, the information displayed upon mousing over a prism matches the area associated with the prism.
  • In the Fellow Pages, the guilds are sorted, by default, by descending number of members and alliances are sorted, by default, by descending number of controlled territories.
  • The conquest icons displayed above characters are displayed properly after zooming.
  • Filters of forbidden words for guild names are also applied to alliance names and tags.
  • es filtres de mots interdits sur les noms de guildes sont appliqués sur les noms et tags d’alliances.
  • An informative message is sent when either the PvP or AvA mode is disabled by the activation of the other mode.
 

Kolossium:

 
  • The kolossoken bonus for daily victories is removed, but the kolossoken reward per victory is multiplied by 3. This change does not impact players that are satisfied with one victory per gaming day, but considerably increases the kolossoken gain for players with several victories in the same day. This modification allows players to organize their time more freely, with no particular incentive to participate in kolossium fights on a daily basis.
  • The 12 maps from the 2013 Goultarminator event are added to the Kolossium. The majority of the existing maps have been balanced (starting positions and some obstacles have been modified).
  • New rewards are available in the Kolossium building, by talking to the NPC Glad Yator, in exchange for kolossokens: 3 new emotes (“boo”, “big wave” and “boxer”), as well as a new petsmount: the ever so colourful Karmeleon.
 

Breeding and Mounts:

 
  • Several significant modifications have been brought to the breeding system. A dedicated devblog article can be found here: Click here
  • New breeding items can be crafted using dungeon boss resources.
  • The majority of old breeding items will no longer be craftable but will remain usable. Some can still be crafted but their recipes have been reviewed.
  • It is now possible to exchange used up breeding items against brand new ones. For that, you need to talk to Bobby the Builder in the Koalak Mountain Breeder Village, where he will exchange five breeding items of the same type for a brand new one.
  • A dragoturkey’s energy during a mating session will now have a direct impact on breeders: it increases the probability of getting an additional offspring.
  • A dragoturkey’s energy is now fixed across all levels: from level 1, dragoturkeys will have a maximum of energy equivalent to that of a level 100 dragoturkey prior to the 2.16 update.
  • 64 new paddocks have been added to the game: Pandala (24), Amakna (24), Frigost (8) and Koalak Mountain (8).
  • The breeding items in public paddocks have been replaced. Their efficiency level has been increased from 15 to 30.
  • Breeding items left inside a paddock are transferred to the bank of the previous owner upon the sale of the paddock.
  • It is no longer possible to keep the paddock interface open upon the sale of said paddock (this allowed for mounts of a previous owner to be put into the new owner’s paddock).
 

Mimisymbic:


It is now possible to use an item whose appearance has been modified by a mimisymbic as the appearance for a new mimisymbic association (the level and equipment criteria are now correctly tested on the item that will serve to provide the appearance and no longer on the item whose appearance has been modified).

Interfaces:
  • The end of subscription date for the currently logged account is added to the game’s main menu (accessible via the Esc - “Esc” - key).
  • It is now possible to directly change characters or server from the game’s main menu, without the need to go through the traditional interfaces of character or selection.
  • A new interface option allows for a prefix to be displayed at the start of an informative messages (green), as well as for error or important messages (red), in the chat interface. This option makes it easier to distinguish certain channels for those who have difficulty in differentiating colours.
  • In the inventories, non-exchangeable items (temporarily or permanent) are now displayed with a different coloured background than that of exchangeable items.
  • It is now possible to zoom out of combat by using the mouse wheel. This option can be deactivated via an option.
  • The interface dedicated to zooming has been removed as it became redundant now that one may use the mouse wheel as well as the contextual menu to zoom in on a character or portion of the screen.
  • In the chat interface, commas are now used in the majority of informative messages (red or green messages), e.g., messages notifying that items have sold.
  • When the option to display all monsters of a group is activated, right clicking on any monster will open the bestiary interface.
  • In merchant mode as well as markets, the tooltip displayed whilst mousing over the search field displays properly.
  • After a change to a given chat channel colour, messages destined for that specific channel that are in the process of being written will change colour correctly.
  • The tooltip shown while mousing over the optional pod gauge on the central medallion is now displayed correctly when the inventory is full.
  • The explanatory tooltips have been added to the performance options’ interface.
  • The NPC dialogue interface manages long dialogs properly, as it no longer appears below the text area, and a scroll bar has been added for when the text to be displayed is too long.
  • Scrolling via the mouse wheel works properly for the shortcuts tabs, by placing the cursor over the respective area, which allows for the shortcut tab displayed to be changed.
  • In input fields, when a number is selected before the automatic formatting is applied (for example, the separation of thousands), the selection is now properly preserved.
  • In inventories, an interactive cursor is now displayed when mousing over the amount of Kamas owned, signifying that an interaction is possible.
  • During an exchange, it is no longer possible to move an object within the same inventory (which resulted in the cancellation of the exchange).
  • In the chat interface, character information is now more detailed if the character is offline.
  • NPCs with no dialog no longer display tooltips suggesting that they have dialog when moused over.
  • In the bestiary, the main area of monsters doesn’t necessarily correspond to the area in which these monsters can be found in large quantities, as other criteria are considered (for example, accessibility to the area).
  • On item descriptions, a symbol has been added to more easily distinguish items whose appearance is modified by a Mimisymbic.
  • Item shortcuts in the shortcuts tab can be moved properly outside of combat when the inventory is closed.
  • On spell descriptions, the display of the probability of triggering certain effects has been improved (hidden effects are properly taken into account for the probability of triggering calculation).
  • Smilies and custom sets now have a tooltip when placed in the shortcut tab.
  • Tooltips for emote shortcuts present in the shortcut tab include the shortcut key and not the command for the chat interface.
  • Inactive characters in the character selection carousel no longer have transparency issues with their island.
  • On the world map, the level of zoom displayed is correctly updated when the mouse wheel is used.
  • On the world map, transportation methods are now displayed under a specific category.
  • icons have been added to the world map to indicate the location of Astrub’s and incarnam’s militia as well as Guard of the Day Without End.
  • Items sold in NPC markets are sorted in ascending order of price, but in the event of identical pricing, they are grouped by category.
 

Artificial Intelligence:

 
  • The AI is now better at managing rogue’s illusions and tries to find the rogue by directly targeting its illusions.
 


Dungeon

 
  • It is now possible to teleport a group to Pandala dungeons even without the associated key or a bunch of key.
  • Sakai Abandoned mines’ dungeon boss N will now be named “The Exile“
 

Enutrof:


Bribery:
  • This spell cannot be cast during the first turn of a fight.
  • Spell points for this spell will be returned.
 

Iop:


Precipitation:
  • The cooldown for this spell is now shared between all Iops on a team.
  • This spell cannot be cast during the first turn of a fight.
  • Spell points for this spell will be returned.
 

Osamodas:


Spiritual Leash:
  • The cooldown for this spell is now shared between all Osamodas on a team.
  • Spell points for this spell will be returned.
Summoning of Gobball:
  • The cooldown for this spell is now shared between all Osamodas on a team.
  • Spell points for this spell will be returned.
Summoning of Prespic:
  • The cooldown for this spell is now shared between all Osamodas on a team.
  • Spell points for this spell will be returned.
Summoning of Boar:
  • The cooldown for this spell is now shared between all Osamodas on a team.
  • Spell points for this spell will be returned.
Summoning of Bwork Mage:
  • The cooldown for this spell is now shared between all Osamodas on a team.
  • Spell points for this spell will be returned.
Summoning of Crackler:
  • The cooldown for this spell is now shared between all Osamodas on a team.
  • Spell points for this spell will be returned.
Summoning of Red Wyrmling:
  • The cooldown for this spell is now shared between all Osamodas on a team.
  • Spell points for this spell will be returned.
Summoning of Tofu:
  • The cooldown for this spell is now shared between all Osamodas on a team.
  • Spell points for this spell will be returned.
 

Sram:


Invisibility:
  • The cooldown for this spell is now shared between all Srams on a team.
  • Spell points for this spell will be returned.
Inivisibility of Others:
  • The cooldown for this spell is now shared between all Srams on a team.
  • Spell points for this spell will be returned.
 


Heroic Server:

 
  • Members of the alliance that has control over the territory can now be attacked by members of other alliances in these territories.
  • Dead characters that are being re-played aren’t displayed as grave-stone anymore in the interace when creature mode is activated.
  • Achievements are now removed once the character is dead. TItles and ornaments linked to the achievement are removed as well. This modification allows characters to progress more rapidly by unlocking those achievements again after their death.
  • 25% of the owned objects are definitely destroyed at the death of a character (instead of 50%).
 

Perceptors:

 
  • Perceptors don’t collect any more ressource once a character opened the “collecting” window.
 

Almanax:

 
  • Almanax bonus linked to mounts and pets along with the experience bonus for mounts are no longer available in arena.
  • Stars on a group of monster doesn’t appear faster if the attacking group quits the fight while there is a bonus on the spawning speed of stars ( Almanax bonus for example ).
  • Dragotrukeys experience bonus is fixed ( it was wrongly calculated and too important ).
 

Monsters:

 
  • In Bonta and Brakmar City, there will now be three groups of monsters per map instead of one.
 

Items and Equipment:

 
  • In the interfaces displaying the theorical effects of an item ( associated recipes for example ), all items’ effects ( including consumables ) are now being displayed.
  • It is no longer possible to temporarily exceed a limitation of the number of MP ( equipment condition for example ) by using a +MP mount.
  • The level of some resources are modified to better suit the level of the monster on which they can be dropped.
  • The levels of Magic Bamboo Wood and Magic Bamboo Plank are modified.
 

Quick Equips:

 
  • The pets associated with custom sets stay correctly associated with each custom set when the character own multiple identical pets in his inventory and nourish them.
 

Pet:

 
  • It is no longer possible to feed eniripsa powder to a pet that is at full hp.
 

Professions:

 
  • The profession gauge is now being correctly updated when a series of crafts are being executed.
  • In the list of craftsman interface, it is now possible to sort by columns.
  • Characters can no longer use “positioning my character” while gathering ressources.
  • The minimum number of ingredients in the craftsman list is now of 1 ( instead of 0 ).
 

Maps and Zones:

 
  • New interior maps have been added in the houses and buildings of Amakna and Astrub.
  • The territory “ Sufokia “ has been renamed “ Sufokia Bay “. Sufokia City keeps the same name. The territory “ Sufokian Gulf Shoreline “ is now named “ Sufokian Shoreline.“
 

Shortcuts:

 
  • It is now possible to associate a shortcut for the emotes interface’s opening.
  • For Mac users, the shortcut “cmd+tab” no longer opens the guild interface.
  • Shortcuts associated with “Next quick shortcut tab” and “Previous quick shortcut tab” will now be correctly saved after a reconexion.
 

Sound and Music:

 
  • When the sound of the client is disabled, that of cinematics is disabled as well.
  • The sound against some monster would disappear after the 15th turn of combat, this problem is fixed.
  • The sounds of equiped objects are no longer played while the client is loading.
 

Emotes:

 
  • Emotes that are not available ( for example, when riding a mount ) are now correctly greyed out.
  • Characters can correctly position themselves in all directions if they used the emote “sit” during a session.
 

Alerts:

 
  • A small avatar of the character are now being displayed with the alerts associated with private messages and when they log.

 

Notes for Version 2.17

$
0
0

Emerald Dofus quest:

  • A new quest allows the player to obtain the Emerald Dofus: Nowa gave you his Dofawa? You followed the instructions of Ronald the Wise Lenald? You've combed the Evil Forest looking for Dark Vlad? Now it's time to get down to business... and to seek out the Emerald Dofus! Ronald will sent you to meet Meriana, a powerful magician. It is there, at the end of the swamps, that your fate will be decided.
  • The Emerald Dofus bonus is increased retroactively to +200 vitality.
  • The Emerald Dofus is now linked for 4 months (non-retroactively: Dofus obtained before the update will not be linked).

Sidekicks:

  • A new Sidekick system allows you to control an additional character in battle. Sidekicks are less powerful than actual characters, they are meant to vary battles and bring an added help to players encountering difficulties to complete or form a team.
    • The Sidekick takes the place of another character in battle (for instance, if 4 players each use 1 Sidekick, the group has a size of 8 and cannot accept any more character).
    • The Sidekick does not earn any loot at the end of a fight, but has a Prospection score of 100 (which thus allows them to help unlock some caps).
    • A Sidekick's power automatically adapts to its owner's level (there is no need to level them up).
    • Each character can only use one Sidekick during a given battle.
    • Sidekicks are regarded as additional characters by the Challenges and Achievements systems.
    • Soul stones take the Sidekicks into consideration when determining the number of loot (for instance, 4 characters and 4 sidekicks in a fight will obtain a soul stone with 8 loot).
    • A Sidekick's position can be modified during the battle preparation phase.
    • Sidekicks do not grant group-based experience bonuses.
    • Sidekicks available in this update all have the same power (but different roles and abilities).
    • Sidekicks can only be used in fights against monsters or challenges and can't be used in fights where the number of participants is restricted (for instance, fights against Dopples).
    • Sidekicks are linked for two months after obtaining them and can then be traded or sold via merchants.
  • In the Grimoire, a dedicated interface has been added listing the different sidekicks. This interface also allows you to equip them, to unequip them, and to consult their history, characteristics, and spells.
  • The " Knight of Astrub " Sidekick is obtained via an Achievement when 500 Achievement points are reached. This is retroactive for all characters who have already earned that many Achievement points.
  • The "Krobax" and " Trank" Sidekicks are obtained via an Achievement when 1000 Achievement points are reached. This is retroactive for all characters who have already earned that many Achievement points.
  • A temporary Sidekick (usable for 20 fights) is available each week in front of the Vigilantes base at (4,4). This Sidekick is different each week (but all characters on the server get the same one). This test system allows players to discover the different Sidekicks and gives all characters a chance for some occassional extra help.

Dusky Dimension:

  • A new area including new monsters and a new Dungeon (Shadow's Pyramid) is available in-game.
  • The content of this area is aimed at characters level 190 and up.
  • Two new sets can be crafted using the resources in this area.
  • New Achievements are added for the Dungeon, the area, and its associated monsters.

Vigilantes base:

  • The Vigilantes base is available in-game, and allows access to new repeatable quests allowing you to hunt down villains from their Wanted Posters, all the while protecting new recruits!
  • An ornament and a title can be obtained as a reward.
  • Two new sets related to Purple Arrow (level 110) and Veg Antilleze (level 40) can be crafted using a resource that can be found in the Vigilantes' base.
  • Achievements related to the content in the Vigilantes' base are added.
  • If you've already assisted Captain Amakna in his fight against Evil, a new challenge is waiting for you: neutralizing Shadow and his army of Obscuranti! Go to the Krosmoz Vigilantes' base and talk to Lumino to learn more about it.

Possible recipes calculator:

  • A new interface called "Possible recipes" is available in all inventory interfaces (bank, chest, mount inventory and character inventory). It lists all recipes that can be created using the ingredients in the inventory.
  • When this interface is used from an inventory that is not the character's personal “sack” (bank, chest, mount inventory), it also takes into account the character's inventory and allows you to transfer ingredients from each recipe to the character's inventory.
  • Possible recipes can be sorted out and filtered by profession, by experience reward for the associated profession, and a tolerance for missing ingredients can be configured.

Pushback damage:

  • The formula used for calculating the pushback damages is modified in order to make pushback damages less powerful for spells with limited push (usually used at a great frequency) and just as powerful for spells with longer push (usually with significant constraints or cooldowns).
  • Pushback damage is no longer random.
  • The character's level still influences the pushback damage he deals.
  • The impact of the pushback damage bonus and the pushback damage resistance bonus (granted by some spells or equipment) is now dependent upon the number of cells pushed. If the character was pushed one cell, 25% of the pushback damage (and pushback damage resistance) bonus is taken into account. If the character was pushed two cells, 50% of the pushback damage (and pushback damage resistance) bonus is taken into account. If the character was pushed three cells, 75% of the pushback damage (and pushback damage resistance) bonus is taken into account. If the character was pushed four cells, 100% of the pushback damage (and pushback damage resistance) bonus is taken into account. If the character was pushed five cells, 125% of the damage bonus is taken into account and so forth.
  • If a target is pushed onto another target, pushback damages dealt to the second target are recalculated, taking into account its pushback damage resistance and the pushback damage of the original attacker, but by keeping the same number of pushed cells as the first target. The whole of it is then divided by 2.
  • Old formula: (1d8+5*[Attacker Level]/50)*[Distance remaining to be pushed] + [Attacker’s pushback damage - targets pushback damage resistance] /2^[number of intermetidate targets])
  • New formula: ([Attacker level]/2 + [Attacker's pushback damages - target's pushback damage resistance] + 32) * [Push range left]/(4*(2^[Number of intermediary targets]))
  • Some pushback spells who were dealing to much pushback damage have been reworked (see the section about classes).
  • Trophy bonuses that increase pushback damage are decreased (see the section about Trophies).

Guild, alliances and conquest villages:

  • Monsters who used to be exclusive to some conquest villages are now available in alternate areas accessible to all characters, whatever their guild or alliance:
    • Dopple Mine: a new mine is available at the north of the entrance to Dopple village. Dopples, minerals, and alchemy resources are available in this area.
    • Canopy village: monsters of the Zoth breed are added in this area and problems with blocking and line of sight are fixed.
    • Abandoned galleries: a new mine is added at the entrance of the conquest village, it contains Wabbits previously exclusive to the conquest village as well as new mineral sites.
  • The alliance tag is correctly updated when a character joins an alliance and the characters' names permanent display is active.
  • Several maps with specific criterion (maps only available via some ongoing quests, for instance) are now longer counted during " King of the hill " (KOH) phases.
  • The coats of arms and alliance names displayed next to the areas' names are correctly updated when they are modified by the alliance.
  • In the spectator interface, AvA fights are represented by specific icons.
  • In a character's information bubble, the guild's coat of arms icon is displayed correctly when it is the same as the one used in their alliance's coat of arms.
  • In the guild creation and modification interface, it is now possible to use the Tab key to navigate between the name and tag fields.
  • In the alliance interface, the time gauge displaying the time before a Perceptor or prism fight starts is now the right size, even after several successive fights.
  • In the alliance interface, in the "Conquest" tab, the prism list is correctly displayed when teleporting to another area (the arrival area prism is no longer abnormally added to the list of alliance-controlled areas).
  • In the utilization conditions for the objects Teleportation module or Alliance prism involving the related alliance rights are correctly displayed.
  • During KOH phases, maps including subterranean paddocks are no longer taken into account.
  • A character with an activated AvA module inside a subterranean paddock is no longer disconnected when the area becomes vulnerable.
  • Nuggets available as additional loot on a group of monsters are longer lost when a fight against that group is lost, and another group of monsters will be used to replace it in-between.

Wanted posters:

  • Monsters used for wanted posters now reappear without having to wait for a group to be defeated: as soon as they are available, they reappear in a group of monsters that will take the place of an already existing group.
  • Wanted poster monsters automatically reappear if they are defeated without being captured (if the associated quest is not ongoing, they are not added as followers and are therefore viewed as not captured).
  • Wanted poster monsters are systematically viewed as group leaders and are always visible on the map without having to consult the entire composition of the group of monsters.
  • Wanted poster monsters now all have a set level.
  • Wanted poster monsters' characteristics and spells are rebalanced.
  • The respawning times for Akornaddikt The Squirrel and Stellia Blutzell is now again the same as for all other wanted poster monsters.
  • Marzwel The Gobelin has moved to Pandala Forest, Rok Gnorok to the Aerdala Border and Zatoishwan to the Feudala Border. Right after the update, it is possible that they will still be located in their old sub-areas. They will then stay there until they are defeated.
  • Wanted poster quests associated with monsters Veg Men, Dumsh, Poison Amy and Scampyhorse have been moved from the Amakna militia to the Vigilantes base.
  • The Wanted poster quest associated with the monster Mastigator is moved from the prison of Astrub to the Amakna militia.

Archmonsters:

  • Archmonsters and Wanted Posters monsters now respawn after a partially random duration (the durration changes after each respawn, spanning from 50% to 150% of the current respawn time). We've made this modification in order to prevent players having captured a Wanted Poster or Archmonster to precisely determine when they'd be able to capture them again. This modification does not reduce the spawn frequency of Archmonsters or Wanted Posters.

Kwismas Island:

  • A new level 199 set associated with Father Whupper can be crafted.
  • Aggressions are now forbidden on Kwismas Island.
  • Father Whupper's invocations are reworked (the weakest are now more powerful and those that were too powerful are weaker).

Interfaces:

  • The minimum delay between two advanced transfers is now dependent upon the number of traded items (advanced transfers between two inventories including less than ten different items are no longer subjected to the minimum delay between two transfers).
  • Whenever a scrolling menu is opened by keeping the left mouse button pressed and the button is released while going over one of the menu's options, this option is now viewed as selected (before, the scrolling menu was abnormally closed).
  • A DOFUS client maximized upon closing will now be maximized upon its next launch (Windows only).
  • Using the "Enter" key to validate statuses in the status choice interface works correctly (using it no longer prompts graphical bugs).
  • Clicking the wheel button on a modification no longer makes the buttons displayed in already opened notifications disappear.
  • The number of spots used in banks is now formatted with separators for the thousands.
  • In the spell book, a selected spell can no longer abnormally appear as unavailable after using the interface's scroll bar until the spell is no longer visible.
  • In the equipment, title, and ornament interfaces, the character's orientation can now be changed.
  • Theoretical effects for items are displayed when scrolling past other items in the Mimisymbic management interface and the set interface.
  • In the main menu, the scrolling list for the play servers is now sorted by last date of connection.
  • The interface displaying the composition of a group when receiving a group invitation now displays the eight potential group members.

World map:

  • The places for obtaining the common spells (Lightning Strike, Cawwot, etc) are now displayed on the world map.
  • A button is added to display the grid on the reduced map interface.
  • The displaying of Phoenixes on the mini-map is correctly refreshed when you go to ghost mode a second time while still having one or several Phoenix indicators on the mini-map.
  • Frigost quests objectives are no longer displayed on the Frigost 3 map when they are geolocated from a Frigost 3 area and are supposed to point to an area located outside of Frigost 3.

Character creation:

  • The character creation interface is improved, whenever random colors are generated, a new interface opens up to display 6 different color propositions in order to ease the selection of a color ensemble.
  • The last 600 color ensembles proposed are memorized for the session and it is possible to navigate between all the generated propositions (in order, for example, to go back to a more interesting proposition).
  • Randomly generated color ensembles are now more relevant, colors are better assorted and proposed characters are visually more coherent and easier on the eyes.
  • The probability for a critical hit is decreased by 42% after each update for all characters who (despite the addition of this new functionality) still insist on mixing purple, pink, and fuchsia.

Shortcuts:

  • In the item shortcut tab, double-clicking on an equipped item now unequips it.
  • The current spell shortcuts tab page is now independently saved for each character. In battle, during a Boombot's or sidekick's turn, page 1 is automatically displayed.

Almanax:

  • In the Almanax interface, an option is added to allow the deactivation of daily reminder notifications associated with the Meridians.

Fights:

  • Move previsualization is now updated as soon as a target is dead when starting to prepare a move while a target's death animation is playing. This modification speeds up fights for players using shortcuts and playing fast.
  • Information bubbles for fighters' HP are automatically displayed when they are in the area of effect of the spell being used. This modifications allows players to quickly consult the HP of the targets who are about to be targeted by an attack or a spell with an area of effect and to efficiently follow the evolution of their HP without having to hover over each target.
  • A new battle option permanent displays the information bubbles of targets that have been hit by spells or attacks during the turn. This option allows one to more efficiently follow the condition of targets already attacked without having to hover over them during the ongoing turn. This option is deactivated by default.
  • On the top of the sword representing the fights in preparation on a map, a new icon now shows if a group member is present in the fight.
  • The size of the interface displaying each entity's turn start is now dynamically calculated to adjust to the name of each entity.
  • Using the "Ctrl + s" shortcut (which by default allows one to target a cell during battle) should no longer result in quitting fullscreen mode.
  • In the end of battle interface, it is no longer possible to drag the items earned as loot.
  • Arriving on a map while a group member is starting a fight happens correctly and the notification allowing other group members to join the fight is correctly displayed.
  • During fights and on the spell sheets, the area of effect displayed is now the greater-sized one when a spell has several different areas of effect (with the exception of area of effect covering the whole of the map).

Smithmagus:

  • It is now possible to attempt to Smithmage linked items.
  • Item's theoretical effects are now displayed when hovering over items in the Smithmagus interface.
  • The success or failure message when attempting smithmagus is no longer truncated if there is no other message than the success or failure one.
  • In the item effects list, "exotic" Smithmagus bonuses are correctly displayed after the AP loss effect on weapons.

Professions:

  • In the crafter list, if there is only one profession in the current workbench, then this profession is automatically selected and its crafter list is displayed.
  • In the Profession interface, in the recipe list, the item now has a contextual right-click menu that allows access to the following options:
    • Associated recipes
    • Insert characteristics
    • Insert recipe
  • Items theoretical effects are now displayed when hovering over items in the crafting, profession, and recipe interfaces.

Breeding and mounts:

  • The size of paddocks is increased from 150 to 250 mounts at the maximum.
  • The size of public paddocks is increased from 5 to 10 mounts in order to make breeding more accessible, as well as the realization of associated Achievements for players who have no access to private paddocks or want to start breeding.
  • A new filter is available in shed and paddock interfaces to display mounts that can be mounted but do not have their energy gauge fully charged.
  • Filters available in shed and paddock interfaces now make it possible to filter two mount abilities at a time (for mounts who have two abilities).
  • Dragoturkeys' characteristics are correctly saved before and after maintenances (the previous patch's fix only corrected issues encountered after a maintenance).
  • In the mount feeding interface, quantities that are over 999 are correctly handled.
  • In the mount feeding interface, the confirmation window correctly displays the name of the resource and the quantity used.
  • A new breeding item is available: Shadow Dragobutt.

Ecaflip:

  • Feline Spirit:
    • The spell now unlocks at level 42.
    • The range is now 1.
    • It can now be cast in a line.
    • It now allows to teleport symmetrically behind the target.
    • Damages perceived by the caster on the next turn are reduced.
    • Invested spell points are given back.
  • Wheel of Fortune:
    • The power bonus is increased.
    • Caster no longer loses 10% of his Vitality at the end of the spell’s effect.
    • Now applies a 15% elementary weakness malus upon the target, for two rounds, with a three rounds cooldown.
    • Sets the cooldown for the Clover spell to three rounds.
    • Invested spell points are given back.
  • Reflex:
    • Damages dealt are decreased.
    • Invested spell points are given back.
  • Rough Tongue:
    • Range malus is increased but now only lasts for one turn.
    • Applies a range bonus for the next round.
    • Bonus cumul limit is now one.
    • Invested spell points are given back.
  • All or Nothing:
    • Healing is increased.
  • Rekop:
    • AP cost is now five.
    • Damages are increased.
    • Cumul limit is now one.
    • Invested spell points are given back.
  • Ecaflip’s Luck:
    • Spell’s target is now systematically healed on hit received during the ongoing turn.
    • The next turn, damages it receives are doubled.
    • Invested spell points are given back.
  • Clover:
    • Spell now unlocks at level 48.
    • The way the spell works is modified.
    • Spell duration is set to three turns, its effects cannot be removed with an unbewitching spell.
    • Cooldown is set to 4 turns at level 6.
    • Now applies a healing bonus and a fixed damage malus.
    • Sets the cooldown for Wheel of Fortune to three turns.
    • Sets the unhealable state on the caster three turns after casting, during two turns.
    • Modifies the following spells:
      • All or Nothing no longer deals damage to allies and no longer heals opponents.
      • Head or Tails no longer deals damage to allies, no longer heals enemies.
      • Playful Claw deals Water element damage when stealing HPs.
      • Feline Spirit no longer deals damage (be it to the target or the caster).
      • Perception heals.
      • Topkaj damages are decreased.
    • Invested spell points are given back.
  • Summoning Claw:
    • Spell now unlocks at level 13.
    • Invested spell points are given back.
  • Felintion:
    • Minimum range is now three.
    • Can now be cast in diagonal.

Iop:

  • Intimidation:
    • Number of casting per turn is now three at level six of the spell.
    • Number of casting per target is now two at level six of the spell.
    • Invested spell points are given back.

Sram:

  • Tricky Trap:
    • The way the spell works is modified.
    • AP cost is now three.
    • Now deals Fire damage in a cross pattern and pulls targets toward the center of the trap.
    • Invested spell points are given back.
  • Repelling Trap:
    • Now deals Air damage to opponents as well as pushing back allies and opponents.
  • Trap of Silence:
    • Area of effect is reduced: it becomes a size two square.
    • Invested spell points are given back.
  • Chakra Concentration:
    • Damages are reduced on levels 1 to 6.
    • Invested spell points are given back.

Masqueraider:

  • Boliche:
    • Pushback damage bonus cumul limit is now one at all spell levels.
    • Invested spell points are given back.

Foggernaut:

  • It is now possible to push or pull Forggernaut turrets.
  • Anchor:
    • No longers deals damage to the Harpooner Turret.
    • No longer deals damage to the Tacturret.
    • Now allows to remove the Magnatron state from the Tacturret.
  • Torrent:
    • No longer deals damages to allies.
    • No longer sets the Earth state on the Harpooner.
    • No longer removes the Magnatron state from the Tacturret.
  • Salt Armor:
    • Now sets the Unmovable state on the turrets.
  • Backwash:
    • No longer deals damages to allies.
    • No longer sets the Earth state on the Harpooner.
    • No longer removes the Magnatron state from the Tacturret.
  • Vapour:
    • No longer deals damage to the Harpooner turret.
  • Surge:
    • No longer deals damage or damage malus to the Harpooner turret.
  • Froth:
    • No longer deals damage to allies.
  • Trident:
    • No longer deals damage to the Harpooner turret.
  • Periscope:
    • Now allows to set the Magnatron state on the Tacturret.

Rogue:

  • A bomb wall is no longer triggered without cause when one of the three bombs located on an adjacent cell to that of one the bombs forming the wall is destroyed.

Pandawa:

  • The animation for the Chamrak spell is correctly displayed when the carried entity is invisible.

Monsters and Bosses:

  • The presence of an alliance prism when a server starts no longer prevents groups of monsters from moving around the map outside of battles.
  • Samash Nehofitt behaves correctly in battle when in close combat with opponents.
  • In the Evil Forest, the Dark Vlad monster is replaced with Hell Mina. Dark Vlad can be fought and encountered in the new quest to obtain the Emerald Dofus.
  • The Giant Kralove's level and experience are diminished.
  • The level, experience, and characteristics of the following monsters are modified in order to make the areas in which they dwell more interesting and more adapted to the level of players who are to play there:
    • Zoth Disciple
    • Zoth Girl
    • Zoth Warrior
    • Zoth Sergeant
    • Zoth Master
  • Piwis' spells and characteristics are rebalanced in regard to their level.
  • Snappers have a new spell, Ripple, to attack opponents from a distance. This spell replaces Melancholy on the Kloon Snapper.
  • Bulbuisson no longer uses class spells.
  • New resources are added to the following monsters:
    • Brave Ghost
    • Arepo Ghost
    • Pignolia
    • Manderisha
    • Minoskito
    • Khamelerost
    • Scaratos
    • Quetsnakiatl
  • Armagudgeon can now pull Octopulp without a line of sight.
  • Celestial Bearbarian: the "Bearbargain" spell swaps positions with unmovable targets. (Because Bearbarians are magic.)
  • Barbackle: the "Over Ear" spell now has a cooldown of two turns.
  • Missiz Freezz: pushback damages no longer kill characters during battle but apply 20% Erosion to them and deals Neutral damage.

Artificial Intelligence:

  • Monsters end their turn more efficiently when they have no more actions.
  • Rogues' illusions are better taken into account by the AI (they no longer try to go through them and get stuck).
  • AI calculations for some moves have been improved (for example, the Pandawasta will no longer attempt to flee when he is in contact with several opponents).
  • Monsters better handle spells with a maximum range of one cell if they don't start their turn on contact with an opponent.

Items and equipments:

  • Two new items can be crafted by artisans using recipes unveiled by Kerub Crepin. Furthermore, by trading wabbit foots, Kerub offers adventurers an illusion, allowing one to transform into a Lucky-Chawm Tiwabbit.
  • Guild and Alliance shields are now correctly handled for guild-less or alliance-less characters, a default symbol is now displayed.
  • The equipment prerequisite for the Unchewa Staff is suppressed because it has become superfluous.
  • The Nine Tails Sword can now be forged by a Swordsmith. It is now level 99 and its bonuses are reworked.

Pets and Petsmounts:

  • Karmeleon, Brulay, Dehluge, Kompost, Kwyness and Sirocco petsmounts no longer abnormally lose one HP every 72 hours.

Trophies:

  • Major Jostler Trophy: the pushback damage bonus is now 64.
  • Jostler Trophy: the pushback damage bonus is now 32.
  • Mineur Jostler Trophy: the pushback damage bonus is now 16.
  • Major Repellant Trophy: the pushback damage bonus is now 32.
  • Repellant Trophy: the pushback damage bonus is now 16.
  • Mineur Repellant Trophy: the pushback damage bonus is now 8.
  • Major Survivor Trophy: the Vitality bonus is now 160.
  • Survivor Trophy: the Vitality bonus is now 80.
  • Mineur Survivor Trophy: the Vitality bonus is now 40.
  • Major Stalwart Trophy: the pushback damage resistance bonus is now 96.
  • Stalwart Trophy: the pushback damage resistance bonus is now 48.
  • Mineur Stalwart Trophy: the pushback damage resistance bonus is now 24.
  • Major Adamantin Trophy: the pushback damage resistance bonus is now 48.
  • Adamantin Trophy: the pushback damage resistance bonus is now 24.
  • Mineur Adamantin Trophy: the pushback damage resistance bonus is now 12.

Achievements:

  • New Achievements are added to reward doing 800, 900, and 1000 quests.
  • A new Achievement is added for characters who have finished the Hot P.A.N.T.S. quest

Quests:

  • In the Star ski and Dutch quest, Kanigloo monsters now drop one Long Kanigloo Hair per character for which the quest is ongoing.
  • Hot P.A.N.T.S. Quest: in this quest's rewards, the Potsan Pants are replaced with a resource allowing Shoemakers to craft this belt. A kama reward is added. Conditions to equip the Potsan Pants are suppressed.
  • Curses! quest: Emmy Nens-Grize now offers the quest Curses! even if the line of dialog validating the previous quest (Rivalry) has been interrupted.
  • It is no longer possible to gain experience in the tutorial fights.

Books and Background:

  • A picture book with highly objectionable content can be obtained by achieving the New Vigilantes Group Achievement, an Achievement associated with the quests of the Multiman Krobax.
  • Adventurers launching themselves into the Army of Darkness quest will be able to read both volumes of an Alchemist's Diary.
  • Adventurers strolling around the Bank of Astrub can make the acquaintance of a character equipped with a shiny armor. He will briefly introduce them to the order of the Knights of Astrub.

Maps and areas:

  • The Tainela area is entirely redone, as well as the Goball Dungeon: new houses, new paddocks, and new resources are available.
  • Merkator area: one Rum bottle wasn't interactive, this issue is fixed.
  • Sufokia: a Phoenix linked to the Merkator area is added.
  • Kimbo Dungeon: the dungeon's coordinates are corrected.
  • Wabbit area: the appearance of the map where the NPC Wob can be found now matches the NPC's speech.

Emotes:

  • The Emote panel is correctly accessible when the character is changed into a ghost.
  • Auras are no longer automatically triggered when the character is not oriented face-forward any more after using an interactive element.
  • Characters are displayed with the right orientation when they use an emote on a Petsmount.
  • It is no longer possible to ignore an emote's cooldown by typing its shortcut in the chat interface.
  • The cooldown display update for the emotes when they are in the shortcut bar works correctly.
  • Some emotes were abnormally unavailable on creature mode, this issue is fixed.
  • The emote list no longer abnormally scrolls up when an emote located at the end of the list is played or when one changes maps.

Sounds and music:

  • The atmosphere soundtracks now have a shorter fade-out than that of the musics..

Performances and optimization:

  • In the options menu, in the "Performance" section, new options are available to activate the display of auras solely when hovering over characters or to only display one aura at a time (each character will display their aura successively).

Miscellaneous:

  • Following the feedback received from some players, miscellaneous spelling mistakes in the game texts have been rectified..
  • Directional compasses automatically placed (via quests or NPCs, for instance) now work correctly with negative coordinates.
  • Incarnations' avatars are correctly displayed in alerts.
  • The client no longer freezes when changing characters while a map loads.
  • Objects on the ground are no longer displayed when they are automatically sent to a garbage bin after 20 minutes.
  • Characters in restricted mode now receive an error message when attempting to join a fight against monsters or a fight for the attack or defense of a Perceptor.
  • It is no longer possible to try to get out of the tutorial during a battle.
  • The NPC Oshar Marif will no longer be present in the Koolich Cavern if the adventurers already know the Mount Taming spell.
  • Breeder Village NPCs: Smakko can now be found near the Zaap, while Koka Dekolak offers his services near the village's bank.
  • It is no longer possible to gift-wrap Dofus.
  • The multi-colored Fairyworks particles are correctly colored.
  • The pet links present in the identification interface work correctly once again.
  • Brumen Tinctorias' appearance is corrected.

Heroic server:

  • Characters now gain 25% of their victims' experience (as opposed to 10% before) when fighting in PvP.

Notes for Update 2.19

$
0
0
 

Enutrof Divine Dimension:

  • The Enutrof Divine Dimension (Enurado) is now available in-game. To find its entrance portal, one need to first go to the Errant Tower at [-22,-24]. This Dimension contains 3 main areas, 3 dungeons (levels 100, 150, and 200), quests, new families of monsters and sets.
  • Combat modifiers are applied to the whole Dimension. They are changed each time the dimensional portal closes and opens elsewhere. These combat modifiers bring additional constraints and game mechanics that can be exploited by players to ease their fights.
  • Fights in the dungeons are done without pause thanks to a new Monster Wave system that offers players a new tactical challenge. It is not possible to heal between waves, and monsters must be killed quickly before the next Monster Wave arrives. The way the monsters work and their difficulty is adapted to this new game system.
  • The way the dungeons work is modified in the divine dimensions: the Bunch of Keys isn't active, and it's not possible to teleport one's group to the dungeon's entrance.
  • A Devblog article on the subject is available: Click Here
 

Treasure Hunting:

  • A new Treasure hunting functionality is available, one just has to go to the dedicated building in [-25,-36] to trigger a treasure hunting mission. This functionality allows one to locate treasures hidden away in the World of Twelve, to win new resources and experience.
  • A new teleportation potion allows one to automatically go to the treasure hunters' building, and a new Zaap has appeared nearby.
  • A Devblog article on the subject is available: Click Here
 

Interfaces:

  • A new interface is available to show the world map without using the whole screen: the navigation map. It opens by default instead of the world map, but the DOFUS client then memorizes the last state of map interface and uses that for future operation. This interface is movable and supports transparency.
  • The information bubble display for characters in merchant mode and breeding items is optimized.
  • When mousing over a map border leading to another area, the map-changing arrow is now displayed in blue and accompanied by an information bubble displaying the name and level of the neighboring area.
  • In the discussion interface, an orange contour is added around the text box when the focus is on this part of the interface.
  • The world map loading time is optimized when zooming in.
  • For characters connected in restricted mode, the lock picture indicating that the restricted mode is active is no longer superposed over the current map information.
  • In the character creation interface, when modifying an already existing character, all the interface elements that can't be modified are greyed out.
  • The information bubbles for items on the ground are now displayed with an appropriate size (in some cases they were abnormally large).
  • On the world map, the button to center the map on the character's location works correctly even when the map can't be perfectly centered on the character.
 

Inventories:

  • Loading times for inventory interfaces (character inventory, bank, chests, mounts, etc) is greatly optimized: these interfaces now open much faster and the navigation between inventory tabs is faster as well.
  • The DOFUS client loading time is faster for characters who have inventories containing many different items.
  • The text search in inventories now starts with the first character entered. The search is faster as well.
  • Selecting a filter in an inventory and then opening a secondary inventory (other than the character's own) who doesn't contain items corresponding to the character inventory filter no longer triggers the "All categories" filter selection for the secondary inventory without returning any result.
  • The scrollbar in the inventory interfaces stays put correctly when modifying the contents of the inventory.
  • When using the "Ctrl + Click" shortcut to transfer an item between inventories, the item's information bubble is now correctly hidden once the transfer is done.
 

Markets:

  • In buying mode, the price modification tax calculation method is modified: when increasing the selling price, the tax is now 2% of the difference between the old price and the new price.
 

Fights:

  • A new combat option allows spell and weapon damage to be estimated on the fly and displayed in a target's tooltip when moused over. This option is deactivated by default.
  • Characters will no longer be displayed facing forwards or backwards after a diagonal push. This modification is a fix for some missing or looping animation issues during fights.
  • The interface button to deactivate spectator mode is correctly displayed in combat preparation phase.
  • The "/s" command to deactivate spectator mode works correctly.
  • In the spectator interface, it is no longer possible to select empty lines.
  • In fight, the time gauge around the ring correctly fills itself entirely when a turn or a preparation phase comes to an end.
  • If Character A has an effect that heals it by taking damage, and also has an effect that lets it take damage in place of a second character, Character B (for example, if Character A is under the effects of both Sacrifice and Ecaflip's Luck), the healing effect no longer triggers when B is attacked.
  • When a character is out of a fight, he can't have fewer health points than those provided by his equipment (i.e., it is no longer necessary to change equipment to automatically regain health points at the end of a fight).
  • Outside of fights, for modular groups of monsters (i.e., those that change size depending on the size of your group), only the monsters for your group size will be displayed when the "Display all monsters in groups" option is active.
  • During a fight, the name of the Alliance controlling the area is no longer displayed.
 

Guilds and Alliances:

  • Whenever a character has a blocking interface opened, it is no longer possible to invite him to join an Alliance.
  • The Undertaker and Healer potions now trigger an animation when they are used.
  • For unsubscribed characters, the icon warning that the area is meant for subscribed characters is no longer superimposed over the area's Alliance information.
  • In the directory, the Guilds' and Alliances' names are clickable and allow access to the Guild or Alliance sheet.
  • The mini-map's prism display is correctly updated at the end of the King Of the Hill (KOH) phase.
  • Characters who are in AvA mode can no longer be teleported to a dungeon located in an area where KotH is active, even if the invitation was issued before the KotH phase began.
 

Perceptors:

  • In the Alliance interface, if a Perceptor is attacked a second time without the Alliance fights interface being closed in the meantime, the fight is still correctly displayed.
  • In the Alliance interface, if a Perceptor attack is in preparation phase, the end of another Perceptor attack no longer empties the Perceptor fights list.
  • In the guild's Perceptors list, a Perceptor attack correctly refreshes the information of the ongoing attack (time left gauge, Perceptor location, etc).
  • In the Guild interface, when a Perceptor is under attack, if it is the interface's first opening, the guild members number is now correctly displayed.
 

Items:

  • Home potions can now be crafted by Alchemists. However, they can no longer be bought from the Brik Enbroc NPC in the Imp Village.
  • The Sharkal Shield's level is now 1.
  • Fuji Snowfoux Leather and Fuji Snowfoux Condyle are now level 170.
  • The experience given by experience scrolls (White, Ivory, and Golden) is no longer modified by the character's wisdom (but it is still modified by the Heroic server bonuses or the secondary character bonuses). The experience given by these scrolls is now set (it was quite random) and increased:
    • White scroll: 200 XP
    • Ivory scroll: 2000 XP
    • Golden scroll: 20000 XP
  • It is now possible to put Livitinems on the ground.
  • The Lightning Strike and Release spell scrolls can no longer be obtained as loot on monsters or by trading monsters resources. They are available in the [Mollie] NPC's shop in the treasure hunters' building.
  • The pod weight of each resource sub-category is uniformed. There are still a few exceptions (for instance, Nuggets still weigh 0 pods).
 

Monsters:

  • The debuff afflicted by the "Gentleman of Crime" spell cast by Mister Penguin are correctly applied and displayed.
  • The appearance of the Kaniedoss The Giggling Archmonster is corrected.
  • The level of monsters in Frigost Village is increased (characteristics and experience are increased, some spells are modified, etc). The Permafrost Port and Village subareas' average level is now 90. In accordance with the same-family monster repartition system, the monsters in the Village are mixed. The monster populations are balanced according to the two subareas in which they appear.
  • The level, the experience and the characteristics of Grassy Plains monsters and Firefoux are modified in order to make the areas in which they roam more interesting and more adapted to characters meant to level there. Some spells are modified, added, or suppressed. Furthermore, the maximum quantities of identical items any given team can obtain on these monsters are now infinite (it was already the case for some monsters on this list):
    • Plain Pikoko
    • Polished Crackrock
    • Polished Crackler
    • Kido
    • Kilibriss
    • Leopardo
    • Maho Firefoux
    • Mufafah
    • Peki Peki
    • Silf the Greater Bherb
    • Soryo Firefoux
    • Yokai Firefoux
    • Zilla
 

Dungeons:

  • A confirmation notification is added on the Kanish NPC in order to enter Kanigrula's Cave.
  • The Deminoball and Mumitoror monsters reappear more quickly (usually, it is immediately) in the Minotoror Labyrinth when they are defeated. The experience they give is decreased.
  • The group composition in the Firefoux Dungeon is modified.
  • The recipe for the Firefoux Dungeon Key is modified.
  • Some of the Peki Peki spells are modified in order to improve the way it works, most notably so when he is affected by the Gravity state. The Peki Peki deals less pushback damages when it is invisible.
 

Artificial Intelligence:

  • The way the AI handles spells' area of effect is improved, in some cases the monsters will try to move back in order to use spells with an area of effect instead of doing nothing.
  • In some cases, monsters would not skip their turn after moving. This issue is fixed.
 

Quests:

  • The adventurers who think they're tough enough can offer their services to the Errant Order. If you're interested, go to the Errant Tower, on the side of the Rock road, and speak to Sergeant Zlatzom. The missions that will be given to you will lead you to Enurado, the dimension of the god Enutrof!
  • Want to learn more about treasure hunting? In Astrub, [Diestezik] will show you the way to the Terra family house. Once there, it is [Dhain] who will explain to you the principles of this big hunt organized by the god Enutrof.
  • Quests linked to the Soul Safari, given by the NPC Nevark the Hunter, are no longer reset from one year to the next.
  • The Grofus is no longer given as a reward for completing the Soul Preshun Safari Quest, but can be obtained as a reward for obtaining the Hunting Trophy Achievement.
  • The quantity of items necessary to accomplish quests linked to the Sustainable Growth series is reduced and no longer increases with each new quest. The quantity of items requested is now 40 and the quantity of harvestable resources requested is now 5, with the exception of Obsidemon's Hypogeum, where only one is requested.
  • For the quest Fishing in Frozen Waters, players only need to recover 50 Pingwin Blubber instead of 100.
  • Icons displayed above an NPC's head are correctly updated when a quest is completed on that their map.
 

Achievements:

  • New Achievements are added for the following monsters: Dopple Village Monsters, mutated Wabbits, Zoth Village Monsters.
  • Several Achievements linked to repeatable quests are modified. The rewards are suitably adjusted. The Achievement points are automatically re-computed upon character connection. These modifications are done to make some Achievements and quests less repetitive and to highlight activity and content diversity rather than repeating already mastered activities over and over again:
    • The number of quests necessary to complete the Smile Like You Meanie, Crack a Smile, A Million Smiles Away and Gangman Smile Achievements have been decreased.
    • The [Quelle énergie !], [T’es marron] and [Montée en pression] Achievements have been replaced by a single Full Speed Ahead Achievement.
    • The [Haute pression] and [Nerfs sous pression] Achievements have been removed.
    • The objectives for the Mavewick Achievement have been modified.
    • The [Panier de fruits de mer], [Implorer], [encore et encore], [Pas besoin d’un chienchien pour chasser], [Invasion Planète Vulkania], [Duel dans les mers du sud], [Les Touristes attaquent], [Affrontements finaux] and [Gégé] Achievements have been removed.
    • The objectives for the Vulkanian Activities Achievement have been modified.
    • The temple quests Achievements ([Des tournées dopées], [Tournées en bourrique]) have been removed.
    • The [Appelez-moi super] Achievement has been removed.
    • The [Un petit coup de polish] Achievement is suppressed.
    • The [Banquet royal] Achievement is suppressed.
    • The [Querelleur clandestin], [Bagarreur clandestin] and [Lutteur clandestin] Achievements are suppressed.
    • The number of quests necessary to complete the Frigostian Temping, No Poachers, Poached Egg, A Harsh Winter, Winter Tourism, Disgraceful Parents, In The Face, and The Silence of the Lands Achievements has been decreased.
    • The [État grippal] Achievement has been removed.
    • The objectives for the Frigostian Activities Achievement have been modified.
    • The [Le coup du Wabbit], [Cwoque ma Cawotte], [Le retour des morts pas vraiment vivants] and [Civet de Wabbit] Achievements have been replaced by a single Wabbit on Fiwe Achievement.
    • The objectives for the The Wabbit: An Unexpected Journey Achievement have been modified.
    • The [Courir, ça réchauffe], [Tout en finesse] and [Hu dada] Achievements have been removed.
    • The objectives for the Supply and Da Man Achievement are modified.
  • Titles associated with deleted achievements can still be obtained in-game by completing the same content as before the update. Titles linked to the Fight Club quest can be unlocked from Chuck 'Aha' Linkup. The Fisty Intruder and Champion Intruder titles have been added for 75 and 100 quests. Eligible players must complete the quest again to unlock these titles.
 

Sidekicks:

  • The sidekick version of Skale's AP and MP buffs are correctly applied during their first turn of effect.
  • It is no longer possible for a character who is being invited to a group with seven other characters to equip a sidekick.
  • In the sidekick interface, the Spectral Scout's spell descriptions are now correctly displayed.
  • In the central ring, the Spectral Scout's picture is correctly positioned.
  • It is no longer possible to move spell shortcuts around after the sidekick's turn without the spellbook interface opened.
  • The Spectral Scout's "Ricochet" spell now only reduces ranged damage (2 cells and more), in accordance with its description.
  • The Spectral Scout's "Lazybeam" and "Haunting" spells no longer deal full damage to the "Funerary Fire". They now inflict only 1 damage point in order to trigger the damage received animation.
  • When a Sidekick fails a challenge, the game will now send the correct message.
  • The Spectral Scout's Funerary Fire now correctly steals MP when it dies.
  • Krobax's Souitch spell can no longer be cast under the Gravity state.
  • Using spells that cause the target to pass their turn on a Sidekick no longer prevents the Sidekick's owner from using their spells on the next round.

 

Pets:

  • Upon connection, identical messages regarding the state of pets are now grouped to limit repetitions.
  • The Solid Plissken pet can now also devour the Stontusk Desert Kanigers' souls.
 

Tutorial:

  • There is no longer a maximum level limit to join the guided tutorial in the Incarnam area.
  • The job interface is correctly deactivated during the tutorial.
  • In the tutorial, in the first interface listing the rewards, the explanatory text no longer has an unnecessary scrollbox.
  • It is possible again to invite in a group a character who just finished the tutorial.

 

Heroic server:

  • The experience won in PvP on the Heroic server can now be split between the character, his guild and his mount like during PvM fights.
 

Miscellaneous:

  • When a character is changed into a ghost or a tombstone, the contextual menu that appears when interacting with him no longer offers the possibility to trigger an exchange or a challenge.
  • The automatic zoom in some indoor rooms can no longer trigger an inverse zoom effect in some situations.
  • The central ring modification when the character is changed into a ghost no longer prevents the update of his portrait after his resurrection.
  • When the ring illustration display option is active, the tomb illustration is correctly displayed after the character's transformation into a tomb.
  • When a character is affected by a mutation and uses a mount, his illustration's portrait is displayed in his ring rather than his character's one.
  • Following a modification to the colors in the male Ecaflips' Face #7, characters using it will be prompted to validate their colors again.
  • In the spell and weapon sheets, for languages other than French, the use of colons is now grammatically correct.
  • The End User License Agreement validation has been removed.
  • The visibility of the Astrub Militia is improved. Indications are added to the map and Alchemists can craft a teleportation potion to go directly to the Astrub Militia.
  • Following player feedback, many spelling corrections have been made in the game texts.
  • Outside of fights, monsters are displayed with the correct scale if creature mode is active.
  • Snowfoux invasions in the Snowbound Village are managed better when a character fighting against a Snowfoux tries to join a Kolossium fight.
Viewing all 314 articles
Browse latest View live