[Changelog] DOFUS 2.2.0 - September 21, 2010
New expansion (Frigost episode 2):
- A new expansion is available, and is a continuation of Frigost episode 1. The following content has been added:
- 4 new dungeons.
- 5 new areas.
- 1 new village to protect against a Snowfoux invasion.
- 4 new monster families.
- More than 40 quests and 5 wanted monsters.
- More than 50 new pieces of equipment of level 170 to 199.
- New low level sets (with the new Frigost expansion effects) making it easier to create the new runes.
- No paddocks, but more than 40 new houses, one of which is a huge manor house.
- Ice Kamas can be exchanged for new, unique pets, soul stones and Frigost monster drops.
Performance and optimisation:
- A memory leak in the animation engine has been corrected. This change will improve client performance and the way certain animations are handled.
- Neyes are no longer animated in the timeline or in the picture displayed at the start of their turns.
- The appearance and animations of the Sacrier Flying Sword summon have been redone and improved. The sword is no longer animated in a fight or in the timeline when not moving.
- All members of the Kwak family, as well as Bwak pets, have been redone and improved.
- The following equipment’s graphics have been improved:
o Cape Sulitis
o Nettlez
o Kaliptus Band
o Prespic Cape
o Novice Shield
o Prespwig
o Adventurer Cape
o Adventurer Hat
o Royal Gobball Hat
o Solomonk
o Moowolf Cape
o Moowolf Headgear
o Wabbit Ear
o Minor Adventurer Bag
o Mad Tofu Cloak
o Toady
o Soft Oak Hat
o Mopy King Sovereign Cape
o Cool Hood
o Cap Ricott
Balancing of Frigost episode 1:
- We have balanced Episode 1’s monsters and dungeon bosses to reduce the difficulty of fights and dungeons to make quests, crafting new items, exploration and access to episode 2 easier. We have reduced the majority of monsters' damage, reduced the power of monsters' critical hits, and simplified fights against boss monsters. Here is a list of the main changes:
- The following dungeon key recipes have been simplified:
o Key to the Royal Mastogob's Greenhouse
o Pingwin Key
o Key to the Hesperus
o Key to the Obsidemon's Hypogeum - Experience gained from the following bosses has been significantly increased:
o Royal Mastogob
o Royal Pingwin
o Buck Anear
o Obsidemon
o N - The amount of Kamas obtained at the end of fights against episode 1’s boss monsters has been increased.
- The following boss monsters have been changed:
- Royal Mastogob:
o The effect of Berserkgob on the Royal Mastogob’s allies’ damage has been reduced.
o Lichgob’s damage has been reduced.
- Royal Pingwin:
o Pingwindbreak no longer kills allies in a map-wide cross, only those on the adjacent cell.
o Pingwind’s damage has been reduced.
o Pingwindscreen’s damage has been reduced.
o Pingwince’s vitality bonus has been reduced.
- Buck Anear:
o Buck’s health points have been reduced.
o Buck’s maximum number of summons has been reduced.
o Ship Mate’s damage has been reduced. The spell’s area of effect has been reduced.
o Sea Shanty’s damage has been reduced.
- Obsidemon:
o Obsidemon’s health points have been reduced.
o The effect of Obliteration on the Obsidemon’s allies’ damage has been reduced. The spell no longer kills allies in a 1-cell cross when it is triggered.
o Objurgation’s damage bonus has been reduced.
o Objection’s damage has been reduced. Its maximum range has been reduced and is no longer modifiable.
o Andespite’s range has been reduced and is no longer modifiable.
o Silicut’s damage has been reduced.
o Obsidemon’s maximum number of summons has been reduced.
o Tag’s damage has been reduced.
o The length of time before Shutout is cast has been increased, and Maglobs now cast the spell correctly. - Monsters in the Icefields have been changed:
- Mastogobbly:
o Mastocate’s damage has been reduced.
o Mastickle’s heals have been reduced.
- Mastogob:
o The Mastogob’s lock and dodge have been reduced.
o Mastitis’s damage has been reduced.
o Mastinade’s damage has been reduced and the spell can now only be cast in a straight line.
- Mastogob Warrior:
o The way in which Mastomachache works has been changed. The spell now applies a random weakness to an opponent but increases their fixed damage with each attack received.
o Mastoschlap’s damage has been reduced.
o Ubermast’s increased damage effect has been reduced.
- Venerable Mastogob:
o Mastohorns’s damage has been reduced.
o The Venerable Mastogob’s lock and dodge have been reduced.
o Mastard’s damage has been reduced. - Monsters on the Lonesome Pine Trails have been changed:
- Cromagmunk:
o Iced Chestnut’s damage has been reduced.
o Propulsive Acorn’s damage has been reduced.
- Frighog:
o Frigsty’s damage has been reduced.
o Frighogging’s damage has been increased.
- Kanigloo:
o Gurgling’s damage has been reduced.
- Woolly Piggoth:
o Piggy Carnage’s damage has been reduced.
o Piggy Boost’s increased damage effect has been reduced.
o Piggy Healing’s heals have been reduced.
- Sabredon:
o Clawing’s damage and elemental weakness have been reduced.
o Weakening’s damage has been reduced.
o Roar’s increased damage effect has been reduced. - Monsters on the Frozen Lake have been changed:
- Kung-Fu Pingwin:
o The Kung-Fu Pingwin’s lock and dodge have been reduced.
o Pingwinch’s damage has been reduced.
o Pingwinterkill’s damage has been reduced.
o Pingwinsome’s increased damage effect has been reduced.
- Mama Pingwin:
o Pingwingman’s damage has been reduced.
o The power of Pingwhine’s effects has been reduced.
- Pingwobble:
o Pingwindburn’s damage has been reduced.
o Pingwindsock’s damage has been reduced.
o Pingwindspread’s increased damage effect has been reduced.
- Shaman Pingwin:
o Pingwindbag’s damage has been reduced.
o Pingwindsurf’s damage has been reduced.
- Pingwinkle:
o Pingwinnow’s damage has been reduced.
o Pingwinker’s damage has been reduced.
o Pingwino’s heals have been reduced and the spell can now only be cast in a straight line. - Monsters in the Cradle of Alma have been changed:
- Talklyka Pirate:
o Ranchor’s damage has been reduced.
o Canchor’s increased damage effect has been reduced.
o Oil Tanchor’s damage has been reduced.
- Yuara Pirate:
o Barbarian’s damage has been reduced.
o Barbling’s heals and damage have been reduced.
- Karrybean Pirate:
o Kannonball’s damage has been reduced.
o Buoy’s heals have been reduced.
- Retspan Pirate:
o Spandex’s damage has been reduced.
o Spanokopita’s damage has been reduced.
- Harpy Pirate:
o Pyromaniac’s damage has been reduced.
- Ectobomb:
o Ch’boom’s damage has been reduced.
o Ch’bang’s bonus and duration have been reduced.
- Vigi Pirate:
o Vigintillion’s damage has been reduced.
o Vigilance’s damage has been reduced. - Monsters in the Tears of Ouronigride have been changed:
- Atomystique:
o Prothon’s damage has been reduced.
o Maximum summon is now 1 (instead of 3).
o Nukleon’s damage has been reduced.
o Neuthron’s increased damage effect has been reduced.
- Steam Crackler:
o Crackers’s damage has been reduced.
o Crackitulation’s increased damage effect and duration have been reduced.
o Crapture’s damage has been reduced.
- Fumaroller:
o Novarupta’s damage and dodge penalty have been reduced.
o Námafjall’s damage has been reduced.
- Mofette:
o Fettuccine’s heals have been reduced.
o Fetish’s damage has been reduced.
o Fettle now affects the monster’s allies.
- Solfatara:
o Brimstone’s damage has been reduced.
o Sulpheeling Better’s heals have been reduced.
o Mercaptan’s damage has been reduced.
New monster respawn system:
- We have developed a new monster respawn system to allow players to be able to find groups of monsters that are adapted to the size of their group.
- From this point onwards, on almost all of the maps in-game, 3 groups of monsters will appear. The first group will contain between 1 and 2 monsters, the second group between 3 and 4, and the third group between 5 and 8.
- If the first group is killed, it will be replaced by another group containing between 1 and 2 monsters.
- If the second group is killed, it will be replaced by another group containing between 3 and 4 monsters.
- If the third group is killed, it will be replaced by another group containing between 5 and 8 monsters.
- This system ensures that there is always a suitable mob on each map adapted to the size of most groups of players in-game.
- Amongst other things, this system allows players who play on their own or in a small group to progress in areas that up to now were inaccessible because the groups of monsters therein were too large.
- Certain older areas in-game have monsters that are much weaker than other monsters in the area (Serpentines, for example). We intend to progressively re-evaluate the level of these kinds of monsters in order to avoid having groups made up solely of 1 or 2 of the monsters concerned.
New characteristics:
- We’ve added 4 new characteristics:
- AP reduction ability: 10 wisdom corresponds to 1 AP reduction ability.
- MP reduction ability: 10 wisdom corresponds to 1 MP reduction ability.
- AP loss resistance: 10 wisdom corresponds to 1 AP loss resistance.
- MP loss resistance: 10 wisdom corresponds to 1 MP loss resistance.
- The new equipment introduced with episode 2 will give bonuses (and penalties) to these characteristics, and the associated runes will be available with the expansion.
- Introducing these characteristics means that more diverse characters can be created. A character might now be able to specialise in the reduction of opponents’ AP to the detriment of its own ability to avoid AP reduction, for example.
- AP/MP loss resistance and AP/MP reduction ability are now displayed in a different way. They no longer appear as a percentage, but as a simple value. The values displayed will be lower than those used before the expansion as the conversion of wisdom to loss resistance and ability has changed (previously 4 wisdom gave 1 point of AP/MP loss resistance and ability to reduce AP/MP, now the ratio is 10 to 1). This change has been applied to character players as well as monsters.
- AP and MP loss resistance and the ability to reduce AP and MP as derived from a character's wisdom is still calculated in the same way, so a character with 400 wisdom will have exactly the same AP/MP loss resistance or ability to reduce AP/MP as it did with 400 wisdom before the update.
Turn order display:
- A new option displays a number under characters and in the timeline, making it easier to see the order in which they take their turns. This option is switched off by default and can be activated from the “Features” section of the option menu.
- The timeline is now displayed during the preparation phase, making it easier to position characters relative to the initiative of opponents.
Gauge display:
- A new option is available when right-clicking on the central medallion that allows gauges other than the XP gauge to be displayed:
o Guild XP.
o Mount XP.
o Profession XP (each profession is selectable).
o Honour points.
o Pods.
Interfaces:
- A button has been added to the login menu to make it easier to access the Godfather Fortunes page.
- The energy gauge on the character tab is correctly updated when using an energy potion.
- If the option to automatically close the emote window has been selected, the tooltip of the emote in use is correctly removed.
- The message displayed when attempting to log in to a full server has been corrected in cases where the list of available servers is empty.
- A new chat channel is available, displaying promotional messages for Ankama products. It can be deactivated.
- Tooltips about the senders of server messages (red messages, for example) have been deactivated.
- The way in which the choice of chat channel colours works has been improved.
- The list of categories in the option menu has been reorganised.
Inventory:
- Opening the mount inventory while the equipment inventory is already open no longer causes a problem.
- Sorting items by name, weight or quantity now works correctly.
- The “transfer all” option no longer appears on interfaces where it cannot be used (merchant mode, for example).
Markets and merchant mode:
- When buying an item from a market and having selected a type of item from the left-hand list, the generic item tab is displayed below the different batches of items. Having selected a batch, the item tab appears, and a new button has been added to show the item’s theoretical stats.
- The previous quantity of item sold is automatically reused when selling a similar item in a market.
- The maximum quantity is selected by default when selling an item in a market.
- If an attempt is made to sell more of an item than is actually possessed in a market or to an NPC, the amount entered will be automatically replaced with the amount actually possessed.
- The total price is now displayed when selling or buying from an NPC or buying from a character in merchant mode.
- The quantity field is now selected by default when selling or buying from an NPC so that it can be changed quickly.
- When selling an item, the message displayed now lists:
o The unit price of the item put up for sale.
o The total price of the item put up for sale (different from the unit price if more than 1 of the same item has been put up for sale).
o The total fee.
Professions:
- The window displaying the “crafting has been interrupted” message in crafting interfaces has been removed.
- If a player selects a new recipe during a cooperative crafting session, the result and quantity information is now updated correctly.
- The “waiting” menu now closes correctly when a player refuses an offer of a cooperative crafting or maging session.
- The button that returns to the original item’s tab having displayed another item has been replaced on the associated recipe tab.
Maging:
- The display of maging results in the chat channel has been simplified, and bonuses and penalties are now shown.
- The check box on the maging interface for filtering the contents of the inventory has been corrected.
Spells:
Spells which give bonuses to AP/MP loss resistance and/or the ability to reduce AP/MP have been modified to make them compatible with new characteristics added in this extension.
Feca:
- Wind Armour: MP loss resistance has been converted and rounded up.
- Aqueous Armour: AP loss resistance has been converted and rounded up.
Xelor:
- Loss of Motivation: The penalty to AP loss resistance has been rounded down and the duration has been decreased at levels 1, 2 and 3. Points invested in the spell will be returned.
- Blinding Protection: AP loss resistance has been converted.
- Mummification: AP loss resistance has been converted.
- Xelor's Dial: The penalty to AP loss resistance has been converted and rounded up to the next complete figure for level 6 of the spell and has been rounded down for levels 1-5. Points invested in the spell will be returned.
Enutrof:
- Living Shovel: the MP loss resistance of the Luck spell has been converted and rounded up.
Pandawa:
- Stabilisation: MP loss resistance has been converted.
Sadida:
- The Ultra-Powerful: Bewitched Cutting’s MP loss resistance has been converted and rounded up.
Combat:
- It is no longer possible for a character to die at the beginning of a battle by stepping off a mount which gives Vitality bonuses.
- Any characters which abandon a challenge will now appear on the end of fight interface.
- Spectators can now change their equipment during a fight.
- Poisons based on AP loss will now take into account temporary undodgeable AP bonuses or penalties: a temporary AP bonus which is consumed will lead to a loss in HP. A temporary and undodgeable AP penalty will not lead to loss of HP.
- Damage reflection spells (like the Xelor spell Counter, for example) will no longer steal HP when they reflect a life-stealing attack. This change will have no effect on the reflection of spells.
- The use of the Osamodas spell Spiritual Leash on a character that died while they were invisible will now make them visible to other players.
Group system:
- The management of fight locking has been improved when different members of the same group start different fights:
o Only the leader of the group can change the option outside the fight, and only the characters outside the fight (and those that leave the fight) are notified of the option change.
o During a fight, the default option used is the one set outside the fight.
o Only the leader of the group can change the option during a fight and this will have no effect on those members of the group who are not in the fight.
PvP and territory conquest:
- The effectiveness of the Knight who defends neutrally aligned characters has been improved at all levels:
o Initiative has been increased.
o Lock and Dodge bonuses have been increased.
o Movement Points have been increased.
o Action Points have been increased.
o Health Points have been increased. - Penalties associated with Disgrace Points have been changed and will, from now on, be applied from the first Disgrace Point:
o It is no longer possible to place or use a Conquest Prism.
o It is no longer possible to hide your alignment wings.
o The character can be attacked by characters with a neutral alignment on any maps where combat is permitted (including Zaap maps).
o During fights against a character with neutral alignment, only other players of the same alignment and with Disgrace Points can join the team of the disgraced person.
o During fights against a character with neutral alignment, it’s not possible to win or lose Honour Points or lose Disgrace Points, even if characters of the opposite alignment join the neutral team. - You will now have to be level 50 or higher to place or attack a Conquest Prism. However, you will no longer need to be grade 3.
- It is no longer possible to teleport to a paddock or house located in an enemy city.
- The fight buttons (swords) shown for neutral and disgraced characters will now have a special appearance so players will be able to see the alignment of the characters fighting easily.
Heroic server:
- It is no longer possible to kick a player with a higher level than your own from a PvP fight.
- The winner of a PvP fight will now take Honour Points from the losers. This change will make it easier to increase Honour Points on the Heroic Server.
- The reminder of the rules message on the Heroic server is now shown when you log in, not every 4 hours.
Monsters:
- Resistance to AP and MP loss for all monsters has now been converted to the new AP and MP loss scoring system.
- Koalak Warrior: Joke now correctly repels enemies.
- Immature Koalak: Shock and Brilliant Shock now correctly repel enemies.
- Dragoss (White, Golden, Black, Sapphire): Freedoss now correctly repels enemies.
- Crocabulia: Crocabulia's Breath correctly repels enemies.
- Snapper (White, Blue, Kloon, Orange, Green): Repulsion correctly repels enemies.
- Kido: Valve correctly repels enemies.
- Pingwingle: Pingwinker no longer causes lag.
- Ouassingue: this monster’s attack and heal animations are now correctly displayed.
Wanted monsters:
- Brumen Tinctorias and Rok Gnorok are back in the World of 12 again.
Artificial Intelligence:
- Devoted monsters now move more efficiently at the end of the turn: they continue to take into account the position of their summoner, but no longer position themselves closer to the enemies.
- Monsters with invisibility spells now try to move before the end of their turn, after having given away their position.
- Monsters now try to end their turns on positive glyphs, not negative ones.
- Srams’ Doubles now try to block two targets if they’re close to them, instead of following the direction given by the summoner.
- Srams’ Doubles now take traps into account when they move, and try to avoid traps which don’t have enemies on them.
- Monsters with aggressive behaviour will now position themselves on cells adjacent to several opponents, so they can try to lock as many of them as possible.
- Monsters won’t be summoned onto glyphs with negative effects anymore.
- Monsters with aggressive behaviour will now try to move back to use spells with an effect zone larger than one cell that they wouldn’t be able to cast without moving back.
- Monsters with scary or aggressive behaviour will be able to use teleportation spells more efficiently.
- Monsters will choose where they position their glyphs more carefully.
- Monsters with no MP will now cast their spells correctly, with an inverted circular area-of-effect (for example, the Maglob monster and its Shutout spell).
Pets:
- Two new potions are now available for pets: the minor croquette potion and the major croquette potion. With the potions, you can take away a point from a bonus already present on the pet to make room for another bonus. These potions are subject to the following restrictions:
o These potions only work with pets that can give different bonuses. For example, you can’t use them with Ghasts or Gobtubbies, but they will work with Fire Bwaks and El Scaradors.
o The potions will only work if the pet already has one or several bonuses.
o The major croquette reduces the greatest bonus by one point (if several bonuses have the same value, one of these potions will be chosen at random).
o The minor croquette reduces the lowest bonus by one point (if several bonuses have the same value, one of these potions will be chosen at random). - For soul-eating pets only:
o The potions only work if the pet has already reached its maximum bonuses.
o The potions only work if the pet has at least two bonuses.
o The pet will instantly regain 1 point in one of the bonuses present, if possible (if the maximum value of the bonuses hasn’t already been reached and if the pet has devoured enough souls to obtain this bonus). For example, an El Scarador which gives +15% fire resistance and +5% water resistance will only accept a major croquette potion if the pet has devoured more than 300 Blue Scaraleaves (an El Scarador gains 1% water resistance for each Scaraleaf killed). If the pet consumes a minor croquette potion, its Fire resistance will change to 14% and its Water resistance to 6%. - The message which announces the activation of bonuses in the pet’s area of choice is now displayed correctly.
- It is no longer necessary to restart a conversation with Oshimo at the Bow Kennel for each individual pet certificate when exchanging multiple certificates.
- Pet improvement potions and Hippi-Hos are now used as pet food: you can’t use them by double clicking on them anymore. You have to feed them to your pet as if they were food.
- When moving, Stone-washed Borbats’ wings are no longer shown in black.
Resources:
- The respawn time for fish on Frigost has been halved. About 20 new fishing locations have been added on Frigost.
Items:
- Unchewa Staff: the recipe has been corrected, the 44 Steam Crackler Eggs have been replaced by 44 Steam Crackler Hearts.
- Tonjon Shovel: this shovel is now one-handed.
- Arctangent Bow: the probability of a critical hit has been increased to 1/30. The bonus on a critical hit has been increased to 7 and the probability of a critical miss has been decreased to 1/50.
- Sternutatory Wand: this wand is now one-handed and its maximum range increases to 3.
- Sabre Aces: the bonus on a critical hit has been increased to 10 and the item’s prerequisites have been simplified.
- The Harpy Pirate Mask and Lance now form the Harpy Pirate set, giving 6% resistance to all elements with both items equipped.
- Cape Tivate: this cape’s level has been decreased from 173 to 161.
- Moowolf Cloak: the lower part of the cloak is no longer truncated in the ¾ frontal view.
- Cap Ricott: this hat no longer overlaps the heads of characters when viewed from the front and in the ¾ frontal view.
- The position of hats on the heads of Osamodas has been slightly raised.
- The size and positioning of the following items has been corrected:
o Mopy King Sovereign Hood
o Prespwig
o Kaliptus Band - The client now correctly displays item prerequisites.
Maps and areas:
- Agony V'Helley has been entirely redone, and a small, new mine has been added.
- Numerous corrections have been made to the lines of sight, movement blockages and interaction with the background scenery.
Quests:
- Bontarian alignment quest 68 “Walky Talky Hawky ” has been corrected.
- The rewards for the Frigost dungeon quests have been increased.
- Ice Kamas can now be exchanged with NPC Granny Capping, found in the village of Frigost’s Grocer’s Shop at [-77,-45].
Dungeon maps:
- Several new dungeon maps have been added:
o Lord Crow Dungeon
o Canopy Village
o Bonta Sewers
o Brakmar Sewers
o Snowfoux Caverns - The size of the icons on the map interface has been restricted to 200% max. zoom.
Incarnations:
- The effects of the spells of Rapine and Ougicle have been corrected.
- All incarnations now have a close combat attack animation.
Misc:
- A cut-scene is now shown when using Frigostian Transporters.
- All auras have been enlarged.